Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

A Potential for Profit

Cityslicker

Social Style.

A chancy challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 9)

            9
            Unlocked with Cityslicker 9 - you have 9

Black Jack

Cityslicker

Social Style.

A very modest challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 9)

            7
            Unlocked with Cityslicker 7 - you have 9

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 9)

            5
            Unlocked with Cityslicker 5 - you have 9

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 9)

            4
            Unlocked with Cityslicker 4 - you have 9

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 9)

            3
            Unlocked with Cityslicker 3 - you have 9

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.


Back to Their Corners

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

You insert yourself between Traeger and the other man. Both make symbolic pawing-motions over your shoulders -- Traeger's are a little more serious than the portly man's -- before backing off. Traeger scuffs his boot in the dirt and kneads his forehead with powerful fingertips; the portly man "remembers" a meeting and bustles off, though not before giving Traeger a dirty look from behind his wire-rimmed glasses.

Crisis averted. The crowd disperses -- not without a certain disappointment. And Traeger shakes your hand in appreciation for your cool head. He explains there was a little disagreement about a woman. Of what nature? "That little butterball thought he was involved with somebody he wasn't."

Ah. That explains it.

5 change points, 5 more needed to reach level 10.

Cityslicker is increasing...

You succeeded in a Cityslicker challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 15).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground...

Pinned

Pinned

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 10; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know...

A Country Doc

Unlocked with Doc 1 - you have 8; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Amarillo is bracketed by stone, sand and sky...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Country Doc

Amarillo is bracketed by stone, sand and sky. There are things to see and explore beyond the Roughriders' barricades. And unexpected dangers. Which nearly anyone will tell you can add spice to an otherwise humdrum life.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Where There's a Will

Doc

Mental Style.

A modest challenge

Miz Nils suggests you spend a little while in the canyon area east of the city -- a place, she claims, with both aesthetic and tactical value.

There you find a sheer expanse of rock drops downward at your feet, neatly exposing layer after layer of rock. Strong gusts of wind play through the deep canyon, whistling a tune that is unfamiliar. Lights reflects off of something at the bottom of the canyon. It's difficult to make out what it is from here. The climb looks treacherous but well within your capacity.

            7
            You need Doc 7 (you have 8)

            7
            Unlocked with Doc 7 - you have 8

The Quick-Witted Ornithologist

Doc

Mental Style.

A straightforward challenge

In the scrub you spy the Quick-Witted Ornithologist, the woman previously so concerned with owls. As she sees you, an eager smile cracks her dusty wind-chapped face.

"I don't usually see anyone else out here, especially not more than once," she says, and holds up a dog-eared notebook. "I'm gathering data on migratory patterns. Could you help?"

            5
            You need Doc 5 (you have 8)

            5
            Unlocked with Doc 5 - you have 8

Bird-Watching

Doc

Mental Style.

A straightforward challenge

Out in the Scrublands you find yourself under an unmistakable human shadow. You look up and shade your eyes: there in the dry scraggly tree just off to your side is a small woman in khakis with binoculars in hand. "A burrowing owl!" she calls quietly to you. Her binoculars are pointed at an unremarkable patch of ground. What's this, then?

            4
            You need Doc 4 (you have 8)

            4
            Unlocked with Doc 4 - you have 8

A Walled Garden

Doc

Mental Style.

A straightforward challenge

Sometimes nature is best seen from a distance. On the east side of Amarillo is a quiet wealthy neighborhood full of two-story houses with front porches and sweeping views of the desert. The Heywoods' porch is a notorious hang-out/salon for retirees, mostly old men and the widow Heywood herself; they spend their days playing rubbers of bridge, smoking cigars and emptying bottle after bottle of Cornskunk's best.

Rumor has it that the widow Heywood is also a first-class birdwatcher and liberal with her binoculars. If you can talk your way onto her porch, you could get all the nature you want without risking an unfriendly few moments with a rattlesnake.

            3
            You need Doc 3 (you have 8)

            3
            Unlocked with Doc 3 - you have 8

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Miz Nils turns out to be the Jackrabbits' resident naturalist. She recommends a walk through the Scrublands north of Amarillo to get a feel for what grows around here. It might look hot and dry and dead, she says, but keep an eye: the scrub is teeming, alive, and way better at surviving in the desert than any person.

            1
            You need Doc 1 (you have 8)

            1
            Unlocked with Doc 1 - you have 8


Painted in the Dust

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Low sprawling tumbled-down Amarillo fades into the horizon just a few short minutes' walk past the northern barricade. The desert is a still life painted in dust: long gritty tempera stripes in umber and scarlet and a few distant threads of light-sucking black strung along the brown sandy soil.

Soon enough you come to a shallow gully filled with smooth boulders much larger than yourself. The gully walls are cracked and fissured by centuries of brief soaking rains and long bright scalding days that steam the water right out of the ground. Down in the gully is a single lonely bullet casing. No body or blood -- just the last inorganic scrap the scrub couldn't digest.

3 change points, 6 more needed to reach level 9.

Doc is increasing...

You succeeded in a Doc challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 16).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 9; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Compared to the big cities up norte, Amarillo is a smear in the desert...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

A Potential for Profit

Cityslicker

Social Style.

A chancy challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

Black Jack

Cityslicker

Social Style.

A very modest challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.

            1
            You need Cityslicker 1 (you have 9)

            1
            Unlocked with Cityslicker 1 - you have 9


Loneliness, Solidarity

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

Most of boys shrug you off when you try to catch their sleeves and attention, shouting back that their mothers said not to talk to strangers, and look at the scars on his hands, and there on his forehead a spreading purple bruise! But one boy slaps your palm on his way past, an act maybe of pity for the stranger, or maybe one of solidarity with the weird rejected outcast. It's a dominant feeling here, that sense of aloneness. It seems carried on the hot dry frontier wind.

6 change points, 4 more needed to reach level 10.

Cityslicker is increasing...

You've gained 1 x Reputation (new total 17).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

A Potential for Profit

Cityslicker

Social Style.

A chancy challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

Black Jack

Cityslicker

Social Style.

A very modest challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.


Back to Their Corners

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

You insert yourself between Traeger and the other man. Both make symbolic pawing-motions over your shoulders -- Traeger's are a little more serious than the portly man's -- before backing off. Traeger scuffs his boot in the dirt and kneads his forehead with powerful fingertips; the portly man "remembers" a meeting and bustles off, though not before giving Traeger a dirty look from behind his wire-rimmed glasses.

Crisis averted. The crowd disperses -- not without a certain disappointment. And Traeger shakes your hand in appreciation for your cool head. He explains there was a little disagreement about a woman. Of what nature? "That little butterball thought he was involved with somebody he wasn't."

Ah. That explains it.

7 change points, 3 more needed to reach level 10.

Cityslicker is increasing...

You've gained 1 x Reputation (new total 18).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Skunk Brothers Farm

Long brick buildings and ordered greenery and verdant climbing hops! In the distance purple mountains; in the foreground amber waves of grain! And everywhere the scent of yeast and its vast gassy microscopic hunger, and the buzzing of bees by the gated clover, and the low humming churn and splash of beer and whiskey being made as fast as Darren and Lloyd and the whole Skunk family can make it.

Increase your Helping the Skunk Brothers Quality to open up new branches!

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Water for the Vats

Gunslinger

Physical Style.

A straightforward challenge

The call goes out through Amarillo: the Skunk well's gone dry! Suddenly every idle hand is laid on jars and jugs and even glasses of water. There's no money in it, you're told, but no one can imagine the Skunk Brothers vats going unwatered. Perhaps you should lend a hand.

Making the Rounds

Cityslicker

Social Style.

A straightforward challenge

Demand for Cornskunk sour mash bourbon has climbed over the last few months. Theories abound; production volume has exploded; the brothers Skunk are being tightlipped about the whole thing.

To handle logistics, Lloyd Skunk is looking for a few good drinkers to hit all their distributors and come back with orders. It's not glamorous and it doesn't pay, but it will keep the whiskey flowing.

That Cornskunk Taste

Doc

Mental Style.

A straightforward challenge

Darren Skunk -- quiet thoughtful alchemist! brewmaster, taste-maker! -- needs taste-testers for a new batch of bourbon. He's taking anybody, no special training required. Which means you could get involved. For charitable reasons, of course.

Perhaps Not

Your plate is already full.


Special Test Brews

That Cornskunk Taste

Doc

Mental Style.

A straightforward challenge

You're sat down at a long table in the Skunk brothers' brewery. Also present are six other eager drinkers -- at least one you recognize from the tables outside the High Noon Saloon -- and Darren himself, who hands out blindfolds and shot glasses brimful of whiskey.

You try the control; you try three 'special test brews.' By the end everyone is convinced they're all delicious. Which in retrospect might have been the point all along.

4 change points, 5 more needed to reach level 9.

Doc is increasing...

2 change points, 2 more needed to reach level 4.

Helping the Brothers Skunk is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A modest challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 10)

            9
            Unlocked with Gunslinger 9 - you have 10

Operational Support

Gunslinger

Physical Style.

A low-risk challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 10)

            7
            Unlocked with Gunslinger 7 - you have 10

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 10)

            5
            Unlocked with Gunslinger 5 - you have 10

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 10)

            4
            Unlocked with Gunslinger 4 - you have 10

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 10)

            3
            Unlocked with Gunslinger 3 - you have 10

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 10)

            1
            Unlocked with Gunslinger 1 - you have 10


The Art of Bulletmaking

Hammer and Tongs

Gunslinger

Physical Style.

A modest challenge

Traeger explains the process: molten lead is poured into a silicon mold he got from up norte in exchange for a tainted saguaro Darren Skunk dug out of his corn field and threw thoughtlessly away to be scavenged. The lead sets and somebody, meaning you, packs it with a light metal case the size of a thimble and a fingernail of black powder.

Each mold makes twelve bullets. You pack half a dozen molds before Traeger waves you off. Looks good, he says. If he ever has paying work, et cetera.

10 change points, 1 more needed to reach level 11.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge!

You've gained 1 x Reputation (new total 19).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Skunk Brothers Farm

Long brick buildings and ordered greenery and verdant climbing hops! In the distance purple mountains; in the foreground amber waves of grain! And everywhere the scent of yeast and its vast gassy microscopic hunger, and the buzzing of bees by the gated clover, and the low humming churn and splash of beer and whiskey being made as fast as Darren and Lloyd and the whole Skunk family can make it.

Increase your Helping the Skunk Brothers Quality to open up new branches!

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Water for the Vats

Gunslinger

Physical Style.

A straightforward challenge

The call goes out through Amarillo: the Skunk well's gone dry! Suddenly every idle hand is laid on jars and jugs and even glasses of water. There's no money in it, you're told, but no one can imagine the Skunk Brothers vats going unwatered. Perhaps you should lend a hand.

Making the Rounds

Cityslicker

Social Style.

A straightforward challenge

Demand for Cornskunk sour mash bourbon has climbed over the last few months. Theories abound; production volume has exploded; the brothers Skunk are being tightlipped about the whole thing.

To handle logistics, Lloyd Skunk is looking for a few good drinkers to hit all their distributors and come back with orders. It's not glamorous and it doesn't pay, but it will keep the whiskey flowing.

That Cornskunk Taste

Doc

Mental Style.

A straightforward challenge

Darren Skunk -- quiet thoughtful alchemist! brewmaster, taste-maker! -- needs taste-testers for a new batch of bourbon. He's taking anybody, no special training required. Which means you could get involved. For charitable reasons, of course.

Perhaps Not

Your plate is already full.


Opportunities

Your plate is already full.

Opportunities always come around again.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A modest challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

Operational Support

Gunslinger

Physical Style.

A low-risk challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.


We're All In It Together

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

            7
            You need Gunslinger 7 (you have 11)

            7
            Unlocked with Gunslinger 7 - you have 11

You and a pair of Roughriders comb the west side for guns. People scatter before your belching roaring motorcycles.  At every stop, different faces watch you from a distance: cultured pale blonde ones at the rifle cache by the pond in Thompson Memorial Park, tanned stubbled ones atop brown leather lapels by the grenade hideaway in the old maple tree by the playground at Highrise. One of the Roughriders waves at them. When asked, he cheerfully explains: we're all in it together, yeah?

1 change point, 11 more needed to reach level 12.

Gunslinger has increased to 11!

You succeeded in a Gunslinger challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 20).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


A Country Doc

Amarillo is bracketed by stone, sand and sky. There are things to see and explore beyond the Roughriders' barricades. And unexpected dangers. Which nearly anyone will tell you can add spice to an otherwise humdrum life.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Where There's a Will

Doc

Mental Style.

A modest challenge

Miz Nils suggests you spend a little while in the canyon area east of the city -- a place, she claims, with both aesthetic and tactical value.

There you find a sheer expanse of rock drops downward at your feet, neatly exposing layer after layer of rock. Strong gusts of wind play through the deep canyon, whistling a tune that is unfamiliar. Lights reflects off of something at the bottom of the canyon. It's difficult to make out what it is from here. The climb looks treacherous but well within your capacity.

The Quick-Witted Ornithologist

Doc

Mental Style.

A straightforward challenge

In the scrub you spy the Quick-Witted Ornithologist, the woman previously so concerned with owls. As she sees you, an eager smile cracks her dusty wind-chapped face.

"I don't usually see anyone else out here, especially not more than once," she says, and holds up a dog-eared notebook. "I'm gathering data on migratory patterns. Could you help?"

Bird-Watching

Doc

Mental Style.

A straightforward challenge

Out in the Scrublands you find yourself under an unmistakable human shadow. You look up and shade your eyes: there in the dry scraggly tree just off to your side is a small woman in khakis with binoculars in hand. "A burrowing owl!" she calls quietly to you. Her binoculars are pointed at an unremarkable patch of ground. What's this, then?

A Walled Garden

Doc

Mental Style.

A straightforward challenge

Sometimes nature is best seen from a distance. On the east side of Amarillo is a quiet wealthy neighborhood full of two-story houses with front porches and sweeping views of the desert. The Heywoods' porch is a notorious hang-out/salon for retirees, mostly old men and the widow Heywood herself; they spend their days playing rubbers of bridge, smoking cigars and emptying bottle after bottle of Cornskunk's best.

Rumor has it that the widow Heywood is also a first-class birdwatcher and liberal with her binoculars. If you can talk your way onto her porch, you could get all the nature you want without risking an unfriendly few moments with a rattlesnake.

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Miz Nils turns out to be the Jackrabbits' resident naturalist. She recommends a walk through the Scrublands north of Amarillo to get a feel for what grows around here. It might look hot and dry and dead, she says, but keep an eye: the scrub is teeming, alive, and way better at surviving in the desert than any person.


Painted in the Dust

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Low sprawling tumbled-down Amarillo fades into the horizon just a few short minutes' walk past the northern barricade. The desert is a still life painted in dust: long gritty tempera stripes in umber and scarlet and a few distant threads of light-sucking black strung along the brown sandy soil.

Soon enough you come to a shallow gully filled with smooth boulders much larger than yourself. The gully walls are cracked and fissured by centuries of brief soaking rains and long bright scalding days that steam the water right out of the ground. Down in the gully is a single lonely bullet casing. No body or blood -- just the last inorganic scrap the scrub couldn't digest.

5 change points, 4 more needed to reach level 9.

Doc is increasing...

You've gained 1 x Reputation (new total 21).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 11; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

A Potential for Profit

Cityslicker

Social Style.

A chancy challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 9)

            9
            Unlocked with Cityslicker 9 - you have 9

Black Jack

Cityslicker

Social Style.

A very modest challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 9)

            7
            Unlocked with Cityslicker 7 - you have 9

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 9)

            5
            Unlocked with Cityslicker 5 - you have 9

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 9)

            4
            Unlocked with Cityslicker 4 - you have 9

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 9)

            3
            Unlocked with Cityslicker 3 - you have 9

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.


Back to Their Corners

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

You insert yourself between Traeger and the other man. Both make symbolic pawing-motions over your shoulders -- Traeger's are a little more serious than the portly man's -- before backing off. Traeger scuffs his boot in the dirt and kneads his forehead with powerful fingertips; the portly man "remembers" a meeting and bustles off, though not before giving Traeger a dirty look from behind his wire-rimmed glasses.

Crisis averted. The crowd disperses -- not without a certain disappointment. And Traeger shakes your hand in appreciation for your cool head. He explains there was a little disagreement about a woman. Of what nature? "That little butterball thought he was involved with somebody he wasn't."

Ah. That explains it.

8 change points, 2 more needed to reach level 10.

Cityslicker is increasing...

You've gained 1 x Reputation (new total 22).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned