Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Log in to Annwn.

Draw a circle on the ground and dial in...

Glean the latest gossip.

Start with the basics of data brokerage -- rumors and opinions...

Earn some cash selling flowers.

You have an eye for when people are likely to buy...

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Start with the basics of data brokerage -- rumors and opinions. This will build your reputation, which will unlock opportunities.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

If you can convince people you know more than you do, they'll be free with their secrets.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Located between a barber and a tattoo parlor, Burton's Gymnasium serves as the meetingplace for active people in town.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

You have an eye for when people are likely to buy.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Some fey enchantments are legal, and sold over the counter. Maybe one of these will help sales.

            3
            You need Skill - Wits 3 (you have 13)

            3
            Unlocked with Skill - Wits 3 - you have 13


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Draw a circle on the ground and dial in.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Punchcards

Run a program and see what happens.

Always

Always


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

Quest - Ma Bell 12 - Finished, and you have gained.

You have a... strained relationship with the communications giant.

Quest - Ma Bell: Finished, and you have gained.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


A lost cat.

The lady down the street has misplaced her cat again.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

You've seen a script which should do the trick.

Try something new.

Skill - Muse

The creative spark

A straightforward challenge

A published program would probably work, but what fun is that? Gin up some custom code for the occasion.


Punchcards

Run a program and see what happens.

Always

Always

A lost cat.

The lady down the street has misplaced her cat again...

Meet Diane.

Unlocked with Reputation - Fighter 3 - you have 11; Unlocked with ; Unlocked with ; Unlocked when Juicer is:

Lore

Gather knowledge about the powers at play these days...


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

Diane offers to show you the basics of the Gatekeeper job -- the skills and abilities necessary to guard the paths of the Annwn sim.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.

Use what you see to discredit EEC, thus gaining favor in the juicer community. But if you're not careful, you'll fall out of Diane's good graces, not to mention EEC's.

            1
            You need Affiliated with juicers. 1

            3
            You need Skill - Muse 3 (you have 12)

            2
            You need Skill - Wits 2 (you have 13)

            1
            Unlocked with Affiliated with juicers. 1

            3
            Unlocked with Skill - Muse 3 - you have 12

            2
            Unlocked with Skill - Wits 2 - you have 13


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Gather knowledge about the powers at play these days.

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.

Start again.

Did you miss something? You can go back to the beginning of your research.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Located between a barber and a tattoo parlor, Burton's Gymnasium serves as the meetingplace for active people in town.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Log in to Annwn.

Always

Let's go!

Into Annwn!


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

You have an eye for when people are likely to buy.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Some fey enchantments are legal, and sold over the counter. Maybe one of these will help sales.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Wits

Very clever!


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Start with the basics of data brokerage -- rumors and opinions. This will build your reputation, which will unlock opportunities.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

If you can convince people you know more than you do, they'll be free with their secrets.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


Punchcards

Run a program and see what happens.

Always

Always


A lost cat.

Punchcards

Run a program and see what happens.

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

Try something new.

Skill - Muse

The creative spark

A straightforward challenge


Meow?

20 PRINT "HERE KITTY KITTY"

Skill - Brains

Nerd alert!

A straightforward challenge

BASIC runes float in the night air for a heartbeat. Ricardo returns immediately, much to the delight of her owner.

You succeeded in a Skill - Brains challenge!

11 change points, 1 more needed to reach level 12.

Skill - Brains is increasing...

You've gained 1 x Reputation - Coder (new total 5).


Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Lore

Punchcards

Run a program and see what happens.

Learn about The Gate

The day the fairies returned.


A new era.

The day the fairies returned.

On an autumn evening in 1978, the world watched Walter Cronkite explain the impossible. For a few brief moments, a virgin forest in central Maine had been "rent", and creatures previously considered to be merely legend streamed through. Long-eyebrowed scholars argued as to whether or not this was some sort of gateway to a different world or simply a view into a part of ours which had gone unseen, Either way, grainy images of goblins and piskies flooded the media. Fairies were back.

An occurrence! Your 'Lore - The Gate' Quality is now 1!


Mystery - The Map

Why do the lines move like that?

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Meet Diane.

A Keeper for EEC.

Punchcards

Run a program and see what happens.

A recruitment drive.

A Keeper for EEC.

Diane offers to show you the basics of the Gatekeeper job -- the skills and abilities necessary to guard the paths of the Annwn sim.

No thanks.

Meet Diane.

A Keeper for EEC.

You're not interested.

Write a parody.

Skill - Muse

The creative spark

A straightforward challenge

Skill - Wits

Very clever!

A straightforward challenge

Meet Diane.

A Keeper for EEC.

Use what you see to discredit EEC, thus gaining favor in the juicer community. But if you're not careful, you'll fall out of Diane's good graces, not to mention EEC's.


No sweat.

A recruitment drive.

Meet Diane.

A Keeper for EEC.

A bit of swordplay and some endurance training. "Maybe you should apply for a full-time position," Diane says.

Raise your affiliation with EEC to 5 to open this next opportunity.

You now have 1 x Affiliated with EEC.

You now have 1 x Friend of a Keeper.

8 change points, 1 more needed to reach level 9.

Skill - Strength is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


The good juice.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

An off-shift bartender drops a few names.

You succeeded in a Skill - Wits challenge!

2 change points, 12 more needed to reach level 14.

Skill - Wits is increasing...

You've gained 2 x Reputation - Broker (new total 22).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


You don't say.

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

You hear a few interesting tidbits about where to buy fairy enchantments. Hmm....

3 change points, 11 more needed to reach level 14.

Skill - Wits is increasing...

You've gained 1 x Reputation - Broker (new total 23).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Always

Always

Buy someone a drink.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

A little wine to loosen the lips.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.


The good juice.

A minor grift.

Skill - Wits

Very clever!

A straightforward challenge

Glean the latest gossip.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

4 change points, 10 more needed to reach level 14.

Skill - Wits is increasing...

You've gained 2 x Reputation - Broker (new total 25).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

You have an eye for when people are likely to buy.

Always

Always

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A touch of magic.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Some fey enchantments are legal, and sold over the counter. Maybe one of these will help sales.


You shouldn't have!

A stand in the park.

Skill - Wits

Very clever!

A straightforward challenge

Earn some cash selling flowers.

Doyle's Restaurant and Lounge

A place to see, and avoid being seen.

Couples walking by, romance in the air.

A well-timed smile and the occasional eyebrow waggle convince the customers to make a moment of it.

You've gained 10 x Dollars (new total 650).

5 change points, 9 more needed to reach level 14.

Skill - Wits is increasing...


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Located between a barber and a tattoo parlor, Burton's Gymnasium serves as the meetingplace for active people in town.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


Past the bouncer.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Some neofolkloric band is starting up, and the crowd is thrumming.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Go to another section of town.

Let's blow this popsicle stand.

Always

Find a computer.

Let's blow this popsicle stand.

They're all over the place these days.

Hit the gym.

Go to another section of town.

Let's blow this popsicle stand.

Hit the bar.

Go to another section of town.

Let's blow this popsicle stand.

Doyle's should be open.

Mama's Quality Music

Go to another section of town.

Let's blow this popsicle stand.

You bought your first lute here.


LOAD

Find a computer.

Go to another section of town.

Let's blow this popsicle stand.

They're all over the place these days.

Your fingers start to dance over the keys.

You have moved to a new area: At a computer.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Earn some cash with a ward.

Unlocked with Skill - Brains 0 - you have 11

Your favorite restaurant keeps getting burgled...

Always

Always


Log in to Annwn.

Draw a circle on the ground and dial in.

Always

Let's go!

Into Annwn!


An odd feeling.

Into Annwn!

A sound somewhere between the tinkling of bells and modem's angry buzz.

You have moved to a new area: Market

You moved to a new setting: In-sim.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Shopping!

The tents and stalls of Market hold many wares...

Earn some fairy gold.

A few odd jobs. Emphasis on the "odd"...

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

The tents and stalls of Market hold many wares.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 70)

            20
            Unlocked with 20 x Fairy Gold  - you have 70

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.

            150
            You need 150 x Fairy Gold  (you have 70)

            150
            Unlocked with 150 x Fairy Gold  - you have 70


Punchcards

Run a program and see what happens.

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.


Punchcards

Run a program and see what happens.

Always

Always


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Some of the expats will pay in fairy currency for a song or two.

            5
            You need Skill - Muse 5 (you have 12)

            4
            You need Skill - Wits 4 (you have 13)

            5
            Unlocked with Skill - Muse 5 - you have 12

            4
            Unlocked with Skill - Wits 4 - you have 13

A few pointers.

A straightforward challenge

Skill - Strength

Rough and tough

A tough challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

These little guys just love videogames. Teach them a few maneuvers.

            Unlocked when Zaxxon Champion is:

Nice! You held the top spot at least once.

You have defended your crown.

You are the unquestioned champion.

            4
            You need Reputation - Fighter 4 (you have 11)

            7
            You need Skill - Strength 7 (you have 8)

            Unlocked when Zaxxon Champion is:

Nice! You held the top spot at least once.

You have defended your crown.

You are the unquestioned champion.

            4
            Unlocked with Reputation - Fighter 4 - you have 11

            7
            Unlocked with Skill - Strength 7 - you have 8

Make some land.

Skill - Brains

Nerd alert!

A low-risk challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

You can earn some cash through cartogromancy.

            Unlocked when Cartogromancer is:

            5
            You need Skill - Brains 5 (you have 11)

            Unlocked when Cartogromancer is:

            5
            Unlocked with Skill - Brains 5 - you have 11


"Wandering by lone sea-breakers"

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Your neofolkloric ballad is well-received, and you receive bonafide, non-cursed fairy gold.

You succeeded in a Skill - Muse challenge!

You've gained 5 x Fairy Gold (new total 75).


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 75)

            20
            Unlocked with 20 x Fairy Gold  - you have 75

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.

            150
            You need 150 x Fairy Gold  (you have 75)

            150
            Unlocked with 150 x Fairy Gold  - you have 75


Punchcards

Run a program and see what happens.

Always

Always


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?


The burgeoning art of cartogromancy.

Elliott is happy to see the torn corner of his map returned. "It's always trying to undo itself, you see," he explains. "The Annwn source code tries to reject changes. And that's what we cartogromancers do -- we change the maps and make new places."

Punchcards

Run a program and see what happens.

Show me.

Skill - Brains

Nerd alert!

A chancy challenge

This sounds heavy, and you definitely want in.

There's no way this is legal.

People hacking Annwn to make their own unregulated islands? EEC will want to know about this.


"You're not grasping this, are you?"

Show me.

Skill - Brains

Nerd alert!

A modest challenge

Elliott's code is beyond you. You should get some more practice before wasting any more of this time.

Skill - Brains 11 failed in a challenge! Try again and you may have better luck...

0 change points, 13 more needed to reach level 13.

Skill - Brains has increased to 12!


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always

Take this act on the road.

Unlocked with ; Unlocked with Reputation - Bard 4 - you have 32

Participate in the sim's concert season...


Take this act on the road.

Participate in the sim's concert season.

Punchcards

Run a program and see what happens.

Let's go!

This will take you to the music scene, where you can participate in this season's performances. (And get into some trouble, as is often considered fitting to a rocker such as yourself.)

Not interested.

You're going to pass this time around.


Movin' right along.

Grab your lute and bring some neofolk to this place.

Your season has begun.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Concert Season 1 - Your season is in its early stages.

Your schedule of performances.

Concert Season: Your season is in its early stages.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Always

Always

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Some of the expats will pay in fairy currency for a song or two.

A few pointers.

A straightforward challenge

Skill - Strength

Rough and tough

A tough challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

These little guys just love videogames. Teach them a few maneuvers.

Make some land.

Skill - Brains

Nerd alert!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

You can earn some cash through cartogromancy.

            Unlocked when Cartogromancer is:

            5
            You need Skill - Brains 5 (you have 12)

            Unlocked when Cartogromancer is:

            5
            Unlocked with Skill - Brains 5 - you have 12


"Wandering by lone sea-breakers"

The music-maker

Skill - Muse

The creative spark

A low-risk challenge

Skill - Wits

Very clever!

A straightforward challenge

Earn some fairy gold.

Market

The bustling tent-city in Annwn.

A few odd jobs. Emphasis on the "odd".

Your neofolkloric ballad is well-received, and you receive bonafide, non-cursed fairy gold.

You've gained 5 x Fairy Gold (new total 80).


Friend of a Keeper

An EEC operative is happy to see you.

User

You are now a paid user of the Annwn Simulation, courtesy of EEC.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Always

Always


Shopping!

Market

The bustling tent-city in Annwn.

The tents and stalls of Market hold many wares.

Always

Always

A bowl.

Shopping!

Market

The bustling tent-city in Annwn.

Made of colorful stone.

            20
            You need 20 x Fairy Gold  (you have 80)

            20
            Unlocked with 20 x Fairy Gold  - you have 80

A piece of fine cloth.

Shopping!

Market

The bustling tent-city in Annwn.

A magnificent deep green.

            150
            You need 150 x Fairy Gold  (you have 80)

            150
            Unlocked with 150 x Fairy Gold  - you have 80


Punchcards

Run a program and see what happens.

Always

Always


Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Always

Always

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

"RL" or "Arrell". Real Life always seems a little more gray after time in Annwn.


A snap, a crackling, and a quiet pop.

Back to the real world.

Log out.

Market

The bustling tent-city in Annwn.

Return to Arrell.

Your eyes take a moment to adjust.

You moved to a new setting: Arrell.


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


Punchcards

Run a program and see what happens.

Earn some cash with a ward.

Unlocked with Skill - Brains 0 - you have 12

Always

Always


Earn some cash with a ward.

At a computer.

Seated at one of the Apple IIs and C64's around town.

Your favorite restaurant keeps getting burgled. Try writing a program to magically ward people from entering unbidden.

Always

Always

Try a warding script.

Skill - Brains

Nerd alert!

A straightforward challenge

You remember how to write a program to guard things. Mostly.

Set a code trap.

Skill - Brains

Nerd alert!

A modest challenge

You could try to catch them in the act, if your programming skills are up to it.

            5
            You need Skill - Brains 5 (you have 12)

            5
            Unlocked with Skill - Brains 5 - you have 12


Success!

Set a code trap.

Skill - Brains

Nerd alert!

A modest challenge

You set a code loop running. When the door opens, the loop is interrupted. A subroutine puts a Van Winkle spell on the perpetrators.

1 change point, 12 more needed to reach level 13.

Skill - Brains is increasing...

You've gained 20 x Dollars (new total 670).


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Reputation - Coder

Your username is recognized in the community.

Reputation - Fighter

Your physical prowess has raised a few eyebrows.

Reputation - Broker

You know people who know people who know fairies.

Reputation - Bard

Your music is attracting some attention.

Quest - Ma Bell

You have a... strained relationship with the communications giant.

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?

Fairy Gold

Don't bother trying to spend this in Arrell.


Punchcards

Run a program and see what happens.

Always

Always


Friend of a Keeper

An EEC operative is happy to see you.

Mystery - The Map

Why do the lines move like that?

Affiliated with EEC

The company which watches over Annwn.

Skill - Brains

Nerd alert!

Skill - Strength

Rough and tough

Skill - Muse

The creative spark

Skill - Wits

Very clever!

Concert Season

Your schedule of performances.

Dollars

US currency, human.

Agate Bowl

What is this for?


The corporate ladder.

Diane put in the good word for you.

Punchcards

Run a program and see what happens.

Join the Keeper Recruitment Program.

Skill - Strength

Rough and tough

A chancy challenge

The corporate ladder.

Diane put in the good word for you.

If you can pass their physical fitness requirements, you're in.

Know that if you do this, any association with the juicers will come to an abrupt end.

No, thanks.

The corporate ladder.

Diane put in the good word for you.

You're not looking to start a career right now.


"Your loss, friend."

No, thanks.

The corporate ladder.

Diane put in the good word for you.

They force a pamphlet on you as you leave.