a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 7

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Matches

For making fire.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Extras

Click for more links.

Always

Always

Click for more links.

Click here to access the latest news, updates, and ramblings!

To exit viewing extras simply follow through on one of the links- it won't cost any actions and will return you to the game. Um.. exit extras before you resume the game or that could become chaotic with that expanded stack blocking your cards :P


Click for more links.

An occurrence! Your 'Viewing extras' Quality is now 1!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Buying from the Red Rogue's Inn bartender 1

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Thieve's Guild of Isterna- Location Known 1

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Matches

For making fire.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Story plans and ideas

Ideas of what I want to do later, little snippets about characters, and me waiting for new features in Storynexus o.o

Always

Always

More classes!

Sorcerer, Illusionist, and Rogue certainly aren't enough. I'm adding the standard roleplaying classics, i.e. barbarian, fighter, wizard, cleric, shaman, monk, etc, but also plan on adding some more interesting and less common ones! These might include ninja, assassin, possessor, psion, and spellblade!

Selling!

I have already figured out a way to enable a user to sell their character's items, now I just have to implement it. This would be time consuming and tricky, especially to replicate it for different vendors, because I have to add a branch for each item separately T.T

Factions!

Soon a system will be created so that after killing monsters, clearing dungeons, or stopping crime you will receive faction points for a particular area! This will get you discounted prices and more story options.

Arg.

Can't figure out a way to make characters die when their health reaches zero T.T At least for now I'll make it so they can't fight anymore.

Ooh! Ooh! Houses!

Yes! Mwuahaha. It would take an insane amount of materials for a character to make one but it would be fun to taunt everyone :)

Going to see if I can implement code in here..

I know there's some simple little code tidbits to refer to a player character by their name or something like that, I'll toy with that for a while and see if it works. 2/12/13

Planar marketplace?

What is this thing you speak of? I have no knowledge of this bazaar in the sky... this is preposterous! No such marketplace is in development that contains every magic item in existence! It will absolutely not be released in early March, I assure you. 2/20/13

Alright.

Finally somewhat understand a much simpler process of equipping items that will save everyone lots of headaches. Will take a lot of reworking to do so I think- you know what I'm just going to make a patch list at this point. It makes me feel important :) 2/23/13 Did I mention It's almost my birthday?!?! four more days :D

Why do you dream while you're awake?

Who is the man with the box? When will I post content that answers all these agonizing questions?! Soon. Maybe. No really. Okay I'll get back to work now.


Your 'Viewing extras' Quality has gone!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Matches

For making fire.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Extras

Click for more links.

Always

Always

Click for more links.

To exit viewing extras simply follow through on one of the links- it won't cost any actions and will return you to the game. Um.. exit extras before you resume the game or that could become chaotic with that expanded stack blocking your cards :P


Click for more links.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Matches

For making fire.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Random Lists

Lists of all sort pertaining to this story and others!

Always

Always

Characters!

(Your character), Shyl the bard,

Places!

Isterna, Lots of little random places inside underneath above and around Isterna, the Wastes, Roads and crossroads, Ruins of Anvelmara, Puppetmaster's Lair, Elven Cities, Planar Marketplace

Monsters

Bodak, Boggle, Dust Spider, Bronze Serpent, Barghest, Desert Gnolls, Rat, Mimic, Darkmantle, Breathdrinker, Bone Naga


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Matches

For making fire.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Travel to your Extradimensional Mansion

This will cost one remaining magic. When you wish to come back you must choose where you traveled from.

Always

Always

Travel

            1
            You need Your Remaining Magic 1

            1
            Unlocked with Your Remaining Magic 1


Finish buying

Unlocked with Buying from the Red Rogue's Inn bartender 1 - you have 1

Buy from the Red Rogue's Inn Bartender

He doesn't buy from patrons unless they have something of great interest...

Quests

Inventory related quests and other available opportunities are here...

Inventory Actions

Stuff you can do with stuff in your inventory...

Bug fix if you don't have a class

Unlocked with ; Unlocked with  - you have 1

If you ended up not having a Sorcerer or Rogue class and are stuck in the game pick a class here that will hopefully get you past the bug...

Travel to your Extradimensional Mansion

Unlocked with 1 x Extradimensional Mansion  - you have 1

*Note* Important update

*NOTICE* This game is currently in a hiatus period, and updates will be coming soon...

Always

Always


Buy from the Red Rogue's Inn Bartender

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

He doesn't buy from patrons unless they have something of great interest. If you're looking to sell he points you outside to the vendors on the streets.

Always

Always

A starving adventurer is a dead adventurer.

You'll need a good deal of food if you're going anywhere for a long period of time. It's 2 coins for 3 pieces of jerky, a small loaf of bread, and a water flask. None of it looks too fresh but you can't complain about the prices.

            2
            You need 2 x Coins  (you have 46)

            2
            Unlocked with 2 x Coins  - you have 46

A rat pup could chew through what you're wearing right now.

At least some leather or cloth armor is a must. It's a little worn, certainly not new, but there's pockets and padding. 6 coins for the set.

            6
            You need 6 x Coins  (you have 46)

            6
            Unlocked with 6 x Coins  - you have 46

Hmm... you have no weapon.

The bartender apologizes and states that good quality weapons can only be found regularly at the thieve's guild. Only the guards are allowed to have anything above a baton or a walking stick. Perhaps this'll have to do. He offers to sell you an oak walking stick for 4 coins. It's very dense and could certainly still do some damage until you find something better.

            4
            You need 4 x Coins  (you have 46)

            4
            Unlocked with 4 x Coins  - you have 46

The basic adventurers pack.

You want to hug the bartender for making everything so easy and including all the essentials in one convenient little pack. It even attaches to your belt!! The satchel is about the size of your shoe and contains 2 shurikens, a small but sturdy knife more useful for sawing at things than for dealing damage, two empty vials, one smokestick, three matches, a crowbar, a candle, pad of parchment, and antitoxin. You stop jumping for joy when you see it is priced at 9 coins. That's more than your room was...

            9
            You need 9 x Coins  (you have 46)

            9
            Unlocked with 9 x Coins  - you have 46

For the things that won't fit in a pack...

You can also buy a 14 foot hemp rope, map scroll case, a hooded lantern, a thick wool cloak, a backpack, and a large water skin. The lot costs 8 coins. Who cares about encumbrance? You have STUFF!!!

            8
            You need 8 x Coins  (you have 46)

            8
            Unlocked with 8 x Coins  - you have 46

Buy a map piece of the Dwarven ruins, Anvelmara

The old city lies underneath the mountains and contains more secrets than you could hope for. This costs 5 coins.

            5
            You need 5 x Coins  (you have 46)

            5
            Unlocked with 5 x Coins  - you have 46

Buy a map of Isterna

It contains notations and symbols for all the little holes in the walls, some you can't even make out but would check anyways. This costs 2 coins.


The basic adventurers pack.

            9
            You need 9 x Coins  (you have 37)

            9
            Unlocked with 9 x Coins  - you have 37

Your wallet it lighter but your belt is heavier.

You feel a bit more confident about adventuring somewhere with a bit of gear on hand.

You've lost 9 x Coins (new total 37).

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

You now have 1 x Small Belt Pack.

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

You now have 2 x Shuriken.

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

You now have 1 x Small Cutting Knife.

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

You now have 2 x Empty Vial.

You've gained 1 x Smokestick (new total 4).

You've gained 3 x Matches (new total 10).

To pry open doors and other things that otherwise wouldn't easily budge.

You now have 1 x Crowbar.

Does this truly require explanation? Why do I waste my time on these descriptions...

You've gained 1 x Candle (new total 7).

Paper. Whatever. Just trying to be fancy here.

You now have 36 x Parchment.

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

You now have 1 x Antitoxin.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Extras

Click for more links.

Always

Always

Click for more links.

To exit viewing extras simply follow through on one of the links- it won't cost any actions and will return you to the game. Um.. exit extras before you resume the game or that could become chaotic with that expanded stack blocking your cards :P


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Contact Information and other sites

Oh wow you're actually this interested? :')

Always

Always

Other sites

Dreamer7149 on Deviantart
Lyssa V on Pinterest
Alyssa Barstow on Pinterest

Ways to contact me about Storynexus stuff

Feel free to email me at alyssabarstow@yahoo.com I check this email frequently and as long as you don't spam me I will respond very soon! Would love to hear suggestions about content, or even hints on how to use Storynexus! If you want to live chat shoot me a message in google talk at Lyss53573@gmail.com although I'm not always on. Facebook? Eh. Email is better. But my Facebook is Alyssa Barstow (only send me a friend request if you happen to know me personally-small world!) Send me all the praise or bug alert messages you like though!

Etsy!

I've just started making Steampunk gear and selling it on Etsy, but need an item to be purchased before I can make more. I would really appreciate it if someone stops by! http://www.etsy.com/shop/GotSteampunk?ref=si_shop


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Random Lists

Lists of all sort pertaining to this story and others!

Always

Always

Characters!

(Your character), Shyl the bard,

Places!

Isterna, Lots of little random places inside underneath above and around Isterna, the Wastes, Roads and crossroads, Ruins of Anvelmara, Puppetmaster's Lair, Elven Cities, Planar Marketplace

Monsters

Bodak, Boggle, Dust Spider, Bronze Serpent, Barghest, Desert Gnolls, Rat, Mimic, Darkmantle, Breathdrinker, Bone Naga


Characters!

(Your character), Shyl the bard,

Your 'Viewing extras' Quality has gone!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Quests

Inventory related quests and other available opportunities are here. Check the other deck for inventory related actions. Click on a quest to embark on it, there is no time limit or urgency although some things will end a quest. For example if you have a quest to talk to Aeriel about a lost treasure and you kill her... unless you have a cleric resurrect her and you get the quest again then it's just not going to happen. Some opportunities only last for while you're in an area or talking to a certain person, but don't feel pressured to check it every other action. They will probably come back. If not there will be others.

Always

Always

Scattered fragments become a memory

            6
            You need Shattered Dreams Like Far Off Memories 6 (you have 7)

            6
            Unlocked with Shattered Dreams Like Far Off Memories 6 - you have 7


A voice. A kind voice.

            6
            You need Shattered Dreams Like Far Off Memories 6 (you have 1)

            6
            Unlocked with Shattered Dreams Like Far Off Memories 6 - you have 1

There aren't a lot of those in the world, certainly not enough. You're at your home, sitting  in front of the hearth. It's cold outside, but the chill is halted by the sturdy wood walls. Your mother is drinking tea. Something is worrying her, but she tries not to show it.

Just a flicker of your past.. but it's enough to go by.

You now have 1 x A Brief Cohesive Memory.

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You've lost 6 x Shattered Dreams Like Far Off Memories (new total 1).


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 1

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Quests

Inventory related quests and other available opportunities are here. Check the other deck for inventory related actions. Click on a quest to embark on it, there is no time limit or urgency although some things will end a quest. For example if you have a quest to talk to Aeriel about a lost treasure and you kill her... unless you have a cleric resurrect her and you get the quest again then it's just not going to happen. Some opportunities only last for while you're in an area or talking to a certain person, but don't feel pressured to check it every other action. They will probably come back. If not there will be others.

Always

Always


Always

Always


*Note* Important update

*NOTICE* This game is currently in a hiatus period, and updates will be coming soon. I am aware that many characters are currently locked in the final battle area, so the very least I can do is give them the ability to return to the mansion. The bazaar.... may or may not happen. When I made this game I didn't understand how Storynexus worked and as such it has become very messy. No promises, but if I continue it past the end of this last act it might be an entirely separate sequel game that is much less linear. If I create the bazaar of the gods it will be in the second game. I recognize that many of you put money into this game, and I am eternally grateful. Therefore, even if I work on a sequel I will continue to add side stories and bug fixes to this game. Happy adventuring! For newer players, you can still continue throughout the game, although I cannot guarantee it will be bug-free once you reach the caves as it has not been thoroughly playtested. ALSO DO NOT travel to the mansion once you have passed "The Puppetmaster's Lair, Curving Tunnel: 7" as there are not yet teleports for this segment (I haven't tested them and they could leave characters permanently trapped.

Always


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Inventory Actions

Stuff you can do with stuff in your inventory. Changes frequently.

Always

Always

Upgrade your walking stick.

Might as well make it prettier, and no one's going to notice if the end is suddenly significantly sharper.

            1
            You need 1 x Dense Oak Walking Stick  (you have 1)

            1
            You need 1 x Small Cutting Knife  (you have 1)

            1
            Unlocked with 1 x Dense Oak Walking Stick  - you have 1

            1
            Unlocked with 1 x Small Cutting Knife  - you have 1

Restore some of your health.

            1
            You need 1 x Health Potion  (you have 4)

            1
            Unlocked with 1 x Health Potion  - you have 4

Need any health potions?

You can buy 5 for 1 Nex. I really appreciate it :)

Restore Actions

Restore actions for 1 Nex, because I'm just that awesome :)


Your actions have been refreshed!

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You've gained 2 x Shattered Dreams Like Far Off Memories (new total 3).

You've gained 1 x Candle (new total 8).


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 3

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


*Note* Important update

*NOTICE* This game is currently in a hiatus period, and updates will be coming soon. I am aware that many characters are currently locked in the final battle area, so the very least I can do is give them the ability to return to the mansion. The bazaar.... may or may not happen. When I made this game I didn't understand how Storynexus worked and as such it has become very messy. No promises, but if I continue it past the end of this last act it might be an entirely separate sequel game that is much less linear. If I create the bazaar of the gods it will be in the second game. I recognize that many of you put money into this game, and I am eternally grateful. Therefore, even if I work on a sequel I will continue to add side stories and bug fixes to this game. Happy adventuring! For newer players, you can still continue throughout the game, although I cannot guarantee it will be bug-free once you reach the caves as it has not been thoroughly playtested. ALSO DO NOT travel to the mansion once you have passed "The Puppetmaster's Lair, Curving Tunnel: 7" as there are not yet teleports for this segment (I haven't tested them and they could leave characters permanently trapped.

Always

Always


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Dream

You're not sure why you dream while you're awake

Sometimes

Sometimes

It just happens.

You can't fight it. Besides, it helps you get your memories back. But do you want your memories back?


You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You've gained 2 x Shattered Dreams Like Far Off Memories (new total 5).


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 5

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Dense Oak Walking Stick

As much as you would like it to be a sword, it's not. And it never will be without some great and unnecessary feat of magic. But such a feat is possible, and you could devote your entire life to the task if it comes to it. It has never deserted you, never lied to you. It would be wasteful to sell it for something "better".

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Dream

You're not sure why you dream while you're awake

Sometimes

Sometimes

It just happens.

You can't fight it. Besides, it helps you get your memories back. But do you want your memories back?