Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Rhody's Level

A ranger, adept at hunting and fighting.

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Jasmine Is Abroad

While she is out of Adastra, you can't give her orders.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.


Visit the infirmary

In the old king's tomb is a room that once housed a harem...

The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb...

Always

Always

Multiple rats in the larder

Unlocked with You Have An Infestation 1 - you have 1

Old Man Harrison is back, and this time he is waving a rat in your face...

Wait -- whose footsteps are those?

Unlocked when Is Someone Following You? is:

Apparently so (you have this)

You should hire a bodyguard

Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!—


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

            1
            You need Amos's Level 1 (you have 1)

            1
            You need Food 1 (you have 21)

            1
            Unlocked with Amos's Level 1 - you have 1

            1
            Unlocked with Food 1 - you have 21

Take sparring practice with Aspic

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

            1
            You need Food 1 (you have 21)

            1
            Unlocked with Food 1 - you have 21


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

            4
            You need Visibility 4 (you have 3)

            6
            You need Food 6 (you have 21)

            4
            Unlocked with Visibility 4 - you have 3

            6
            Unlocked with Food 6 - you have 21

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.

            1
            You need 1 x Favor: Aspic  (you have 0)

            2
            You need Food 2 (you have 21)

            1
            Unlocked with 1 x Favor: Aspic

            2
            Unlocked with Food 2 - you have 21


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

            1
            You need Amos's Level 1 (you have 1)

            0
            You need Amos Is Wounded 0 and Amos Is Wounded no more than 0

            1
            You need Food 1 (you have 21)

            1
            Unlocked with Amos's Level 1 - you have 1

            0
            Unlocked with Amos Is Wounded 0

            1
            Unlocked with Food 1 - you have 21

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Training by the River

Always

Always

Take sparring practice with Aspic

A chancy challenge

            1
            You need Food 1 (you have 27)

            1
            Unlocked with Food 1 - you have 27

Order the wizards to drill

A modest challenge

            1
            You need Amos's Level 1 (you have 2)

            1
            You need Food 1 (you have 27)

            1
            Unlocked with Amos's Level 1 - you have 2

            1
            Unlocked with Food 1 - you have 27


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Rough and tumble

A chancy challenge

Aspic fights dirty.  You suppose that's how you want to fight too -- it's not like dark angels are going to fight you honorably -- but at just this moment, your solar plexus might wish otherwise.  Still, you pick up a few tricks.

5 change points, 8 more needed to reach level 13.

Fitness is increasing...

Fitness 12 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Hands

You can wear rings and gloves on your hands.

Hands: You can equip items on your hands

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

Is Someone Following You?

Is Someone Following You? You should hire a bodyguard

Is Someone Following You?: You should hire a bodyguard

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Rhody's Level

A ranger, adept at hunting and fighting.

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Jasmine Is Abroad

While she is out of Adastra, you can't give her orders.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.
Jasmine can find this toadstool when foraging


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.

            1
            You need Jasmine's Level 1 (you have 1)

            1
            You need Food 1 (you have 21)

            0
            You need Jasmine Is Abroad 0 and Jasmine Is Abroad no more than 0 (you have 1)

            1
            Unlocked with Jasmine's Level 1 - you have 1

            1
            Unlocked with Food 1 - you have 21

            0
            Unlocked with Jasmine Is Abroad 0 - you have 1


Always

Always


Training by the River

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

Take sparring practice with Aspic

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

            1
            You need Rhody's Level 1 (you have 2)

            0
            You need Rhody Is Wounded 0 and Rhody Is Wounded no more than 0

            1
            Unlocked with Rhody's Level 1 - you have 2

            0
            Unlocked with Rhody Is Wounded 0

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?

            1
            You need Growing 1 (you have 1)

            0
            You need Mushrooms Still Growing 0 and Mushrooms Still Growing no more than 0

            1
            Unlocked with Growing 1 - you have 1

            0
            Unlocked with Mushrooms Still Growing 0


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Visit the infirmary

Always


Always

Always


Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Food

You can't live without it.

Favor: Aspic

Aspic owes you a favor.


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Just a few bites for the road

Scat!

A very modest challenge

Multiple rats in the larder, again!

Mercifully, this time you find the rats before Old Man Harrison does.

Quickly -- chase the rats away before they cause even more damage!

The rats are unimpressed by your frantic yelling and stomping.  They finish their meal and saunter leisurely towards their various exits.  You survey the damage and wince.  You <i>really</i> need to talk to the apothecary about poison.

12 change points, 1 more needed to reach level 13.

Fitness is increasing...

Fitness 12 failed in a challenge!

You've lost 3 x Food (new total 5).


Trinket

For things you carry around.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Aspic

Aspic owes you a favor.


Always

Always


Always

Wait -- whose footsteps are those?

Unlocked when Is Someone Following You? is:

Apparently so

You should hire a bodyguard


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Trinket

For things you carry around.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Food

You can't live without it.

Favor: Aspic

Aspic owes you a favor.


Always

Always


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

            1
            You need Food 1 (you have 5)

            1
            Unlocked with Food 1 - you have 5

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Invite Amos to write

You understand that Amos met Seth only for long enough to relearn magic from him.  But technically, doesn't that make Seth the founder of his tradition?

            1
            You need Food 1 (you have 5)

            1
            You need Amos's Level 1 (you have 2)

            1
            Unlocked with Food 1 - you have 5

            1
            Unlocked with Amos's Level 1 - you have 2

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.


The matter of food

Patch up Adastra's food stores here.

Always

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Visit the infirmary

Always


Always

Always


Training by the River

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

Is Someone Following You?

Is Someone Following You?: Apparently so

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.

Angelica root

A root that fights infections and respiratory disorders.  Do not eat raw.
Jasmine can gather this.

Jasmine's tea

Her special blend.  You can drink this to gain 5 Actions.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Trinket

For things you carry around.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Rhody's Level

A ranger, adept at hunting and fighting.

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.


Always

Always


Word from Seth

The town wizard, Seth Mase, has sent a message back by magic.  He is still in the field, trying to save the world from what the Puncture brought into it.  He doesn't know when he'll be back.  He wants you to convey his reassurances to the people of Adastra.

Throw a party at which you read the message

Everyone likes parties.  No one with a full stomach is likely to get up in arms about Seth's absence.

            3
            You need Food 3 (you have 15)

            3
            Unlocked with Food 3 - you have 15

Share the message with everyone

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A chancy challenge

Many in town will be heartened to know that Seth is well.  Others are angry with him for leaving at a time like this.  You'll have to proceed carefully.


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Training by the River

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Visit the infirmary

Always


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Visit the infirmary

Always


Always

Always


Visit the infirmary

Always


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Training by the River

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Visit the infirmary

Always


Always

Always


Visit the infirmary

Always


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.


"Um... good catch?"

A very chancy challenge


Always

Always


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Invite Aspic to write

Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

            1
            You need Food 1 (you have 8)

            1
            Unlocked with Food 1 - you have 8

"You should have seen his face when we showed him the spider!"

Aspic writes with a conversational sort of flourish.  He's light on details, speaking instead of the mood of Adastra and of his own adjustment to having authority.  You haven't always gotten along with Aspic, but his work for the Docks in Zaradene was sterling.  You wonder how much Seth knows about that story.

You've gained 1 x Favor: Aspic (new total 2).


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Just a few bites for the road

Scat!

A very modest challenge

Multiple rats in the larder, again!

Mercifully, this time you find the rats before Old Man Harrison does.

Quickly -- chase the rats away before they cause even more damage!

The rats are unimpressed by your frantic yelling and stomping.  They finish their meal and saunter leisurely towards their various exits.  You survey the damage and wince.  You <i>really</i> need to talk to the apothecary about poison.

9 change points, 4 more needed to reach level 13.

Fitness is increasing...

Fitness 12 failed in a challenge!

You've lost 3 x Food (new total 0).


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Favor: Bratha

Bratha owes you a favor.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Always

Writing to Seth

When Seth left, he gave you a sheaf of paper...

Word from Seth

The town wizard, Seth Mase, has sent a message back by magic...


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Favor: Bratha

Bratha owes you a favor.


Multiple rats in the larder, again!

Mercifully, this time you find the rats before Old Man Harrison does.

Scat!

A modest challenge

Quickly -- chase the rats away before they cause even more damage!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Fight the creature yourself

A chancy challenge


Word from Seth

The town wizard, Seth Mase, has sent a message back by magic.  He is still in the field, trying to save the world from what the Puncture brought into it.  He doesn't know when he'll be back.  He wants you to convey his reassurances to the people of Adastra.

Share the message with everyone

A modest challenge

Many in town will be heartened to know that Seth is well.  Others are angry with him for leaving at a time like this.  You'll have to proceed carefully.

Everyone likes parties.  No one with a full stomach is likely to get up in arms about Seth's absence.

            3
            You need Food 3

            3
            Unlocked with Food 3


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Visit the infirmary

Always


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Favor: Bratha

Bratha owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always

Wait -- whose footsteps are those?

Unlocked when Is Someone Following You? is:

Apparently so

You should hire a bodyguard (you have this)


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.

            1
            You need Food 1

            1
            Unlocked with Food 1

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.


Visit the infirmary

Always

Always


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Visit the infirmary

Always


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


Visit the infirmary

Always


Always

Always