Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Log in to Annwn.

Draw a circle on the ground and dial in...

Earn some cash with a ward.

Unlocked with Skill - Brains 0 - you have 12

Your favorite restaurant keeps getting burgled...

Always

Always

A sale!

A short fellow with a long nose wanders the city selling wares...

Lore

Gather knowledge about the powers at play these days...


A sale!

A short fellow with a long nose wanders the city selling wares. His eyes look like he's in a Polaroid. I'm sure that's nothing.

Purchasing a full set of these items will unlock opportunities.

Punchcards

Run a program and see what happens.

A sword.

With just a hint of an enchantment on it. Nothing illegal.

            20
            You need 20 x Dollars  (you have 670)

            20
            Unlocked with 20 x Dollars  - you have 670

A programming grimoire.

Why rebuild the wheel? This book contains a number of scripts known to work a decent percent of the time.

A charm hex.

A touch of magic to help you win friends and influence people.

A guitar.

A used Stratocaster, emphasis on the "caster".

"Not enough lucre, eh?"

Next time.


Ready to rock.

A guitar.

            20
            You need 20 x Dollars  (you have 650)

            20
            Unlocked with 20 x Dollars  - you have 650

Your music magics will work better now you've got this beauty.

There's a reason they're called Strato _casters_.

An occurrence! Your 'Item - Guitar' Quality is now 1!

You've lost 20 x Dollars (new total 650).

7 change points, 6 more needed to reach level 13.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

Quest - Ma Bell 12 - Finished, and you have gained.

You have a... strained relationship with the communications giant.

Quest - Ma Bell: Finished, and you have gained.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Concert Season 1 - Your season is in its early stages.

Your schedule of performances.

Concert Season: Your season is in its early stages.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.

Item - Guitar

There's a reason they're called Strato _casters_.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Gather knowledge about the powers at play these days.

Punchcards

Run a program and see what happens.

Learn about fairies.

The previously-invisible folk.

            1
            You need Lore - The Gate 1 (you have 1)

            1
            Unlocked with Lore - The Gate 1 - you have 1

Start again.

Did you miss something? You can go back to the beginning of your research.


Tabula rasa.

You hope to pick up more this time.

Your 'Lore - The Gate' Quality has gone!


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash with a ward.

At a computer.

Seated at one of the Apple IIs and C64's around town.

Your favorite restaurant keeps getting burgled. Try writing a program to magically ward people from entering unbidden.

Always

Always

Try a warding script.

Skill - Brains

Nerd alert!

A straightforward challenge

You remember how to write a program to guard things. Mostly.

Set a code trap.

Skill - Brains

Nerd alert!

A modest challenge

You could try to catch them in the act, if your programming skills are up to it.

            5
            You need Skill - Brains 5 (you have 12)

            5
            Unlocked with Skill - Brains 5 - you have 12


Try getting through that!

Try a warding script.

Skill - Brains

Nerd alert!

A straightforward challenge

Your program is finished. When you type RUN WARD_DOOR, the door jamb dances with a faint blue glow for a moment. No one's getting through that without permission -- or a counterspell.

You succeeded in a Skill - Brains challenge!

2 change points, 11 more needed to reach level 13.

Skill - Brains is increasing...

You've gained 10 x Dollars (new total 660).


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Draw a circle on the ground and dial in.

Always

Let's go!

Into Annwn!


An odd feeling.

Into Annwn!

A sound somewhere between the tinkling of bells and modem's angry buzz.

You have moved to a new area: Market

You moved to a new setting: In-sim.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.

Item - Guitar

There's a reason they're called Strato _casters_.


Punchcards

Run a program and see what happens.

Shopping!

The tents and stalls of Market hold many wares...

Earn some fairy gold.

A few odd jobs. Emphasis on the "odd"...

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

The tents and stalls of Market hold many wares.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 80)

            20
            Unlocked with 20 x Fairy Gold  - you have 80

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.

            150
            You need 150 x Fairy Gold  (you have 80)

            150
            Unlocked with 150 x Fairy Gold  - you have 80


Punchcards

Run a program and see what happens.

Always

Always


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Some of the expats will pay in fairy currency for a song or two.

            5
            You need Skill - Muse 5 (you have 12)

            4
            You need Skill - Wits 4 (you have 13)

            5
            Unlocked with Skill - Muse 5 - you have 12

            4
            Unlocked with Skill - Wits 4 - you have 13

A few pointers.

A straightforward challenge

Skill - Strength

Rough and tough

A tough challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

These little guys just love videogames. Teach them a few maneuvers.

            Unlocked when Zaxxon Champion is:

Nice! You held the top spot at least once.

You have defended your crown.

You are the unquestioned champion.

            4
            You need Reputation - Fighter 4 (you have 11)

            7
            You need Skill - Strength 7 (you have 8)

            Unlocked when Zaxxon Champion is:

Nice! You held the top spot at least once.

You have defended your crown.

You are the unquestioned champion.

            4
            Unlocked with Reputation - Fighter 4 - you have 11

            7
            Unlocked with Skill - Strength 7 - you have 8

Make some land.

Skill - Brains

Nerd alert!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

You can earn some cash through cartogromancy.

            Unlocked when Cartogromancer is:

            5
            You need Skill - Brains 5 (you have 12)

            Unlocked when Cartogromancer is:

            5
            Unlocked with Skill - Brains 5 - you have 12


"Wandering by lone sea-breakers"

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Your neofolkloric ballad is well-received, and you receive bonafide, non-cursed fairy gold.

You succeeded in a Skill - Wits challenge!

You succeeded in a Skill - Muse challenge!

You've gained 5 x Fairy Gold (new total 85).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 85)

            20
            Unlocked with 20 x Fairy Gold  - you have 85

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.

            150
            You need 150 x Fairy Gold  (you have 85)

            150
            Unlocked with 150 x Fairy Gold  - you have 85


Punchcards

Run a program and see what happens.

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.


Punchcards

Run a program and see what happens.

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.


Punchcards

Run a program and see what happens.

Always

Always


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

A few pointers.

A straightforward challenge

Skill - Strength

Rough and tough

A tough challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Make some land.

Skill - Brains

Nerd alert!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".


Blank stares.

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

These guys are creepy enough without the look of annoyed boredom.

Skill - Muse 12 failed in a challenge! Try again and you may have better luck...

8 change points, 5 more needed to reach level 13.

Skill - Muse is increasing...

6 change points, 8 more needed to reach level 14.

Skill - Wits is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

A few pointers.

A straightforward challenge

Skill - Strength

Rough and tough

A tough challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Make some land.

Skill - Brains

Nerd alert!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".


"Wandering by lone sea-breakers"

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

You've gained 5 x Fairy Gold (new total 90).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 90)

            20
            Unlocked with 20 x Fairy Gold  - you have 90

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.

            150
            You need 150 x Fairy Gold  (you have 90)

            150
            Unlocked with 150 x Fairy Gold  - you have 90


Punchcards

Run a program and see what happens.

Always

Always


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

A few pointers.

A straightforward challenge

Skill - Strength

Rough and tough

A tough challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Make some land.

Skill - Brains

Nerd alert!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".


Blank stares.

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

9 change points, 4 more needed to reach level 13.

Skill - Muse is increasing...

7 change points, 7 more needed to reach level 14.

Skill - Wits is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Always

Always

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

"RL" or "Arrell". Real Life always seems a little more gray after time in Annwn.


A snap, a crackling, and a quiet pop.

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Your eyes take a moment to adjust.

You have moved to a new area: At a computer.

You moved to a new setting: Arrell.


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Draw a circle on the ground and dial in.

Always

Let's go!

Into Annwn!


An odd feeling.

Into Annwn!

A sound somewhere between the tinkling of bells and modem's angry buzz.

You have moved to a new area: Market

You moved to a new setting: In-sim.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.

Item - Guitar

There's a reason they're called Strato _casters_.


Punchcards

Run a program and see what happens.

Always

Always


Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Always

Always

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.


A snap, a crackling, and a quiet pop.

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Your eyes take a moment to adjust.

You moved to a new setting: Arrell.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


An odd feeling.

Into Annwn!

You have moved to a new area: Market

You moved to a new setting: In-sim.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

A few pointers.

A straightforward challenge

Skill - Strength

Rough and tough

A tough challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Make some land.

Skill - Brains

Nerd alert!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".


Blank stares.

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

10 change points, 3 more needed to reach level 13.

Skill - Muse is increasing...

8 change points, 6 more needed to reach level 14.

Skill - Wits is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Item - Guitar

There's a reason they're called Strato _casters_.


Punchcards

Run a program and see what happens.

Always

Always


Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Always

Always

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.


A snap, a crackling, and a quiet pop.

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Your eyes take a moment to adjust.

You moved to a new setting: Arrell.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash with a ward.

At a computer.

Seated at one of the Apple IIs and C64's around town.

Your favorite restaurant keeps getting burgled. Try writing a program to magically ward people from entering unbidden.

Always

Always

Try a warding script.

Skill - Brains

Nerd alert!

A straightforward challenge

You remember how to write a program to guard things. Mostly.

Set a code trap.

Skill - Brains

Nerd alert!

A modest challenge

You could try to catch them in the act, if your programming skills are up to it.


Try getting through that!

Try a warding script.

Skill - Brains

Nerd alert!

A straightforward challenge

Your program is finished. When you type RUN WARD_DOOR, the door jamb dances with a faint blue glow for a moment. No one's getting through that without permission -- or a counterspell.

3 change points, 10 more needed to reach level 13.

Skill - Brains is increasing...

You've gained 10 x Dollars (new total 670).


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash with a ward.

Always

Try a warding script.

Skill - Brains

Nerd alert!

A straightforward challenge

Set a code trap.

Skill - Brains

Nerd alert!

A modest challenge


Success!

Set a code trap.

Skill - Brains

Nerd alert!

A modest challenge

You set a code loop running. When the door opens, the loop is interrupted. A subroutine puts a Van Winkle spell on the perpetrators.

4 change points, 9 more needed to reach level 13.

Skill - Brains is increasing...

You've gained 20 x Dollars (new total 690).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Located between a barber and a tattoo parlor, Burton's Gymnasium serves as the meetingplace for active people in town.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Back in five.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.

That sign has been on the door for years. You walk right in.

You have moved to a new area: Mama's Music


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Neofolkloric -- a new genre of revamped medieval ballads -- is the popular choice.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've been working on some music magic. Give it a shot.

            3
            You need Skill - Muse 3 (you have 12)

            3
            Unlocked with Skill - Muse 3 - you have 12


Success!

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Somebody even broke out in song!

You've gained 20 x Dollars (new total 710).

11 change points, 2 more needed to reach level 13.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.

Item - Guitar

There's a reason they're called Strato _casters_.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


The happy clinking of change.

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Your rendition of "Lord Randal" is righteous!

You've gained 10 x Dollars (new total 720).

12 change points, 1 more needed to reach level 13.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


The happy clinking of change.

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've gained 10 x Dollars (new total 730).

0 change points, 14 more needed to reach level 14.

Skill - Muse has increased to 13!


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

...both in music and magic. This will build your reputation, which will unlock opportunities. Raise both rep and Muse skill to seven for an opportunity in the Annwn Sim.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

If your fingertips aren't bloody, you aren't rocking hard enough!

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

The store owner let you in on a bit of juice -- a fairy chord which will enchant your music.

            2
            You need Skill - Muse 2 (you have 13)

            2
            Unlocked with Skill - Muse 2 - you have 13


Success!

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

No one's calling you Eddie just yet, but you're headed in the right direction.

1 change point, 13 more needed to reach level 14.

Skill - Muse is increasing...

You've gained 1 x Reputation - Bard (new total 33).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

            3
            You need Skill - Muse 3 (you have 13)

            3
            Unlocked with Skill - Muse 3 - you have 13


The happy clinking of change.

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've gained 10 x Dollars (new total 740).

2 change points, 12 more needed to reach level 14.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Success!

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

The rows of guitars on the wall echo the creepy, eldritch sound of that chord.

3 change points, 11 more needed to reach level 14.

Skill - Muse is increasing...

You've gained 2 x Reputation - Bard (new total 35).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Item - Guitar

There's a reason they're called Strato _casters_.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Success!

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

4 change points, 10 more needed to reach level 14.

Skill - Muse is increasing...

You've gained 1 x Reputation - Bard (new total 36).


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


The happy clinking of change.

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've gained 10 x Dollars (new total 750).

5 change points, 9 more needed to reach level 14.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Success!

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Somebody even broke out in song!

You've gained 20 x Dollars (new total 770).

6 change points, 8 more needed to reach level 14.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Success!

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Somebody even broke out in song!

You succeeded in a Skill - Muse challenge!

You've gained 20 x Dollars (new total 790).

7 change points, 7 more needed to reach level 14.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Success!

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

8 change points, 6 more needed to reach level 14.

Skill - Muse is increasing...

You've gained 2 x Reputation - Bard (new total 38).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Success!

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

9 change points, 5 more needed to reach level 14.

Skill - Muse is increasing...

You've gained 1 x Reputation - Bard (new total 39).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


The happy clinking of change.

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've gained 10 x Dollars (new total 800).

10 change points, 4 more needed to reach level 14.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Success!

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

11 change points, 3 more needed to reach level 14.

Skill - Muse is increasing...

You've gained 1 x Reputation - Bard (new total 40).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Success!

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

12 change points, 2 more needed to reach level 14.

Skill - Muse is increasing...

You've gained 2 x Reputation - Bard (new total 42).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Item - Guitar

There's a reason they're called Strato _casters_.


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Success!

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Somebody even broke out in song!

You've gained 20 x Dollars (new total 820).

13 change points, 1 more needed to reach level 14.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Success!

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

            3
            You need Skill - Muse 3 (you have 14)

            3
            Unlocked with Skill - Muse 3 - you have 14

Somebody even broke out in song!

You've gained 20 x Dollars (new total 840).

0 change points, 15 more needed to reach level 15.

Skill - Muse has increased to 14!


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


The happy clinking of change.

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've gained 10 x Dollars (new total 850).

1 change point, 14 more needed to reach level 15.

Skill - Muse is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

            2
            You need Skill - Muse 2 (you have 14)

            2
            Unlocked with Skill - Muse 2 - you have 14


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Located between a barber and a tattoo parlor, Burton's Gymnasium serves as the meetingplace for active people in town.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Lore

Gather knowledge about the powers at play these days.

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.

Start again.

Did you miss something? You can go back to the beginning of your research.


Punchcards

Run a program and see what happens.

Always

Always

A lost cat.

The lady down the street has misplaced her cat again...

Meet Diane.

Unlocked with Reputation - Fighter 3 - you have 11; Unlocked with ; Unlocked with ; Unlocked when Juicer is:


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Punchcards

Run a program and see what happens.

Always

Always


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

Diane offers to show you the basics of the Gatekeeper job -- the skills and abilities necessary to guard the paths of the Annwn sim.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.

Use what you see to discredit EEC, thus gaining favor in the juicer community. But if you're not careful, you'll fall out of Diane's good graces, not to mention EEC's.

            1
            You need Affiliated with juicers. 1

            3
            You need Skill - Muse 3 (you have 14)

            2
            You need Skill - Wits 2 (you have 13)

            1
            Unlocked with Affiliated with juicers. 1

            3
            Unlocked with Skill - Muse 3 - you have 14

            2
            Unlocked with Skill - Wits 2 - you have 13


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Neofolkloric -- a new genre of revamped medieval ballads -- is the popular choice.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

You've been working on some music magic. Give it a shot.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

The lady down the street has misplaced her cat again.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

You've seen a script which should do the trick.

Try something new.

Skill - Muse

The creative spark

A straightforward challenge

A published program would probably work, but what fun is that? Gin up some custom code for the occasion.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Draw a circle on the ground and dial in.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

...both in music and magic. This will build your reputation, which will unlock opportunities. Raise both rep and Muse skill to seven for an opportunity in the Annwn Sim.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

If your fingertips aren't bloody, you aren't rocking hard enough!

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

The store owner let you in on a bit of juice -- a fairy chord which will enchant your music.


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Practice makes perfect

Mama's Music

The local guitar shop.

Always

Always

Work on those scales.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.

Try a secret chord.

Skill - Muse

The creative spark

A straightforward challenge

Practice makes perfect

Mama's Music

The local guitar shop.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Always

Always

Stick to the basics.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.

Give them something new.

Skill - Muse

The creative spark

A straightforward challenge

Earn some cash playing the corner.

Mama's Music

The local guitar shop.

An open guitar case is an invitation.


Punchcards

Run a program and see what happens.

Always

Always