a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 12

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Thieve's Guild of Isterna- Location Known

Thieve's Guild of Isterna- Location Known 1

Getting in is the real tricky part..

Thieve's Guild of Isterna- Location Known

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

1 x Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

1 x Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Death of a Songbird starting area

Death of a Songbird starting area

Something's off in the city of Isterna...

The moment you walk through the gates of the city you sense something off about it. The merchants beckon a little too loudly, and the guards are bowing too low. For a traveler's town you expected it to be welcoming, but this is a bit overwhelming.

Always

Always

Ask a passerby about lodgings.

Death of a Songbird starting area

Death of a Songbird starting area

It's not close to dusk yet, but you're bound to get sleepy eventually. And that stomach of yours isn't going to quiet itself.

Your purse is a little too empty

Death of a Songbird starting area

Death of a Songbird starting area

You've only just entered the town. You won't acquire funds by any dishonest means, but you aren't necessarily going to sing for your supper. Whatever skills you have it's time to put them to the test.


Ask a passerby about lodgings.

Death of a Songbird starting area

Death of a Songbird starting area

You spot a woman walking by you with a basket of exotic fruit

Upon asking her about a place to stay, something flickers across her eyes but is gone in an instant. Without saying a word, she points to her left over her shoulder just a ways ahead. You start walking, and as you look over your shoulder you find that she is throwing wary glances over hers. Perhaps it would be best to just take a short rest.

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

You now have 1 x Something's wrong here.

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

You now have 1 x Weary of travel.

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

You now have 20 x Coins.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?


Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

You can't even remember how long you've been walking, let alone when the last time was you had a good pint of ale.

Always

Always

Head straight on

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

Oh come on it's the main road in the middle of the day.

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

It's a ways away. Time to get away from some of the noise and take a side road.

They seem equally frequented, but mainly just by people going home rather than angsty vendors.

            1
            You need Something's wrong here 1 (you have 1)

            1
            Unlocked with Something's wrong here 1 - you have 1

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

Choose a class if you don't have one already.

Sorcerer

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

Rogue


You make it to the door uneventfully.

As you enter the inn

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

The atmosphere of the place takes a completely different turn from what it was outside.

For entering through the back door for the first time

Head straight on

Head over to the inn

Death of a Songbird starting area

Death of a Songbird starting area

The friendly glances are starting to get a bit unsettling though. Maybe some food will loosen you up.

You have moved to a new area: Isterna- Red Rogue's Inn

You've gained 1 x Weary of travel (new total 2).

You've gained 1 x Something's wrong here (new total 2).


a stranger

A past yet to be revealed


No one pays you too much notice

Try not to draw too much attention

You just want a room, some pie, and no trouble.

Everyone's having a good time and the bartender waves at you.

My mustache? Of course it's real. Yes I've lived here for quite some time...

You now have 1 x Blending in.


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...


It's getting late, time to go get a room or some supplies.

The day was long and even an unseasoned adventurer like you knows not to stay out in an unfamiliar town after dark, even inside. You hope the room has a lock.

Always

Always

Get a standard room and be done with it.

The price is 4 coins a night, suspiciously cheap. If you find another rat in your blankets you swear... oh well, that's beside the point.

            4
            You need 4 x Coins  (you have 20)

            4
            Unlocked with 4 x Coins  - you have 20

What does he have to sell?

Judging by all the boxes and drawers surrounding the bartender and the fat stack of coins he's tipping into his pocket, business is good for a reason. If you're planning to go adventuring then supplies are a must.

Anything to look out for?

Thieves roaming the streets, merchants visiting, stolen treasure? Whether it's a warning or a quest information never hurt.


You now have a standard room.

            4
            You need 4 x Coins  (you have 16)

            4
            Unlocked with 4 x Coins  - you have 16

You can turn in for the night or buy some much needed supplies.

You've lost 4 x Coins (new total 16).

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

An occurrence! Your 'Standard room at the Red Rogue's Inn' Quality is now 1!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


As you enter the inn

Always

Always

See what gossip can be uncovered

Might as well, everyone's so drunk they won't remember what they've said five minutes from now.


Drunk men know everything

Already they've spilled pieces of stories and other things that could be very useful to you. The only problem is what to ask about... you can only inquire about so many things before someone gets suspicious.

See what gossip can be uncovered

As you enter the inn

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

The atmosphere of the place takes a completely different turn from what it was outside.

You head over to a table and sit in an empty chair

The guys and girls welcome you like an old friend and you order pints for the lot of them. Time to get these guys to talk.

You now have 1 x Persuasive Personality.


a stranger

A past yet to be revealed


Someone said treasure?

I don't care if it's in the belly of a dragon, do any of you know where it is?

One man guffaws so hard he chokes on the beer he was simultaneously drinking.

Don't be that guy... ever... you're thinking. Another claps him on the back and you wait impatiently for a response. A man you didn't know was behind you says in a slightly more sober voice than the others', "The treasure they're talking e'bout is long lost, travela. If you're determined to find i' then check with Aeriel. She works at the clothin shoppe just acrosst from here." You nod and give him some coin in thanks for the information. You decide it's probably time to get a room now.

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

You now have 1 x Observant of shinies.

You've lost 8 x Coins (new total 8).

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.

An occurrence! Your 'The lost treasure of Isterna' Quality is now !

You've gained 1 x Persuasive Personality (new total 2).


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.


Head to your standard room

Okay, enough fun for one night.

Always

Always

Open the door.

Okay, enough fun for one night.

Generally this is required to enter through a closed door. Unless you wanted to break it down. Which is not advised.


Open the door.

Head to your standard room

Okay, enough fun for one night.

You walk into the somewhat shabby room and look around

The candle has already been lit for you.

You have moved to a new area: Isterna- Red Rogue's Inn- Standard Room

Prevents you from having to use your own if there's some at your disposal nearby.

An occurrence! Your 'Paper in the Room' Quality is now 1!


a stranger

A past yet to be revealed

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


Lock the window

Isterna- Red Rogue's Inn- Standard Room

Where you can keep your things, but make sure they're very well protected. The manager and bartenders have less scruples than the patrons!

What would be the point of locking the door?!


You didn't look out the window.

Whether you saw anything or not you would just rather not know.

You now have 1 x Reassured of Safety.

You've gained 1 x Something's wrong here (new total 3).

An occurrence! Your 'The Window is Locked' Quality is now 1!


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?


Write a journal

You never know when you'll need it. Someone could put you under a memory spell! Someone could have already put you under one..

Use the paper in the room

Might as well.

            1
            You need 1 x Paper in the Room  (you have 1)

            1
            Unlocked with 1 x Paper in the Room  - you have 1

Use your own paper

It just looks better.

            8
            You need 8 x Parchment  (you have 0)

            8
            Unlocked with 8 x Parchment


You now have a journal of a sort

Use the paper in the room

Might as well.

            1
            You need 1 x Paper in the Room  (you have 0)

            1
            Unlocked with 1 x Paper in the Room

Your 'Paper in the Room' Quality has gone!

You now have 1 x Journal.

No matter what you use it for, little tidbits of inspiration are always helpful.

You now have 1 x Inspiration.

0 change points, 2 more needed to reach level 2.

You've gained a new quality: Resourceful at 1.

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You now have 1 x Shattered Dreams Like Far Off Memories.


a stranger

A past yet to be revealed

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 1

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.


a stranger

A past yet to be revealed

Blending in

My mustache? Of course it's real. Yes I've lived here for quite some time...

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The lost treasure of Isterna

You've heard that Aeriel knows something of this... she works in the clothing shop across from the inn. A likely impossible find, you've been led to believe, but might as well give it a shot.


See if you can make the bed stop squeaking

That would certainly impede your sneakiness quality.. time to fix that.


You've gained 1 x Something's wrong here (new total 4).

An occurrence! Your 'The Bed is Quiet Now' Quality is now 1!

You've gained a new quality: Sneaky at 1.

You've gained 1 x Reassured of Safety (new total 2).


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.


Lock the door

It would just make you feel a bit better. Might as well.

Make sure the lock works.

            2
            You need Something's wrong here 2 (you have 4)

            2
            Unlocked with Something's wrong here 2 - you have 4


It's done. The room is now somewhat secure.

Have you locked the window?

You feel a little better about it now. What about the window?

An occurrence! Your 'The Door is Locked' Quality is now 1!

You've gained 1 x Reassured of Safety (new total 3).

You've gained 1 x Something's wrong here (new total 5).


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

The Door is Locked

You feel a little better about it now. What about the window?

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.


a stranger

A past yet to be revealed

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Sneaky

Sneaky. Nuff said.


Go to sleep

Isterna- Red Rogue's Inn- Standard Room

Where you can keep your things, but make sure they're very well protected. The manager and bartenders have less scruples than the patrons!

You get the feeling tomorrow is going to be a long day. Is there anything else you need to do first?

This will end this day and move on to the next.

Be sure you've done everything you want to do here before you go to sleep. You might not get the chance in the morning.