Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always

Pirates in the Channel

Like sharks drawn to blood, pirates of all stripes have filled the Channel, preying on merchant and military ships alike...

Debate time

A visiting senator from Rome is looking for someone to debate on matters of politics and statecraft...


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 7 - No consensus in sight

Moving towards sovereignty, step by bloody step.

Ongoing Negotiations: No consensus in sight

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Single market

Britain

Roman Britain

Today's agenda involves the fate of the single remaining market in Durocornovium, which is currently held by the Romans.

(All other markets in Britannia got burned down in earlier uprisings.)

GOOD LUCK

You'll need it.

Try to retain access to the market

Single market

Britain

Roman Britain

Trade is the cornerstone of prosperity.

Burn this market down as well

A tough challenge

Single market

Britain

Roman Britain

No deal is better than a bad deal. Or so they say.


Fires in the night

Burn this market down as well

A very chancy challenge

Single market

Britain

Roman Britain

You might not have destroyed the single market, but you have certainly disrupted it. That's one fewer asset in the Roman arsenal.

2 change points, 4 more needed to reach level 6.

Might has increased to 5!

You succeeded in a Might challenge! (Risky challenges mean you learn more.)

3 change points, 2 more needed to reach level 5.

Trouble and Turmoil is increasing...

7 change points, 1 more needed to reach level 8.

Ongoing Negotiations is increasing...


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


Debate time

Britain

Roman Britain

A visiting senator from Rome is looking for someone to debate on matters of politics and statecraft. He is said to be something of a philosopher.

GOOD LUCK

You'll need it.

Ignore him

Debate time

Britain

Roman Britain

The whole point of this Brexit thing is to deal with Romans less frequently, is it not?

Engage him

Debate time

Britain

Roman Britain

You're more than a match for this metropolitan chatterbox.


Winning without fighting

Ignore him

Debate time

Britain

Roman Britain

Let him monologue outside while you discuss practical matters.

0 change points, 6 more needed to reach level 6.

Trouble and Turmoil has increased to 5 - Heating up!

2 change points, 7 more needed to reach level 9.

Ongoing Negotiations has increased to 8 - No consensus in sight!


Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 8 - No consensus in sight


GOOD LUCK

You'll need it.

Always

Always

From the North

A tribal delegation from the northern tribes has decided to pay you a visit...


Reason

Its sleep breeds monsters.


Fortune favours the house

Britain

Roman Britain

Despite the assurances of tribal leaders and shamans, the outcome of Brexit is risky and uncertain. In other words, an opportunity for profit.

GOOD LUCK

You'll need it.

Run a book on the outcome

Fortune favours the house

Britain

Roman Britain

Not personally, of course. But you know people who know people.


Outcome hazy, pay again

Run a book on the outcome

Fortune favours the house

Britain

Roman Britain

The range of marks is as broad as it is surprising. Those who stand to gain, those who stand to lose, and even those who bet against their side's best interests. How informative.

4 change points, 5 more needed to reach level 9.

Ongoing Negotiations is increasing...

2 change points, 3 more needed to reach level 5.

Trouble and Turmoil has dropped to 4 - Heating up!

You've gained 1 x Shiny Loot (new total 4).


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


Rude awakening

Britain

Roman Britain

There are still plenty of people on both sides of the negotiating table who believe that Brexit is just a fever dream that will fade with the first ray of dawn.

GOOD LUCK

You'll need it.

Teach them otherwise

Rude awakening

Britain

Roman Britain

It may be a nightmare, but it's happening alright.


A dose of harsh reality

Teach them otherwise

Rude awakening

Britain

Roman Britain

Just what the doctor ordered. (Or would have ordered if we had any kind of health service in this province.)

1 change point, 9 more needed to reach level 10.

Ongoing Negotiations has increased to 9 - Are we there yet?!

1 change point, 5 more needed to reach level 6.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 9 - Are we there yet?

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Pirates in the Channel

Britain

Roman Britain

Like sharks drawn to blood, pirates of all stripes have filled the Channel, preying on merchant and military ships alike.

GOOD LUCK

You'll need it.

A very chancy challenge

Pirates in the Channel

Britain

Roman Britain

Convince the Romans to deal with the problem

After all, the nautical scum are blocking their way home.

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.


Dead men tell no tales

A chancy challenge

Pirates in the Channel

Britain

Roman Britain

The seas belong to Britain once again. Or, at least, they will once you get rid of the Romans...

0 change points, 7 more needed to reach level 7.

Guile has increased to 6!

You succeeded in a Guile challenge! (Risky challenges mean you learn more.)

3 change points, 3 more needed to reach level 6.

Trouble and Turmoil is increasing...

4 change points, 6 more needed to reach level 10.

Ongoing Negotiations is increasing...


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always

Paying for Hadrian's Wall

It is, indeed, a great wall, but who is going to pick up the maintenance bill for it?


Reason

Its sleep breeds monsters.


Paying for Hadrian's Wall

Britain

Roman Britain

It is, indeed, a great wall, but who is going to pick up the maintenance bill for it?

GOOD LUCK

You'll need it.

Take a stand

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Paying for Hadrian's Wall

Britain

Roman Britain

Your position on this issue is as unyielding as the wall itself.

Steal the wall

Paying for Hadrian's Wall

Britain

Roman Britain

With some creative props and sleight of hand, you can convince everyone that the wall has already crumbled on its own.

            Unlocked when Background is:

Path of Trickery (you have this)


Grand Theft Hadrian

Steal the wall

Paying for Hadrian's Wall

Britain

Roman Britain

Both the Romans and the Britons are suspicious of your story, but neither are prepared to lose face by being the first to admit falling for a scam.

Now to find a buyer for all these stones...

6 change points, 4 more needed to reach level 10.

Ongoing Negotiations is increasing...

0 change points, 6 more needed to reach level 6.

Trouble and Turmoil is dropping...


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always

That old time religion

Participation in the Imperial worship is one of the necessary requirements for a Roman province, along with the payment of tithes and taxes...


Reason

Its sleep breeds monsters.


That old time religion

Britain

Roman Britain

Participation in the Imperial worship is one of the necessary requirements for a Roman province, along with the payment of tithes and taxes. In fact, some of the Briton monarchs are high-ranking priests and priestesses thereof - a clear conflict of interest.

GOOD LUCK

You'll need it.

Table the spiritual matters for now

That old time religion

Britain

Roman Britain

This is complicated enough without involving religion.

Attempt to reach a compromise

Reason

Its sleep breeds monsters.

A tough challenge

That old time religion

Britain

Roman Britain

You are no theologian, but you can pretend to be one for an evening.


A conflict postponed

Table the spiritual matters for now

That old time religion

Britain

Roman Britain

The bad news is that this decision will undoubtedly lead to all kinds of sectarian violence down the line. The good news is, it will be someone else's problem.

9 change points, 1 more needed to reach level 10.

Ongoing Negotiations is increasing...

2 change points, 4 more needed to reach level 6.

Trouble and Turmoil is increasing...


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


For they are many

Britain

Roman Britain

Off-duty legionaries have taken a habit of gathering outside your tent, harassing you and your visitors. Perhaps it's time you did something about it.

GOOD LUCK

You'll need it.

Make them leave

A chancy challenge

For they are many

Britain

Roman Britain

Their precious seven hills are THAT way.

Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A tough challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.


Woe to the vanquished

Make them leave

A chancy challenge

For they are many

Britain

Roman Britain

This particular group has grown too used to bullying unarmed civilians. Once they're beaten, you let them go, although you keep a few choice souvenirs as trophies.

5 change points, 1 more needed to reach level 6.

Might is increasing...

2 change points, 9 more needed to reach level 11.

Ongoing Negotiations has increased to 10 - Are we there yet?!

4 change points, 2 more needed to reach level 6.

Trouble and Turmoil is increasing...

You've gained 1 x Shiny Loot (new total 5).


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 10 - Are we there yet?

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Pirates in the Channel

Britain

Roman Britain

Like sharks drawn to blood, pirates of all stripes have filled the Channel, preying on merchant and military ships alike.

GOOD LUCK

You'll need it.

A chancy challenge

Pirates in the Channel

Britain

Roman Britain

After all, the nautical scum are blocking their way home.

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.


Let no landlubber go unavasted

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.

Unfortunately, having their way home blocked makes the Romans bargain twice as hard. Cornered rats!

1 change point, 6 more needed to reach level 7.

Trouble and Turmoil has increased to 6 - Heating up!

5 change points, 6 more needed to reach level 11.

Ongoing Negotiations is increasing...


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


Consider the omens

Britain

Roman Britain

In times of hard decisions and uncertain future, there is one infallible source of wisdom: the still-warm guts of a freshly slaughtered animal.

GOOD LUCK

You'll need it.

A simple haruspicy

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Consider the omens

Britain

Roman Britain

It's a Roman practice, admittedly, but hey - whatever works.


An unexpected treasure

A simple haruspicy

Luck

Watch for the fall of a card.

Consider the omens

Britain

Roman Britain

While the oracle of the innards did not reveal any insights into the future, you did happen to find a small jewel in the beast's stomach. Profit!

You were fortunate!

You've gained 1 x Shiny Loot (new total 6).

6 change points, 5 more needed to reach level 11.

Ongoing Negotiations is increasing...

2 change points, 5 more needed to reach level 7.

Trouble and Turmoil is increasing...


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


That old time religion

Britain

Roman Britain

Participation in the Imperial worship is one of the necessary requirements for a Roman province, along with the payment of tithes and taxes. In fact, some of the Briton monarchs are high-ranking priests and priestesses thereof - a clear conflict of interest.

GOOD LUCK

You'll need it.

Table the spiritual matters for now

That old time religion

Britain

Roman Britain

This is complicated enough without involving religion.

Attempt to reach a compromise

Reason

Its sleep breeds monsters.

A tough challenge

That old time religion

Britain

Roman Britain

You are no theologian, but you can pretend to be one for an evening.


Ritual purpose

Attempt to reach a compromise

Reason

Its sleep breeds monsters.

A very chancy challenge

That old time religion

Britain

Roman Britain

The discussion starts well, but goes off the rails when you notice the blades up the participants' sleeves and the blood-caked grooves in the bargaining table. What follows involves very little negotiation and a lot of running.

0 change points, 5 more needed to reach level 5.

Reason has increased to 4!

Reason 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

5 change points, 2 more needed to reach level 7.

Trouble and Turmoil is increasing...


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always

For they are many

Off-duty legionaries have taken a habit of gathering outside your tent, harassing you and your visitors...


Reason

Its sleep breeds monsters.


Consider the omens

Britain

Roman Britain

GOOD LUCK

You'll need it.

A simple haruspicy

Luck

Watch for the fall of a card.

Consider the omens

Britain

Roman Britain


A load of tripe and dung

A simple haruspicy

Luck

Watch for the fall of a card.

Consider the omens

Britain

Roman Britain

If that intestine is of any indication, your bargaining session tomorrow will not go well. At all.

You were unlucky. Better luck next time...

7 change points, 4 more needed to reach level 11.

Ongoing Negotiations is increasing...

6 change points, 1 more needed to reach level 7.

Trouble and Turmoil is increasing...


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


Family Asunder

Britain

Roman Britain

Many Roman-Briton families are about to be split by Brexit. One particularly wealthy and powerful family is asking you to make concessions for their sake.

GOOD LUCK

You'll need it.

No exceptions

Family Asunder

Britain

Roman Britain

If you are not with us, you're against us.

Perhaps a few concessions

Family Asunder

Britain

Roman Britain

You don't have to be cruel for cruelty's sake. And the family will be grateful.


A bloodline uncut

Perhaps a few concessions

Family Asunder

Britain

Roman Britain

Everyone is happy. Well, apart from the people who wanted Brexit proceedings to be fair and impartial. But those people are not paying you; these folks are.

9 change points, 2 more needed to reach level 11.

Ongoing Negotiations is increasing...

1 change point, 7 more needed to reach level 8.

Trouble and Turmoil has increased to 7 - Heating up!

You've gained 1 x Romainer Sympathies (new total 2).

You've gained 1 x Shiny Loot (new total 7).

You've gained 1 x Insider Information (new total 3).


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


For they are many

Britain

Roman Britain

Off-duty legionaries have taken a habit of gathering outside your tent, harassing you and your visitors. Perhaps it's time you did something about it.

GOOD LUCK

You'll need it.

Make them leave

A chancy challenge

For they are many

Britain

Roman Britain

Their precious seven hills are THAT way.

Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A very chancy challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.


Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A very chancy challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.

"The Legate is an old friend of mine..."

You speak softly but purposefully. By the time you get to the middle of your monologue, even the dimmest of the louts realize that messing with you could be a very costly mistake. By the time you are finished, only their footprints remain in the dirt.

3 change points, 2 more needed to reach level 5.

Reason is increasing...

You succeeded in a Reason challenge! (Risky challenges mean you learn more.)

1 change point, 11 more needed to reach level 12.

Ongoing Negotiations has increased to 11 - Could it be...? !

2 change points, 6 more needed to reach level 8.

Trouble and Turmoil is increasing...


Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 11 - Could it be...?


GOOD LUCK

You'll need it.

Brexit is here!

Unlocked with Ongoing Negotiations 11 - you have 11

But what kind of Brexit is it going to be?

Always

Always


Reason

Its sleep breeds monsters.


Brexit is here!

Britain

Roman Britain

But what kind of Brexit is it going to be?

Always

Always

A hard one

Brexit is here!

Britain

Roman Britain

Rivers of blood, heads on spikes, that sort of thing.

A soft one

Brexit is here!

Britain

Roman Britain

Gently wafting lacy Brexit.

A rubbery one

Brexit is here!

Britain

Roman Britain

Slimy, dark and not spoken of in polite society.


And so it was

A rubbery one

Brexit is here!

Britain

Roman Britain

SSSOSSOFOROTHS, I guess?

You're not just a survivor, you're a winner. (This quality persists through multiple playthroughs and may unlock new options)

You now have 1 x Hard-Won Experience.


Hard-Won Experience

You're not just a survivor, you're a winner. (This quality persists through multiple playthroughs and may unlock new options)

Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


A puzzle wrapped in a mystery

Years and decades of wisdom

So it begins

Britain

Roman Britain

The tribes of Britain held a referendum and decided to leave the Roman Empire, one way or another. As it happens, you are their designated negotiator!

So how did you end up saddled with this job?

Whether you're a scholar, a secret druid or just a particularly wise person, you're going to need your smarts to survive this.

Let's see if you can find a solution.

0 change points, 6 more needed to reach level 6.

An occurrence! Your 'Reason' Quality is now 5!

0 change points, 4 more needed to reach level 4.

An occurrence! Your 'Might' Quality is now 3!

An occurrence! Your 'Guile' Quality is now 3!

An occurrence! Your 'Background' Quality is now Path of Reason!

Your "A Stranger" quality has gone. Welcome to the world!


Reason

Its sleep breeds monsters.


Cunning and trickery

So it begins

Britain

Roman Britain

You are blessed with the fastest tongue in the land - and, if things go wrong, the fastest feet as well.

If someone can pull off this scam, it's going to be you.

But who is going to be the mark: Britain or Rome?

An occurrence! Your 'Guile' Quality is now 5!

An occurrence! Your 'Reason' Quality is now 3!

An occurrence! Your 'Background' Quality is now Path of Trickery!


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Oh dear

Wrong place, wrong time

So it begins

Britain

Roman Britain

You didn't step forward, everyone else took a step back.

Good luck, Britain. Good luck, Rome. And most of all, good luck, you poor thing.

An occurrence! Your 'Background' Quality is now Path of Least Resistance!


Reason

Its sleep breeds monsters.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Political maneuvers

Britain

Roman Britain

You are not Britannia's first negotiator, and if you are not careful, you won't be the last.

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Pyramid schemes

Extrapolate from the corpses

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

Oh, so he ran all the way to Egypt. Clever lad. Maybe it's not too late to do the same?

You were fortunate!

2 change points, 1 more needed to reach level 3.

You've gained a new quality: Trouble and Turmoil at Staying civil .

Ongoing Negotiations shows your progress in the venture.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 3 - Negotiations under way

Moving towards sovereignty, step by bloody step.

Ongoing Negotiations: Negotiations under way


Vae victis

Violence and lots of it

So it begins

Britain

Roman Britain

The tribes of Britain held a referendum and decided to leave the Roman Empire, one way or another. As it happens, you are their designated negotiator!

So how did you end up saddled with this job?

You know first hand how much of a difference a direct approach can make.

They understand only one language, and it sure isn't Latin.

An occurrence! Your 'Might' Quality is now 5!

An occurrence! Your 'Background' Quality is now Path of War!


Reason

Its sleep breeds monsters.


Pirates in the Channel

Britain

Roman Britain

Like sharks drawn to blood, pirates of all stripes have filled the Channel, preying on merchant and military ships alike.

GOOD LUCK

You'll need it.

A very chancy challenge

Pirates in the Channel

Britain

Roman Britain

After all, the nautical scum are blocking their way home.

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.


Family Asunder

Britain

Roman Britain

Many Roman-Briton families are about to be split by Brexit. One particularly wealthy and powerful family is asking you to make concessions for their sake.

GOOD LUCK

You'll need it.

No exceptions

Family Asunder

Britain

Roman Britain

If you are not with us, you're against us.

Perhaps a few concessions

Family Asunder

Britain

Roman Britain

You don't have to be cruel for cruelty's sake. And the family will be grateful.


GOOD LUCK

You'll need it.

Always

Always


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Political maneuvers

Britain

Roman Britain

You are not Britannia's first negotiator, and if you are not careful, you won't be the last.

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.


Loose lips sink ships

Guile

Talk fast and have an escape route ready.

A very chancy challenge

Pirates in the Channel

Britain

Roman Britain

The good news is that the pirates are gone. The bad news is that you have to promise the Romans fishing rights for the next three centuries to achieve this.

1 change point, 5 more needed to reach level 6.

Guile is increasing...

Guile 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

1 change point, 1 more needed to reach level 2.


Background

Do you recall how you came to this place?

Trouble and Turmoil

Oh no! Things are not going according to plan!

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 1 - Negotiations under way

Moving towards sovereignty, step by bloody step.


A bloodline uncut

Perhaps a few concessions

Family Asunder

Britain

Roman Britain

Everyone is happy. Well, apart from the people who wanted Brexit proceedings to be fair and impartial. But those people are not paying you; these folks are.

You now have 1 x Romainer Sympathies.

You now have 1 x Shiny Loot.

You now have 1 x Insider Information.


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


Unholy union

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

You are not sure what effect they'll have on Romans, but they certainly terrify you. Or, at least, their personal habits do.

You were fortunate!

Ongoing Negotiations has increased to 5 - Making progress... or are you? !

4 change points, 1 more needed to reach level 5.

Trouble and Turmoil has increased to 4 - Heating up!


Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 5 - Making progress... or are you?

Ongoing Negotiations: Making progress... or are you?


GOOD LUCK

You'll need it.

Always

Always

Family Asunder

Many Roman-Briton families are about to be split by Brexit...

Fortune favours the house

Unlocked when Background is:

Path of Trickery (you have this)

; Unlocked with  - you have 2

Despite the assurances of tribal leaders and shamans, the outcome of Brexit is risky and uncertain...


GOOD LUCK

You'll need it.

Always

Always

What have the Romans ever done for us?

Here's a hint: they're long, they're winding, and they happen to be the subject of today's negotiations...

Consider the omens

In times of hard decisions and uncertain future, there is one infallible source of wisdom: the still-warm guts of a freshly slaughtered animal...


GOOD LUCK

You'll need it.

Always

Always


Fortune favours the house

Britain

Roman Britain

Despite the assurances of tribal leaders and shamans, the outcome of Brexit is risky and uncertain. In other words, an opportunity for profit.

GOOD LUCK

You'll need it.

Run a book on the outcome

Fortune favours the house

Britain

Roman Britain

Not personally, of course. But you know people who know people.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Political maneuvers

Britain

Roman Britain

You are not Britannia's first negotiator, and if you are not careful, you won't be the last.

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.


Guile

Talk fast and have an escape route ready.

Reason

Its sleep breeds monsters.


A puzzle wrapped in a mystery

Years and decades of wisdom

So it begins

Britain

Roman Britain

The tribes of Britain held a referendum and decided to leave the Roman Empire, one way or another. As it happens, you are their designated negotiator!

So how did you end up saddled with this job?

Whether you're a scholar, a secret druid or just a particularly wise person, you're going to need your smarts to survive this.

Let's see if you can find a solution.


Background

Do you recall how you came to this place?

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Vae victis

Violence and lots of it

So it begins

Britain

Roman Britain

You know first hand how much of a difference a direct approach can make.

They understand only one language, and it sure isn't Latin.


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Political maneuvers

Britain

Roman Britain

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain


Cunning and trickery

So it begins

Britain

Roman Britain

You are blessed with the fastest tongue in the land - and, if things go wrong, the fastest feet as well.

But who is going to be the mark: Britain or Rome?


Reason

Its sleep breeds monsters.


Oh dear

Wrong place, wrong time

So it begins

Britain

Roman Britain

You didn't step forward, everyone else took a step back.

Good luck, Britain. Good luck, Rome. And most of all, good luck, you poor thing.


Reason

Its sleep breeds monsters.


Unholy union

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

You are not sure what effect they'll have on Romans, but they certainly terrify you. Or, at least, their personal habits do.

You were fortunate!

0 change points, 5 more needed to reach level 5.

3 change points, 1 more needed to reach level 4.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 4 - Making progress... or are you?

Moving towards sovereignty, step by bloody step.


Paying for Hadrian's Wall

Britain

Roman Britain

It is, indeed, a great wall, but who is going to pick up the maintenance bill for it?

GOOD LUCK

You'll need it.

Take a stand

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Paying for Hadrian's Wall

Britain

Roman Britain

Your position on this issue is as unyielding as the wall itself.

Steal the wall

Paying for Hadrian's Wall

Britain

Roman Britain

With some creative props and sleight of hand, you can convince everyone that the wall has already crumbled on its own.

            Unlocked when Background is:

Path of Trickery


GOOD LUCK

You'll need it.

Always

Always


Putting the "wall" in "wallet"

Take a stand

Luck

Watch for the fall of a card.

Paying for Hadrian's Wall

Britain

Roman Britain

The talks on the subject last longer than walking the entire length of the wall in question. Reaching a breakthrough is harder than punching through solid rock. Finally, you manage to convince the Romans to keep the wall by pointing out its revenue potential as a future tourist attraction.

You were fortunate!

1 change point, 2 more needed to reach level 3.

1 change point, 3 more needed to reach level 4.


Guile

Talk fast and have an escape route ready.

Reason

Its sleep breeds monsters.


Background

Do you recall how you came to this place?

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Single market

Britain

Roman Britain

Today's agenda involves the fate of the single remaining market in Durocornovium, which is currently held by the Romans.

(All other markets in Britannia got burned down in earlier uprisings.)

GOOD LUCK

You'll need it.

Try to retain access to the market

Single market

Britain

Roman Britain

Trade is the cornerstone of prosperity.

Burn this market down as well

A very chancy challenge

Single market

Britain

Roman Britain

No deal is better than a bad deal. Or so they say.


Reason

Its sleep breeds monsters.


Fires in the night

Burn this market down as well

A very chancy challenge

Single market

Britain

Roman Britain

You might not have destroyed the single market, but you have certainly disrupted it. That's one fewer asset in the Roman arsenal.

3 change points, 3 more needed to reach level 6.

Might is increasing...

You succeeded in a Might challenge! (Risky challenges mean you learn more.)

2 change points, 3 more needed to reach level 5.

3 change points, 2 more needed to reach level 5.

Ongoing Negotiations is increasing...


Reason

Its sleep breeds monsters.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

You are not Britannia's first negotiator, and if you are not careful, you won't be the last.

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.


Consider the omens

Britain

Roman Britain

In times of hard decisions and uncertain future, there is one infallible source of wisdom: the still-warm guts of a freshly slaughtered animal.

GOOD LUCK

You'll need it.

A simple haruspicy

Luck

Watch for the fall of a card.

Consider the omens

Britain

Roman Britain

It's a Roman practice, admittedly, but hey - whatever works.


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


An unexpected treasure

A simple haruspicy

Luck

Watch for the fall of a card.

Consider the omens

Britain

Roman Britain

While the oracle of the innards did not reveal any insights into the future, you did happen to find a small jewel in the beast's stomach. Profit!

You were fortunate!

You now have 1 x Shiny Loot.

2 change points, 2 more needed to reach level 4.

Ongoing Negotiations is increasing...

2 change points, 1 more needed to reach level 3.

Trouble and Turmoil is increasing...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Shiny Loot

Empires rise and fall, but greed is eternal.


That old time religion

Britain

Roman Britain

Participation in the Imperial worship is one of the necessary requirements for a Roman province, along with the payment of tithes and taxes. In fact, some of the Briton monarchs are high-ranking priests and priestesses thereof - a clear conflict of interest.

GOOD LUCK

You'll need it.

Table the spiritual matters for now

That old time religion

Britain

Roman Britain

This is complicated enough without involving religion.

Attempt to reach a compromise

Reason

Its sleep breeds monsters.

A tough challenge

That old time religion

Britain

Roman Britain

You are no theologian, but you can pretend to be one for an evening.


GOOD LUCK

You'll need it.

Always

Always


Unholy union

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

You are not sure what effect they'll have on Romans, but they certainly terrify you. Or, at least, their personal habits do.

You were fortunate!


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Rude awakening

Britain

Roman Britain

There are still plenty of people on both sides of the negotiating table who believe that Brexit is just a fever dream that will fade with the first ray of dawn.

GOOD LUCK

You'll need it.

Teach them otherwise

Rude awakening

Britain

Roman Britain

It may be a nightmare, but it's happening alright.


Ritual purpose

Attempt to reach a compromise

Reason

Its sleep breeds monsters.

A tough challenge

That old time religion

Britain

Roman Britain

The discussion starts well, but goes off the rails when you notice the blades up the participants' sleeves and the blood-caked grooves in the bargaining table. What follows involves very little negotiation and a lot of running.

Reason is increasing...

Reason 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

0 change points, 6 more needed to reach level 6.

Trouble and Turmoil has increased to 5 - Heating up!


Reason

Its sleep breeds monsters.


Its sleep breeds monsters.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


For they are many

Britain

Roman Britain

Off-duty legionaries have taken a habit of gathering outside your tent, harassing you and your visitors. Perhaps it's time you did something about it.

GOOD LUCK

You'll need it.

Make them leave

A tough challenge

For they are many

Britain

Roman Britain

Their precious seven hills are THAT way.

Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A chancy challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.


GOOD LUCK

You'll need it.

Always

Always


Pirates in the Channel

Britain

Roman Britain

Like sharks drawn to blood, pirates of all stripes have filled the Channel, preying on merchant and military ships alike.

GOOD LUCK

You'll need it.

A high-risk challenge

Pirates in the Channel

Britain

Roman Britain

After all, the nautical scum are blocking their way home.

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.


A dose of harsh reality

Teach them otherwise

Rude awakening

Britain

Roman Britain

Just what the doctor ordered. (Or would have ordered if we had any kind of health service in this province.)

0 change points, 4 more needed to reach level 4.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Not buying it

Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A chancy challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.

Was it something you said? Or the wine they had earlier? Whatever the reason, this could have clearly gone better.

1 change point, 5 more needed to reach level 6.

Reason is increasing...

Reason 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

3 change points, 1 more needed to reach level 4.

Trouble and Turmoil has increased to 3 - Staying civil !

0 change points, 5 more needed to reach level 5.

Ongoing Negotiations has increased to 4 - Making progress... or are you? !


Reason

Its sleep breeds monsters.

Shiny Loot

Empires rise and fall, but greed is eternal.


Let no landlubber go unavasted

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.

Unfortunately, having their way home blocked makes the Romans bargain twice as hard. Cornered rats!

Trouble and Turmoil is increasing...


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Political maneuvers

Britain

Roman Britain

You are not Britannia's first negotiator, and if you are not careful, you won't be the last.

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.


GOOD LUCK

You'll need it.

Always

Always


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always

Sickle and shillelagh

Romans have tried to purge the druids from Britain more than once...


Political maneuvers

Britain

Roman Britain

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain


What have the Romans ever done for us?

Britain

Roman Britain

Here's a hint: they're long, they're winding, and they happen to be the subject of today's negotiations.

GOOD LUCK

You'll need it.

Argue for left-side movement

Luck

Watch for the fall of a card.

What have the Romans ever done for us?

Britain

Roman Britain

It is the only sensible way, after all.


Pyramid schemes

Extrapolate from the corpses

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

Oh, so he ran all the way to Egypt. Clever lad. Maybe it's not too late to do the same?

You were fortunate!

4 change points, 1 more needed to reach level 5.


Reason

Its sleep breeds monsters.


Full fathom five thine predecessor lies

Extrapolate from the corpses

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

And there you thought that she retired to Wales...

You were unlucky. Better luck next time...

2 change points, 6 more needed to reach level 8.

Trouble and Turmoil has increased to 7 - Heating up!

0 change points, 7 more needed to reach level 7.

Ongoing Negotiations has increased to 6 - Making progress... or are you? !


Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 6 - Making progress... or are you?


Road to nowhere

Argue for left-side movement

Luck

Watch for the fall of a card.

What have the Romans ever done for us?

Britain

Roman Britain

It is the only sensible way, after all.

It appears that the shovels that built those roads can also unbuild them. Oh dear.

2 change points, 3 more needed to reach level 5.

Ongoing Negotiations is increasing...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Political maneuvers

Britain

Roman Britain

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Unholy union

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

You are not sure what effect they'll have on Romans, but they certainly terrify you. Or, at least, their personal habits do.

You were fortunate!

3 change points, 5 more needed to reach level 8.

Ongoing Negotiations has increased to 7 - No consensus in sight!

3 change points, 6 more needed to reach level 9.

Trouble and Turmoil has increased to 8 - Frayed tempers !


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Think logically

Britain

Roman Britain

These are trying times and tempers are hot. Yet you are a person of learning, and this is not your first riddle.

GOOD LUCK

You'll need it.

The hand behind the flame

Think logically

Britain

Roman Britain

In any crisis, there is one crucial question: who profits?


GOOD LUCK

You'll need it.

Always

Always


Sickle and shillelagh

Britain

Roman Britain

Romans have tried to purge the druids from Britain more than once. Is it time for payback?

GOOD LUCK

You'll need it.

A new leaf

Sickle and shillelagh

Britain

Roman Britain

Let bygones be bygones.

Eye for an eye

Sickle and shillelagh

Britain

Roman Britain

Tooth for a tooth, spleen for a spleen, and so forth.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Political maneuvers

Britain

Roman Britain

Hold a snap election to reinforce your mandate

A gambit that can't possibly go wrong.

            8
            You need Trouble and Turmoil 8 (you have 8)

            8
            Unlocked with Trouble and Turmoil 8 - you have 8


Now you know

The hand behind the flame

Think logically

Britain

Roman Britain

And knowing is half the battle. Or, if you prefer peace, half the absence of one.

Secrets are what remains when money and power run out.

You now have 1 x Insider Information.


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

            8
            You need Trouble and Turmoil 8 (you have 9)

            8
            Unlocked with Trouble and Turmoil 8 - you have 9

You win by one vote. The runner-up is the Blood-Handed Reaver running on the platform of doing violent things to traitors such as yourself. And you still have to negotiate a Brexit.

0 change points, 10 more needed to reach level 10.

Trouble and Turmoil has increased to 9 - Frayed tempers !

6 change points, 1 more needed to reach level 7.

Ongoing Negotiations has dropped to 6 - Making progress... or are you? !


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Seeds of reconciliation

A new leaf

Sickle and shillelagh

Britain

Roman Britain

Let bygones be bygones.

The soil of their hearts is not particularly fertile for mercy, yet there is still hope.

1 change point, 1 more needed to reach level 2.

Trouble and Turmoil has dropped to 1 - Staying civil !

1 change point, 2 more needed to reach level 3.

Ongoing Negotiations has dropped to 2 - Negotiations under way !


Reason

Its sleep breeds monsters.

Ongoing Negotiations

Ongoing Negotiations 2 - Negotiations under way


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


Political maneuvers

Britain

Roman Britain

Always

Always

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.


From the North

Britain

Roman Britain

A tribal delegation from the northern tribes has decided to pay you a visit. They appear to be well-armed.

GOOD LUCK

You'll need it.

Greet them cordially

From the North

Britain

Roman Britain

A display of solidarity can only help your position.


Debate time

Britain

Roman Britain

A visiting senator from Rome is looking for someone to debate on matters of politics and statecraft. He is said to be something of a philosopher.

GOOD LUCK

You'll need it.

Ignore him

Debate time

Britain

Roman Britain

The whole point of this Brexit thing is to deal with Romans less frequently, is it not?

Engage him

Debate time

Britain

Roman Britain

You're more than a match for this metropolitan chatterbox.


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

A gambit that can't possibly go wrong.

6 change points, 4 more needed to reach level 10.

Trouble and Turmoil is increasing...

2 change points, 5 more needed to reach level 7.

Ongoing Negotiations is dropping...


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


"Well, <i>actually...</i>"

Engage him

Debate time

Britain

Roman Britain

You talk him to a standstill. While neither of you is willing to admit defeat, the things he let slip will prove very useful.

You've gained 2 x Insider Information (new total 3).


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always

Single market

<p>Today's agenda involves the fate of the single remaining market in Durocornovium, which is currently held by the Romans...


Reason

Its sleep breeds monsters.


Unity and force

Greet them cordially

From the North

Britain

Roman Britain

They share some of their hard-won knowledge from previous campaigns against the Romans that will undoubtedly prove useful. And even your most vocal critics are hesitant to raise their voices until your new Northern friends have departed.

4 change points, 2 more needed to reach level 6.

Ongoing Negotiations is increasing...

2 change points, 3 more needed to reach level 5.

Trouble and Turmoil is dropping...


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Paying for Hadrian's Wall

Britain

Roman Britain

It is, indeed, a great wall, but who is going to pick up the maintenance bill for it?

GOOD LUCK

You'll need it.

Take a stand

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Paying for Hadrian's Wall

Britain

Roman Britain

Your position on this issue is as unyielding as the wall itself.

Steal the wall

Paying for Hadrian's Wall

Britain

Roman Britain

With some creative props and sleight of hand, you can convince everyone that the wall has already crumbled on its own.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Reason

Its sleep breeds monsters.


Think logically

Britain

Roman Britain

These are trying times and tempers are hot. Yet you are a person of learning, and this is not your first riddle.

GOOD LUCK

You'll need it.

The hand behind the flame

Think logically

Britain

Roman Britain

In any crisis, there is one crucial question: who profits?


Putting the "wall" in "wallet"

Take a stand

Luck

Watch for the fall of a card.

Paying for Hadrian's Wall

Britain

Roman Britain

The talks on the subject last longer than walking the entire length of the wall in question. Reaching a breakthrough is harder than punching through solid rock. Finally, you manage to convince the Romans to keep the wall by pointing out its revenue potential as a future tourist attraction.

You were fortunate!

0 change points, 11 more needed to reach level 11.

Gods help us all.

2 change points, 6 more needed to reach level 8.


Trouble and Turmoil

Trouble and Turmoil 10 - All-out violence

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


Now you know

The hand behind the flame

Think logically

Britain

Roman Britain

And knowing is half the battle. Or, if you prefer peace, half the absence of one.

Secrets are what remains when money and power run out.

You've gained 1 x Insider Information (new total 4).

3 change points, 3 more needed to reach level 6.

Ongoing Negotiations is increasing...


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


Sickle and shillelagh

Britain

Roman Britain

Romans have tried to purge the druids from Britain more than once. Is it time for payback?

GOOD LUCK

You'll need it.

A new leaf

Sickle and shillelagh

Britain

Roman Britain

Let bygones be bygones.

Eye for an eye

Sickle and shillelagh

Britain

Roman Britain

Tooth for a tooth, spleen for a spleen, and so forth.


GOOD LUCK

You'll need it.

Always

Always


Consider the omens

Britain

Roman Britain

In times of hard decisions and uncertain future, there is one infallible source of wisdom: the still-warm guts of a freshly slaughtered animal.

GOOD LUCK

You'll need it.

A simple haruspicy

Luck

Watch for the fall of a card.

Consider the omens

Britain

Roman Britain

It's a Roman practice, admittedly, but hey - whatever works.


What have the Romans ever done for us?

Britain

Roman Britain

Here's a hint: they're long, they're winding, and they happen to be the subject of today's negotiations.

GOOD LUCK

You'll need it.

Argue for left-side movement

Luck

Watch for the fall of a card.

What have the Romans ever done for us?

Britain

Roman Britain

It is the only sensible way, after all.


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Seeds of reconciliation

A new leaf

Sickle and shillelagh

Britain

Roman Britain

Let bygones be bygones.

The soil of their hearts is not particularly fertile for mercy, yet there is still hope.

8 change points, 2 more needed to reach level 10.

Trouble and Turmoil has dropped to 9 - Frayed tempers !

0 change points, 8 more needed to reach level 8.

Ongoing Negotiations is dropping...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


Single market

Britain

Roman Britain

Today's agenda involves the fate of the single remaining market in Durocornovium, which is currently held by the Romans.

(All other markets in Britannia got burned down in earlier uprisings.)

GOOD LUCK

You'll need it.

Try to retain access to the market

Single market

Britain

Roman Britain

Trade is the cornerstone of prosperity.

Burn this market down as well

A high-risk challenge

Single market

Britain

Roman Britain

No deal is better than a bad deal. Or so they say.


A load of tripe and dung

A simple haruspicy

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Consider the omens

Britain

Roman Britain

If that intestine is of any indication, your bargaining session tomorrow will not go well. At all.

2 change points, 1 more needed to reach level 3.

Ongoing Negotiations is increasing...

0 change points, 3 more needed to reach level 3.

Trouble and Turmoil has increased to 2 - Staying civil !


Reason

Its sleep breeds monsters.


Pirates in the Channel

Britain

Roman Britain

Like sharks drawn to blood, pirates of all stripes have filled the Channel, preying on merchant and military ships alike.

GOOD LUCK

You'll need it.

A high-risk challenge

Pirates in the Channel

Britain

Roman Britain

After all, the nautical scum are blocking their way home.

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.


Your interest has been noted

Try to retain access to the market

Single market

Britain

Roman Britain

Trade is the cornerstone of prosperity.

The Romans recognize the value of this asset and do not relinquish it gladly, or at all. However, your desire to retain access to the market has not gone unnoticed.

Trouble and Turmoil is increasing...

0 change points, 7 more needed to reach level 7.

Better to hang together than to be crucified separately.

You now have 1 x Romainer Sympathies.


Romainer Sympathies

Better to hang together than to be crucified separately.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Road to nowhere

Argue for left-side movement

Luck

Watch for the fall of a card.

What have the Romans ever done for us?

Britain

Roman Britain

Here's a hint: they're long, they're winding, and they happen to be the subject of today's negotiations.

It is the only sensible way, after all.

It appears that the shovels that built those roads can also unbuild them. Oh dear.

4 change points, 2 more needed to reach level 6.

Trouble and Turmoil has increased to 5 - Heating up!


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Let no landlubber go unavasted

Disregard them

Pirates in the Channel

Britain

Roman Britain

They are a symptom, not the cause.

Unfortunately, having their way home blocked makes the Romans bargain twice as hard. Cornered rats!

1 change point, 10 more needed to reach level 11.

Gods help us all.

3 change points, 5 more needed to reach level 8.

Ongoing Negotiations is increasing...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

            8
            You need Trouble and Turmoil 8 (you have 10)

            8
            Unlocked with Trouble and Turmoil 8 - you have 10


GOOD LUCK

You'll need it.

Always

Always


Rude awakening

Britain

Roman Britain

There are still plenty of people on both sides of the negotiating table who believe that Brexit is just a fever dream that will fade with the first ray of dawn.

GOOD LUCK

You'll need it.

Teach them otherwise

Rude awakening

Britain

Roman Britain

It may be a nightmare, but it's happening alright.


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

You win by one vote. The runner-up is the Blood-Handed Reaver running on the platform of doing violent things to traitors such as yourself. And you still have to negotiate a Brexit.

7 change points, 4 more needed to reach level 11.

Gods help us all.

6 change points, 1 more needed to reach level 7.


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Its sleep breeds monsters.


A dose of harsh reality

Teach them otherwise

Rude awakening

Britain

Roman Britain

Just what the doctor ordered. (Or would have ordered if we had any kind of health service in this province.)

Ongoing Negotiations is increasing...

2 change points, 5 more needed to reach level 7.

Trouble and Turmoil has increased to 6 - Heating up!


Romainer Sympathies

Better to hang together than to be crucified separately.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


For they are many

Britain

Roman Britain

Off-duty legionaries have taken a habit of gathering outside your tent, harassing you and your visitors. Perhaps it's time you did something about it.

GOOD LUCK

You'll need it.

Make them leave

A tough challenge

For they are many

Britain

Roman Britain

Their precious seven hills are THAT way.

Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A tough challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.


Political maneuvers

Britain

Roman Britain

Always

Always

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

            8
            You need Trouble and Turmoil 8 (you have 11)

            8
            Unlocked with Trouble and Turmoil 8 - you have 11

2 change points, 10 more needed to reach level 12.

Gods help us all.

Ongoing Negotiations is dropping...


Trouble and Turmoil

Trouble and Turmoil 11 - All-out violence

Reason

Its sleep breeds monsters.


From the North

Britain

Roman Britain

A tribal delegation from the northern tribes has decided to pay you a visit. They appear to be well-armed.

GOOD LUCK

You'll need it.

Greet them cordially

From the North

Britain

Roman Britain

A display of solidarity can only help your position.


GOOD LUCK

You'll need it.

Always

Always


Debate time

Britain

Roman Britain

A visiting senator from Rome is looking for someone to debate on matters of politics and statecraft. He is said to be something of a philosopher.

GOOD LUCK

You'll need it.

Ignore him

Debate time

Britain

Roman Britain

The whole point of this Brexit thing is to deal with Romans less frequently, is it not?

Engage him

Debate time

Britain

Roman Britain

You're more than a match for this metropolitan chatterbox.


Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A very chancy challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.

You speak softly but purposefully. By the time you get to the middle of your monologue, even the dimmest of the louts realize that messing with you could be a very costly mistake. By the time you are finished, only their footprints remain in the dirt.

0 change points, 5 more needed to reach level 5.

Reason has increased to 4!

You succeeded in a Reason challenge! (Risky challenges mean you learn more.)

3 change points, 4 more needed to reach level 7.

Ongoing Negotiations is increasing...

5 change points, 1 more needed to reach level 6.

Trouble and Turmoil is increasing...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.


Winning without fighting

Ignore him

Debate time

Britain

Roman Britain

Let him monologue outside while you discuss practical matters.

4 change points, 3 more needed to reach level 7.

Trouble and Turmoil is increasing...

2 change points, 6 more needed to reach level 8.


Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

You win by one vote. The runner-up is the Blood-Handed Reaver running on the platform of doing violent things to traitors such as yourself. And you still have to negotiate a Brexit.

8 change points, 4 more needed to reach level 12.

Gods help us all.

4 change points, 2 more needed to reach level 6.

Ongoing Negotiations has dropped to 5 - Making progress... or are you? !


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Unity and force

Greet them cordially

From the North

Britain

Roman Britain

A tribal delegation from the northern tribes has decided to pay you a visit. They appear to be well-armed.

A display of solidarity can only help your position.

They share some of their hard-won knowledge from previous campaigns against the Romans that will undoubtedly prove useful. And even your most vocal critics are hesitant to raise their voices until your new Northern friends have departed.

2 change points, 2 more needed to reach level 4.

Ongoing Negotiations has increased to 3 - Negotiations under way !

0 change points, 2 more needed to reach level 2.


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.

Shiny Loot

Empires rise and fall, but greed is eternal.


Reason

Its sleep breeds monsters.


Sickle and shillelagh

Britain

Roman Britain

Romans have tried to purge the druids from Britain more than once. Is it time for payback?

GOOD LUCK

You'll need it.

A new leaf

Sickle and shillelagh

Britain

Roman Britain

Let bygones be bygones.

Eye for an eye

Sickle and shillelagh

Britain

Roman Britain

Tooth for a tooth, spleen for a spleen, and so forth.


Wrath of the Legion

Britain

Roman Britain

The armed might of the Empire has arrived to end Brexit once and for all, along with yourself. Their commander wants to know whether you have any last requests.

GOOD LUCK

You'll need it.

Convince them to spare you

Reason

Its sleep breeds monsters.

A high-risk challenge

Wrath of the Legion

Britain

Roman Britain

<b>Failing this test will cause you to lose the game.</b>

Bribe them

Wrath of the Legion

Britain

Roman Britain

The victor belongs to the spoils.

            2
            You need 2 x Shiny Loot  (you have 0)

            2
            Unlocked with 2 x Shiny Loot


GOOD LUCK

You'll need it.

Always

Always


Red in tooth and claw

Eye for an eye

Sickle and shillelagh

Britain

Roman Britain

As always, the nature takes its course. If said course happens to be of the dinner variety, who are we to argue?

5 change points, 3 more needed to reach level 8.

Ongoing Negotiations is increasing...

5 change points, 2 more needed to reach level 7.

Trouble and Turmoil is increasing...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Extrapolate from the corpses

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Political maneuvers

Britain

Roman Britain

You are not Britannia's first negotiator, and if you are not careful, you won't be the last.

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.


A convoluted feat of logic

Convince them to spare you

Reason

Its sleep breeds monsters.

A high-risk challenge

Wrath of the Legion

Britain

Roman Britain

They are not sure whether you are possessed by spirits or an agent provocatuer planted by the Senate's secret police, but they are willing to give you the benefit of doubt - for now.

3 change points, 2 more needed to reach level 5.

Reason has increased to 4!

2 change points, 10 more needed to reach level 12.

Gods help us all.

0 change points, 7 more needed to reach level 7.


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Reason

Its sleep breeds monsters.


What have the Romans ever done for us?

Britain

Roman Britain

Here's a hint: they're long, they're winding, and they happen to be the subject of today's negotiations.

GOOD LUCK

You'll need it.

Argue for left-side movement

Luck

Watch for the fall of a card.

What have the Romans ever done for us?

Britain

Roman Britain

It is the only sensible way, after all.


Coalition of chaos

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

What a nest of backstabbing vipers. Come to think of it, actual vipers would have been more productive.

You were unlucky. Better luck next time...

3 change points, 5 more needed to reach level 8.

2 change points, 7 more needed to reach level 9.


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Paying for Hadrian's Wall

Britain

Roman Britain

It is, indeed, a great wall, but who is going to pick up the maintenance bill for it?

GOOD LUCK

You'll need it.

Take a stand

Luck

Watch for the fall of a card.

Paying for Hadrian's Wall

Britain

Roman Britain

Your position on this issue is as unyielding as the wall itself.

Steal the wall

Paying for Hadrian's Wall

Britain

Roman Britain

With some creative props and sleight of hand, you can convince everyone that the wall has already crumbled on its own.


Road to nowhere

Argue for left-side movement

Luck

Watch for the fall of a card.

What have the Romans ever done for us?

Britain

Roman Britain

It is the only sensible way, after all.

It appears that the shovels that built those roads can also unbuild them. Oh dear.

9 change points, 3 more needed to reach level 12.

Gods help us all.

2 change points, 5 more needed to reach level 7.

Ongoing Negotiations is increasing...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Putting the "wall" in "wallet"

Take a stand

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Paying for Hadrian's Wall

Britain

Roman Britain

The talks on the subject last longer than walking the entire length of the wall in question. Reaching a breakthrough is harder than punching through solid rock. Finally, you manage to convince the Romans to keep the wall by pointing out its revenue potential as a future tourist attraction.

You were fortunate!

2 change points, 6 more needed to reach level 8.

Trouble and Turmoil has increased to 7 - Heating up!

4 change points, 5 more needed to reach level 9.

Ongoing Negotiations has increased to 8 - No consensus in sight!


Reason

Its sleep breeds monsters.

Shiny Loot

Empires rise and fall, but greed is eternal.


Rude awakening

Britain

Roman Britain

There are still plenty of people on both sides of the negotiating table who believe that Brexit is just a fever dream that will fade with the first ray of dawn.

GOOD LUCK

You'll need it.

Teach them otherwise

Rude awakening

Britain

Roman Britain

It may be a nightmare, but it's happening alright.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Paying for Hadrian's Wall

Britain

Roman Britain

GOOD LUCK

You'll need it.

Take a stand

Luck

Watch for the fall of a card.

Paying for Hadrian's Wall

Britain

Roman Britain

Steal the wall

Paying for Hadrian's Wall

Britain

Roman Britain


Putting the "wall" in "wallet"

Take a stand

Luck

Watch for the fall of a card.

Paying for Hadrian's Wall

Britain

Roman Britain

You were fortunate!

1 change point, 12 more needed to reach level 13.

Gods help us all.

Ongoing Negotiations has increased to 7 - No consensus in sight!


Background

Do you recall how you came to this place?

Trouble and Turmoil

Trouble and Turmoil 12 - All-out violence

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Romainer Sympathies

Better to hang together than to be crucified separately.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


Single market

Britain

Roman Britain

Today's agenda involves the fate of the single remaining market in Durocornovium, which is currently held by the Romans.

(All other markets in Britannia got burned down in earlier uprisings.)

GOOD LUCK

You'll need it.

Try to retain access to the market

Single market

Britain

Roman Britain

Trade is the cornerstone of prosperity.

Burn this market down as well

A high-risk challenge

Single market

Britain

Roman Britain

No deal is better than a bad deal. Or so they say.


A dose of harsh reality

Teach them otherwise

Rude awakening

Britain

Roman Britain

Just what the doctor ordered. (Or would have ordered if we had any kind of health service in this province.)

4 change points, 1 more needed to reach level 5.

Ongoing Negotiations has increased to 4 - Making progress... or are you? !

2 change points, 1 more needed to reach level 3.


Reason

Its sleep breeds monsters.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.


Political maneuvers

Britain

Roman Britain

Always

Always

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

            8
            You need Trouble and Turmoil 8 (you have 12)

            8
            Unlocked with Trouble and Turmoil 8 - you have 12


Too well defended

Burn this market down as well

A high-risk challenge

Single market

Britain

Roman Britain

The market survives another day, it seems.

3 change points, 1 more needed to reach level 4.

Might is increasing...

Might 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

4 change points, 4 more needed to reach level 8.

Trouble and Turmoil is increasing...


Romainer Sympathies

Better to hang together than to be crucified separately.

Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.

Insider Information

Secrets are what remains when money and power run out.


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

You win by one vote. The runner-up is the Blood-Handed Reaver running on the platform of doing violent things to traitors such as yourself. And you still have to negotiate a Brexit.

7 change points, 6 more needed to reach level 13.

Gods help us all.

5 change points, 2 more needed to reach level 7.

Ongoing Negotiations has dropped to 6 - Making progress... or are you? !


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

8 change points, 1 more needed to reach level 9.

Trouble and Turmoil is increasing...

6 change points, 1 more needed to reach level 7.


Reason

Its sleep breeds monsters.


GOOD LUCK

You'll need it.

Always

Always


Romainer Sympathies

Better to hang together than to be crucified separately.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Reason

Its sleep breeds monsters.


Consider the omens

Britain

Roman Britain

In times of hard decisions and uncertain future, there is one infallible source of wisdom: the still-warm guts of a freshly slaughtered animal.

GOOD LUCK

You'll need it.

A simple haruspicy

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Consider the omens

Britain

Roman Britain

It's a Roman practice, admittedly, but hey - whatever works.


Reason

Its sleep breeds monsters.


A load of tripe and dung

A simple haruspicy

Luck

Watch for the fall of a card.

Consider the omens

Britain

Roman Britain

If that intestine is of any indication, your bargaining session tomorrow will not go well. At all.

5 change points, 4 more needed to reach level 9.

Ongoing Negotiations is increasing...

5 change points, 3 more needed to reach level 8.

Trouble and Turmoil is increasing...


Reason

Its sleep breeds monsters.


Scapegoat hunt

Britain

Roman Britain

Things have deteriorated to a point where people are looking for someone, anyone, to vent their fury upon. And you happen to be in their way.

GOOD LUCK

You'll need it.

Spin a convincing tale

A high-risk challenge

Scapegoat hunt

Britain

Roman Britain

<b>Failing this test will cause you to lose the game.</b>

Arrange a misdirection

Scapegoat hunt

Britain

Roman Britain

They want a scapegoat? You'll give them a scapegoat.

            2
            You need 2 x Insider Information  (you have 0)

            2
            Unlocked with 2 x Insider Information


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Rest in pieces

Spin a convincing tale

A high-risk challenge

Scapegoat hunt

Britain

Roman Britain

You become the first casualty of Brexit. More soon follow.

Guile is increasing...

Guile 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Reason

Its sleep breeds monsters.


For they are many

Britain

Roman Britain

Off-duty legionaries have taken a habit of gathering outside your tent, harassing you and your visitors. Perhaps it's time you did something about it.

GOOD LUCK

You'll need it.

Make them leave

A tough challenge

For they are many

Britain

Roman Britain

Their precious seven hills are THAT way.

Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A tough challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.


From the North

Britain

Roman Britain

A tribal delegation from the northern tribes has decided to pay you a visit. They appear to be well-armed.

GOOD LUCK

You'll need it.

Greet them cordially

From the North

Britain

Roman Britain

A display of solidarity can only help your position.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Assemble a team

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

Political maneuvers

Britain

Roman Britain

You're gonna need a strong stable for this race.

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.


Unity and force

Greet them cordially

From the North

Britain

Roman Britain

They share some of their hard-won knowledge from previous campaigns against the Romans that will undoubtedly prove useful. And even your most vocal critics are hesitant to raise their voices until your new Northern friends have departed.

Ongoing Negotiations is increasing...

3 change points, 5 more needed to reach level 8.

Trouble and Turmoil is dropping...


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always

Think logically

Unlocked when Background is:

Path of Reason (you have this)

; Unlocked with  - you have 7

These are trying times and tempers are hot...


Woe to the vanquished

Make them leave

A very chancy challenge

For they are many

Britain

Roman Britain

This particular group has grown too used to bullying unarmed civilians. Once they're beaten, you let them go, although you keep a few choice souvenirs as trophies.

0 change points, 5 more needed to reach level 5.

Might has increased to 4!

You succeeded in a Might challenge! (Risky challenges mean you learn more.)

2 change points, 4 more needed to reach level 6.

Ongoing Negotiations has increased to 5 - Making progress... or are you? !

1 change point, 3 more needed to reach level 4.

Trouble and Turmoil has increased to 3 - Staying civil !

You now have 1 x Shiny Loot.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Romainer Sympathies

Better to hang together than to be crucified separately.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.


Coalition of chaos

Assemble a team

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

What a nest of backstabbing vipers. Come to think of it, actual vipers would have been more productive.

6 change points, 2 more needed to reach level 8.

7 change points, 4 more needed to reach level 11.

Gods help us all.


Background

Do you recall how you came to this place?

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.


Think logically

Britain

Roman Britain

These are trying times and tempers are hot. Yet you are a person of learning, and this is not your first riddle.

GOOD LUCK

You'll need it.

The hand behind the flame

Think logically

Britain

Roman Britain

In any crisis, there is one crucial question: who profits?


GOOD LUCK

You'll need it.

Always

Always


Now you know

The hand behind the flame

Think logically

Britain

Roman Britain

And knowing is half the battle. Or, if you prefer peace, half the absence of one.

You've gained 1 x Insider Information (new total 5).

2 change points, 8 more needed to reach level 10.

Ongoing Negotiations has increased to 9 - Are we there yet?!


Reason

Its sleep breeds monsters.

Shiny Loot

Empires rise and fall, but greed is eternal.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


Sickle and shillelagh

Britain

Roman Britain

Romans have tried to purge the druids from Britain more than once. Is it time for payback?

GOOD LUCK

You'll need it.

A new leaf

Sickle and shillelagh

Britain

Roman Britain

Let bygones be bygones.

Eye for an eye

Sickle and shillelagh

Britain

Roman Britain

Tooth for a tooth, spleen for a spleen, and so forth.


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.


Red in tooth and claw

Eye for an eye

Sickle and shillelagh

Britain

Roman Britain

As always, the nature takes its course. If said course happens to be of the dinner variety, who are we to argue?

5 change points, 5 more needed to reach level 10.

Ongoing Negotiations is increasing...

4 change points, 4 more needed to reach level 8.

Trouble and Turmoil is increasing...


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


What have the Romans ever done for us?

Britain

Roman Britain

Here's a hint: they're long, they're winding, and they happen to be the subject of today's negotiations.

GOOD LUCK

You'll need it.

Argue for left-side movement

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

What have the Romans ever done for us?

Britain

Roman Britain

It is the only sensible way, after all.


GOOD LUCK

You'll need it.

Always

Always


More like "oh snap" election

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

You win by one vote. The runner-up is the Blood-Handed Reaver running on the platform of doing violent things to traitors such as yourself. And you still have to negotiate a Brexit.

2 change points, 10 more needed to reach level 12.

Gods help us all.

2 change points, 6 more needed to reach level 8.

Ongoing Negotiations is dropping...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Reason

Its sleep breeds monsters.


From the North

Britain

Roman Britain

A tribal delegation from the northern tribes has decided to pay you a visit. They appear to be well-armed.

GOOD LUCK

You'll need it.

Greet them cordially

From the North

Britain

Roman Britain

A display of solidarity can only help your position.


Road to nowhere

Argue for left-side movement

Luck

Watch for the fall of a card.

What have the Romans ever done for us?

Britain

Roman Britain

It is the only sensible way, after all.

It appears that the shovels that built those roads can also unbuild them. Oh dear.

4 change points, 1 more needed to reach level 5.

Trouble and Turmoil has increased to 4 - Heating up!

4 change points, 2 more needed to reach level 6.

Ongoing Negotiations is increasing...


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


Unity and force

Greet them cordially

From the North

Britain

Roman Britain

They share some of their hard-won knowledge from previous campaigns against the Romans that will undoubtedly prove useful. And even your most vocal critics are hesitant to raise their voices until your new Northern friends have departed.

8 change points, 2 more needed to reach level 10.

Ongoing Negotiations is increasing...

Trouble and Turmoil is dropping...


Romainer Sympathies

Better to hang together than to be crucified separately.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


GOOD LUCK

You'll need it.

Always

Always


Reason

Its sleep breeds monsters.


Think logically

Britain

Roman Britain

These are trying times and tempers are hot. Yet you are a person of learning, and this is not your first riddle.

GOOD LUCK

You'll need it.

The hand behind the flame

Think logically

Britain

Roman Britain

In any crisis, there is one crucial question: who profits?


Political maneuvers

Britain

Roman Britain

Strategy is for cowards! Forth! Forth into the abyss of Brexit!

These options are suboptimal. Most of the time, you are better off drawing from the 'Good Luck' deck. Most of the time.

Always

Always

Luck

Watch for the fall of a card.

A matter of luck: a long shot...but you might win.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.


Now you know

The hand behind the flame

Think logically

Britain

Roman Britain

And knowing is half the battle. Or, if you prefer peace, half the absence of one.

You've gained 1 x Insider Information (new total 6).

1 change point, 10 more needed to reach level 11.

Ongoing Negotiations has increased to 10 - Are we there yet?!


Background

Do you recall how you came to this place?

Romainer Sympathies

Better to hang together than to be crucified separately.

Guile

Talk fast and have an escape route ready.

Might

Sometimes it makes right. Sometimes it determines who is left.

Reason

Its sleep breeds monsters.

Insider Information

Secrets are what remains when money and power run out.

Shiny Loot

Empires rise and fall, but greed is eternal.


Trouble and Turmoil

Oh no! Things are not going according to plan!

Reason

Its sleep breeds monsters.

Ongoing Negotiations

Moving towards sovereignty, step by bloody step.


GOOD LUCK

You'll need it.

Always

Always


Crushing the saboteurs

Luck

Watch for the fall of a card.

Political maneuvers

Britain

Roman Britain

A gambit that can't possibly go wrong.

No one else volunteers, so you win by default. Is it a vote of confidence or an omen of doom?

You were fortunate!

9 change points, 2 more needed to reach level 11.

Gods help us all.


Reason

Its sleep breeds monsters.


Its sleep breeds monsters.

Shiny Loot

Empires rise and fall, but greed is eternal.


Consider the omens

Britain

Roman Britain

In times of hard decisions and uncertain future, there is one infallible source of wisdom: the still-warm guts of a freshly slaughtered animal.

GOOD LUCK

You'll need it.

A simple haruspicy

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Consider the omens

Britain

Roman Britain

It's a Roman practice, admittedly, but hey - whatever works.


For they are many

Britain

Roman Britain

Off-duty legionaries have taken a habit of gathering outside your tent, harassing you and your visitors. Perhaps it's time you did something about it.

GOOD LUCK

You'll need it.

Make them leave

A tough challenge

For they are many

Britain

Roman Britain

Their precious seven hills are THAT way.

Convince them to leave peacefully

Reason

Its sleep breeds monsters.

A chancy challenge

For they are many

Britain

Roman Britain

It is in everyone's best interest.


GOOD LUCK

You'll need it.

Always

Always


Woe to the vanquished

Make them leave

A very chancy challenge

For they are many

Britain

Roman Britain

This particular group has grown too used to bullying unarmed civilians. Once they're beaten, you let them go, although you keep a few choice souvenirs as trophies.

3 change points, 2 more needed to reach level 5.

Might has increased to 4!

4 change points, 7 more needed to reach level 11.

Ongoing Negotiations is increasing...

4 change points, 4 more needed to reach level 8.

Trouble and Turmoil is increasing...

You've gained 1 x Shiny Loot (new total 2).


Reason

Its sleep breeds monsters.