Start New Game

Starting a new game will cause you to loose all your progress with your current character...

Always

Always

Are you sure you want to start a new game?


Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have been sent to the northern frontier province of Krenlir as an agent of Emperor Krovus III, ruler of the Darakos Empire, to root out the Cult of Mireki, which incites much trouble in the region. But before you can begin your quest, you must choose your protagonist:
</br></br>
[(Be advised that your character will die if you are inflicted with 20 wounds or more. And keep an eye on your Action Points. Remember to rest at inns regularly.)]


a stranger

A past yet to be revealed


Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have been sent to the northern frontier province of Krenlir as an agent of Emperor Krovus III, ruler of the Darakos Empire, to root out the Cult of Mireki, which incites much trouble in the region. But before you can begin your quest, you must choose your protagonist:

(Be advised that your character will die if you are inflicted with 20 wounds or more. And keep an eye on your Action Points. Remember to rest at inns regularly.)

Always

Always

Sigvar

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Sigvar is a master of melee combat. He has superior Weapon Skills and Strength.

Tomus

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Tomus is a master of the arcane arts. He has superior Intelligence and access to arcane spells.

Maradir

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Maradir is a master of persuasion and stealth. She has superior Charisma.


You have chosen Sigvar!

Sigvar

Warrior Level: [1 (Man-at-arms)]

Attributes:

Charisma: [10]

Strength: [20]

Intelligence: [10]

Skills:

Weapon Skills: [20]

Arcane Arts: [0]

Stealth: [10]

Search: [10]

Equipment:

Weapon: [Darakosian Sword]

Money: [20 gold coins]

Sigvar

Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have moved to a new area

0 change points, 11 more needed to reach level 11.

An occurrence! Your 'Charisma' Quality is now 10!

0 change points, 21 more needed to reach level 21.

An occurrence! Your 'Strength' Quality is now 20!

An occurrence! Your 'Intelligence' Quality is now 10!

An occurrence! Your 'Stealth' Quality is now 10!

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

An occurrence! Your 'Character: Sigvar' Quality is now 1!

An occurrence! Your 'Weapon Skills' Quality is now 20!

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

An occurrence! Your 'Sigvar's Background' Quality is now 1!

Your "A Stranger" quality has gone. Welcome to the world!

An occurrence! Your 'Money' Quality is now 20!

An occurrence! Your 'Search' Quality is now 10!

Warrior Level is now 1 (Man-at-arms).

You now have 1 x Day.

The Darakosian Sword is a finely crafted steel longsword.

You now have 1 x Darakosian Sword.

You now have 1 x Headwear.

You now have 1 x Weapon.

You now have 1 x Pet.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Choose Starting Boon

Sigvar

Warrior Level: 1 (Man-at-arms)

Attributes:

Charisma: 10

Strength: 20

Intelligence: 10

Skills:

Weapon Skills: 20

Arcane Arts: 0

Stealth: 10

Search: 10

Equipment:

Weapon: Darakosian Sword

Money: 20 gold coins

Time to choose your Starting Boon!


10 Trail Rations

You begin the game with ten Trail Rations.


2 Healing Potions

You begin the game with two Healing Potions.


More money!

You begin the game with an additional 100 gold coins.


Skergaldr Battleaxe

You begin the game with a Skergaldr Battleaxe.

Requires: Warrior

Gives: Weapon Skills +14

This double headed steel axe is sure to do some damage to your enemies!


Adyrium Crystal

You begin the game with an Adyrium Crystal.

clone :: clone :: clone :: clone :: clone ::


War Hound

You begin the game with a companion War Hound.

Equip Rufus to your Pet slot in your Inventory for an increase in Weapon Skills. Having Rufus will also occasionally allow for special actions.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?
</br></br>
[(Refresh page to load banner image. Also, remember to equip your weapon.)]

You have moved to a new area

You now have 1 x Rufus.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


You have chosen to begin in Falthos

Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.

Falthos

Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.


The Docks of Falthos

You are now on the Docks of Falthos from where you can book passage on a ship to one of the following locations:

The Docks

Go to the Docks of Falthos if you want to travel somewhere on ship.

You arrive on the Docks a little later...


The White Mare

The White Mare is said to be Falthos' best inn and tavern. A contact of the imperial spy network by the name of Ilsa Friggasdautir is supposed to stay there.

You can restore Action Points and heal Wounds and Exhaustion by resting at an inn

A short while later you enter the White Mare...


Ilsa Friggasdautir

"Welcome to Falthos. How can I help you?"

You approach Ilsa Friggasdautir and tell her the secret codeword of the Imperial spy network.


Failure

Inquire about the Darkwater Priakos

A high-risk challenge

            10
            You need Charisma 10 (you have 10)

            0
            You need Ilsa Friggasdautir and the Darkwater Priakos 0 and Ilsa Friggasdautir and the Darkwater Priakos no more than 0 (you have 1)

            0
            You need The Darkwater Priakos 0 and The Darkwater Priakos no more than 0

            Unlocked when The Darkwater Priakos is:

            10
            Unlocked with Charisma 10 - you have 10

            0
            Unlocked with Ilsa Friggasdautir and the Darkwater Priakos 0 - you have 1

            0
            Unlocked with The Darkwater Priakos 0

            Unlocked when The Darkwater Priakos is:

"I can't tell you much about them, except that it is said they have a few ships in the Falthos Docks, and that it might be dangerous for you to go around town asking about them. They have a lot of eyes and ears here in Falthos."

3 change points, 8 more needed to reach level 11.

Charisma is increasing...

Charisma 10 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

You now have 1 x Ilsa Friggasdautir and the Darkwater Priakos.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

Ilsa Friggasdautir and the Darkwater Priakos 1

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Failure

Inquire about the Cult of Mireki

A high-risk challenge

            10
            You need Charisma 10 (you have 10)

            0
            You need Ilsa Friggasdautir and the Cult of Mireki 0 and Ilsa Friggasdautir and the Cult of Mireki no more than 0 (you have 1)

            10
            Unlocked with Charisma 10 - you have 10

            0
            Unlocked with Ilsa Friggasdautir and the Cult of Mireki 0 - you have 1

"Mireki is the goddess of the Krenfolk, but the worship of pagan gods is punishable by law in the Darakos Empire. The only permitted religion in the empire is faith in Heothar, as you well know. The Cult of Mireki are opposing the Law of Darakos, and thus Emperor Krovus himself!"

6 change points, 5 more needed to reach level 11.

Charisma is increasing...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

You now have 1 x Ilsa Friggasdautir and the Cult of Mireki.


Ilsa Friggasdautir and the Cult of Mireki 1

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...


Rent a Room

Costs 10 gold

            10
            You need 10 x Money  (you have 10)

            10
            Unlocked with 10 x Money  - you have 10

After a good night's rest you are ready to continue your quest...

Your actions have been refreshed!

You've lost 10 x Money (new total 10).

You've gained 1 x Day (new total 2).


Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.

You leave the White Mare and find yourself back on the streets of Falthos


Travel

Current Location: [Outskirts of Falthos]


Enter Falthos

Current Location: Outskirts of Falthos


Brinda's Books

Krenlir starting area

Krenlir starting area

"Ah, a customer! Are you looking for anything in particular?"


Brinda's Books

Krenlir starting area

Krenlir starting area

"Not looking for anything today. Goodbye."


Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area

The Shrine of Heothar stands before you.
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[(If you pray at the Shrine of Heothar, this will create a resurrection point from where you can continue the game as your current character if you die. Death comes at a cost however. If you die, you will lose 250 Experience Points.)]


Leave the shrine

Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area

The Shrine of Heothar stands before you.

(If you pray at the Shrine of Heothar, this will create a resurrection point from where you can continue the game as your current character if you die. Death comes at a cost however. If you die, you will lose 250 Experience Points.)


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Felmalt's Weapons

"I am Felmalt Brorson. Welcome to my shop. Have a look at the stock. See if there's something you like."


I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...


Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.

You exit Felmalt's Weapon, back unto the streets of Falthos


Brinda's Books

Krenlir starting area

Krenlir starting area


Start New Game

Starting a new game will cause you to loose all your progress with your current character...

Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos...

Always

Always


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Alagon

Alagon is the provincial capital of Krenlir and Krenlir's largest city. More than 20,000 people call Alagon home. Krenlir's ruler, the Darakosian governor Povilius Vanthos, lives in Alagon, in Vanthos Palace, where the 5th Imperial Legion is stationed under the command of General Gideon  Oldrekson. About twenty percent of the city's population are Darakosians and they constitute the city's upper class. The lower class consists of Krenfolk, elves and dwarves.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Alagon's Port

Alagon's Port is bustling with merchants, sailors and dockworkers. Two taverns and inns are located in the port and their primary customers are sailors. The Blue Lobster is the less rowdy of the two, but if you want to enjoy a glass of wine with the view of the port, without noisy drunken sailors, your best bet is the Portside Wine Cellar. A brothel, the Peacock's House of Pleasure, can also be found in Alagon's Port.


The Blue Lobster

Tavern and Inn


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Alagon

Alagon is the provincial capital of Krenlir and Krenlir's largest city. More than 20,000 people call Alagon home. Krenlir's ruler, the Darakosian governor Povilius Vanthos, lives in Alagon, in Vanthos Palace, where the 5th Imperial Legion is stationed under the command of General Gideon  Oldrekson. About twenty percent of the city's population are Darakosians and they constitute the city's upper class. The lower class consists of Krenfolk, elves and dwarves.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Alagon's Port

Alagon's Port is bustling with merchants, sailors and dockworkers. Two taverns and inns are located in the port and their primary customers are sailors. The Blue Lobster is the less rowdy of the two, but if you want to enjoy a glass of wine with the view of the port, without noisy drunken sailors, your best bet is the Portside Wine Cellar. A brothel, the Peacock's House of Pleasure, can also be found in Alagon's Port.


You enter the Drunken Dragon

The Drunken Dragon

Tavern and Inn


You approach Innkeeper Gormgrash

Innkeeper Gormgrash

A hulking vuldraki with beady yellow eyes and a very wrinkled face stands behind the bar.


"Greetings. What do you want to drink?"

"Greetings."

            0
            You need Gormgrash Relation 0 and Gormgrash Relation no more than 0 (you have 1)

            0
            Unlocked with Gormgrash Relation 0 - you have 1

You now have 1 x Gormgrash Relation.


"Let me see what you have."

            1
            You need Gormgrash Relation 1 (you have 1)

            1
            Unlocked with Gormgrash Relation 1 - you have 1


You buy and drink one mug of ale.

Ale

Cost: 1 gold coin

            1
            You need 1 x Money  (you have 9)

            1
            Unlocked with 1 x Money  - you have 9

You gain 1 Inebriation.

You've lost 1 x Money (new total 9).

Inebriation has changed.


You buy and drink one mug of rum.

Rum

Cost: 5 gold coins

            5
            You need 5 x Money  (you have 4)

            5
            Unlocked with 5 x Money  - you have 4

You gain 3 Inebriation.

You've lost 5 x Money (new total 4).

Inebriation is now Buzzed.


You buy and drink one mug of ale.

Ale

Cost: 1 gold coin

            1
            You need 1 x Money  (you have 3)

            1
            Unlocked with 1 x Money  - you have 3

You gain 1 Inebriation.

You've lost 1 x Money (new total 3).

Inebriation is now Buzzed.


You buy and drink one mug of ale.

Ale

Cost: 1 gold coin

            1
            You need 1 x Money  (you have 2)

            1
            Unlocked with 1 x Money  - you have 2

You gain 1 Inebriation.

You've lost 1 x Money (new total 2).

Inebriation is now Buzzed.


You buy and drink one mug of ale.

Ale

Cost: 1 gold coin

            1
            You need 1 x Money  (you have 1)

            1
            Unlocked with 1 x Money  - you have 1

You gain 1 Inebriation.

You've lost 1 x Money (new total 1).

Inebriation is now Buzzed.


You buy and drink one mug of ale.

Ale

Cost: 1 gold coin

            1
            You need 1 x Money  (you have 0)

            1
            Unlocked with 1 x Money

You gain 1 Inebriation.

You've lost 1 x Money (new total 0).

Inebriation is now Drunk.


Always

Always


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Limdris

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


You have chosen to begin in Falthos

Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area

The Shrine of Heothar stands before you.
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[(If you pray at the Shrine of Heothar, this will create a resurrection point from where you can continue the game as your current character if you die. Death comes at a cost however. If you die, you will lose 250 Experience Points.)]


Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area

Pray at the shrine

Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area

The Shrine of Heothar stands before you.

(If you pray at the Shrine of Heothar, this will create a resurrection point from where you can continue the game as your current character if you die. Death comes at a cost however. If you die, you will lose 250 Experience Points.)

Create resurrection point

            0
            You need Prayed at the Shrine of Heothar in Falthos 0 and Prayed at the Shrine of Heothar in Falthos no more than 0 (you have 1)

            0
            Unlocked with Prayed at the Shrine of Heothar in Falthos 0 - you have 1

You kneel down and pray in front of the shrine.

You now have 1 x Prayed at the Shrine of Heothar in Falthos.


Prayed at the Shrine of Heothar in Falthos 1


Leave the shrine

Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area


The White Mare

The White Mare is said to be Falthos' best inn and tavern. A contact of the imperial spy network by the name of Ilsa Friggasdautir is supposed to stay there.

You can restore Action Points and heal Wounds and Exhaustion by resting at an inn


Master Kiran

"Well met, stranger. I am Kiran Devarney. People call me Master Kiran. What's your name?"

Master Kiran is a Weapon Skills trainer. Speak to him to train your Weapon Skills attribute.

You approach Master Kiran and start a conversation.


Master Kiran:

"Well met Master Kiran. I am Sigvar. Now we aren't strangers anymore."

            1
            You need Sigvar's Background 1 (you have 1)

            0
            You need Master Kiran Relation 0 and Master Kiran Relation no more than 0 (you have 1)

            1
            Unlocked with Sigvar's Background 1 - you have 1

            0
            Unlocked with Master Kiran Relation 0 - you have 1

"I guess you're right, Sigvar. Now, to what do I owe the pleasure?"

You now have 1 x Master Kiran Relation.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Master Kiran:

"Tell me more about yourself, Master Kiran."

            1
            You need Master Kiran Relation 1 and Master Kiran Relation no more than 1 (you have 2)

            1
            Unlocked with Master Kiran Relation 1 - you have 2

"I am a veteran of the 5th Imperial Legion. I fought in the Conquest of Krenlir, and I fought well enough, that they made me a knight. I have served as a Knight of the Empire for decades since, but I am retired now. Figured Falthos would be as good a place as any to settle down."

You've gained 1 x Master Kiran Relation (new total 2).


"Sounds like you have a lot of experience. Perhaps you can teach me some tricks?"

            2
            You need Master Kiran Relation 2 and Master Kiran Relation no more than 2 (you have 3)

            2
            Unlocked with Master Kiran Relation 2 - you have 3

"Sure, I can teach you, but you'll have to pay me for my time."

You've gained 1 x Master Kiran Relation (new total 3).


"Goodbye for now Master Kiran. Take care."

"May Heothar's light guide you!"


The White Mare Shop

Krenlir starting area

Krenlir starting area


Back

The White Mare Shop

Krenlir starting area

Krenlir starting area


You approach Gwaeron Dwaermac

Gwaeron Dwaermac

Before you stands a hulking Krenlirian man with orangered hair and a braided beard.


"Greetings. Who might you be?"

            0
            You need Gwaeron Relation 0 and Gwaeron Relation no more than 0 (you have 3)

            0
            Unlocked with Gwaeron Relation 0 - you have 3

"I am Gwaeron Dwaermac. Huntsman by trade."

You now have 3 - Neutral x Gwaeron Relation.


"Anything profitable to hunt around these parts?"

            3
            You need Gwaeron Relation 3 and Gwaeron Relation no more than 3 (you have 4)

            3
            Unlocked with Gwaeron Relation 3 - you have 4

"Aye. The dhonn mathan. Plenty of them in the woods to the north. Their pelts fetch a good price."

You've gained 1 x Gwaeron Relation (new total 4 - Neutral).


"Dhonn mathan means brown bear."

"What's a dhonn mathan?"

            4
            You need Gwaeron Relation 4 and Gwaeron Relation no more than 4 (you have 5)

            4
            Unlocked with Gwaeron Relation 4 - you have 5

You've gained 1 x Gwaeron Relation (new total 5 - Friendly).


"You're welcome."

"Ah, I see. Thanks for the tip, Gwaeron."

            5
            You need Gwaeron Relation 5 and Gwaeron Relation no more than 5 (you have 6)

            5
            Unlocked with Gwaeron Relation 5 - you have 6

You've gained 1 x Gwaeron Relation (new total 6 - Friendly).


Ilsa Friggasdautir and the Darkwater Priakos

Ilsa Friggasdautir and the Cult of Mireki


"Not at the moment."

"Is there anything I can help you with, Gwaeron?"

            6
            You need Gwaeron Relation 6 (you have 6)

            6
            Unlocked with Gwaeron Relation 6 - you have 6


"What do you think of the Darakos Empire?"

            6
            You need Gwaeron Relation 6 (you have 7)

            6
            Unlocked with Gwaeron Relation 6 - you have 7

"I don't mind the Darakosians. We're not slaves and Darakosians pay good money for our wares. But I can see why a lot of my kinfolk are angered, them not being allowed to practice their religion any more."

You've gained 1 x Gwaeron Relation (new total 7 - Friendly).


"Are you not religious, Gwaeron?"

            7
            You need Gwaeron Relation 7 (you have 7)

            7
            Unlocked with Gwaeron Relation 7 - you have 7

"Yes. I am a proud follower of Urgulang, the old Krenlirian god of hunting. Few remember him these days. Most Krenfolk either worship Mireki or Heothar. It's a shame."


Ilsa Friggasdautir

"Welcome to Falthos. How can I help you?"

You approach Ilsa Friggasdautir and tell her the secret codeword of the Imperial spy network.


Prayed at the Shrine of Heothar in Falthos


"There's not much to tell, I guess. I hail from the island of Skergaldr east of Krenlir, but I've lived in Krenlir most my life. My parents died when I was little and I was adopted by a Darakosian diplomat and his wife who were friends of my real parents, and we moved from Skergaldr to Falthos a few years after my real parents died. Most of my life I've been a caravan guard, but now I've earned enough money to start my own business here in Falthos, where I grew up, as a  caravan guard contractor."


"Is there anything I can do for you, Ilsa?"

            1
            You need Ilsa Friggasdautir and the Darkwater Priakos 1 and Ilsa Friggasdautir and the Darkwater Priakos no more than 1 (you have 2)

            1
            Unlocked with Ilsa Friggasdautir and the Darkwater Priakos 1 - you have 2

"As a matter of fact there is. A thieving bastard by the name of Roland Barlow has stolen some money from me. If you could track him down and retrieve my money for me, I would be most grateful. Roland Barlow was last seen at the Three-Tusk Boar tavern in Gerund's Fork west of Falthos."

You've gained 1 x Ilsa Friggasdautir and the Darkwater Priakos (new total 2).


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

Ilsa Friggasdautir and the Darkwater Priakos 2

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have been sent to the northern frontier province of Krenlir as an agent of Emperor Krovus III, ruler of the Darakos Empire, to root out the Cult of Mireki, which incites much trouble in the region. But before you can begin your quest, you must choose your protagonist:

(Be advised that your character will die if you are inflicted with 20 wounds or more. And keep an eye on your Action Points. Remember to rest at inns regularly.)

Always

Always

Sigvar

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Sigvar is a master of melee combat. He has superior Weapon Skills and Strength.

Tomus

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Tomus is a master of the arcane arts. He has superior Intelligence and access to arcane spells.

Maradir

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Maradir is a master of persuasion and stealth. She has superior Charisma.


You have chosen Tomus!

Tomus

Mage Level: [1 (Initiate)]

Attributes:

Charisma: [10]

Strength: [10]

Intelligence: [20]

Skills:

Weapon Skills: [10]

Arcane Arts: [20]

Stealth: [10]

Search: [10]

Equipment:

Weapon: [Mage Staff]

Money: [20 gold coins]

Tomus

Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have moved to a new area

An occurrence! Your 'Charisma' Quality is now 10!

An occurrence! Your 'Strength' Quality is now 10!

An occurrence! Your 'Intelligence' Quality is now 20!

An occurrence! Your 'Arcane Arts' Quality is now 20!

An occurrence! Your 'Stealth' Quality is now 10!

An occurrence! Your 'Weapon Skills' Quality is now 10!

An occurrence! Your 'Character: Tomus' Quality is now 1!

Tomus is a mage of the Circle of Harengard in the imperial province of Sevela. He uncovered a plot against Emperor Krovus in the Circle of Harengard, and for his efforts in countering the plot, he was chosen to become an Imperial Agent.

An occurrence! Your 'Tomus' Background' Quality is now 1!

An occurrence! Your 'Money' Quality is now 20!

An occurrence! Your 'Search' Quality is now 10!

Mage Level is now 1 (Initiate).

You now have 1 x Day.

You now have 1 x Headwear.

You now have 1 x Weapon.

You now have 1 x Mage Staff.

You now have 1 x Pet.


a stranger

A past yet to be revealed

Tomus' Background

Tomus is a mage of the Circle of Harengard in the imperial province of Sevela. He uncovered a plot against Emperor Krovus in the Circle of Harengard, and for his efforts in countering the plot, he was chosen to become an Imperial Agent.

Arcane Arts

Arcane Arts determines how skilled your character is in the use of magic.


Choose Starting Boon

Tomus

Mage Level: 1 (Initiate)

Attributes:

Charisma: 10

Strength: 10

Intelligence: 20

Skills:

Weapon Skills: 10

Arcane Arts: 20

Stealth: 10

Search: 10

Equipment:

Weapon: Mage Staff

Money: 20 gold coins

Time to choose your Starting Boon!


a stranger

A past yet to be revealed


2 Healing Potions

You begin the game with two Healing Potions.


a stranger

A past yet to be revealed


Adyrium Crystal

You begin the game with an Adyrium Crystal.

clone :: clone :: clone :: clone :: clone :: clone ::


a stranger

A past yet to be revealed


Owl Familiar

You begin the game with an Owl Familiar.

Equip Owl Familiar to your Pet slot in your Inventory for an increase in Arcane Arts.


a stranger

A past yet to be revealed

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


a stranger

A past yet to be revealed


More money!

You begin the game with an additional 100 gold coins.


a stranger

A past yet to be revealed


Rat Familiar

You begin the game with a Rat Familiar.

Equip Badger Familiar to your Pet slot in your Inventory for an increase in Stealth.

clone :: clone :: clone :: clone :: clone :: clone :: clone ::


a stranger

A past yet to be revealed


Badger Familiar

You begin the game with a Badger Familiar.

Equip Badger Familiar to your Pet slot in your Inventory for an increase in Search.


a stranger

A past yet to be revealed


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?
</br></br>
[(Refresh page to load banner image. Also, remember to equip your weapon.)]

You have moved to a new area

You now have 1 x Rat Familiar.


a stranger

A past yet to be revealed


Limdris

Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Limdris is a large town at the edge of Forest of Eldwyr, on the road between Miraldr's Keep and Alagon.

Not yet available


a stranger

A past yet to be revealed

Tomus' Background

Tomus is a mage of the Circle of Harengard in the imperial province of Sevela. He uncovered a plot against Emperor Krovus in the Circle of Harengard, and for his efforts in countering the plot, he was chosen to become an Imperial Agent.

Arcane Arts

Arcane Arts determines how skilled your character is in the use of magic.


a stranger

A past yet to be revealed


Welcome to Krenlir

Always

Always

Falthos

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.

Miraldr's Keep

Miraldr's Keep is a town which has grown up around the namesake keep, which is home to the Order of the Dawnbringer, knight-templars dedicated to Heothar, the God of Light.

Not yet available

Alagon

Alagon is a small city on the Sirens' Coast, twenty miles south of Falthos, and it is the provincial capital of Krenlir.

Not yet available

Kaelys

Kaelys is a town in eastern Krenlir, near the Wyverndwyr. It is home to many elves and half-elves.

Not yet available

Bryndwood

Bryndwood is a town in southern Krenlir near the Marsh of Dreadmist. Bryndwood is known as a place of outlaws and troublemakers.

Not yet available


You have chosen to begin in Falthos

Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.


a stranger

A past yet to be revealed

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Brinda's Books

Krenlir starting area

Krenlir starting area

"Ah, a customer! Are you looking for anything in particular?"


a stranger

A past yet to be revealed


Brinda's Books

Krenlir starting area

Krenlir starting area

"Not looking for anything today. Goodbye."


a stranger

A past yet to be revealed


The Docks of Falthos

You are now on the Docks of Falthos from where you can book passage on a ship to one of the following locations:

The Docks

Go to the Docks of Falthos if you want to travel somewhere on ship.

You arrive on the Docks a little later...


a stranger

A past yet to be revealed

Tomus' Background

Tomus is a mage of the Circle of Harengard in the imperial province of Sevela. He uncovered a plot against Emperor Krovus in the Circle of Harengard, and for his efforts in countering the plot, he was chosen to become an Imperial Agent.

Arcane Arts

Arcane Arts determines how skilled your character is in the use of magic.


a stranger

A past yet to be revealed


The White Mare

The White Mare is said to be Falthos' best inn and tavern. A contact of the imperial spy network by the name of Ilsa Friggasdautir is supposed to stay there.

You can restore Action Points and heal Wounds and Exhaustion by resting at an inn

A short while later you enter the White Mare...


a stranger

A past yet to be revealed


Ilsa Friggasdautir

"Welcome to Falthos. How can I help you?"


a stranger

A past yet to be revealed


"There's not much to tell, I guess. I hail from the island of Skergaldr east of Krenlir, but I've lived in Krenlir most my life. My parents died when I was little and I was adopted by a Darakosian diplomat and his wife who were friends of my real parents, and we moved from Skergaldr to Falthos a few years after my real parents died. Most of my life I've been a caravan guard, but now I've earned enough money to start my own business here in Falthos, where I grew up, as a  caravan guard contractor."


Failure

Inquire about the Darkwater Priakos

A high-risk challenge

            10
            You need Charisma 10 (you have 10)

            0
            You need Ilsa Friggasdautir and the Darkwater Priakos 0 and Ilsa Friggasdautir and the Darkwater Priakos no more than 0 (you have 1)

            0
            You need The Darkwater Priakos 0 and The Darkwater Priakos no more than 0

            Unlocked when The Darkwater Priakos is:

            10
            Unlocked with Charisma 10 - you have 10

            0
            Unlocked with Ilsa Friggasdautir and the Darkwater Priakos 0 - you have 1

            0
            Unlocked with The Darkwater Priakos 0

            Unlocked when The Darkwater Priakos is:

"I can't tell you much about them, except that it is said they have a few ships in the Falthos Docks, and that it might be dangerous for you to go around town asking about them. They have a lot of eyes and ears here in Falthos."

Charisma is increasing...

Charisma 10 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You now have 1 x Ilsa Friggasdautir and the Darkwater Priakos.


a stranger

A past yet to be revealed

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...


Failure

Inquire about the Cult of Mireki

A high-risk challenge

            10
            You need Charisma 10 (you have 10)

            0
            You need Ilsa Friggasdautir and the Cult of Mireki 0 and Ilsa Friggasdautir and the Cult of Mireki no more than 0 (you have 1)

            10
            Unlocked with Charisma 10 - you have 10

            0
            Unlocked with Ilsa Friggasdautir and the Cult of Mireki 0 - you have 1

"Mireki is the goddess of the Krenfolk, but the worship of pagan gods is punishable by law in the Darakos Empire. The only permitted religion in the empire is faith in Heothar, as you well know. The Cult of Mireki are opposing the Law of Darakos, and thus Emperor Krovus himself!"

Charisma is increasing...

You now have 1 x Ilsa Friggasdautir and the Cult of Mireki.


a stranger

A past yet to be revealed

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


a stranger

A past yet to be revealed


"As a matter of fact there is. A thieving bastard by the name of Roland Barlow has stolen some money from me. If you could track him down and retrieve my money for me, I would be most grateful. Roland Barlow was last seen at the Three-Tusk Boar tavern in Gerund's Fork west of Falthos."


Start New Game

Starting a new game will cause you to loose all your progress with your current character...

Always

Always

Are you sure you want to start a new game?


Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have been sent to the northern frontier province of Krenlir as an agent of Emperor Krovus III, ruler of the Darakos Empire, to root out the Cult of Mireki, which incites much trouble in the region. But before you can begin your quest, you must choose your protagonist:
</br></br>
[(Be advised that your character will die if you are inflicted with 20 wounds or more. And keep an eye on your Action Points. Remember to rest at inns regularly.)]


a stranger

A past yet to be revealed


Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have been sent to the northern frontier province of Krenlir as an agent of Emperor Krovus III, ruler of the Darakos Empire, to root out the Cult of Mireki, which incites much trouble in the region. But before you can begin your quest, you must choose your protagonist:

(Be advised that your character will die if you are inflicted with 20 wounds or more. And keep an eye on your Action Points. Remember to rest at inns regularly.)

Always

Always

Sigvar

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Sigvar is a master of melee combat. He has superior Weapon Skills and Strength.

Tomus

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Tomus is a master of the arcane arts. He has superior Intelligence and access to arcane spells.

Maradir

Choose your Protagonist

Krenlir starting area

Krenlir starting area

Maradir is a master of persuasion and stealth. She has superior Charisma.


You have chosen Sigvar!

Sigvar

Warrior Level: [1 (Man-at-arms)]

Attributes:

Charisma: [10]

Strength: [20]

Intelligence: [10]

Skills:

Weapon Skills: [20]

Arcane Arts: [0]

Stealth: [10]

Search: [10]

Equipment:

Weapon: [Darakosian Sword]

Money: [20 gold coins]

Sigvar

Choose your Protagonist

Krenlir starting area

Krenlir starting area

You have moved to a new area

0 change points, 11 more needed to reach level 11.

0 change points, 21 more needed to reach level 21.

An occurrence! Your 'Strength' Quality is now 20!

An occurrence! Your 'Intelligence' Quality is now 10!

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

An occurrence! Your 'Character: Sigvar' Quality is now 1!

An occurrence! Your 'Weapon Skills' Quality is now 20!

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

An occurrence! Your 'Sigvar's Background' Quality is now 1!

Your "A Stranger" quality has gone. Welcome to the world!

Warrior Level is now 1 (Man-at-arms).

You now have 1 x Day.

The Darakosian Sword is a finely crafted steel longsword.

You now have 1 x Darakosian Sword.

You now have 1 x Headwear.

You now have 1 x Weapon.

You now have 1 x Pet.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Choose Starting Boon

Sigvar

Warrior Level: 1 (Man-at-arms)

Attributes:

Charisma: 10

Strength: 20

Intelligence: 10

Skills:

Weapon Skills: 20

Arcane Arts: 0

Stealth: 10

Search: 10

Equipment:

Weapon: Darakosian Sword

Money: 20 gold coins

Time to choose your Starting Boon!


10 Trail Rations

You begin the game with ten Trail Rations.


Skergaldr Battleaxe

You begin the game with a Skergaldr Battleaxe.

Requires: Warrior

Gives: Weapon Skills +14

This double headed steel axe is sure to do some damage to your enemies!


More money!

You begin the game with an additional 100 gold coins.


Adyrium Crystal

You begin the game with an Adyrium Crystal.


2 Healing Potions

You begin the game with two Healing Potions.


War Hound

You begin the game with a companion War Hound.

Equip Rufus to your Pet slot in your Inventory for an increase in Weapon Skills. Having Rufus will also occasionally allow for special actions.


Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?
</br></br>
[(Refresh page to load banner image. Also, remember to equip your weapon.)]

You have moved to a new area

You now have 1 x Adyrium Crystal.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


You have chosen to begin in Falthos

Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.

Falthos

Welcome to Krenlir

You have traveled a long way since you left the Imperial City of Darakos. You arrive in Krenlir, a northern frontier province of the Darakos Empire, in the month of Thaal in the year 1247.

Krenlir stretches from the Koromar Mountains in the north to the Marsh of Dreadmist in the south, and from the forest of Wyverndwyr in the west to the Sirens' Coast in the east.

The Cult of Mireki, a group of druids devoted to the pagan god Mireki, are inciting brigandry and other crimes in Krelnir, and they have many sympathizers among the native population who are against the Darakos Empire and the Church of Heothar, and want to be allowed to worship Mireki freely.

You have been chosen by Emperor Krovus III to travel to Krenlir and put a stop to the Cult of Mireki.

Where will you begin your quest?

(Refresh page to load banner image. Also, remember to equip your weapon.)

Falthos is a large town on the Sirens' Coast, where the River Ridir runs into the Emerald Ocean.


The Docks of Falthos

You are now on the Docks of Falthos from where you can book passage on a ship to one of the following locations:

The Docks

Go to the Docks of Falthos if you want to travel somewhere on ship.


The White Mare

The White Mare is said to be Falthos' best inn and tavern. A contact of the imperial spy network by the name of Ilsa Friggasdautir is supposed to stay there.

You can restore Action Points and heal Wounds and Exhaustion by resting at an inn


Ilsa Friggasdautir

"Welcome to Falthos. How can I help you?"


Failure

Inquire about the Darkwater Priakos

A high-risk challenge

"I can't tell you much about them, except that it is said they have a few ships in the Falthos Docks, and that it might be dangerous for you to go around town asking about them. They have a lot of eyes and ears here in Falthos."

3 change points, 8 more needed to reach level 11.

Charisma is increasing...

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Failure

Inquire about the Cult of Mireki

A high-risk challenge

"Mireki is the goddess of the Krenfolk, but the worship of pagan gods is punishable by law in the Darakos Empire. The only permitted religion in the empire is faith in Heothar, as you well know. The Cult of Mireki are opposing the Law of Darakos, and thus Emperor Krovus himself!"

6 change points, 5 more needed to reach level 11.

Charisma is increasing...

I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...


I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...


Rent a Room

Costs 10 gold

            10
            You need 10 x Money  (you have 10)

            10
            Unlocked with 10 x Money  - you have 10

After a good night's rest you are ready to continue your quest...

Your actions have been refreshed!

You've lost 10 x Money (new total 10).

You've gained 1 x Day (new total 2).


Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.

You leave the White Mare and find yourself back on the streets of Falthos


Travel

Current Location: [Outskirts of Falthos]


Enter Falthos

Current Location: Outskirts of Falthos


Brinda's Books

Krenlir starting area

Krenlir starting area

"Ah, a customer! Are you looking for anything in particular?"


Brinda's Books

Krenlir starting area

Krenlir starting area


Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area

The Shrine of Heothar stands before you.
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[(If you pray at the Shrine of Heothar, this will create a resurrection point from where you can continue the game as your current character if you die. Death comes at a cost however. If you die, you will lose 250 Experience Points.)]


Leave the shrine

Falthos Shrine of Heothar

Krenlir starting area

Krenlir starting area

The Shrine of Heothar stands before you.

(If you pray at the Shrine of Heothar, this will create a resurrection point from where you can continue the game as your current character if you die. Death comes at a cost however. If you die, you will lose 250 Experience Points.)


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Felmalt's Weapons

"I am Felmalt Brorson. Welcome to my shop. Have a look at the stock. See if there's something you like."


Falthos

Falthos is the second-largest port town in Krenlir. It lies twenty miles north of Alagon on the Sirens' Coast at the River Ridir's outflow into the Emerald Ocean.
  It has a large population of craftsmen, merchants and fishers, and most of its people are native Krenfolk. Only a fifth of the town's population are settlers from Darakos.
The town of Falthos is ruled by Lord Grenweld, who resides in Grenweld Keep a few miles south of Falthos along the Sirens' Coast.
It is said that a group of smugglers and pirates calling themselves the Darkwater Priakos operates out of Falthos.

You exit Felmalt's Weapon, back unto the streets of Falthos


Brinda's Books

Krenlir starting area

Krenlir starting area


Brinda's Books

Krenlir starting area

Krenlir starting area


The White Mare

The White Mare is said to be Falthos' best inn and tavern. A contact of the imperial spy network by the name of Ilsa Friggasdautir is supposed to stay there.

You can restore Action Points and heal Wounds and Exhaustion by resting at an inn


Master Kiran

"Well met, stranger. I am Kiran Devarney. People call me Master Kiran. What's your name?"

Master Kiran is a Weapon Skills trainer. Speak to him to train your Weapon Skills attribute.

You approach Master Kiran and start a conversation.


Ilsa Friggasdautir and the Darkwater Priakos

Ilsa Friggasdautir and the Cult of Mireki


Master Kiran:

"Well met Master Kiran. I am Sigvar. Now we aren't strangers anymore."

"I guess you're right, Sigvar. Now, to what do I owe the pleasure?"

You now have 1 x Master Kiran Relation.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


Master Kiran:

"Tell me more about yourself, Master Kiran."

"I am a veteran of the 5th Imperial Legion. I fought in the Conquest of Krenlir, and I fought well enough, that they made me a knight. I have served as a Knight of the Empire for decades since, but I am retired now. Figured Falthos would be as good a place as any to settle down."

You've gained 1 x Master Kiran Relation (new total 2).


I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...


"Sounds like you have a lot of experience. Perhaps you can teach me some tricks?"

"Sure, I can teach you, but you'll have to pay me for my time."

You've gained 1 x Master Kiran Relation (new total 3).


"Goodbye for now Master Kiran. Take care."

"May Heothar's light guide you!"


The White Mare Shop

Krenlir starting area

Krenlir starting area


Back

The White Mare Shop

Krenlir starting area

Krenlir starting area


You approach Gwaeron Dwaermac

Gwaeron Dwaermac

Before you stands a hulking Krenlirian man with orangered hair and a braided beard.


"I am Gwaeron Dwaermac. Huntsman by trade."

You now have 3 - Neutral x Gwaeron Relation.


"Anything profitable to hunt around these parts?"

"Aye. The dhonn mathan. Plenty of them in the woods to the north. Their pelts fetch a good price."

You've gained 1 x Gwaeron Relation (new total 4 - Neutral).


You've gained 1 x Gwaeron Relation (new total 5 - Friendly).


"You're welcome."

"Ah, I see. Thanks for the tip, Gwaeron."

You've gained 1 x Gwaeron Relation (new total 6 - Friendly).


"Not at the moment."

"Is there anything I can help you with, Gwaeron?"


"What do you think of the Darakos Empire?"

"I don't mind the Darakosians. We're not slaves and Darakosians pay good money for our wares. But I can see why a lot of my kinfolk are angered, them not being allowed to practice their religion any more."

You've gained 1 x Gwaeron Relation (new total 7 - Friendly).


"Yes. I am a proud follower of Urgulang, the old Krenlirian god of hunting. Few remember him these days. Most Krenfolk either worship Mireki or Heothar. It's a shame."


Master Kiran

"Well met, stranger. I am Kiran Devarney. People call me Master Kiran. What's your name?"

Master Kiran is a Weapon Skills trainer. Speak to him to train your Weapon Skills attribute.


Master Kiran:

"May Heothar's light guide you!"


Ilsa Friggasdautir

"Welcome to Falthos. How can I help you?"

You approach Ilsa Friggasdautir and tell her the secret codeword of the Imperial spy network.


Weapon

Darakosian Sword

The Darakosian Sword is a finely crafted steel longsword.

Sigvar's Background

Sigvar is a warrior from the island province of Skergaldr. He earned his stripes fighting in the Skergaldr Legion in the Velgen Vale War. After the war, he was chosen to become an agent of the Darakos Empire.

I have a feeling Ilsa is not telling me everything she knows about the Darkwater Priakos. Maybe if I do something for her she will open up...

Character: Sigvar

Saska is a master of melee combat. He has superior Weapon Skills and Endurance.

Strength

Your strength determines the exploits of strength you are capable of using.

Intelligence

Intelligence determines how smart your character is.

Charisma

Charisma determines how charismatic your character is.

Weapon Skills

Weapon Skills determines how skilled your character is in the use of weapons.

Stealth

Stealth determies how stealthy your character is.

Search

Your search skill determines how good you are at finding things.


"There's not much to tell, I guess. I hail from the island of Skergaldr east of Krenlir, but I've lived in Krenlir most my life. My parents died when I was little and I was adopted by a Darakosian diplomat and his wife who were friends of my real parents, and we moved from Skergaldr to Falthos a few years after my real parents died. Most of my life I've been a caravan guard, but now I've earned enough money to start my own business here in Falthos, where I grew up, as a  caravan guard contractor."


I have a feeling Ilsa is not telling me everything she knows about the Cult of Mireki. Maybe if I do something for her she will open up...


"Is there anything I can do for you, Ilsa?"

"As a matter of fact there is. A thieving bastard by the name of Roland Barlow has stolen some money from me. If you could track him down and retrieve my money for me, I would be most grateful. Roland Barlow was last seen at the Three-Tusk Boar tavern in Gerund's Fork west of Falthos."

You've gained 1 x Ilsa Friggasdautir and the Darkwater Priakos (new total 2).