Trinket

For things you carry around.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Aspic

Aspic owes you a favor.


Visit the infirmary

In the old king's tomb is a room that once housed a harem...

The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb...

Always

Always

Multiple rats in the larder, again!

Unlocked with You Have An Infestation 2 - you have 2; Unlocked with

Mercifully, this time you find the rats before Old Man Harrison does...

Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!—


Hands

You can wear rings and gloves on your hands.

Hands: You can equip items on your hands

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

Is Someone Following You?

Is Someone Following You? You should hire a bodyguard

Is Someone Following You?: You should hire a bodyguard

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Food

You can't live without it.

Favor: Aspic

Aspic owes you a favor.


Multiple rats in the larder, again!

Mercifully, this time you find the rats before Old Man Harrison does.

Scat!

A very modest challenge

Quickly -- chase the rats away before they cause even more damage!


Trinket

For things you carry around.

Elected

Not everyone can be the Mayor.

Is Someone Following You?

Is Someone Following You?: Apparently so

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Rhody's Level

A ranger, adept at hunting and fighting.

Growing

How does your garden grow?

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Jasmine Is Abroad

While she is out of Adastra, you can't give her orders.

Food

You can't live without it.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.


Always

Always

Multiple rats in the larder

Unlocked with You Have An Infestation 1 - you have 1

Old Man Harrison is back, and this time he is waving a rat in your face...

Wait -- whose footsteps are those?

Unlocked when Is Someone Following You? is:

Apparently so (you have this)

You should hire a bodyguard


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

            1
            You need Amos's Level 1 (you have 1)

            0
            You need Amos Is Wounded 0 and Amos Is Wounded no more than 0

            1
            You need Food 1 (you have 21)

            1
            Unlocked with Amos's Level 1 - you have 1

            0
            Unlocked with Amos Is Wounded 0

            1
            Unlocked with Food 1 - you have 21

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

            1
            You need Food 1 (you have 21)

            1
            Unlocked with Food 1 - you have 21

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.

            1
            You need Jasmine's Level 1 (you have 1)

            1
            You need Food 1 (you have 21)

            0
            You need Jasmine Is Abroad 0 and Jasmine Is Abroad no more than 0 (you have 1)

            1
            Unlocked with Jasmine's Level 1 - you have 1

            1
            Unlocked with Food 1 - you have 21

            0
            Unlocked with Jasmine Is Abroad 0 - you have 1


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

            1
            You need Rhody's Level 1 (you have 2)

            0
            You need Rhody Is Wounded 0 and Rhody Is Wounded no more than 0

            1
            Unlocked with Rhody's Level 1 - you have 2

            0
            Unlocked with Rhody Is Wounded 0

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?

            1
            You need Growing 1 (you have 1)

            0
            You need Mushrooms Still Growing 0 and Mushrooms Still Growing no more than 0

            1
            Unlocked with Growing 1 - you have 1

            0
            Unlocked with Mushrooms Still Growing 0


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

            1
            You need Amos's Level 1 (you have 1)

            1
            You need Food 1 (you have 21)

            1
            Unlocked with Amos's Level 1 - you have 1

            1
            Unlocked with Food 1 - you have 21


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Rhody's Level

A ranger, adept at hunting and fighting.

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.
Jasmine can find this toadstool when foraging

Angelica root

A root that fights infections and respiratory disorders.  Do not eat raw.
Jasmine can gather this.

Jasmine's tea

Her special blend.  You can drink this to gain 5 Actions.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


The matter of food

Patch up Adastra's food stores here.

Always

Always

Dispatch a team of hunters

A very chancy challenge

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

            1
            You need Rhody's Level 1 (you have 3)

            0
            You need Rhody Is Wounded 0 and Rhody Is Wounded no more than 0

            1
            Unlocked with Rhody's Level 1 - you have 3

            0
            Unlocked with Rhody Is Wounded 0

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Meat tonight

The matter of food

Patch up Adastra's food stores here.

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A very chancy challenge

The matter of food

Patch up Adastra's food stores here.

The hunters return bearing an armful of wild berries, a couple rabbits, and a big boar.  Rhody is terribly pleased with herself; evidently she tracked the boar for over a mile through rough wilderness.  This meat will go some way towards alleviating the food shortage.

You succeeded in a Rhody's Level challenge!

You've gained 2 x Food (new total 15).

1 change point, 3 more needed to reach level 4.

Rhody's Level is increasing...


Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.

Angelica root

A root that fights infections and respiratory disorders.  Do not eat raw.

Jasmine's tea

Her special blend.  You can drink this to gain 5 Actions.


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

            4
            You need Visibility 4 (you have 3)

            6
            You need Food 6 (you have 21)

            4
            Unlocked with Visibility 4 - you have 3

            6
            Unlocked with Food 6 - you have 21

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.

            1
            You need 1 x Favor: Aspic  (you have 0)

            2
            You need Food 2 (you have 21)

            1
            Unlocked with 1 x Favor: Aspic

            2
            Unlocked with Food 2 - you have 21


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Visit the infirmary

Always


Always

Always


"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.


Always

Always


"Um... good catch?"

A very chancy challenge


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.


Always

Always


Our hero

Word from Seth

The town wizard, Seth Mase, has sent a message back by magic.  He is still in the field, trying to save the world from what the Puncture brought into it.  He doesn't know when he'll be back.  He wants you to convey his reassurances to the people of Adastra.

Throw a party at which you read the message

Everyone likes parties.  No one with a full stomach is likely to get up in arms about Seth's absence.

            3
            You need Food 3 (you have 8)

            3
            Unlocked with Food 3 - you have 8

After good food and drink, the town is breathless at Seth's tales of daring.  He and his posse find trouble wherever they go, but always somehow come out safe and smelling like roses.  Adastra goes to bed with its spirits lifted.

4 change points, 3 more needed to reach level 7.

Morale is increasing...


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Too slow!

Spin and confront the stalker

A chancy challenge

Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Hurry!

Before you can spin away, there is a terrible burning pain between your shoulder blades.
 You abruptly lose consciousness.

You wake up on the ground.  You can't have been out more than a few moments, yet there is no sign of your attacker -- and no sign of a wound on your back.  Are you going crazy?  You find yourself glancing over your shoulder compulsively for the rest of the night, always with the sense of having just missed something.  You sleep poorly.

8 change points, 5 more needed to reach level 13.

Fitness is increasing...

Fitness 12 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

0 change points, 4 more needed to reach level 4.

Is Someone Following You? has increased to You should hire a bodyguard!

3 change points, 3 more needed to reach level 6.

Morale is dropping...


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Always

Lie low for a while

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always

Writing to Seth

When Seth left, he gave you a sheaf of paper...


Always

Always


Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always

Word from Seth

The town wizard, Seth Mase, has sent a message back by magic...


Always

Always


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.

Favor: Aspic

Aspic owes you a favor.


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Food

You can't live without it.

Favor: Bratha

Bratha owes you a favor.


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

            1
            You need Food 1 (you have 8)

            1
            Unlocked with Food 1 - you have 8

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Multiple rats in the larder, again!

Mercifully, this time you find the rats before Old Man Harrison does.

Scat!

A very modest challenge

Quickly -- chase the rats away before they cause even more damage!


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Visit the infirmary

Always


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Favor: Bratha

Bratha owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Multiple rats in the larder, again!

Mercifully, this time you find the rats before Old Man Harrison does.

Scat!

A very modest challenge

Quickly -- chase the rats away before they cause even more damage!


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


And don't come back!

Scat!

A very modest challenge

You frantically chase, kick, and hurl the rats until they're all out of the larder.  You survey the damage; it could be worse.  You <i>really</i> need to talk to the apothecary about poison.

1 change point, 13 more needed to reach level 14.

Fitness has increased to 13 - Able-Bodied!

You succeeded in a Fitness challenge!


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos Is Wounded

Wounded citizens are restricted in what they can do.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Favor: Bratha

Bratha owes you a favor.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Always

Lie low for a while

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

You Have An Infestation

The rats are becoming a problem.

Favor: Bratha

Bratha owes you a favor.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Writing to Seth

When Seth left, he gave you a sheaf of paper.  He said that what you write on it will be communicated to him.  He can't easily reply, but perhaps it would be wise to keep him informed.  And even if he weren't listening at all, writing down one's experiences does, perhaps, help make them meaningful.

Write an entry yourself

You wouldn't mind the opportunity to reflect on recent events.

            1
            You need Food 1

            1
            Unlocked with Food 1

Invite Bratha to write

Bratha certainly wouldn't pass up an opportunity to tell Seth of Adastra's woes -- she could probably do a better job than you could, in fact.

Invite Aspic to write

Aspic didn't know Seth very well -- they met for the first time while liberating you -- but Aspic is close to the people, and his voice is valuable.

Get the whole town involved

He has his detractors, but the town at large likes Seth and misses him.  They might enjoy the opportunity to write, even if only a sentence apiece.


The Situation Room

Always

Always

Lie low for a while

A very chancy challenge


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


Visit the infirmary

Always


Always

Always


Visit the infirmary

Always


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Visit the infirmary

Always


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Visit the infirmary

Always


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

A modest challenge


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Rhody's Level

A ranger, adept at hunting and fighting.

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Jasmine Is Abroad

While she is out of Adastra, you can't give her orders.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.
Jasmine can find this toadstool when foraging

Angelica root

A root that fights infections and respiratory disorders.  Do not eat raw.
Jasmine can gather this.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Because you have integrity

The mayor reflects

Your predecessor, Lord Hristol, was overthrown after it was discovered that he colluded with foreign powers.  To the best of your knowledge, you were the first democratically elected mayor in Abanasinia.  Why did the people choose you?

They wanted a change from Hristol.  No one spoke more passionately than you about Zaradene's promise, which depends on officials working in the interest of the people.  Though you were young and perhaps a bit capricious, you were seen as incorruptible.  You still are.

An occurrence! Your 'The People See You As' Quality is now Honorable!

You started with a quality called "A Stranger", which has just changed to level 2. This will unlock more stories.


Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Rhody's Level

A ranger, adept at hunting and fighting.

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Jasmine Is Abroad

While she is out of Adastra, you can't give her orders.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.

Angelica root

A root that fights infections and respiratory disorders.  Do not eat raw.


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A very chancy challenge

The matter of food

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Always

Lie low for a while

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


What's that rustling?

The matter of food

Patch up Adastra's food stores here.

Dispatch a team of hunters

A very chancy challenge

Patch up Adastra's food stores here.

It's not a good sign when the hunters return before sundown.  They only bear a few morsels.  Rhody is certain they were being followed.  "By angels, maybe?" she says uncertainly.  "They stayed well back of us, so I don't know.  We lost them, but it took hours."

Rhody's Level 3 failed in a challenge! Try again and you may have better luck...

1 change point, 3 more needed to reach level 4.

Rhody's Level has not changed from 3 because it's higher than 2.

You've gained 1 x Food (new total 21).

3 change points, 2 more needed to reach level 5.

Visibility is increasing...


Hands

You can wear rings and gloves on your hands.

Trinket

For things you carry around.

Flickering candle

Shepherd the wax.  There's only so much more where this came from.

Elected

Not everyone can be the Mayor.

a stranger

A past yet to be revealed

Population

How many people live in Adastra?

Amos's Level

A wizard relearning his craft.

You Have An Infestation

The rats are becoming a problem.

Jasmine's Level

An apothecary who can gather and transform herbs.

Jasmine Is Abroad

While she is out of Adastra, you can't give her orders.

Visibility

Adastra must stay hidden.  Visibility is how close your enemies are to finding you.  The higher it goes, the larger the probability of bad things happening.  If it reaches 8, something bad will definitely happen.

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

Food

You can't live without it.

Healing salve

This ointment speeds the recovery of sick or wounded citizens of Adastra.

Strychnine nut

A poisonous nut from the strychnine tree.  Ask your doctor before using strychnine.

Angelica root

A root that fights infections and respiratory disorders.  Do not eat raw.


The matter of food

Patch up Adastra's food stores here.

Always

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Visit the infirmary

Always


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


Visit the infirmary

Always


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Training by the River

Always

Take sparring practice with Aspic

A chancy challenge

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

A tough challenge

Patch up Adastra's food stores here.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.


Always

Always


The Situation Room

Always

Lie low for a while

A very chancy challenge


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge


Always

Always


Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Deploy the militia

A high-risk challenge

Fight the creature yourself

A chancy challenge


Always

Always


"Um... good catch?"

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Visit the infirmary

Always


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Visit the infirmary

Always


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

Always

Order the wizards to drill

A modest challenge

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Training by the River

Always

Order the wizards to drill

A modest challenge

Take sparring practice with Aspic

A chancy challenge


Always

Always


The matter of food

Patch up Adastra's food stores here.

Always

Dispatch a team of hunters

Rhody's Level

A ranger, adept at hunting and fighting.

A tough challenge

The matter of food

Patch up Adastra's food stores here.

Rhody is young, but she's a talented ranger.  She could lead a hunting party above ground.  This will bring Adastra food right away, especially as Rhody levels up, but it could increase Visibility.

Visit the mushroom farm

The matter of food

Patch up Adastra's food stores here.

A few hardy Adastrans have set up a mushroom farm in the old arena, just beneath the surface.  Growing mushrooms is slow, but when they're harvested they provide a lot of food.  How is the crop today?

Harvest mushrooms

The matter of food

Patch up Adastra's food stores here.

It's been a while since you planted those mushrooms.  Are they ready for harvest?


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Visit the infirmary

In the old king's tomb is a room that once housed a harem.  Now, it houses the sick and wounded.  Bratha, a midwife in her previous life, spends considerable time here when she isn't helping to run the town or drill the militia.

Always

Send Jasmine to gather herbs

Jasmine has an eye for herbs and a knack for stealth.  You could send her to gather whatever she can find.


Always

Always


Spin and confront the stalker

A chancy challenge

Hurry!


Always

Always


Training by the River

Always

Order the wizards to drill

Leadership

Charisma, guile, command.  Leadership improves when you attempt tasks that require it.

A modest challenge

Training by the River

Someday, you will retake Zaradene.  And in the meantime, the ability to defend yourself would not be so bad to have.  The militia and other martial types train by the River, behind the Tomb.

You're not entirely sure how magic works, but practice makes perfect, right?

Take sparring practice with Aspic

A chancy challenge

You hope you never need to defend yourself, but in times like these, a mayor can't be too careful.


Always

Always


The Situation Room

There's a secret room down through the false bottom of a treasure chest in the back of the Tomb.
 You, Bratha, and Aspic meet here to tend to Adastra's numerous crises -- and its objectives -- out of the public eye.

Always

Lie low for a while

Morale

Some actions are more likely to yield good results when Morale is high.  Low Morale can make bad things happen.

A very chancy challenge

If Visibility is getting too high, Adastra could live off its food reserves for a while and wait for the search parties to move on.  No fires, no loud noises, no light.

Ask Aspic to shore up confidence

Aspic is close to the people.  If morale is low, you could ask him to spread some comforting rumors -- encourage people to believe prosperity is just around the corner.  He is not crazy about doing this, but he owes you a favor.


Always

Always


Attack: A River-Demon!

A hideous man-sized demon has emerged from the River!  It took those on the shore by surprise, and there are a few light casualties.  Those remaining await your order to deploy.

Deploy the hedge mages

Amos's Level

A wizard relearning his craft.

A high-risk challenge

Demons are magic, right?  Amos and his wizards would seem the most obvious lot to send against this demon.

Deploy the militia

Adastra's Might

When Adastra goes to war, victory or defeat will be decided by its preparedness.

A high-risk challenge

This seems like a great opportunity to put Adastra's militia to the test.  Just pretend it's an angel, everyone...

Fight the creature yourself

Fitness

Strength, constitution, dexterity.  Fitness improves when you attempt tasks that require it.

A chancy challenge

With the militia behind you, of course.  You're not a fool.  But if you can strike a few good blows, it should be great for morale.


Always

Always


Multiple rats in the larder

Old Man Harrison is back, and this time he is waving a rat in your face.  This is perhaps less impressive than it sounds, as the rat is only hedgehog-sized.  It's a baby.  And apparently it was one of several.

"Um... good catch?"

A very chancy challenge

Make assurances.  You'll take the rats seriously.  Just please hand over the rat.


Always

Always


"Um... good catch?"

A very chancy challenge


Always

Always


Wait -- whose footsteps are those?

They're right behind you.  There was no one there just moments ago.

Spin and confront the stalker

A chancy challenge

Hurry!