Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Shankman's Outfitters

An assortment of trinkets and delicacies is Shankman's Outfitters!—

Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground...

Absolom the Tinker

Eternally present -- an abstraction in a world of speculation...

The Bazaar

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo...

The Amarillo Exchange Commission

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines...

Pinned

Pinned

Small-Town Cityslicker

Unlocked with Cityslicker 1 - you have 15; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Compared to the big cities up norte, Amarillo is a smear in the desert...

A Gunslinger in Amarillo

Unlocked with Gunslinger 1 - you have 16; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

A Wrapped Package from Absolom the Tinker

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

A Wrapped Package from Absolom the Tinker

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

1 x A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Bazaar

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo. Nearly anything can be bought, sold or traded in the vast parking lot bazaar.

Pinned

Pinned

A Particular Thirst

A thin carbuncular young man is sitting between two stalls with his guitar in the lap. His legs are up; there's a porkpie hat sitting upended between them. As you watch, he waves off a woman who tries to drop in a few pennies. "I'm just thirsty," he says: "not poor. I've been everywhere and just can't lay my hands on a bottle of Hoffenstader. So I'm sitting here playing and hoping some kind soul with a six-pack comes by."

This is the definition of a worthy cause.

            1
            You need 1 x A Bottle of Hoffenstader Honey Wheat  (you have 1)

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026

            1
            Unlocked with 1 x A Bottle of Hoffenstader Honey Wheat  - you have 1

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned

A Country Doc

Unlocked with Doc 1 - you have 14; Unlocked when Date is:

May 21, 2026 - Morning (you have this)

May 21, 2026 - Afternoon

May 21, 2026 - Evening

Amarillo is bracketed by stone, sand and sky...


Absolom the Tinker

Eternally present -- an abstraction in a world of speculation. A perpetual possibility! Unredeemable is Absolom the Tinker; dignified, invisible, moving without pressure; hidden, birdlike, quick; undisturbing of the dead leaves that bury the path in front and the path behind. He cannot bear much reality and so is always moving. His everchanging pack contains many things. For a price he may share them with you.

Pinned

Pinned

An Old Comanche Charm

An old lunar crescent made of white bone, dull but sparking, hung on a pristine leather thong that Absolom whispers has been tied there unrotten for three hundred years. He will part with it for your most scandalous truth, which he pledges will not leave his lips for a lesser price until the sun turns black in the sky.

            14
            You need Gunslinger 14 (you have 16)

            1
            You need The Roughriders' Indiscretion 1 (you have 1)

            14
            Unlocked with Gunslinger 14 - you have 16

            1
            Unlocked with The Roughriders' Indiscretion 1 - you have 1


Pinned

Pinned


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Wallet Lost

Cityslicker

Social Style.

A low-risk challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. Really you ought to.

            11
            You need Cityslicker 11 (you have 15)

            11
            Unlocked with Cityslicker 11 - you have 15

A Potential for Profit

Cityslicker

Social Style.

A straightforward challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 15)

            9
            Unlocked with Cityslicker 9 - you have 15

Black Jack

Cityslicker

Social Style.

A straightforward challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 15)

            7
            Unlocked with Cityslicker 7 - you have 15

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 15)

            5
            Unlocked with Cityslicker 5 - you have 15

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 15)

            4
            Unlocked with Cityslicker 4 - you have 15

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 15)

            3
            Unlocked with Cityslicker 3 - you have 15

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.

            1
            You need Cityslicker 1 (you have 15)

            1
            Unlocked with Cityslicker 1 - you have 15


Yes It's Warm

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

Is it warm today? Yes it's warm. Not warmer than last year. O yes it is. O yes the heat is sweltering. Even the cows lie down and pant. Like dogs with their tongues out, panting. With their fur can you imagine? Have you seen my arms? Yes I can imagine very well! Bet the wife likes it though. She does. And the chest as well. Though she's lately been after me for a shave. Not there but on the face. And I said to her but who would recognize me? You'll look chinless. Yes chinless. From beard to beardless that's how it ends. For a week nobody recognizing me. Yes it's hot. I'd be better-ventilated. In the face you would. Yes that would be swell.

...and so on for over your head and around you and even eventually with you included. The morning barflies and the farmhands and weavers and bootmakers and layabouts and all the other regulars make this a morning routine, this banter, and while you're not included you aren't excluded, either. One of them slaps you on the back on his way out, at least.

9 change points, 7 more needed to reach level 16.

Cityslicker is increasing...

You succeeded in a Cityslicker challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 100).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Amarillo Exchange Commission

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines. The Amarillo Exchange Commission. Bullets for dollars? Nothing to it. The other way round? Easy as winking. H. Traeger turns a blind eye; his bottom line is unaffected and even illicit browsing leads to buying.

Pinned

Pinned

A Bullet for a Dollar

A thumb on the scale during a quiet moment and the deed is done.

This will trade 1 Dollar for 1 Revolver Bullet at a cost of 5 Reputation.

            1
            You need 1 x Dollars  (you have 23)

            5
            You need 5 x Reputation  (you have 100)

            1
            Unlocked with 1 x Dollars  - you have 23

            5
            Unlocked with 5 x Reputation  - you have 100

A Dollar for a Bullet

Strapped for cash? Rich on ammo but poor on valoota? The Nimble-Fingered Assistant is happy to oblige. Only place the bullet on the counter and he'll be with you in a moment.

This will trade 1 Revolver Bullet for 1 Dollar at a cost of 5 Reputation.

            1
            You need 1 x Revolver Bullet  (you have 2)

            5
            You need 5 x Reputation  (you have 100)

            1
            Unlocked with 1 x Revolver Bullet  - you have 2

            5
            Unlocked with 5 x Reputation  - you have 100

Ten Bullets for Ten Dollars

A big spender? A man wealthy in dollars but poor in ammunition? The Nimble-Fingered Assistant can assist! At this he giggles, surprisingly high and pleasant. It cuts straight through the grime on his throat. Even Traeger glances over, one sooty eyebrow cocked.

This will trade 10 Dollars for 10 Revolver Bullets at a cost of 25 Reputation.

            10
            You need 10 x Dollars  (you have 23)

            25
            You need 25 x Reputation  (you have 100)

            10
            Unlocked with 10 x Dollars  - you have 23

            25
            Unlocked with 25 x Reputation  - you have 100

Ten Dollars for Ten Bullets

A man with too much ammunition is a dangerous thing. The Nimble-Fingered Assistant with take your surplus of bullets and in exchange ensure your wallet is well-padded.

This will trade 10 Revolver Bullets for 10 Dollars at a cost of 25 Reputation.

            10
            You need 10 x Revolver Bullet  (you have 2)

            25
            You need 25 x Reputation  (you have 100)

            10
            Unlocked with 10 x Revolver Bullet  - you have 2

            25
            Unlocked with 25 x Reputation  - you have 100


A Done Deal

Ten Bullets for Ten Dollars

            10
            You need 10 x Dollars  (you have 13)

            25
            You need 25 x Reputation  (you have 75)

            10
            Unlocked with 10 x Dollars  - you have 13

            25
            Unlocked with 25 x Reputation  - you have 75

The Nimble-Fingered Assistant slaps his hand into yours. Good! Well and good! You notice he's spit in his palm. An old-school neophyte, the Nimble-Fingered Assistant. A young villain in the making. In another age, a mischievous paperboy. And today a back-alley moneychanger. How the world changes!

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

You've lost 10 x Dollars (new total 13).

You've lost 25 x Reputation (new total 75).

Useful for many things. Shooting monsters is only one.

You've gained 10 x Revolver Bullet (new total 12).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Absolom the Tinker

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

Eternally present -- an abstraction in a world of speculation. A perpetual possibility! Unredeemable is Absolom the Tinker; dignified, invisible, moving without pressure; hidden, birdlike, quick; undisturbing of the dead leaves that bury the path in front and the path behind. He cannot bear much reality and so is always moving. His everchanging pack contains many things. For a price he may share them with you.

Pinned

Pinned

An Old Comanche Charm

An old lunar crescent made of white bone, dull but sparking, hung on a pristine leather thong that Absolom whispers has been tied there unrotten for three hundred years. He will part with it for your most scandalous truth, which he pledges will not leave his lips for a lesser price until the sun turns black in the sky.


Pinned

Pinned


Absolom the Tinker

Pinned


Pinned

Pinned


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 16)

            9
            Unlocked with Gunslinger 9 - you have 16

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 16)

            7
            Unlocked with Gunslinger 7 - you have 16

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 16)

            5
            Unlocked with Gunslinger 5 - you have 16

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 16)

            4
            Unlocked with Gunslinger 4 - you have 16

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 16)

            3
            Unlocked with Gunslinger 3 - you have 16

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 16)

            1
            Unlocked with Gunslinger 1 - you have 16

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A low-risk challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.

            11
            You need Gunslinger 11 (you have 16)

            11
            Unlocked with Gunslinger 11 - you have 16


We're All In It Together

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

You and a pair of Roughriders comb the west side for guns. People scatter before your belching roaring motorcycles.  At every stop, different faces watch you from a distance: cultured pale blonde ones at the rifle cache by the pond in Thompson Memorial Park, tanned stubbled ones atop brown leather lapels by the grenade hideaway in the old maple tree by the playground at Highrise. One of the Roughriders waves at them. When asked, he cheerfully explains: we're all in it together, yeah?

4 change points, 13 more needed to reach level 17.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 76).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Shankman's Outfitters

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

An assortment of trinkets and delicacies is Shankman's Outfitters! A curated display of precious things that blends the ephemeral with the practical. Proprietor the thin-eyed M. Shankman, whose hands are crisscrossed with scars. Rumors abound: that he ran a kibbutz until a stray rocket from the West Bank destroyed his family's dairy; that he served in the Pacific in WW2 and found the Fountain of Youth, or at least the Fountain of Youthfuller. M. Shankman himself is close-lipped. Buy something or move along.

Pinned

Pinned

Thorny Walking Stick

For carrying while walking softly.

+1 Gunslinger when equipped.

            30
            You need 30 x Dollars  (you have 13)

Patented Leather Boots

Built with Doc Roslyn's Patented Insoles. A working man's fashion statement.

+1 Gunslinger when equipped.

A Barman's Best Friend

Kept behind the counter to resolve disputes.

+2 Gunslinger when equipped.

            90
            You need 90 x Dollars  (you have 13)

            90
            Unlocked with 90 x Dollars  - you have 13

Heavy Steel Wristwatch

Charming and imposing all at once.

+1 Gunslinger and +1 Cityslicker when equipped.

Long Hunting Knife

Carried by homesteaders and cowboys from Amarillo to the Wall.

+3 Gunslinger when equipped.

            270
            You need 270 x Dollars  (you have 13)

            270
            Unlocked with 270 x Dollars  - you have 13

Shiny-Spurred Boots

Steel-toed. Thick-soled. Surprisingly fashionable.

+2 Gunslinger and +1 Cityslicker when equipped.

Starched White Shirt

Smells of fresh laundry and respectability.

+1 Cityslicker when equipped.

            30
            You need 30 x Dollars  (you have 13)

            1
            You need Paladin 1 (you have 1)

            30
            Unlocked with 30 x Dollars  - you have 13

            1
            Unlocked with Paladin 1 - you have 1

Black Leather Duster

For gangsters, villains, and other rough types.

+1 Cityslicker when equipped.

            30
            You need 30 x Dollars  (you have 13)

            1
            You need Man in Black 1 (you have 1)

            30
            Unlocked with 30 x Dollars  - you have 13

            1
            Unlocked with Man in Black 1 - you have 1

Natural Linen Suit

A breathable fabric for a miserable climate.

+2 Cityslicker when equipped.

Tweedy Jacket

Yellow tweedy wool. Liable to overheat. Confers an air of knowledge.

+1 Cityslicker and +1 Doc when equipped.

Flowing Silk Longcoat

Imported from Japan. Black silk and white flowers. Also called a "kimono."

+3 Cityslicker when equipped.

Doctor's Overcoat

Crisp medical whites. An air of sophistication and wisdom.

+2 Cityslicker and +1 Doc when equipped.

Horn-Rimmed Spectacles

Perenially in fashion. Nevertheless a little bookish.

+1 Doc when equipped.

Jar of Black Ash

Devotees of Santo Guerrero apply it to their foreheads.

+1 Doc when equipped.

Stainless Steel Stethoscope

For all your doctoring needs.

+2 Doc when equipped.

Colorfully-Banded Stetson

Shankman's Outfitters

Wall Market

The stetson impresses and intimidates. The colorful band implies cleverness.

+1 Doc and +1 Cityslicker when equipped.

The Monkey's Paw

A clenched monkey's fist. Who knows where it came from? Caveat emptor.

+3 Doc when equipped.

Ten Gallon Hat

A tall stetson for a rough-and-tumble dude. Keeps your head cool for advanced thinking.

+2 Doc and +1 Gunslinger when equipped.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned

Jack Ishiguro

Always smiling is Jack Ishiguro, resident fast-talker, quick on the draw with a high pitched giggle...


Absolom the Tinker

Eternally present -- an abstraction in a world of speculation. A perpetual possibility! Unredeemable is Absolom the Tinker; dignified, invisible, moving without pressure; hidden, birdlike, quick; undisturbing of the dead leaves that bury the path in front and the path behind. He cannot bear much reality and so is always moving. His everchanging pack contains many things. For a price he may share them with you.

Pinned

Pinned

An Old Comanche Charm

An old lunar crescent made of white bone, dull but sparking, hung on a pristine leather thong that Absolom whispers has been tied there unrotten for three hundred years. He will part with it for your most scandalous truth, which he pledges will not leave his lips for a lesser price until the sun turns black in the sky.

            14
            You need Gunslinger 14 (you have 16)

            1
            You need The Roughriders' Indiscretion 1 (you have 1)

            14
            Unlocked with Gunslinger 14 - you have 16

            1
            Unlocked with The Roughriders' Indiscretion 1 - you have 1


Pinned

Pinned


Jack Ishiguro

Always smiling is Jack Ishiguro, resident fast-talker, quick on the draw with a high pitched giggle. The life of the party. One odd Jackrabbit. But very little escapes his tiny cheerful eyes.

Perhaps Not

Your plate is already full.

The Power of Confidence

Seeing Jack Ishiguro move through a crowd -- sliding unimpeded, shoulder slouching, confidence glowing off him like heat from a lamp -- is quite the thing. People smile and swoon and flutter when he bumps into them. And not just women. A friend to all, is Jack Ishiguro, and universally charming. You could learn a thing or two.

You Scratch My Back

A recurring theme in Jack Ishiguro's many upbeat rambling conversations is how he's lean on cash. Liquid assets. Valoota. He never quite explains what he needs the money for, but you get the impression that his life would be somehow even cheerfuller if he had it.

And not empty-handed is Jack Ishiguro, no beggar at the door: he's made clear -- and not just once -- that he's sitting on a box of bullets he doesn't have any plans for, and would be happy to come to an arrangement involving bullets and dollars and a quiet exchange.

            1
            You need 1 x Dollars  (you have 13)

            1
            Unlocked with 1 x Dollars  - you have 13


A Different Kind of Education

It's all, Jack Ishiguro says, in how you hold yourself. How you walk on the outsides of your feet, letting your weight roll you forward, shiplike and easy. How you walk through the saloon and lean against the bar with casual, self-focused confidence.

Want nothing. Ask nothing. And everyone will want to know you, even if they don't know your name -- even if you don't, Jack Ishiguro says, and slaps your back in a good-natured way.

12 change points, 4 more needed to reach level 16.

Cityslicker is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


The Amarillo Exchange Commission

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

A little joke: the Nimble-Fingered Assistant at Traeger's forge on Short Vine will trade anything that folds for anything that shines. The Amarillo Exchange Commission. Bullets for dollars? Nothing to it. The other way round? Easy as winking. H. Traeger turns a blind eye; his bottom line is unaffected and even illicit browsing leads to buying.

Pinned

Pinned

A Bullet for a Dollar

A thumb on the scale during a quiet moment and the deed is done.

This will trade 1 Dollar for 1 Revolver Bullet at a cost of 5 Reputation.

            1
            You need 1 x Dollars  (you have 13)

            5
            You need 5 x Reputation  (you have 76)

            1
            Unlocked with 1 x Dollars  - you have 13

            5
            Unlocked with 5 x Reputation  - you have 76

A Dollar for a Bullet

Strapped for cash? Rich on ammo but poor on valoota? The Nimble-Fingered Assistant is happy to oblige. Only place the bullet on the counter and he'll be with you in a moment.

This will trade 1 Revolver Bullet for 1 Dollar at a cost of 5 Reputation.

            1
            You need 1 x Revolver Bullet  (you have 12)

            5
            You need 5 x Reputation  (you have 76)

            1
            Unlocked with 1 x Revolver Bullet  - you have 12

            5
            Unlocked with 5 x Reputation  - you have 76

Ten Bullets for Ten Dollars

A big spender? A man wealthy in dollars but poor in ammunition? The Nimble-Fingered Assistant can assist! At this he giggles, surprisingly high and pleasant. It cuts straight through the grime on his throat. Even Traeger glances over, one sooty eyebrow cocked.

This will trade 10 Dollars for 10 Revolver Bullets at a cost of 25 Reputation.

            10
            You need 10 x Dollars  (you have 13)

            25
            You need 25 x Reputation  (you have 76)

            10
            Unlocked with 10 x Dollars  - you have 13

            25
            Unlocked with 25 x Reputation  - you have 76

Ten Dollars for Ten Bullets

A man with too much ammunition is a dangerous thing. The Nimble-Fingered Assistant with take your surplus of bullets and in exchange ensure your wallet is well-padded.

This will trade 10 Revolver Bullets for 10 Dollars at a cost of 25 Reputation.

            10
            You need 10 x Revolver Bullet  (you have 12)

            25
            You need 25 x Reputation  (you have 76)

            10
            Unlocked with 10 x Revolver Bullet  - you have 12

            25
            Unlocked with 25 x Reputation  - you have 76


A Done Deal

A Bullet for a Dollar

            1
            You need 1 x Dollars  (you have 12)

            5
            You need 5 x Reputation  (you have 71)

            1
            Unlocked with 1 x Dollars  - you have 12

            5
            Unlocked with 5 x Reputation  - you have 71

The Nimble-Fingered Assistant folds your dollar into his pocket and slips a hand-warmed bullet into your palm.

Good luck with it, he whispers hoarsely. Aim for the eyes. Delicate tissues, easy to pick out for scrap lead.

He doesn't specify, but presumably he's talking about monsters.

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

You've lost 1 x Dollars (new total 12).

You've lost 5 x Reputation (new total 71).

Useful for many things. Shooting monsters is only one.

You've gained 1 x Revolver Bullet (new total 13).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


The Bazaar

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo. Nearly anything can be bought, sold or traded in the vast parking lot bazaar.

Pinned

Pinned

A Particular Thirst

A thin carbuncular young man is sitting between two stalls with his guitar in the lap. His legs are up; there's a porkpie hat sitting upended between them. As you watch, he waves off a woman who tries to drop in a few pennies. "I'm just thirsty," he says: "not poor. I've been everywhere and just can't lay my hands on a bottle of Hoffenstader. So I'm sitting here playing and hoping some kind soul with a six-pack comes by."

This is the definition of a worthy cause.

            1
            You need 1 x A Bottle of Hoffenstader Honey Wheat  (you have 1)

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026

            1
            Unlocked with 1 x A Bottle of Hoffenstader Honey Wheat  - you have 1

            Unlocked when Date is:

May 21, 2026 - Afternoon

May 21, 2026 - Evening

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026


Pinned

Pinned


Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground. It takes time to move from one place to another.

Pinned

Move to Burrow and Briar

Both an intersection and the tumble-down hideout of the Jackrabbits, Burrow and Briar represents a significant chunk of suburban Amarillo.

Move to Platform #1

The last stop on the Rio Sur line, located right here in Amarillo. A bustling place! Hub of commerce and social interaction! Mind the gap.

Move to St. Francis's

This tiny church near the heart of Amarillo is nevertheless a social hub -- for the worshipful few, the devotees of Santo Guerrero, and the better sort of criminal, the latter flocking like peacocks to the public fountain just outside.

Move to The Highrise Hotel

The tallest building in Amarillo was once public housing. Now its lower floors serve as flophouses for the indigent. And its upper floors? Rumors abound; no one can say for sure.

Move to the Wall Market

Beating heart of Amarillo's commercial district! Once a supermarket, now a sprawling swap meet where dollars and goods are bought and sold and bartered by hands both filthy and clean.

Move to the Scrublands

Step lightly through the lonely grass and sweeping sands north of Amarillo, where homesteaders and farmers and more unnatural things compete for water and precious black soil.

Move to the Mission

All brick and broken statues of angels. Here live the homeless and hopeless of Amarillo. The smell of chickens and the sound of singing will let you know you've arrived.

Move to Little Japan

On the west side, a forbidding place of blacked-out windows, steel doors and standoffish Japanese-Americans. Very few people are seen going in and out.

Move to Downtown Amarillo

A latter-day suburban sprawl! Choked with dust and the bright energy of commerce! Even now the wheels turn in Amarillo's rusted heart.

Move to Amarillo Academy

The former local college has been converted into an ivory fortress. Few students are accepted; none seem to leave. The masthead over the iron gate reads "Amarillo Academy of Arts and Speculative Sciences." Security is said to shoot on sight. It seems more credible than not.

A colored flyer on the gate announces a lecture series starting Friday, May 22nd on the subject of "Actuating Transposition in a Biplanar Society." The presenter will be Prof. M. J. Freiburg. The flyer promises light snacks and a Q&A.

            1
            You need An Invitation to Amarillo Academy 1

            1
            Unlocked with An Invitation to Amarillo Academy 1

Move to the Pony Express

The heart of Amarillo: its living breathing center. Its distributor of mail. Its carrier of justice. Only open when a postal rider is in town.

            Unlocked when Date is:

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026


The Sweaty Crush

There's hardly room to breathe in the Wall Market. Let alone walk or do business. Nevertheless people manage it, even keeping such things as fresh fruits free of dust and ground meat free of flies. Enviable. Commendable! Maybe don't stay too long.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


The Bazaar

Wall Market

The gutted husk of a pre-Longest Day supermarket and its vast parking lot have become the sprawling Wall Market, a humming place of barter and commerce where daily bread and stranger things can be bought and sold.

The Wall Market is the noisy sweaty sprawling heart of commerce in Amarillo. Nearly anything can be bought, sold or traded in the vast parking lot bazaar.

Pinned

Pinned

A Particular Thirst

A thin carbuncular young man is sitting between two stalls with his guitar in the lap. His legs are up; there's a porkpie hat sitting upended between them. As you watch, he waves off a woman who tries to drop in a few pennies. "I'm just thirsty," he says: "not poor. I've been everywhere and just can't lay my hands on a bottle of Hoffenstader. So I'm sitting here playing and hoping some kind soul with a six-pack comes by."

This is the definition of a worthy cause.


Pinned

Pinned


The Bazaar

Pinned


Pinned

Pinned


Absolom the Tinker

Eternally present -- an abstraction in a world of speculation. A perpetual possibility! Unredeemable is Absolom the Tinker; dignified, invisible, moving without pressure; hidden, birdlike, quick; undisturbing of the dead leaves that bury the path in front and the path behind. He cannot bear much reality and so is always moving. His everchanging pack contains many things. For a price he may share them with you.

Pinned

An Old Comanche Charm

An old lunar crescent made of white bone, dull but sparking, hung on a pristine leather thong that Absolom whispers has been tied there unrotten for three hundred years. He will part with it for your most scandalous truth, which he pledges will not leave his lips for a lesser price until the sun turns black in the sky.


Pinned

Pinned


Small-Town Cityslicker

Compared to the big cities up norte, Amarillo is a smear in the desert. But over the Wall, Amarillo is the center of civilization. Nowhere rivals it in size or style. And being this close to Corpus Christi, Amarillo's social scene always carries an exciting hint of danger.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Wallet Lost

Cityslicker

Social Style.

A low-risk challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. Really you ought to.

            11
            You need Cityslicker 11 (you have 15)

            11
            Unlocked with Cityslicker 11 - you have 15

A Potential for Profit

Cityslicker

Social Style.

A straightforward challenge

Amarillo's financial district rotates slowly around the Wall Market; around noon every day, bankers and financiers trickle out of the center to nearby saloons and restaurants. They're easy to spot: this season's trend is for silk vests in jewel tones. A pair of them pass you on Palmetto -- the stretch between the Wall Market and the governor's mansion. Both are wearing emerald vests; one is blandly handsome, the other toothy and uncharming. Out of the handsome one's pocket slips a brown leather wallet -- well-worn but clearly fine. And there it sits on the sidewalk like an accusation.

You really ought to hand it back. But then again, the potential for profit is, ah, tantalizing. A rich guy like him? Probably won't miss it anyway.

            9
            You need Cityslicker 9 (you have 15)

            9
            Unlocked with Cityslicker 9 - you have 15

Black Jack

Cityslicker

Social Style.

A straightforward challenge

Cards are one of those things worked into Texas's own personal identity. Spades. Poker -- of course. And black jack. You hear a rumor that a mercurial socialite called Tall Saul -- that's his gambling name -- runs a floating table out of a small airless room in the Wall Market proper. If you got yourself a seat, it could be lucrative, and not just financially.

            7
            You need Cityslicker 7 (you have 15)

            7
            Unlocked with Cityslicker 7 - you have 15

A Cherished Thing in Common

Cityslicker

Social Style.

A straightforward challenge

The sound of shouting from two blocks down draws you to a small crowd surrounding local gunsmith Hammond Traeger and a portly middle-aged man in a green waistcoat and bristly mustache. It only takes a few moments to figure out that they're arguing over a woman who it turns out is both of their lovers. The particulars are unclear except that they're struggling with this new information -- and are both carrying heavy-caliber revolvers.

The Roughriders haven't turned up yet, meaning somebody else needs to get involved before the Rule of One is resoundingly broken and at least one beloved local icon is disappeared into the grim blackness under the governor's mansion.

            5
            You need Cityslicker 5 (you have 15)

            5
            Unlocked with Cityslicker 5 - you have 15

Fires in the Desert

Cityslicker

Social Style.

A straightforward challenge

Even here in the desert in ninety degree weather under a cloudless sky that promises an afternoon heat so thick you could chew it, people keep the drumfires lit outside the Highrise Hotel. Partly it's practical; the smoke keeps the flies away, and they're hard to get started once they go out, and anyway how else are you going to make breakfast? And then again it's partly emotional. One woman in a patchwork coat -- clearly a resident -- tells you that the Deacon of St. Francis's told her that fire is purely human, and monsters hate the sight of it, and if she kept it lit all the time they wouldn't ever get near her, even the ones that swarm and boil overhead most nights.

And then suddenly the dozen-ish people around the Highrise drumfires are looking at you, thinking -- surely they're thinking! -- that you're an outsider, and a stranger, and why shouldn't we hustle him out of here right now? All it could take is a word either way. Figuring out which word is the trick.

            4
            You need Cityslicker 4 (you have 15)

            4
            Unlocked with Cityslicker 4 - you have 15

High Noon Saloon

Cityslicker

Social Style.

A straightforward challenge

One of the largest, best-known saloons in Amarillo is the High Noon. "Padre" Charlie explains it was built before the Longest Day as an old-timey theme restaurant. Now an actual frontier saloon, it boasts Hoffenstader on tap and salty/fried fingerfood and a dim cheerful gloom every hour of the day, plus a real actual pianist and full-time muscle to keep everybody civil.

There's nowhere better to make new friends -- this also from "Padre" Charlie, whose nose is red and veiny from a lifetime of dedicated social drinking. He slips a quarter into your breast pocket and pats your hand with fatherly affection. For a warm mug, he says. Can't get any other kind out here.

            3
            You need Cityslicker 3 (you have 15)

            3
            Unlocked with Cityslicker 3 - you have 15

What The Boys Said

Cityslicker

Social Style.

A straightforward challenge

The sand and crowds and sweat of Amarillo are new to you, but to the children born here after the Longest Day it's all they've ever known. And to the animals -- cats and dogs and rats and every conceivable urban creature, constantly barking and hissing and underfoot.

A romping yipping puppy streaks past you on the street with a throng of stick-thin boys close behind. If you collar one of the boys, you might be able to talk a little local flavor out of him.

            1
            You need Cityslicker 1 (you have 15)

            1
            Unlocked with Cityslicker 1 - you have 15


Well and Fine

Wallet Lost

Cityslicker

Social Style.

A low-risk challenge

You scoop the wallet up and jog after the bankers. Just as you're closing in on them, they turn and smile at you -- the handsome one with genuine amusement, the other more bitterly.

"You see?" says the handsome one.

"An outlier! I don't concede the point," says the other.

"But he came back to us with it. Before anyone else got to it. That counts for something."

The other banker snorts and shakes his head. It puts you in mind of a horse. "Well. Fine. Well and fine."

The handsome banker turns his attention to you. His smile turns apologetic. "Sorry to make you a pawn. But you did very well. Let's have the wallet back, then, and see how it turns out next time, yes?" He repockets the wallet and goes on his way, though not before his companion gives you a dirty sort of look.

14 change points, 2 more needed to reach level 16.

Cityslicker is increasing...

You've gained 1 x Reputation (new total 72).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.


Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Pinned

Pinned


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

A Bottle of Hoffenstader Honey Wheat

"Brewed right here in Amarillo by Dougie and Carmine Hoffenstader, your hometown hopsmasters!"

A Kentucky Cigar

The wrapper is blue-green, and gilded, and features a fine-looking horse. Obviously this is a top-quality smokable.

A Bottle of Cornskunk '25

Last year's bourbon. The color is a little dark; according to Darren Skunk, the barrel was extra-charred.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

A Grim Bargain

You and "Padre" Charlie understand each other all too well.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Jack Ishiguro of the Amarillo Jackrabbits.

The Skunk Brothers Farm

You've grown close to Darren and Lloyd of the Skunk Brothers' Farm.

Cornskunk '26

You advocated successfully for this design.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Paladin

Your ethical Orientation. Your concerns are mercy, compassion and justice.

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Seer of Rabbits

You have seen rabbits and struggle to un-see them.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

The Roughriders' Indiscretion

You saw a Roughrider pocket a revolver. That kind of information is valuable and dangerous.

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Chipped Tooth

The point of a tooth. The whole of it must be quite large.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

An Invitation from Ms. Chanticleer

A handwritten note from the owner of Butterloaf Bakery. It reads: "Gratitude for services rendered. Do come see me some lazy afternoon. You'll find running a bakery builds strong arms. And hands."

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.