The Dawn

Beginnings: Stranger in a Familiar Place

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You moved to a new setting: In the Beginning.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

You may wear gloves or other items on your hands.

Hats and scarves may decorate, protect...or conceal.

You might wear hats and scarves. Or masks.

You have a place for clothes.

You could collect or even wield weapons, perhaps.

Seasons turn, and what is possible in one may be past in another....

It is now the Season of Sun.

Things you might be able to spend, share, or trade.

Some items you find may be spent. Some obviously so. Others are a more subtle method of payment..


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Appears after DAWN, before anything else.

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

An occurrence! Your 'Tendrils of the Past' Quality is now a Thunk on the Noggin!

0 change points, 2 more needed to reach level 2.

A twist in your tale! You are now Discovering your Way: A Warrior?.

Ow. You are injured.

An occurrence! Your 'Absence of Memory' Quality is now 5!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

Tendrils of the Past a Thunk on the Noggin

What caused your memory loss? Or who?

Tendrils of the Past: a Thunk on the Noggin

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Your Way in the Garden

Unlocked with a stranger 2 - you have 2; Unlocked when The Way is:

the way is open (you have this)

People of a Future Past

Unlocked with a stranger 2 - you have 2; Unlocked when Tribe is:

Some parts of your past can neither be remembered nor forgotten...

Rewriting It All

This Card will either RESET all your qualities or DELETE your character...

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after a Thunk on the Noggin.

Four streets down, and several over, you find yourself in a narrow garden of hedges. A small arched arbor leads through a stone wall. Ahead of you ...

Results of choices may change as you do.

WAY cards // Needs better options, Branches WITH and WITHOUT WAY. Then none.

A whimper

You follow the sound past a stand of ornamental trees to a hidden alcove.

A loose brick

As you trail your hand along the entrance, you notice one of the stones is wobbly.

A locked gate

Beyond the gate, you can see some unusual roses. And a gleam of something ... <br />
You must see what's around that corner!


Achoo!

A loose brick

Hedgerows and Privet Fences

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Pulling it out releases a cloud of dust.

You sneeze, and it seems the wall is ever so slightly less stable.

With a peculiar delight, you wonder how you could fix it... and whether you would want to.

A twist in your tale! You are now Discovering your Way: A Changer?.

A twist in your tale! You are now Discovering your Way: A Maker?.

You've gained a new quality: Curiosity at 1.

You've gained a new quality: Fortitude at 1.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Fortitude

Strength and  endurance of the physical sort.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.


Always

Always

An Evening in the Travelers' Quarter

You take yourself off to a pub for the evening...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


The Neighbors

Perhaps your neighbors know something about you. Perhaps you know something about them.

Choices on cards may change as you do.

TRIBE card. // Works toward the TRIBE and Curiosity (mostly), plus some experimental rare default things.

A lady downstairs

She has pleasant sparkly brown eyes. Do you trust her?

A "gentleman" above

Something about his sharp gaze makes you feel like you should avoid him. But why?

The street sweeper

He's an older fellow, stocky, with a strange texture to his skin. But everyone smiles and talks to him when they pass by.

Forget it

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

You really didn't want to talk to anyone, after all.


Walking away

Forget it

Luck

Watch for the fall of a card.

You return to your rooms quietly. It seems just as strangely unfamiliar as when you woke. There must be another way, and you are determined to find it.

You were unlucky. Better luck next time...

Curiosity has not changed from 1 because it's lower than 2.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


People of a Future Past

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Thunk on the Noggin means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

            2
            You need 2 x Stories of the People: Furfolk  (you have 0)

            2
            You need Fortitude 2 (you have 1)

            2
            Unlocked with 2 x Stories of the People: Furfolk

            2
            Unlocked with Fortitude 2 - you have 1

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

            2
            You need 2 x Stories of the People: Featherkin  (you have 0)

            2
            You need Curiosity 2 (you have 1)

            2
            Unlocked with 2 x Stories of the People: Featherkin

            2
            Unlocked with Curiosity 2 - you have 1

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.

            2
            You need 2 x Stories of the People: Dryskins  (you have 0)

            2
            You need Passion 2

            2
            Unlocked with 2 x Stories of the People: Dryskins

            2
            Unlocked with Passion 2


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always

The Neighbors

Perhaps your neighbors know something about you...


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Character Redo Options  // Double Check All Quality Removals.

Always

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


fare well!

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Season

Seasons turn, and what is possible in one may be past in another....

Fortitude

Strength and  endurance of the physical sort.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.


The Dawn

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You have a place for clothes.

It is now the Season of Sun.


a Suitable Wardrobe

Things one might put on.

a stranger

A past yet to be revealed


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

Ow. You are injured.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


People of a Future Past

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Thunk on the Noggin means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

            2
            You need 2 x Stories of the People: Furfolk  (you have 0)

            2
            You need Fortitude 2

            2
            Unlocked with 2 x Stories of the People: Furfolk

            2
            Unlocked with Fortitude 2

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

            2
            You need 2 x Stories of the People: Featherkin  (you have 0)

            2
            You need Curiosity 2

            2
            Unlocked with 2 x Stories of the People: Featherkin

            2
            Unlocked with Curiosity 2

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.


Always

Always

Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after a Thunk on the Noggin...

Alleyways

Sometimes, it's best to take the lesser-known ways...


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Always

Starting over

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


fare well!

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


The Dawn

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You have a place for clothes.

It is now the Season of Sun.


a Suitable Wardrobe

Things one might put on.

a stranger

A past yet to be revealed


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

Ow. You are injured.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Sartorial Dreams

Off to the shops today.
It's high time to update your wardrobe. Perhaps something in an ivy-pattern, or delicately touched with floral borders, or merely astonishingly useful.

Choices on cards may change as you do.

[make one sim for elsewhere, other gear] TRIBE card. // All basic + post-Tribe passion. But

No time to shop!

You've got much better things to do today than sell or shop.

Flamboyance

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

It's something bright and fancy that you seek today.

            1
            You need Passion 1

            1
            Unlocked with Passion 1

Subtle

Luck

Watch for the fall of a card.

You are in the mood to find something practical and un-ostentatious.

            1
            You need Curiosity 1

            1
            Unlocked with Curiosity 1

Most suitable.

Luck

Watch for the fall of a card.

Something one might wear on a variety of occasions—one never knows what might turn up. A hat? A coat?

            1
            You need Fortitude 1

            1
            Unlocked with Fortitude 1


Getting back to your business, then

You head off in other directions.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Hedgerows and Privet Fences

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Perhaps bit of  walk will help clear your mind after a Thunk on the Noggin.

Four streets down, and several over, you find yourself in a narrow garden of hedges. A small arched arbor leads through a stone wall. Ahead of you ...

Results of choices may change as you do.

A whimper

You follow the sound past a stand of ornamental trees to a hidden alcove.

A loose brick

As you trail your hand along the entrance, you notice one of the stones is wobbly.

A locked gate

Beyond the gate, you can see some unusual roses. And a gleam of something ... <br />
You must see what's around that corner!


Click

Oh, lovely. You unlock the gate and slip by. The roses are a unique greenish-blue.
A step further, and you discover the gleam is sunlight on a statue that looks unexpectedly like the Chief of the Waterworks. If this is his garden, a bit of rapid exit might be in order. Off you go!

A twist in your tale! You are now Discovering your Way: An Explorer?.

You've gained a new quality: Passion at 1.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


An Evening in the Travelers' Quarter

You take yourself off to a pub for the evening. The Flying Pig is a fine place for news, fights, trades, and excellent libations.

You will not always see the same choices on cards... nor results.

A very good brew

This an excellent beer, better than the usual. Perhaps you could make something like it.

The chatter of travellers

You lean back on your bench, listening to the flow of dialects, news of discoveries, rumors of ghosts in the Fenwold...

It's far too mellow tonight

An Evening in the Travelers' Quarter

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Clearly this place needs shaking up tonight.

How dare he be so rude to the wench?

She's not really your business, for all that she looks like that cousin. Doesn't matter. She clearly doesn't like the "attentions" from that patron.

Done for the evening

A very chancy challenge

A quiet drink, and you are ready to go home. Nothing was accomplished by coming here tonight, but perhaps nothing needed to be.

            0
            You need Fortitude 0 (you have 1)

            0
            Unlocked with Fortitude 0 - you have 1


Self-appointed hero

You're good, but not quite as good as you'd hoped. The cad objects to your interference. You manage to ...help... him make a quick exit, but at a small cost.

1 change point, 1 more needed to reach level 2.

Discovering your Way: A Warrior? is increasing...

Passion is increasing...

Ow. You are injured.

Fortitude is increasing...


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....


Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


Hints of Memory

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

WAY card w Hints of Stories. // Be sure After beginnings can find Ghost and Egg starting points.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

A faint echo of sound?

You think you heard a few notes of music. Maybe.

A shape of some sort?

Everywhere you suddenly seem to see ovals and circles, many tapered somewhat.

A feeling of wood in your hands?

Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


Other paths

You shrug off the your past firmly (you hope).  Time to plant your own garden—or forest—of new memories.

Discovering your Way: An Explorer? is increasing...

0 change points, 3 more needed to reach level 3.

Fortitude has increased to 2!

Passion has increased to 2!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Season

Seasons turn, and what is possible in one may be past in another....


Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


Alleyways

Sometimes, it's best to take the lesser-known ways.

Choices on cards may change as you do. So may consequences.

Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Mossy, yet direct

You slip along a moss-draped alleyway running between the Waterfront and the Canal District. It opens into a wide stone slipway.

Angled stairs

Alleyways

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Nothing can compare to the statuary where the Gods Dream, high on the hill between Stonefire Forest and the North Quarries. A masterfully carved (and pleasingly timeworn) stairway takes you up there.

Subtle viewpoints

You spend some time poking about the myriad sheltered nooks and examining quiet benches near your home. Who knew there were so many!


A talkative fellow

While you don't find any obvious clues to your injury, you do find a few potentially useful places to watch from ... until you meet up with an avuncular Furfolk ex-glassmaker. He proceeds to tells you five things you never knew about the Furfolk Tribe, three ways to cook flatfish, and explains the four varieties of iris root.

He is about to explain the best route around the Magician's Quarter (as if there were only one—and as if there were really magicians nowadays) when you finally manage to shake him off.

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.

You now have 1 x Stories of the People: Furfolk.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Stories of the People: Furfolk

Furfolk are, it is said, some of the oldest people (not counting the Far-gone or the Lazarenes). They are numerous and often friendly.


Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?

Season

Seasons turn, and what is possible in one may be past in another....


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


fare well!

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


The Dawn

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You moved to a new setting: In the Beginning.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

You may wear gloves or other items on your hands.

You might wear hats and scarves. Or masks.

You have a place for clothes.

You could collect or even wield weapons, perhaps.

It is now the Season of Sun.

Some items you find may be spent. Some obviously so. Others are a more subtle method of payment..


a Suitable Wardrobe

Things one might put on.

a stranger

A past yet to be revealed


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ewwww.

You make it to a basin just in time.
Something you ate or drank made you very, very, ill.
Were you poisoned? Did you do it yourself? Did someone do it to you? And why?

An occurrence! Your 'Tendrils of the Past' Quality is now a Spot of Poison!

A twist in your tale! You are now Discovering your Way: A Maker?.

Ow. You are injured.

An occurrence! Your 'Absence of Memory' Quality is now 5!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Season

Seasons turn, and what is possible in one may be past in another....


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?


Your Way in the Garden

Ah, a morning's ramble. Turning a less familiar corner, you come across a tiny garden, really just a large pot with several different plants creating a harmonious whole. It's slightly decayed, though.

Your Way reflects your character's approach to things. You must have at least one kind of "Discovering Your Way" at level 2 or higher before you can choose your true Way.

You discover your way through choices on Sometimes in the City cards. Curiosity, Passion, and Fortitude are gained with those cards also.

Don't choose too quickly.

Always

Always

A delicate waft of scent

You first notice the fading smell of violets, tempered with ... is that tansy?

            2
            You need Discovering your Way: An Explorer? 2 (you have 1)

            2
            You need Curiosity 2

            2
            Unlocked with Discovering your Way: An Explorer? 2 - you have 1

            2
            Unlocked with Curiosity 2

The pot itself

You first notice the artistry of the container, the glazing, the proportions...

            2
            You need Discovering your Way: A Maker? 2 (you have 1)

            2
            You need Passion 2

            2
            Unlocked with Discovering your Way: A Maker? 2 - you have 1

            2
            Unlocked with Passion 2

Pluck the blooms

You crush the petals of the violets in your hand, releasing the scent more powerfully.

            2
            You need Discovering your Way: A Changer? 2

            1
            You need Passion 1

            1
            You need Curiosity 1

            2
            Unlocked with Discovering your Way: A Changer? 2

            1
            Unlocked with Passion 1

            1
            Unlocked with Curiosity 1

Notice everything

Your Way in the Garden

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

A heavy container, its placement in the alley, the plant with the beautiful blooms yet poisonous seeds...

            2
            You need Discovering your Way: A Warrior? 2

            1
            You need Fortitude 1

            1
            You need Passion 1

            2
            Unlocked with Discovering your Way: A Warrior? 2

            1
            Unlocked with Fortitude 1

            1
            Unlocked with Passion 1


Always

Always


People of a Future Past

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Spot of Poison means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.


Always

Always


A Blustery Day

Wind during the Season of 0? Anything might happen.

As you change, so might the options and outcomes from this card.

// Based on Fort Cur Pass but earns various Stories or Ways at random //

Hold onto your hat!

Fortitude

Strength and  endurance of the physical sort.

A tough challenge

There must be a storm out past the bay, to generate a gust like that one!

Tough; you have business to seek—your neighbor mentioned a Dryskin in Waterfront North was seeking some temporary hands to help with some new cargo shipments.

Fly a kite

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

A tough challenge

What a wonderful opportunity! There are some lovely long meadows in the Garden District (if you can evade those guarding against just this sort of thing). Now, you just need to make a kite...

Where does the wind come from?

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

A tough challenge

The scent of evergreens, sharp and tangy, spirals and dances in the streets. It lures you.

Too much force!

You consider pressing forth against the gale, but choose instead a cosier place. Of course, the wind may sometimes blow you off course...


Working nicely

Hold onto your hat!

A chancy challenge

The Steadfast Merchant gives you a long and deeply suspicious look. Eventually he decides you might just be worth your salt, and hires you.

Your afternoon is quite strengthening, all in all, although the pay could be better.

1 change point, 2 more needed to reach level 3.

You've gained a new quality: Fortitude at 2.

You succeeded in a Fortitude challenge! (Risky challenges mean you learn more.)

A twist in your tale! You are now Discovering your Way: A Warrior?.

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

You now have 1 x Stamped Coins.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Fortitude

Strength and  endurance of the physical sort.


Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

WAY & quirks, plus BASIC (Affinity for Water, Inclination to Garden, Sense of Direction) or more Stories of the People

The Garden District

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

You follow your eyes and nose to the intense beauty (and sometimes danger) of the Garden District.

The StoneFire Forest

Luck

Watch for the fall of a card.

Have you been there? Is it the name that draws you, or a memory?

Akkakin Reservoir

Luck

Watch for the fall of a card.

The expanse of fresh water at the reservoir seems more appealing right now than the salt waves in the bay below.

Change your mind and stay home

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


A brief dip

Akkakin Reservoir

Luck

Watch for the fall of a card.

Akkakin Reservoir is one of the few places that is comfortable and safe to swim...somewhat, anyway. It does empty into the aqueducts of the City, however, so you do sometimes wonder about the drinking water. Still, it's a big reservoir. And the swimming is wonderful.

You were unlucky. Better luck next time...


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Stamped Coins

Sometimes a bit heavy, these can be used to buy items or to bribe someone.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Rewriting It All

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


fare well!

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


The Dawn

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

Always

Always

Face the day, anyway ...

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.


a stranger

A past yet to be revealed


Light on the City

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You have a place for clothes.

It is now the Season of Sun.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

a stranger

A past yet to be revealed


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

An occurrence! Your 'Tendrils of the Past' Quality is now a Thunk on the Noggin!

0 change points, 2 more needed to reach level 2.

Ow. You are injured.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Out and About in Jangle

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You are restless. Perhaps it is the sun, or your lack of memory, but you feel a great need to get out.

The choices on this card may change as you do. They also have a wide range of effects, but if you miss one here, you will have other chances to develop those qualities.

The Garden District

Luck

Watch for the fall of a card.

A matter of luck: the odds are against you here.

You follow your eyes and nose to the intense beauty (and sometimes danger) of the Garden District.

The StoneFire Forest

Luck

Watch for the fall of a card.

Have you been there? Is it the name that draws you, or a memory?

Akkakin Reservoir

Luck

Watch for the fall of a card.

The expanse of fresh water at the reservoir seems more appealing right now than the salt waves in the bay below.

Change your mind and stay home

You can ease your restlessness with books, art, or a newspaper. Imagination is everything.


Cliffs and heat

The StoneFire Forest

Luck

Watch for the fall of a card.

The StoneFire Forest is a strange, dry place. Corridors of rockface, dry lichens, unexpected echoes. As you climb, the air and the rocks both warm dramatically. Birds and lizards call from ledges far above you, and the shadows are sharp.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


An Evening in the Travelers' Quarter

You take yourself off to a pub for the evening. The Flying Pig is a fine place for news, fights, trades, and excellent libations.

You will not always see the same choices on cards... nor results.

A very good brew

This an excellent beer, better than the usual. Perhaps you could make something like it.

The chatter of travellers

You lean back on your bench, listening to the flow of dialects, news of discoveries, rumors of ghosts in the Fenwold...

It's far too mellow tonight

Clearly this place needs shaking up tonight.

How dare he be so rude to the wench?

She's not really your business, for all that she looks like that cousin. Doesn't matter. She clearly doesn't like the "attentions" from that patron.

Done for the evening

Fortitude

Strength and  endurance of the physical sort.

A tough challenge

A quiet drink, and you are ready to go home. Nothing was accomplished by coming here tonight, but perhaps nothing needed to be.

            0
            You need Fortitude 0

            0
            Unlocked with Fortitude 0


Bouncer for the night

How dare he be so rude to the wench?

An Evening in the Travelers' Quarter

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You suggest the cad abandon his unwanted attempts at persuasion. <br />Something about your stance (or perhaps rumors of you have reached him) causes him to make a hasty exit.

Discovering your Way: A Warrior? is increasing...

You've gained a new quality: Passion at 1.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Your Way in the Garden

Ah, a morning's ramble. Turning a less familiar corner, you come across a tiny garden, really just a large pot with several different plants creating a harmonious whole. It's slightly decayed, though.

Your Way reflects your character's approach to things. You must have at least one kind of "Discovering Your Way" at level 2 or higher before you can choose your true Way.

You discover your way through choices on Sometimes in the City cards. Curiosity, Passion, and Fortitude are gained with those cards also.

Don't choose too quickly.

Always

Always

A delicate waft of scent

You first notice the fading smell of violets, tempered with ... is that tansy?

            2
            You need Discovering your Way: An Explorer? 2

            2
            You need Curiosity 2

            2
            Unlocked with Discovering your Way: An Explorer? 2

            2
            Unlocked with Curiosity 2

The pot itself

You first notice the artistry of the container, the glazing, the proportions...

            2
            You need Discovering your Way: A Maker? 2

            2
            You need Passion 2 (you have 1)

            2
            Unlocked with Discovering your Way: A Maker? 2

            2
            Unlocked with Passion 2 - you have 1

Pluck the blooms

You crush the petals of the violets in your hand, releasing the scent more powerfully.

            2
            You need Discovering your Way: A Changer? 2

            1
            You need Passion 1 (you have 1)

            1
            You need Curiosity 1

            2
            Unlocked with Discovering your Way: A Changer? 2

            1
            Unlocked with Passion 1 - you have 1

            1
            Unlocked with Curiosity 1

Notice everything

A heavy container, its placement in the alley, the plant with the beautiful blooms yet poisonous seeds...

            2
            You need Discovering your Way: A Warrior? 2 (you have 1)

            1
            You need Fortitude 1

            1
            You need Passion 1 (you have 1)

            2
            Unlocked with Discovering your Way: A Warrior? 2 - you have 1

            1
            Unlocked with Fortitude 1

            1
            Unlocked with Passion 1 - you have 1


Always

Always


People of a Future Past

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Thunk on the Noggin means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.

            2
            You need 2 x Stories of the People: Dryskins  (you have 0)

            2
            You need Passion 2 (you have 1)

            2
            Unlocked with 2 x Stories of the People: Dryskins

            2
            Unlocked with Passion 2 - you have 1


Always

Always


Hints of Memory

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

A faint echo of sound?

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You think you heard a few notes of music. Maybe.

A shape of some sort?

Everywhere you suddenly seem to see ovals and circles, many tapered somewhat.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

You don't want to remember! You want to be free to discover anew.


Not quite the wind

It was just birds down the street, but as they chirp among themselves, the memory of soft chiming comes clear to you. The clink and ring... is there a pattern to the sound?

You've gained a new quality: Fortitude at 1.

Discovering your Way: A Warrior? has increased to 2!


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after a Thunk on the Noggin.

Four streets down, and several over, you find yourself in a narrow garden of hedges. A small arched arbor leads through a stone wall. Ahead of you ...

Results of choices may change as you do.

A whimper

You follow the sound past a stand of ornamental trees to a hidden alcove.

A loose brick

Hedgerows and Privet Fences

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

As you trail your hand along the entrance, you notice one of the stones is wobbly.

A locked gate

Beyond the gate, you can see some unusual roses. And a gleam of something ... <br />
You must see what's around that corner!


A child

A child is holding his skinned knee, bleeding slightly and rapidly purpling. Surprising yourself with your preparedness, you bind it with a twist of cloth from your pockets.

"Thank yer," sniffs the young one. "I'll do yer a turn back sometime." And he scampers off before you can exchange names.

You've gained a new quality: Curiosity at 1.

Passion is increasing...


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.


Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


The Neighbors

Perhaps your neighbors know something about you. Perhaps you know something about them.

Choices on cards may change as you do.

A lady downstairs

She has pleasant sparkly brown eyes. Do you trust her?

A "gentleman" above

Something about his sharp gaze makes you feel like you should avoid him. But why?

The street sweeper

He's an older fellow, stocky, with a strange texture to his skin. But everyone smiles and talks to him when they pass by.

Forget it

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

You really didn't want to talk to anyone, after all.


Walking away

Forget it

Luck

Watch for the fall of a card.

You return to your rooms quietly. It seems just as strangely unfamiliar as when you woke. There must be another way, and you are determined to find it.

Curiosity has not changed from 1 because it's lower than 2.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Rewriting It All

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


Light on the City

Face the day, anyway ...

The Dawn

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You moved to a new setting: In the Beginning.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

You may wear gloves or other items on your hands.

You might wear hats and scarves. Or masks.

You have a place for clothes.

You could collect or even wield weapons, perhaps.

It is now the Season of Sun.

Some items you find may be spent. Some obviously so. Others are a more subtle method of payment..


a Suitable Wardrobe

Things one might put on.

a stranger

A past yet to be revealed


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Always

Always

Your head pounds

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


You have a place for clothes.

It is now the Season of Sun.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

a stranger

A past yet to be revealed


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

Ow. You are injured.

An occurrence! Your 'Absence of Memory' Quality is now 5!


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Always

Always


That Missing Memory

Always

Your head pounds

You press a hand to the ache.

You stagger to a mirror

Do you look as weird as you feel?


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


Rewriting It All

Always

Always


Ewwww.

You make it to a basin just in time.
Something you ate or drank made you very, very, ill.
Were you poisoned? Did you do it yourself? Did someone do it to you? And why?

An occurrence! Your 'Tendrils of the Past' Quality is now a Spot of Poison!

A twist in your tale! You are now Discovering your Way: An Explorer?.

A twist in your tale! You are now Discovering your Way: A Maker?.

Ow. You are injured.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


People of a Future Past

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Spot of Poison means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.

            2
            You need 2 x Stories of the People: Dryskins  (you have 0)

            2
            You need Passion 2

            2
            Unlocked with 2 x Stories of the People: Dryskins

            2
            Unlocked with Passion 2


Always

Always


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


fare well!

Thanks for trying The Gardens of Jangle. If you have suggestions, please email the game's creators!  You can reach us at kir@whimsicaldreams.biz.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Light on the City

Face the day, anyway ...

The Dawn

You wake before the sunlight spills over your eyes.
The wind through your open window brings the scents of warm stone, summer leaves, and a thousand flowers.

You recognize none of them...and you think you should.

With a growing sense of disquiet, you gaze around. The room is both deeply familiar and wholly strange.

The rising sun seems to bring some encouragement. Might as well get up and discover what you can.

The sun is comforting in its warmth on your face. You can see bits of Jangle from your window: roofs and sloping thickets; walls and angled streets.

Pushing aside leaves, you feel a soft wind, carrying smells of rotten vines and fresh vegetables and hints of something burning. People shout and bargain in the streets, and some sort of vehicle clatters as it descends a long hill toward the unseen waterfront.

Welcome to the City of Jangle, the city of Gardens. Your choices on cards create your own story, as well as earn you skill qualities and items. Those in turn will affect what new choices become possible. There are no wrong choices, but each has its own consequences.

You decide.

You have a place for clothes.

It is now the Season of Sun.


a Suitable Wardrobe

Things one might put on.

a stranger

A past yet to be revealed


You have a place for clothes.

It is now the Season of Sun.


a Suitable Wardrobe

Things one might put on.

a stranger

A past yet to be revealed


That Missing Memory

Despite the rather pleasant day, you feel distinctly odd.
Is this related to the familiar strangeness of everything around you?

You can choose which discomfort your character feels. This will affect how and when various opportunities arise...

Always

Always

Your head pounds

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You press a hand to the ache.

Something tastes wrong

Your mouth has a peculiar taste and texture.

You stagger to a mirror

Do you look as weird as you feel?


That Missing Memory

Always

Always

Your head pounds

You press a hand to the ache.

You stagger to a mirror

Do you look as weird as you feel?


Ow.

Your head pounds

You press a hand to the ache.

You have a bump the size of goose-egg on the side of your head, behind your ear. Did you fall down the stairs? Did someone hit you with something heavy? But why? Or who?

An occurrence! Your 'Tendrils of the Past' Quality is now a Thunk on the Noggin!

A twist in your tale! You are now Discovering your Way: A Warrior?.

Ow. You are injured.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?


Ewwww.

You make it to a basin just in time.
Something you ate or drank made you very, very, ill.
Were you poisoned? Did you do it yourself? Did someone do it to you? And why?

Ow. You are injured.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed


People of a Future Past

Some parts of your past can neither be remembered nor forgotten. Your Tribe is such a thing. Each has strengths—and weaknesses. Most people learn this at a younger age, but a Spot of Poison means you must re-learn yours.

You must have at least one kind of "Stories of the People" at level 2 before you can identify your Tribe. Use Sometimes in the City cards to collect Stories and become more Curious, more Passionate, or gain Fortitude.

Don't choose too soon.

Always

Always

Somewhere deeply comfortable

You find yourself longing for a snuggly nook. You are not sure whether it is the people or the pillows that make it so comfortable...

            2
            You need 2 x Stories of the People: Furfolk  (you have 0)

            2
            You need Fortitude 2

            2
            Unlocked with 2 x Stories of the People: Furfolk

            2
            Unlocked with Fortitude 2

Space to see

You crave views, space, and light. Perhaps a window, or several.  A balcony would be lovely.

            2
            You need 2 x Stories of the People: Featherkin  (you have 0)

            2
            You need Curiosity 2

            2
            Unlocked with 2 x Stories of the People: Featherkin

            2
            Unlocked with Curiosity 2

As long as there is sunshine

Snug and dark or high and light doesn't matter. But warmth! There must be more sun than shade. Not for you the deep shadows, the cool stone hollows.


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.


Always

Always


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..


Your Way in the Garden

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

Ah, a morning's ramble. Turning a less familiar corner, you come across a tiny garden, really just a large pot with several different plants creating a harmonious whole. It's slightly decayed, though.

Your Way reflects your character's approach to things. You must have at least one kind of "Discovering Your Way" at level 2 or higher before you can choose your true Way.

You discover your way through choices on Sometimes in the City cards. Curiosity, Passion, and Fortitude are gained with those cards also.

Don't choose too quickly.

Always

Always

A delicate waft of scent

You first notice the fading smell of violets, tempered with ... is that tansy?

The pot itself

You first notice the artistry of the container, the glazing, the proportions...

Pluck the blooms

You crush the petals of the violets in your hand, releasing the scent more powerfully.

Notice everything

A heavy container, its placement in the alley, the plant with the beautiful blooms yet poisonous seeds...


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always

Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after a Spot of Poison...


Alleyways

Sometimes, it's best to take the lesser-known ways.

Choices on cards may change as you do. So may consequences.

Mossy, yet direct

You slip along a moss-draped alleyway running between the Waterfront and the Canal District. It opens into a wide stone slipway.

Angled stairs

Nothing can compare to the statuary where the Gods Dream, high on the hill between Stonefire Forest and the North Quarries. A masterfully carved (and pleasingly timeworn) stairway takes you up there.

Subtle viewpoints

You spend some time poking about the myriad sheltered nooks and examining quiet benches near your home. Who knew there were so many!


The oddest things are found near the water

Despite the cool damp, a Dryskin woman is tending a small barge.  She gives you a look, a polite nod, and points to a nearby ledge, where a young monk is sitting Stone. You both respect his silence.

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.

You now have 1 x Stories of the People: Dryskins.


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?
Discover your possible Ways with cards and choices from the Sometimes in the City deck.

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Always

Always


Hedgerows and Privet Fences

Perhaps bit of  walk will help clear your mind after a Spot of Poison.

Four streets down, and several over, you find yourself in a narrow garden of hedges. A small arched arbor leads through a stone wall. Ahead of you ...

Results of choices may change as you do.

A whimper

You follow the sound past a stand of ornamental trees to a hidden alcove.

A loose brick

Hedgerows and Privet Fences

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

As you trail your hand along the entrance, you notice one of the stones is wobbly.

A locked gate

Beyond the gate, you can see some unusual roses. And a gleam of something ... <br />
You must see what's around that corner!


A child

A child is holding his skinned knee, bleeding slightly and rapidly purpling. Surprising yourself with your preparedness, you bind it with a twist of cloth from your pockets.

"Thank yer," sniffs the young one. "I'll do yer a turn back sometime." And he scampers off before you can exchange names.

You've gained a new quality: Passion at 1.


a Suitable Wardrobe

Things one might put on.

Headwear

Hats and scarves may decorate, protect...or conceal.

Spendables

Things you might be able to spend, share, or trade.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


Hints of Memory

Something tickles at your mind. A thought goes twining like the tendrils of a squash-vine.

What did you almost remember?

Choices on cards may change as you do.

A faint echo of sound?

You think you heard a few notes of music. Maybe.

A shape of some sort?

Everywhere you suddenly seem to see ovals and circles, many tapered somewhat.

A feeling of wood in your hands?

The silkiness of sanded wood, or the softness of petals, or the solidity of a growing branch...

Other people?

You have a sudden sense of others' presence. Who? Where? Here? When?

No.

Hints of Memory

In the Gardens of Jangle STARTING AREA // create a character here. And then....  This area is only visible if you have a Stranger Quality > 0.

You don't want to remember! You want to be free to discover anew.


Other paths

You shrug off the your past firmly (you hope).  Time to plant your own garden—or forest—of new memories.

A twist in your tale! You are now Discovering your Way: A Changer?.

Discovering your Way: An Explorer? is increasing...

You've gained a new quality: Fortitude at 1.

Passion is increasing...


a Suitable Wardrobe

Things one might put on.

Tendrils of the Past

What caused your memory loss? Or who?

a stranger

A past yet to be revealed

Discovering your Way: A Changer?

You are discovering your Way, your drive, your purpose. Are you a Changer?
Discover your possible Way with cards and choices from the Sometimes in the City deck.

Discovering your Way: A Maker?

You are discovering your Way, your drive, your purpose. Are you a Maker?

Discovering your Way: An Explorer?

You are discovering your Way, your drive, your purpose. Are you an Explorer?

Discovering your Way: A Warrior?

You are discovering your Way, your drive, your purpose. Are you a warrior?

Season

Seasons turn, and what is possible in one may be past in another....

Injured

Ow. <br />If your injuries get too severe... well, you know what happens..

Fortitude

Strength and  endurance of the physical sort.

Passion

Your drive, your purpose. Sometimes, your obsession. People are often drawn to those with high Passion.

Curiosity

You might be clever, inventive, intelligent, or wise—if you have Fortitude and Passion to temper and guide your curiosity.

Stories of the People: Dryskins

Dryskin people seem to like warm places. They are slow to change their minds and have excellent memories.


Sometimes in the City

Days blossom and fill with opportunity. Follow what Chance brings.

Always

Always


Rewriting It All

This Card will either RESET all your qualities or DELETE your character. Use with caution!

Always

Starting over

Sometimes it's all too much. Perhaps you could abandon all your ventures, and become a stranger in your own city again.

Clicking this choice will reset all —and we do mean all— your qualities to beginning levels. (At least, we think we mean all. Let us know if we miss one! Email   kir@metasilk.com)

**Note 16 Nov 2013: this choice seems to work intermittently (regardless whether a player, a playtester, or an admin uses it)— at present. It sometimes does nothing (if so reload the page and try something else). Any thoughts? Send 'em to me ; I've already sent in a bug report.**

A whole new path

Losing your history is one thing. Losing your name, your self is ... and yet, why not?

This choice will completely delete your character, not just your history and settings. You can start anew if you choose.