You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


You awaken in a strange, dimly-lit chamber...

Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

It could be a survivor, so you should call out to it.

You moved to a new setting: 7.


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

How much your mental state affects your perception and awareness.

You now have 1 x Panic.


A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You enter what appears to be the site of a massacre. The walls are lined with bullet holes and blood spatter, and the floor is covered in brass shells and broken rifles amidst the sticky red puddles of gore.

Just keep walking, it was probably nothing.

You moved to a new setting: 18.


a stranger

A past yet to be revealed


The door slams behind you, and the temperature of the room rapidly begins to drop. After only a few moments, you can see your own breath. The walls become covered in ice.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 19.

You've gained 1 x Panic (new total 2).


a stranger

A past yet to be revealed


As you enter the next room, the lights begin to flicker out. You suddenly feel an ominous presence behind you, and when the lights come back on, a towering shadow has eclipsed your own on the floor in front of you.

You moved to a new setting: 28.

You've gained 1 x Panic (new total 3).


You turn around, and the massive shadow descends upon you in a frenzy of razor-sharp claws.

YOU ARE DEAD


As you enter the next room, the lights begin to flicker out...

Always

Always


a stranger

A past yet to be revealed


Always

Always


As your heart begins pounding, the hallway seems to become longer and longer. At the far end, you can see two doors. It is right behind you!

You moved to a new setting: 33.

You've gained 3 x Panic (new total 6).


a stranger

A past yet to be revealed


You try desperately to get the little knob to turn, but it refuses.

YOU ARE DEAD


As your heart begins pounding, the hallway seems to become longer and longer...

Always

Always


a stranger

A past yet to be revealed


Always

Always


You slam the door behind you, but it won't hold for long.

You moved to a new setting: 37.

You've gained 2 x Panic (new total 8).


a stranger

A past yet to be revealed


You pick up the heaviest object you can find and slam it against the door. You hear a small click and then a wall of light and a rush of fire turn your whole body into ashes.

YOU ARE DEAD!


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

There's nothing there, it's just your imagination, you should move on.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


The documents contain lists of names and corresponding ID numbers. Next to each name are three check boxes: "SUCCESS", "FAILURE", and "DEAD". None of the "SUCCESS" boxes are checked. In the notes section, the writers have described several instances of aggression, amnesia,  paranoia and dissociative identity.

You moved to a new setting: 11.5.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

See if there are any weapons or flashlights around.

You moved to a new setting: 14.


You cautiously move toward the shadow, intent on catching whoever or whatever it is. But before you can react, you feel the long, gnarled fingers of a three-pointed claw ripping your heart out of your chest.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

You moved to a new setting: 3.


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


Slowly, you turn around and see the silhouette from earlier standing within five feet of you, this time it has the distinct shape of a human.

You moved to a new setting: 12.


a stranger

A past yet to be revealed


You attempt to strike at the phantom, but it is far quicker than it appears,and lunges at you. Before you can even land a blow, the creature descends upon you, and everything goes black.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You moved to a new setting: 7.


You moved to a new setting: 9.

You now have 1 x Panic.


You moved to a new setting: 12.


You feel like your mind is beginning to play tricks on you as you wander about this cramped lightless, corpse-ridden space. The shadows seem to be closing in around you as you find your way to the next room.

Turn around an pretend you never saw it.

You moved to a new setting: 17.

You've gained 1 x Panic (new total 2).


In the next room, you find a switch. There is some writing on it, but it has worn off and is no longer legible. You are not sure what it is connected to, if anything.

(Your level of panic has increased)

You moved to a new setting: 20.

You've gained 1 x Panic (new total 3).


As you enter the next room, the lights begin to flicker out. You suddenly feel an ominous presence behind you, and when the lights come back on, a towering shadow has eclipsed your own on the floor in front of you.

Flip the switch before going to the next room.

You moved to a new setting: 28.


You turn around, and the massive shadow descends upon you in a frenzy of razor-sharp claws.

YOU ARE DEAD


Always

Always


As your heart begins pounding, the hallway seems to become longer and longer. At the far end, you can see two doors. It is right behind you!

You moved to a new setting: 33.

You've gained 3 x Panic (new total 6).


a stranger

A past yet to be revealed


You try desperately to get the little knob to turn, but it refuses.

YOU ARE DEAD


Always

Always


You slam the door behind you, but it won't hold for long.

You moved to a new setting: 37.

You've gained 2 x Panic (new total 8).


a stranger

A past yet to be revealed


A rusted pipe has broken through the wall and stuck itself in your path. You must find a way around it.

You moved to a new setting: 42.


You leap over the pipe and tumble onto the ground, shattering your knee on the cold tile floor. The last thing you see is your shadowy pursuer standing over you. Then, your consciousness slips away.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

You moved to a new setting: 14.


You cautiously move toward the shadow, intent on catching whoever or whatever it is. But before you can react, you feel the long, gnarled fingers of a three-pointed claw ripping your heart out of your chest.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


In a moment of panic, you make a break for the nearest exit and loose your footing over a pitfall.

YOU ARE DEAD


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 8.


You moved to a new setting: 11.


The documents contain lists of names and corresponding ID numbers. Next to each name are three check boxes: "SUCCESS", "FAILURE", and "DEAD". None of the "SUCCESS" boxes are checked. In the notes section, the writers have described several instances of aggression, amnesia,  paranoia and dissociative identity.

You moved to a new setting: 11.5.


You moved to a new setting: 13.


You moved to a new setting: 14.


You enter what appears to be a cold storage laboratory. Rows of experimental drugs and toxins flank you on either side. The temperature in here is significantly lower, and you fear it may begin to affect your perception.

You moved to a new setting: 22.


Suddenly, there is a loud noise behind you. You turn around and see the yellow eyes of the shadowy, glaring figure inches from your face.

You moved to a new setting: 26.


You attempt to strike at the phantom, but it is far quicker than it appears,and lunges at you. Before you can even land a blow, the creature descends upon you, and everything goes black.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 7.


You moved to a new setting: 9.

You now have 1 x Panic.


Slowly, you turn around and see the silhouette from earlier standing within five feet of you, this time it has the distinct shape of a human.

You moved to a new setting: 12.


You feel like your mind is beginning to play tricks on you as you wander about this cramped lightless, corpse-ridden space. The shadows seem to be closing in around you as you find your way to the next room.

You moved to a new setting: 17.

You've gained 1 x Panic (new total 2).


In the next room, you find a switch. There is some writing on it, but it has worn off and is no longer legible. You are not sure what it is connected to, if anything.

(Your level of panic has increased)

You moved to a new setting: 20.

You've gained 1 x Panic (new total 3).


Leave it alone and move to the next room.

You take a step into the next room, and immediately, a deafening alarm begins to blare. Within seconds, you are torn to shreds by machine guns embedded in the opposite wall.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

You moved to a new setting: 14.


You cautiously move toward the shadow, intent on catching whoever or whatever it is. But before you can react, you feel the long, gnarled fingers of a three-pointed claw ripping your heart out of your chest.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


You call out to the light, and it suddenly becomes unbearably bright...

Always

Always


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


a stranger

A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


In a moment of panic, you make a break for the nearest exit and loose your footing over a pitfall.

YOU ARE DEAD


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

You moved to a new setting: 3.


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 7.


You moved to a new setting: 9.

You now have 1 x Panic.


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You enter what appears to be the site of a massacre. The walls are lined with bullet holes and blood spatter, and the floor is covered in brass shells and broken rifles amidst the sticky red puddles of gore.

You moved to a new setting: 18.


a stranger

A past yet to be revealed


The door slams behind you, and the temperature of the room rapidly begins to drop. After only a few moments, you can see your own breath. The walls become covered in ice.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 19.

You've gained 1 x Panic (new total 2).


a stranger

A past yet to be revealed


As you enter the next room, the lights begin to flicker out. You suddenly feel an ominous presence behind you, and when the lights come back on, a towering shadow has eclipsed your own on the floor in front of you.

You moved to a new setting: 28.

You've gained 1 x Panic (new total 3).


You turn around, and the massive shadow descends upon you in a frenzy of razor-sharp claws.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


As your heart begins pounding, the hallway seems to become longer and longer. At the far end, you can see two doors. It is right behind you!

You moved to a new setting: 33.

You've gained 3 x Panic (new total 6).


a stranger

A past yet to be revealed


You try desperately to get the little knob to turn, but it refuses.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


You slam the door behind you, but it won't hold for long.

You moved to a new setting: 37.

You've gained 2 x Panic (new total 8).


a stranger

A past yet to be revealed


A rusted pipe has broken through the wall and stuck itself in your path. You must find a way around it.

You moved to a new setting: 42.


You leap over the pipe and tumble onto the ground, shattering your knee on the cold tile floor. The last thing you see is your shadowy pursuer standing over you. Then, your consciousness slips away.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

You moved to a new setting: 14.


You enter what appears to be a cold storage laboratory. Rows of experimental drugs and toxins flank you on either side. The temperature in here is significantly lower, and you fear it may begin to affect your perception.

You moved to a new setting: 22.


You scour the room for something useful - a flashlight, a map, or a weapon. On the floor next to you is a dead body. His labcoat still has the key card attached, and his hand is still clutched around a small pistol which matches the caliber of the hole in his right temple.

You moved to a new setting: 24.


You grab the key card, being extremely careful not to disturb the hand clenching the gun.

You moved to a new setting: 30.


The corpse's hands are tightly mangled around the gun, its dead fingers dangerously close to the trigger. And in your neglect to make sure the safety was on, you are shot twice in the throat.

YOU ARE DEAD


You grab the key card, being extremely careful not to disturb the hand clenching the gun...

Always

Always


a stranger

A past yet to be revealed


Always

Always


You come to a set a set of two seemingly-identical passages. The entrances to both appear to be locked, so a great deal of force will be required to open them.

You moved to a new setting: 39.

You now have 1 x Key Card.


a stranger

A past yet to be revealed


You force the door open, and you see the exit. But there, standing between you and freedom, is a shadowy monster with bright yellow eyes. It looks you over intently, and sees the key card hanging from your belt. Then, it looks over at the door to the outside. There are several deep claw marks in the door, as it appears the monster has been trying to get out for some time. But the door is magnetically sealed, and can only be opened with the key card.

The monster looks back at you, and extends a grotesque bloody claw to accept your key card. Freedom hangs in the balance, for you and for the monster.

You moved to a new setting: 47.


You tear the key card in half, and immediately, the monster goes berserk. It plunges its claws into your chest again and again until the floor becomes covered in your blood.

In your last moments you know that you have stopped something terrible from entering the world. And then, your thoughts fade away to silence.

GAME OVER

Your 'Key Card' Quality has gone!


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 8.


You moved to a new setting: 11.


The documents contain lists of names and corresponding ID numbers. Next to each name are three check boxes: "SUCCESS", "FAILURE", and "DEAD". None of the "SUCCESS" boxes are checked. In the notes section, the writers have described several instances of aggression, amnesia,  paranoia and dissociative identity.

You moved to a new setting: 11.5.


You moved to a new setting: 13.


You moved to a new setting: 14.


You moved to a new setting: 22.


Suddenly, there is a loud noise behind you. You turn around and see the yellow eyes of the shadowy, glaring figure inches from your face.

You moved to a new setting: 26.


You attempt to strike at the phantom, but it is far quicker than it appears,and lunges at you. Before you can even land a blow, the creature descends upon you, and everything goes black.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


Slowly, you turn around and see the silhouette from earlier standing within five feet of you, this time it has the distinct shape of a human.

You moved to a new setting: 12.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


You com across what appears to have been an armory...

Always

Always


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

You moved to a new setting: 14.


a stranger

A past yet to be revealed


You enter what appears to be a cold storage laboratory. Rows of experimental drugs and toxins flank you on either side. The temperature in here is significantly lower, and you fear it may begin to affect your perception.

You moved to a new setting: 22.


You scour the room for something useful - a flashlight, a map, or a weapon. On the floor next to you is a dead body. His labcoat still has the key card attached, and his hand is still clutched around a small pistol which matches the caliber of the hole in his right temple.

You moved to a new setting: 24.


You grab the key card, being extremely careful not to disturb the hand clenching the gun.

You moved to a new setting: 30.


You come to a set a set of two seemingly-identical passages. The entrances to both appear to be locked, so a great deal of force will be required to open them.

You moved to a new setting: 39.

You now have 1 x Key Card.


You force the door open, and you see the exit. But there, standing between you and freedom, is a shadowy monster with bright yellow eyes. It looks you over intently, and sees the key card hanging from your belt. Then, it looks over at the door to the outside. There are several deep claw marks in the door, as it appears the monster has been trying to get out for some time. But the door is magnetically sealed, and can only be opened with the key card.

The monster looks back at you, and extends a grotesque bloody claw to accept your key card. Freedom hangs in the balance, for you and for the monster.

You moved to a new setting: 47.


You place the key card in its claw and cautiously back away. The monster brings it up to its eyes, and you can almost make out a devious smile on its face. It turns back towards the door and swipes the key through the lock. The door lurches open, and sunlight pours into the chamber. The monster lets out a terrifying howl and, with a single bound, disappears out into the light.

You approach the still-open door and peer outside at the world. You are free...but at what cost?

GAME OVER

Your 'Key Card' Quality has gone!


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 8.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door...

Always

Always


You moved to a new setting: 11.


a stranger

A past yet to be revealed


You moved to a new setting: 13.


You moved to a new setting: 14.


You cautiously move toward the shadow, intent on catching whoever or whatever it is. But before you can react, you feel the long, gnarled fingers of a three-pointed claw ripping your heart out of your chest.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

You moved to a new setting: 8.


Always

Always


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


a stranger

A past yet to be revealed


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


Always

Always


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

You moved to a new setting: 14.


a stranger

A past yet to be revealed


You enter what appears to be a cold storage laboratory. Rows of experimental drugs and toxins flank you on either side. The temperature in here is significantly lower, and you fear it may begin to affect your perception.

You moved to a new setting: 22.


You scour the room for something useful - a flashlight, a map, or a weapon. On the floor next to you is a dead body. His labcoat still has the key card attached, and his hand is still clutched around a small pistol which matches the caliber of the hole in his right temple.

You moved to a new setting: 24.


You grab the key card, being extremely careful not to disturb the hand clenching the gun.

You moved to a new setting: 30.


The corpse's hands are tightly mangled around the gun, its dead fingers dangerously close to the trigger. And in your neglect to make sure the safety was on, you are shot twice in the throat.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


Always

Always


You come to a set a set of two seemingly-identical passages. The entrances to both appear to be locked, so a great deal of force will be required to open them.

You moved to a new setting: 39.

You now have 1 x Key Card.


a stranger

A past yet to be revealed


You break the door off its hinges, fall to the ground, and come face to face with a trip mine.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

You moved to a new setting: 3.


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 8.


Always

Always


You moved to a new setting: 11.


a stranger

A past yet to be revealed


You moved to a new setting: 13.


Always

Always


You moved to a new setting: 14.


a stranger

A past yet to be revealed


You cautiously move toward the shadow, intent on catching whoever or whatever it is. But before you can react, you feel the long, gnarled fingers of a three-pointed claw ripping your heart out of your chest.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

You moved to a new setting: 8.


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


Always

Always


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

You moved to a new setting: 14.


a stranger

A past yet to be revealed


You enter what appears to be a cold storage laboratory. Rows of experimental drugs and toxins flank you on either side. The temperature in here is significantly lower, and you fear it may begin to affect your perception.

You moved to a new setting: 22.


Suddenly, there is a loud noise behind you. You turn around and see the yellow eyes of the shadowy, glaring figure inches from your face.

You moved to a new setting: 26.


You attempt to strike at the phantom, but it is far quicker than it appears,and lunges at you. Before you can even land a blow, the creature descends upon you, and everything goes black.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You moved to a new setting: 8.


Always

Always


You moved to a new setting: 11.


a stranger

A past yet to be revealed


You moved to a new setting: 13.


Always

Always


You moved to a new setting: 14.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


The documents contain lists of names and corresponding ID numbers. Next to each name are three check boxes: "SUCCESS", "FAILURE", and "DEAD". None of the "SUCCESS" boxes are checked. In the notes section, the writers have described several instances of aggression, amnesia,  paranoia and dissociative identity.

You moved to a new setting: 11.5.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


Always

Always


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


a stranger

A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


Slowly, you turn around and see the silhouette from earlier standing within five feet of you, this time it has the distinct shape of a human.

You moved to a new setting: 12.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 7.


Always

Always


You moved to a new setting: 9.

You now have 1 x Panic.


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You enter what appears to be the site of a massacre. The walls are lined with bullet holes and blood spatter, and the floor is covered in brass shells and broken rifles amidst the sticky red puddles of gore.

You moved to a new setting: 18.


a stranger

A past yet to be revealed


The door slams behind you, and the temperature of the room rapidly begins to drop. After only a few moments, you can see your own breath. The walls become covered in ice.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 19.

You've gained 1 x Panic (new total 2).


a stranger

A past yet to be revealed


As you enter the next room, the lights begin to flicker out. You suddenly feel an ominous presence behind you, and when the lights come back on, a towering shadow has eclipsed your own on the floor in front of you.

You moved to a new setting: 28.

You've gained 1 x Panic (new total 3).


You turn around, and the massive shadow descends upon you in a frenzy of razor-sharp claws.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


As your heart begins pounding, the hallway seems to become longer and longer. At the far end, you can see two doors. It is right behind you!

You moved to a new setting: 33.

You've gained 3 x Panic (new total 6).


a stranger

A past yet to be revealed


You try desperately to get the little knob to turn, but it refuses.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


Always

Always


You slam the door behind you, but it won't hold for long.

You moved to a new setting: 37.

You've gained 2 x Panic (new total 8).


a stranger

A past yet to be revealed


A rusted pipe has broken through the wall and stuck itself in your path. You must find a way around it.

You moved to a new setting: 42.


You get on your hands and knees and make your way under the pipe. The rusted metal snags the flesh of your arm and slices it open.

You moved to a new setting: 43.


You tie a tourniquet around your arm and make a sling to immobilize it, and then trudge on down the path. In front of you, there is a single door left slightly ajar. And for the first time, you think you can see actual daylight on the other side.

You moved to a new setting: 49.

You've gained 2 x Panic (new total 10).


A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


You push at the door and it lurches open. The room inside is a sterile white, padded on all sides and lit by a single flickering bulb hanging from the ceiling. The door slams shut behind you, and as you reach for the handle to open it, you realize that your arms have been permanently folder across your chest, encapsulated in the thick, white fabric of a straight jacket.

GAME OVER


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


Always

Always


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


a stranger

A past yet to be revealed


In a moment of panic, you make a break for the nearest exit and loose your footing over a pitfall.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You enter into another long, dark corridor. One side is completely blocked off, and the other has an eerie shimmer of light at the end in the shape of two yellow dots. Behind the light, you can barely make out a vaguely organic like silhouette.

You moved to a new setting: 6.


You moved to a new setting: 7.


Always

Always


You moved to a new setting: 9.

You now have 1 x Panic.


a stranger

A past yet to be revealed


Slowly, you turn around and see the silhouette from earlier standing within five feet of you, this time it has the distinct shape of a human.

You moved to a new setting: 12.


In a moment of panic, you make a break for the nearest exit and lose your footing over a pitfall.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


There are three human-sized cages built into the wall behind you. One is labeled "Ego" and appears to have blood seeping from it. The next is labeled "Super-Ego" and contains what appears to be a dead animal. The last cage, labeled "Id", is empty, and has been torn open from the inside.

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You lightly tap on the cage marked "Super-Ego" and the creature jumps to life. In a single movement, it reaches out with two slimy arms and crushes your skull to a pulp

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You walk towards the light in order to discover its source- a light next to the still-functioning magnetic lock on a door. It seems to be open.

You moved to a new setting: 8.


Always

Always


You make your way into a room laden with raided cabinets and folders labeled "Classified" or "Eyes Only". Carefully avoiding the gaping hole in the floor, you traverse to the other side of the room.

You moved to a new setting: 11.


a stranger

A past yet to be revealed


The documents contain lists of names and corresponding ID numbers. Next to each name are three check boxes: "SUCCESS", "FAILURE", and "DEAD". None of the "SUCCESS" boxes are checked. In the notes section, the writers have described several instances of aggression, amnesia,  paranoia and dissociative identity.

You moved to a new setting: 11.5.


You com across what appears to have been an armory. All the walls are lined with empty weapon racks. It looks like the survivors took everything they could and left. The floor underneath you is littered with broken rifles and shell casings, like the last stand at a war zone.

You moved to a new setting: 13.


Always

Always


You turn the corner around one of the racks to see if any supplies are left, and you catch a glimpse of a shadow moving across the back wall.

You moved to a new setting: 14.


a stranger

A past yet to be revealed


You cautiously move toward the shadow, intent on catching whoever or whatever it is. But before you can react, you feel the long, gnarled fingers of a three-pointed claw ripping your heart out of your chest.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You moved to a new setting: 7.


Always

Always


You moved to a new setting: 9.

You now have 1 x Panic.


a stranger

A past yet to be revealed

Panic

How much your mental state affects your perception and awareness.


You moved to a new setting: 12.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You awaken in a strange, dimly-lit chamber. The only source of light is a small, flickering bulb in the corridor ahead of you. You have no recollection of what happened or how you came to be in this place, but there appears to be only one way out.

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


The hallway floor in front of you is lined with carcasses. Most of them are barely recognizable as humanoid, and it is clear hat there was a violent struggle here. At the other end, there is another open door with three deep claw marks across the handle.

You moved to a new setting: 3.


You moved to a new setting: 8.


Always

Always


You moved to a new setting: 11.


a stranger

A past yet to be revealed


You moved to a new setting: 13.


Always

Always


You moved to a new setting: 14.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


You moved to a new setting: 3.


One of the bodies appears to not be entirely dead. But as you reach out to offer assistance, it lets out a shriek of terror and stabs you in the chest with a metal shard. After a few seconds of bleeding out, your body joins the mass grave.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


You moved to a new setting: 6.


You call out to the light, and it suddenly becomes unbearably bright. Then, it fades away and your eyes adjust to the darkness once again. The figure has vanished, but it appears there was a door behind it

You moved to a new setting: 7.


You continue into another room lined with raided cabinets and documents labeled "Classified" or "Eyes Only". It looks like any survivors left in a hurry. Suddenly, you hear a loud noise behind you.

You moved to a new setting: 9.

You now have 1 x Panic.


In a moment of panic, you make a break for the nearest exit and loose your footing over a pitfall.

YOU ARE DEAD


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 3.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed


You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Always

Always

Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

Leave the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area


Inspect the Room

You_Are_Not_Alone starting area

You_Are_Not_Alone starting area

You moved to a new setting: 2.


a stranger

A past yet to be revealed


Always

Always


a stranger

A past yet to be revealed