You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


The hallway floor in front of you is lined with carcasses...

Always

Always


Always


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


a stranger

A past yet to be revealed


You awaken in a strange, dimly-lit chamber...

Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

It could be a survivor, so you should call out to it.

You moved to a new setting: 7.


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

How much your mental state affects your perception and awareness.

You now have 1 x Panic.


A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


In a moment of panic, you make a break for the nearest exit and loose your footing over a pitfall.

YOU ARE DEAD


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Always

Always


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Always

Always


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

There's nothing there, it's just your imagination, you should move on.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

See if there are any weapons or flashlights around.

You moved to a new setting: 14.


You cautiously move toward the shadow, intent on catching whoever or whatever it is. But before you can react, you feel the long, gnarled fingers of a three-pointed claw ripping your heart out of your chest.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You moved to a new setting: 7.


You moved to a new setting: 9.

You now have 1 x Panic.


Slowly, you turn around and see the silhouette from earlier standing within five feet of you, this time it has the distinct shape of a human.

You moved to a new setting: 12.


You attempt to strike at the phantom, but it is far quicker than it appears,and lunges at you. Before you can even land a blow, the creature descends upon you, and everything goes black.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Always

Always


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 8.


You moved to a new setting: 11.


The documents contain lists of names and corresponding ID numbers. Next to each name are three check boxes: "SUCCESS", "FAILURE", and "DEAD". None of the "SUCCESS" boxes are checked. In the notes section, the writers have described several instances of aggression, amnesia,  paranoia and dissociative identity.

You moved to a new setting: 11.5.


You moved to a new setting: 13.


You com across what appears to have been an armory...

Always

Always


You moved to a new setting: 14.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You enter what appears to be the site of a massacre. The walls are lined with bullet holes and blood spatter, and the floor is covered in brass shells and broken rifles amidst the sticky red puddles of gore.

Just keep walking, it was probably nothing.

You moved to a new setting: 18.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed