a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

1 x Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Bug fix if you don't have a class

If you ended up not having a Sorcerer or Rogue class and are stuck in the game pick a class here that will hopefully get you past the bug. Let me know if you still have trouble :) alyssabarstow@yahoo.com

Always

Always

Choose Sorcerer

A slightly easier class to play

Rogue

This class gets easier when you find better weapons


Choose Sorcerer

A slightly easier class to play

You've gained 20 x Experience (new total 90).

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

An occurrence! Your 'Class- Sorcerer' Quality is now 1!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 11

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Thieve's Guild of Isterna- Location Known

Thieve's Guild of Isterna- Location Known 1

Getting in is the real tricky part..

Thieve's Guild of Isterna- Location Known

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Decorated Sharp Dense Oak Walking Stick

1 x Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


*Note* Important update

*NOTICE* This game is currently in a hiatus period, and updates will be coming soon. I am aware that many characters are currently locked in the final battle area, so the very least I can do is give them the ability to return to the mansion. The bazaar.... may or may not happen. When I made this game I didn't understand how Storynexus worked and as such it has become very messy. No promises, but if I continue it past the end of this last act it might be an entirely separate sequel game that is much less linear. If I create the bazaar of the gods it will be in the second game. I recognize that many of you put money into this game, and I am eternally grateful. Therefore, even if I work on a sequel I will continue to add side stories and bug fixes to this game. Happy adventuring! For newer players, you can still continue throughout the game, although I cannot guarantee it will be bug-free once you reach the caves as it has not been thoroughly playtested. ALSO DO NOT travel to the mansion once you have passed "The Puppetmaster's Lair, Curving Tunnel: 7" as there are not yet teleports for this segment (I haven't tested them and they could leave characters permanently trapped.

Always

Always


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Extras

Click for more links.

Always

Always

Click for more links.

Click here to access the latest news, updates, and ramblings!

To exit viewing extras simply follow through on one of the links- it won't cost any actions and will return you to the game. Um.. exit extras before you resume the game or that could become chaotic with that expanded stack blocking your cards :P


Click for more links.

An occurrence! Your 'Viewing extras' Quality is now 1!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Story news

Stuff I've ACTUALLY gotten accomplished here!!

Always

Always

Bwuahaha it works!

Yes.... extras section worked on the first try *awkward victory dance* 1/ /13

Edit from Feb 2! 2/9/13

Fighting works! It was actually quite easy to implement, but in such a way that only my convoluted mind could understand its workings. Will gradually make loot and attacks more varied, not too hard but I'll add those in slowly because it's more subtle variation rather than new content.

Oh.. that was a big bug.

Didn't realize that the "Something's wrong here" quality was accidentally under quest instead of story which prevented it from increasing which locked out some events. Fixed now. Sorry bout' that. 2/2/13 Note: 2/9/13 Realized this has been happening with many other categories, with the numbers not rising. I have fixed this and grouped everything under ability or story. You may have to restart your game if you still have qualities that are only at 1 or nothing that should be higher. i.e. experience and something's wrong here.

Open world!

Once you escape from the city, whether you escaped with Shyl in the first place or not, stayed with him or left, you can now access the more open game part of the story! While adventuring through the wastes and open areas you can draw opportunities to attack monsters, ask questions, investigate your surroundings, etc. Look in the monster log under Random Lists to see information on monsters. 2/8/13

Spells!

There are now three spells available as of this moment, Acid Splash and Mending for Sorcerers, and Mage Hand for Illusionists. Spell-like abilites (such as sneak, blend in, and disappear will be added later for rogues.) 2/8/13

Achievements!

You can now collect achievements if you kill enough of one creature! Eventually I will work in a rewards system for this, probably under quests or inventory actions. The only creature with an achievements system so far is spiders 2/9/13

New monsters!

Have you noticed I have a strong affinity for dnd? I don't mean to infringe on copyright in any way, this was not my intention. I have been drawing influence from the books and wanted to keep the names the same so that anyone with for example the monster manual could look up more information on a Bodak. Keep in mind I don't use a dice system, but the background info, location, etc will be similar. If I need to I will change all the spell and monster names, but keep a list under the lists section of extras that shows their counterparts. 2/9/13

Anyone get to the twist yet?

If not, you'll find it somewhere in the Fallen Forest (geez, The Wastes, the Fallen Forest, where do I come up with these brilliant names?!). Just don't fall asleep... 2/10/13 DID I MENTION THE WALKING DEAD COMES BACK ON TODAY?!!? :'D

Maps!

I have maps now! A bit hastily and poorly drawn, but now there's no danger of me loosing track of directions in dungeons or when describing the world. From the town of Arashi to the Fallen Forest to the shop at the edge of the world, it has been mapped! I can't post them though because they have developer secrets written on them ;P 2/11/23

New content!

The caves are in the process of being developed! Finally! I was working on a sizeable chunk of content (in my mind at least)... so that should keep everyone busy for 5 minutes T.T Made new weapons for rogue and sorcerer class- figured it was about time. Shoot me an email if you like the game! alyssabarstow@yahoo.com 2/12/13

Planar Marketplace?

What is this thing you speak of? I have no knowledge of this bazaar in the sky... this is preposterous! No such marketplace is in development that contains every magic item in existence! It will absolutely not be released in early March, I assure you. 2/12/13

A twist in your story?

Hmm.. who is the man with the box in the shadows? Keep dreaming and you shall see.... 2/20/13

Scrying!

If you are a sorcerer and happen to find the scrying spell at the beginning of the caves you can now scry! I will add more and more options based on your circumstances for scrying on different people.

Recent bug fixes

•	The Fallen Forest bug has been fixed. If you had a cloak of dreams and your health was not low enough to go to sleep you were stuck with no more options. The health requirement for sleeping has been removed. Thanks to Midnight Voyager for being the first to point out a bug!
•	Fixed the occurrence rate of certain cards. Some that were supposed to be rare appeared too much, and others that were vital to progressing did not come up enough.
•	Fixed a bug where some attack cards only showed up in one area.
2/27/13 my birthday!!

Bronze serpent?

Didn't take very long to make that boss battle, and I'm quite pleased with it :) 3/2/13


Your 'Viewing extras' Quality has gone!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Head to your standard room

Isterna- Red Rogue's Inn

A rowdy pub and inn, prices are great if you manage to hold on to your wallet

Okay, enough fun for one night.

Always

Always

Open the door.

Okay, enough fun for one night.

Generally this is required to enter through a closed door. Unless you wanted to break it down. Which is not advised.


Open the door.

Head to your standard room

Okay, enough fun for one night.

You walk into the somewhat shabby room and look around

The candle has already been lit for you.

You have moved to a new area: Isterna- Red Rogue's Inn- Standard Room

Prevents you from having to use your own if there's some at your disposal nearby.

An occurrence! Your 'Paper in the Room' Quality is now 1!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Isterna- Red Rogue's Inn- Standard Room

Where you can keep your things, but make sure they're very well protected. The manager and bartenders have less scruples than the patrons!

See if you can make the bed stop squeaking

That would certainly impede your sneakiness quality.. time to fix that.


This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

You've gained 1 x Something's wrong here (new total 5).

An occurrence! Your 'The Bed is Quiet Now' Quality is now 1!

3 change points, 2 more needed to reach level 5.

Sneaky is increasing...

You now have 1 x Reassured of Safety.


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Resourceful

A giant pit, a rope, a fishing pole and a candle? Bro, I got this.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Write a journal

Isterna- Red Rogue's Inn- Standard Room

Where you can keep your things, but make sure they're very well protected. The manager and bartenders have less scruples than the patrons!

You never know when you'll need it. Someone could put you under a memory spell! Someone could have already put you under one..

Use the paper in the room

Might as well.

            1
            You need 1 x Paper in the Room  (you have 1)

            1
            Unlocked with 1 x Paper in the Room  - you have 1

Use your own paper

It just looks better.

            8
            You need 8 x Parchment  (you have 36)

            8
            Unlocked with 8 x Parchment  - you have 36


You are a little bit more inspired.

It just looks better.

            8
            You need 8 x Parchment  (you have 28)

            8
            Unlocked with 8 x Parchment  - you have 28

Although your paper stack has looked better.

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

You now have 1 x Journal.

No matter what you use it for, little tidbits of inspiration are always helpful.

You now have 2 x Inspiration.

You've lost 8 x Parchment (new total 28).

0 change points, 1 more needed to reach level 1.

You've lost a quality: Resourceful.

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You've gained 1 x Shattered Dreams Like Far Off Memories (new total 12).


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

Shattered Dreams Like Far Off Memories 12

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


Lock the window

Isterna- Red Rogue's Inn- Standard Room

Where you can keep your things, but make sure they're very well protected. The manager and bartenders have less scruples than the patrons!

What would be the point of locking the door?!


You didn't look out the window.

Whether you saw anything or not you would just rather not know.

You've gained 1 x Reassured of Safety (new total 2).

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

You've gained 1 x Something's wrong here (new total 6).

An occurrence! Your 'The Window is Locked' Quality is now 1!


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)


a stranger

A past yet to be revealed

Something's wrong here

This town... it's friendly and dark at the same time. You need to find someone normal before this feeling gnaws you to pieces.

Weary of travel

You are getting a bit tired. Once this reaches level three you could do with a short nap. At level five your awareness will start to go down. At level ten you will essentially develop temporary narcolepsy until you go to sleep or literally fall asleep.

Haunted

Something... something is wrong. A darkness hovers around you. "It will only get worse until you give it up..." a strange voice whispers.

You're asking too many questions

People are starting to take notice. The guards are giving you the look. It's only a matter of sentences before you are "dealt with".

Nightmares

They usually don't make sense, to you at least. Try to interpret them or ask someone or maybe just try to make them go away.

Shattered Dreams Like Far Off Memories

You dream every night. But some of them, you are certain, are flickers of things long forgotten. Shadows of who you used to be. Perhaps they are not even your own memories?

You Have Stared Into the Flame...

What you saw need not be remembered.

Getting in is the real tricky part..

Inklings About the Lower Jail

No one knows much about it, except that the worst of the worst are locked up there until they rot. It's rumoured that some of them aren't even human-like..

The Window is Locked

Good. What about the door?

Reassured of Safety

Are you neurotic or just paranoid?

Health

Starts at 10, and the maximum rises as you continue on in your adventures. It lowers as you are attacked, poisoned, etc. Make sure to rest or drink health potions so it doesn't reach zero!

Headaches

For whatever reason, your head is beginning to throb. Perhaps you just need water. Maybe you are wearing a cursed talisman? Someone might have hexed you. That spicy jerky may have been too much for you. No idea? Well be more ruddy alert then!

Sneaky

Sneaky. Nuff said.

Class- Sorcerer

You can bend people and creatures to your will, cast spells, summon familiars, and do anything your heart desires as long as you have the power.

Observant of shinies

Shinies lie in wait to be taken at every corner. No one will miss that copper piece behind the barrel... but that fat purse might be a more difficult catch...

Inspiration

No matter what you use it for, little tidbits of inspiration are always helpful.

The Constable Sorcerer

He is apparently very rich and very magicky... according to some gossipy drunk men.

Coins

Can buy most things in the world, although some people want payment in other things... hm... treasure perhaps?

Standard room at the Red Rogue's Inn

The inn at Isterna, this quality only lasts as long as it's paid for. Comes with a lock on the door, stack of blank paper a quill and ink, a creaky bed with two blankets and a pillow, a grimy window, a candlestick and two extra candles, three matches, a tattered rug, and a small keyhole for peering through from both directions. The absence of rats in not guaranteed.

Smokestick

It makes smoke. Whatever you want to use it for that's up to you. But it makes smoke.

Small Belt Pack

It holds stuff. This is pretty much required for carrying lots of small objects unless you are adept at juggling. Wait. Don't take that as a suggestion. That would go quite disastrously.

Shuriken

Haha! That is quite an impressive improvisation as far as icons go if I may say so- Oh fine I'll shut up. Shurikens are throwing weapons that are very small and spin and blah, blah....

Small Cutting Knife

It cuts things. Probably not monsters, but just rope and stuffs. What do you mean it's useless?! Buy a better kni- well sir, I am outraged! This is a quality piece! That's it. I'm quitting.

Empty Vial

What does it hold? What d you mean what does it hold, it holds liquids! What is the meaning of all these unnecessary questions?!

Matches

For making fire.

Crowbar

To pry open doors and other things that otherwise wouldn't easily budge.

Parchment

Paper. Whatever. Just trying to be fancy here.

Paper. Whatever. Just trying to be fancy here.

Paper in the Room

Prevents you from having to use your own if there's some at your disposal nearby.

Decorated Sharp Dense Oak Walking Stick

It's a bit sharper now, not to mention prettier.

Enchanted Dice

Double fives gets you rich, two evens will get you a mysterious follower, a two and a four causes nightmares, and snake eyes sells your soul. Sounds great!

Candle

Does this truly require explanation? Why do I waste my time on these descriptions...

Antitoxin

Whether you've been poisoned or bitten by a rabid spidercat, this should do the trick. Effectiveness not guaranteed.

Map of Isterna

Every map is different, and the more you have the more opportunities will pop up around the town and outlying areas.

Journal

Holds records of your adventures. Useful if under a memory spell or if affected by a case of amnesia.

Experience

How far you have until you move up a class level

A Brief Cohesive Memory

Just a flicker of your past.. but it's enough to go by.

Health Potion

Make sure to keep your health up or some options might not be available.

Extradimensional Mansion

Access it from an always present card in your inventory once acquired. You can add more amenities from within. (Reference Mordenkainen's Magnficent Mansion)