Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


Home

A shack

Well, this isn't much more then 4 planks of wood and a roof on top, but it beats being homeless.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Connected: Academics

Basically, how good your relations with scholars, librarians and scientists.

Connected: High Society

You've made some friends with powerful people. Try to keep it that way.

Connected: The Church

The church is a very powerful force. They also have nice wine cellars.

Detective

You are now a detective, and can now solve mysteries! Isn't that exciting?

Connected: Demonstrators

You have connections with people trying to overthrow the government. Maybe that makes them revolutionaries.

Hunter

You can hunt things in the forest now.

Reputation: Walddorf

How the citizens of Walddorf view you.

Writing a story

You're currently writing something. Not really anything to add to that.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Nightmares

You are having bad dreams. Sometimes sleepless.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Mapping the Forest

You've decided to map the forest surrounding Walddorf. This shows your progress.

Infiltrating Parliament

You're trying to convince Parliament to do something the demonstrators want.

Eradicating monsters

You've been sent by the church to cleanse the forest of monsters.
Increase this in the Forest.

Studying the Outside

What did that man in the shadows mean about the "outside"?
Start your journey on this front through the "What's that? In the shadows?" storylet.

Inspiration

How good your short story is.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!

Adorable Teddy

AWWWWWWWWWWWWWWW! Who could suspect something THIS innocent?

Rumors

These are hardly concrete, but if they're true...

Gossip

Oh? Really? Is that true?

Manuscript pages

Pages of your story.


a stranger

A past yet to be revealed


What?!?

alphaSandbox starting area

alphaSandbox starting area

You wake up, dazed and confused, with no memory of who you are. You look around, see if anyone is around. You don't recognize this place. You seem to be on the coast, with a forest not far from you. What will you do?

Always

Always

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area

Surely there must be SOMEONE around here. And you sure are not jumping into the ocean and swimming!


What?!?

alphaSandbox starting area

alphaSandbox starting area

Always

Always

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area


Into the forest

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area

You trudge into the forest. As you go, you happen to find some metal discs on the path. Better than nothing! You also remember a bit about yourself, not enough, but it'll do for now.

You have moved to the Forest.

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Intelligence at 1.

You've gained a new quality: Strength at 1.

You've gained a new quality: Perception at 1.

You've gained a new quality: Persuasiveness at 1.

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.

You now have 10 x Money.


a stranger

A past yet to be revealed

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.


What?!?

You wake up, dazed and confused, with no memory of who you are...

Always

Always


The Forest

You keep walking along, trying to remember who you are...

Always

Always


What?!?

alphaSandbox starting area

alphaSandbox starting area

Always

Always

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area


The Forest

Forest

A bunch of trees with things moving in it. Not really anything else.

You keep walking along, trying to remember who you are. Were you:

Always

Always

Intelligent?

You were smart, you remember that.

Strong?

You beat up bullies. (Or were one. You can't remember that.)

Good with words?

You could talk your way out of almost anything.

Observant?

You watched. You saw a lot of things.


Always

Always


Yes, yes you were.

Intelligent?

You were smart, you remember that.

You liked reading, nerd.

0 change points, 3 more needed to reach level 3.

Intelligence has increased to 2!

You started with a quality called "A Stranger", which has just changed to level 3. This will unlock more stories.


a stranger

A past yet to be revealed

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.


What?!?

alphaSandbox starting area

alphaSandbox starting area

Always

Always

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area


Finally! A house!

After more trudging in the forest, you see a cabin...

Always

Always


Into the forest

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area

You have moved to the Forest.

You now have 10 x Money.


a stranger

A past yet to be revealed


Finally! A house!

After more trudging in the forest, you see a cabin. Seeing civilization at last, you run up to the cabin and knock. An old man opens the door. You and the old man strike up a conversation, and you explain your predicament to the man. He recommends that you go to the nearby village of Walddorf. Before you leave, he presses something into your hand.

Always

Always

A revolver

"You can't be too careful out there. Good luck in your journeys. If you find yourself in this part of the woods again, feel free to drop by."

This increases Strength and Persuasive by one each.

A knife

"You can't be too careful out there. Good luck in your journeys. If you find yourself in this part of the woods again, feel free to drop by."

This increases Perception and Intelligence by one each.


Always

Always


Farewell!

You trudge once again into the forest.

You now have 1 x A Key to an Old Man's Cabin.

You started with a quality called "A Stranger", which has just changed to level 4. This will unlock more stories.

Pretty simple. Pointy end away from you, and towards enemy.

You now have 1 x Steel Knife.

Your hands. Very useful. They can also hold things!

You can now use your hands to hold things. Yay!


Hands

Your hands. Very useful. They can also hold things!

Steel Knife

Pretty simple. Pointy end away from you, and towards enemy.

a stranger

A past yet to be revealed

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.


The Forest

Always

Always

Intelligent?

You were smart, you remember that.

Observant?

You watched. You saw a lot of things.


Walddorf

You finally reach the village that the old man was talking about, which is a great break from the forest that you spent most of the day walking through...

Always

Always


Yes. Yes you were.

You could rip a phone book in half.

Strength has increased to 2!


a stranger

A past yet to be revealed


Walddorf

You finally reach the village that the old man was talking about, which is a great break from the forest that you spent most of the day walking through. The find the mayor's office, and he greets you warmly. After some paperwork, he names you a citizen of this village. He also gives you a selection of gifts. What'll it be?

Always

Always

Money!

Money is good. You can't have too much, can you?

Secrets!

You want to stay informed, don't you?


Always

Always


Money!

"Very well then. Here you are," the mayor says as he plonks down 15 coins in front of you.

You have moved to a new area

You've gained 15 x Money (new total 25).

Your "A Stranger" quality has gone. Welcome to the world!

You've gained a new quality: Advarice at 1.

You should look for somewhere to live.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You now have 1 x Home.

You now have 1 x Deed of Citizenship.

An occurrence! Your 'Reputation: Walddorf' Quality is now 50 - Neutral!


Finally! A house!

Always

Always


Home

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Homeless!

You need to find somewhere better to live. And soon.

Reputation: Walddorf

How the citizens of Walddorf view you.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!


Farewell!

A knife

Finally! A house!

Forest

A bunch of trees with things moving in it. Not really anything else.

After more trudging in the forest, you see a cabin. Seeing civilization at last, you run up to the cabin and knock. An old man opens the door. You and the old man strike up a conversation, and you explain your predicament to the man. He recommends that you go to the nearby village of Walddorf. Before you leave, he presses something into your hand.

"You can't be too careful out there. Good luck in your journeys. If you find yourself in this part of the woods again, feel free to drop by."

This increases Perception and Intelligence by one each.

You trudge once again into the forest.

You now have 1 x Steel Knife.


Hands

Your hands. Very useful. They can also hold things!

Steel Knife

Pretty simple. Pointy end away from you, and towards enemy.

a stranger

A past yet to be revealed

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.


Explore

Random happenings wherever you are.

Travel

You can now travel to different locations...

A new start

Unlocked with 1 x Deed of Citizenship  - you have 1

Making money

There has to be a way to make money in this Godforsaken town...

Always

Always


Making money

Walddorf

The forest village.

There has to be a way to make money in this Godforsaken town.

Always

Always

Help out in the warehouse

A tough challenge

Making money

Walddorf

The forest village.

The people at the warehouse could use some help moving crates and the like around.

The Library

A modest challenge

Making money

Walddorf

The forest village.

The librarians could use some help categorizing the books.

Keeping watch

A tough challenge

Making money

Walddorf

The forest village.

Someone will pay for a target to be watched. Who knows why or why not, all that matters is the money, right?

The Village Newspaper

A tough challenge

Making money

Walddorf

The forest village.

Because this is such a small town, the newspaper mainly consists of short fiction and will pay for any.


Walddorf

You finally reach the village that the old man was talking about, which is a great break from the forest that you spent most of the day walking through. The find the mayor's office, and he greets you warmly. After some paperwork, he names you a citizen of this village. He also gives you a selection of gifts. What'll it be?

Always

Always

Money!

Money is good. You can't have too much, can you?

Secrets!

You want to stay informed, don't you?


And you didn't even get paid...

Keeping watch

Perception

How good you are at noticing things, and not standing out in a crowd.

A modest challenge

Making money

Walddorf

The forest village.

You start to follow your target, but then he notices you and calls some ruffians to beat you up. Your employer didn't even pay you.

Perception has increased to 2!

Perception 1 failed in a challenge!

You've gained a new quality: Wounds at Tiny cuts.


Home

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

Homeless!

You need to find somewhere better to live. And soon.

Reputation: Walddorf

How the citizens of Walddorf view you.

Wounds

You, by some means, have managed to get yourself hurt. Try not to let this go too high, you might die.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Advarice

You're greedy. You like money, and may or may not do anything to get it.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!


Explore

Random happenings wherever you are.

Always

Always


Money!

Walddorf

Forest

A bunch of trees with things moving in it. Not really anything else.

"Very well then. Here you are," the mayor says as he plonks down 15 coins in front of you.

You have moved to a new area

You should look for somewhere to live.

You now have 1 x Home.

You now have 1 x Deed of Citizenship.


Hands

Your hands. Very useful. They can also hold things!

Steel Knife

Pretty simple. Pointy end away from you, and towards enemy.

Reputation: Walddorf

How the citizens of Walddorf view you.


Explore

Random happenings wherever you are.

Always

Always


Reputation: Walddorf

How the citizens of Walddorf view you.


What?!?

alphaSandbox starting area

alphaSandbox starting area

You wake up, dazed and confused, with no memory of who you are. You look around, see if anyone is around. You don't recognize this place. You seem to be on the coast, with a forest not far from you. What will you do?

Always

Always

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area

Surely there must be SOMEONE around here. And you sure are not jumping into the ocean and swimming!


Into the forest

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area

You trudge into the forest. As you go, you happen to find some metal discs on the path. Better than nothing! You also remember a bit about yourself, not enough, but it'll do for now.

You have moved to the Forest.

You now have 10 x Money.


a stranger

A past yet to be revealed

Perception

How good you are at noticing things, and not standing out in a crowd.


Always

Always


The Forest

You keep walking along, trying to remember who you are. Were you:

Always

Intelligent?

You were smart, you remember that.

Strong?

You beat up bullies. (Or were one. You can't remember that.)

Good with words?

You could talk your way out of almost anything.

Observant?

You watched. You saw a lot of things.


Yes. Yes you were.

Charming was your thing.

Persuasiveness has increased to 2!


a stranger

A past yet to be revealed

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.


Always

Always


Finally! A house!

After more trudging in the forest, you see a cabin. Seeing civilization at last, you run up to the cabin and knock. An old man opens the door. You and the old man strike up a conversation, and you explain your predicament to the man. He recommends that you go to the nearby village of Walddorf. Before you leave, he presses something into your hand.

Always

A revolver

"You can't be too careful out there. Good luck in your journeys. If you find yourself in this part of the woods again, feel free to drop by."

This increases Strength and Persuasive by one each.

A knife

Finally! A house!

Forest

A bunch of trees with things moving in it. Not really anything else.

"You can't be too careful out there. Good luck in your journeys. If you find yourself in this part of the woods again, feel free to drop by."

This increases Perception and Intelligence by one each.


Farewell!

You trudge once again into the forest.

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

You now have 1 x .44 Caliber Revolver.


Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

a stranger

A past yet to be revealed

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.


Always

Always


Walddorf

You finally reach the village that the old man was talking about, which is a great break from the forest that you spent most of the day walking through. The find the mayor's office, and he greets you warmly. After some paperwork, he names you a citizen of this village. He also gives you a selection of gifts. What'll it be?

Always

Money!

Money is good. You can't have too much, can you?

Secrets!

You want to stay informed, don't you?


You want to stay informed, don't you?

"Very well, here you are," he says as he gives you a notebook with little scrawls. "Be careful with these."

You have moved to a new area

Little things that most people wouldn't want you to know. Be careful with these.

You now have 15 x Secrets.

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Informed at 1.

You should look for somewhere to live.

You now have 1 x Home.

You now have 1 x Deed of Citizenship.


Home

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

Homeless!

You need to find somewhere better to live. And soon.

Reputation: Walddorf

How the citizens of Walddorf view you.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Informed

You know things most others don't.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!


Explore

Random happenings wherever you are.

Always

Always


Reputation: Walddorf

How the citizens of Walddorf view you.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Informed

You know things most others don't.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.


You seem to lack a home...

Walddorf

The forest village.

Every so often, you think about buying a home. But now you actually bring yourself to go to the Walddorf real estate agency. They have some houses for sale. So, what house will it be?

Explore

Random happenings wherever you are.

A shack

You seem to lack a home...

Walddorf

The forest village.

Barely counts as a home. Still, you will be able to say you have a home.

            50
            You need 50 x Money  (you have 10)

            50
            Unlocked with 50 x Money  - you have 10

A mansion

You seem to lack a home...

Walddorf

The forest village.

This will cost a lot of money, and you need some contacts in high places to buy this. But you get to say you have a mansion, so there's that.

            100000
            You need 100,000 x Money  (you have 10)

            5
            You need Connected: High Society 5

            100000
            Unlocked with 100,000 x Money  - you have 10

            5
            Unlocked with Connected: High Society 5


Explore

Random happenings wherever you are.

Always

Always

The Village Garden

The village has a nice garden, right next to the town hall...

A demonstration!

While walking around the village, you see a large commotion in the town square...

You seem to lack a home...

Every so often, you think about buying a home...


A new start

Do you want to start over?

Always

Always

Yes

Do you want to start over?

Very well.


Goodbye.

Yes

A new start

Do you want to start over?

Very well.

Have fun in your new life here.


Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Reputation: Walddorf

How the citizens of Walddorf view you.

Informed

You know things most others don't.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.


What?!?

alphaSandbox starting area

alphaSandbox starting area

You wake up, dazed and confused, with no memory of who you are. You look around, see if anyone is around. You don't recognize this place. You seem to be on the coast, with a forest not far from you. What will you do?

Always

Always

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area

Surely there must be SOMEONE around here. And you sure are not jumping into the ocean and swimming!


Into the forest

Go into the forest

What?!?

alphaSandbox starting area

alphaSandbox starting area

You trudge into the forest. As you go, you happen to find some metal discs on the path. Better than nothing! You also remember a bit about yourself, not enough, but it'll do for now.

You have moved to the Forest.

You now have 10 x Money.


a stranger

A past yet to be revealed


Always

Always


The Forest

Forest

A bunch of trees with things moving in it. Not really anything else.

You keep walking along, trying to remember who you are. Were you:

Always

Always

Intelligent?

You were smart, you remember that.

Strong?

You beat up bullies. (Or were one. You can't remember that.)

Good with words?

You could talk your way out of almost anything.

Observant?

You watched. You saw a lot of things.


Yes, yes you were.

Intelligent?

You were smart, you remember that.

You liked reading, nerd.

0 change points, 3 more needed to reach level 3.

Intelligence has increased to 2!


a stranger

A past yet to be revealed

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.


Always

Always


Finally! A house!

After more trudging in the forest, you see a cabin. Seeing civilization at last, you run up to the cabin and knock. An old man opens the door. You and the old man strike up a conversation, and you explain your predicament to the man. He recommends that you go to the nearby village of Walddorf. Before you leave, he presses something into your hand.

Always

A revolver

"You can't be too careful out there. Good luck in your journeys. If you find yourself in this part of the woods again, feel free to drop by."

This increases Strength and Persuasive by one each.

A knife

"You can't be too careful out there. Good luck in your journeys. If you find yourself in this part of the woods again, feel free to drop by."

This increases Perception and Intelligence by one each.


Farewell!

You trudge once again into the forest.

You now have 1 x .44 Caliber Revolver.

Your hands. Very useful. They can also hold things!


Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

a stranger

A past yet to be revealed

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.


Always

Always


Walddorf

You finally reach the village that the old man was talking about, which is a great break from the forest that you spent most of the day walking through. The find the mayor's office, and he greets you warmly. After some paperwork, he names you a citizen of this village. He also gives you a selection of gifts. What'll it be?

Always

Money!

Money is good. You can't have too much, can you?

Secrets!

Walddorf

Forest

A bunch of trees with things moving in it. Not really anything else.

You want to stay informed, don't you?


You want to stay informed, don't you?

"Very well, here you are," he says as he gives you a notebook with little scrawls. "Be careful with these."

You have moved to a new area

You now have 15 x Secrets.

You should look for somewhere to live.

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You now have 1 x Home.

You now have 1 x Deed of Citizenship.


Home

This is a slot for your home. If you don't have any home, you should consider buying one. Hobo.

You can find homes for sale in the opportunities deck.

Homeless!

You need to find somewhere better to live. And soon.

Reputation: Walddorf

How the citizens of Walddorf view you.

Strength

Self explanatory. Basically how hard you can hit things, how far you can move things and how long you can last in a fight.

Intelligence

How smart you are. Used mainly for solving logic puzzles and calculating things.

Perception

How good you are at noticing things, and not standing out in a crowd.

Persuasiveness

How well you can charm and communicate with other people. Useful for social gatherings and the like.

Informed

You know things most others don't.

Money

Currency. Dough. Filthy lucre. Whatever you call it, this is useful.

Secrets

Little things that most people wouldn't want you to know. Be careful with these.

Deed of Citizenship

This deed shows that you are a citizen of the town of Walddorf. Go you!


Explore

Random happenings wherever you are.

Always

Always


Reputation: Walddorf

How the citizens of Walddorf view you.

Informed

You know things most others don't.


Travel

Walddorf

The forest village.

You can now travel to different locations. Where would you like to go?

Always

Always

The Forest

Travel

Walddorf

The forest village.

This is a dark and spooky place. But you have your reasons for entering.


Into the Forest

The Forest

Travel

Walddorf

The forest village.

You go into the forest.

You have moved to the Forest.


Hands

Your hands. Very useful. They can also hold things!

.44 Caliber Revolver

This is a gun. Pretty simple, keep firing end away from self and towards enemy.

Reputation: Walddorf

How the citizens of Walddorf view you.

Informed

You know things most others don't.

A Key to an Old Man's Cabin

The Old Man gave you this in case you ever found yourself in the same relative part of the forest as him. You feel that you'll be using it soon.


Explore

Random happenings wherever you are.

Always

Always

A peculiar fellow...

Unlocked with Detective 0; you must be in Walddorf to play this card.

The villagers talk about a man who has gone half-mad...

In the know...

Unlocked with Informed 1 - you have 1; you must be in Walddorf to play this card.

You now have some knowledge of a second layer of more secret dealings in the village...

Graffiti

You notice some graffiti on the wall of a building...


A new start

Do you want to start over?

Always

Always

Yes

Do you want to start over?

Very well.


Goodbye.

Yes

A new start

Do you want to start over?

Very well.

Have fun in your new life here.


Reputation: Walddorf

How the citizens of Walddorf view you.

Informed

You know things most others don't.