Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


You listen to the two men from the shadows.

You look at the men for a while, thinking of what you could do when you notice that the first man's wallet is sticking slightly out of his pocket. It would be easy enough to grab if you wanted to. Unfortunately, it's too busy for you to try to steal from both men.

Always

Always

Go to grab the wallet.

A high-risk challenge

You don't think you can be stealthy enough to grab it without being noticed, but if you grab it and tear it out of his pocket you should be able to run off with it.

Decide to solve their argument.

It's not worth risking robbing the guy for his wallet, you'd rather try to mediate in their dispute and see what happens.

Leave.

You don't want to worry about this any longer.


You depart.

You take one last glance back at the wallet as you head into the shadows.

This lets us know where you are in your mission.

You return from your adventure.

This shows that you're in a random encounter.

You've finished this encounter.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

Faction Chosen Corporation: Metamorphysis

You've chosen your side.

Faction Chosen: Corporation: Metamorphysis

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

Investigating the corpse They deserved it.

You found a corpse lying in an alley, and decided to investigate further.

Investigating the corpse: They deserved it.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Met the vendor.

It doesn't take you long to find the guy you're looking for, a middle aged man in an over-the-top doctor costume. He immediately begins to offer you a CHIMERA kit for 2500 credits.

You're currently in Shibuya and something interesting has happened.

You go about your business at the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Shibuya Encounter

Shibuya Encounter 3 - Shopping at Shibuya.

You're currently in Shibuya and something interesting has happened.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Purchase a CHIMERA kit for 2500 credits.

The spam message popped up on your phone even before you saw the ostentatious "Doctor Aug" salesman. Ignoring his over-the-top style, you approach.

"The finest CHIMERA nanites in Tokyo, fifteen doses for just 2500!" The man practically screams above the noise of the crowd, trying to attract customers.

Always

Always

Walk away.

This deal isn't so great, and you're not sure you can trust the man.

Buy the CHIMERA kit.

It might be a risk to trust this vendor, but the ability to augment yourself would help you enough right now that it's worth the chance his goods might be fake.

            2500
            You need 2,500 x CCredits  (you have 0)

            2500
            Unlocked with 2,500 x CCredits


You leave.

You can try your fortune here another day.

You're currently in Shibuya and something interesting has happened.

You leave the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


A cat.

You see a white cat with patches of black and orange fur following you at a distance.

One-Shot

Draw a card to experience a one-storylet random encounter.

Ignore the cat.

You keep on moving, you don't care about the cat.

Examine the cat.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

An almost impossible challenge

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

This could be difficult; the cat's never approached you before, so you'll have to go to it.

            Unlocked when The Cat is:

You've seen a strange cat. (you have this)


Examine the cat.

An almost impossible challenge

Luck

Watch for the fall of a card.

            Unlocked when The Cat is:

You've seen a strange cat.

Maybe you went about this the wrong way.

You didn't see anything unusual about the cat on your scanners. It moved on before you could get a very solid reading, though.

You were fortunate!

Augmentation- Perception 0 failed in a challenge! Try again and you may have better luck...

You've seen an odd cat following you around.

That cat demands further examination.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Old Taguchi's Stall

The man selling weapons today is Otoya Taguchi, traditional weaponsmith and skilled armorer. His fading hair stands out to you as you approach his booth, and he motions to his stock of weapons with the measured grace of a veteran salesperson.

You're currently in Shibuya and something interesting has happened.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Shibuya Encounter

Shibuya Encounter 1 - Shopping at Shibuya.

You're currently in Shibuya and something interesting has happened.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Old Taguchi's Stall

You arrive at the shop, and the old swordsmith invites you to look over his wares.

Always

Always

Leave without buying anything.

None of this stuff is for you right now.

Buy a dagger.

Taguchi's daggers are reknowned for their quality; while he maintains the old style of crafting, the blades have been replaced with monofilament.

            1500
            You need 1,500 x CCredits  (you have 0)

            1500
            Unlocked with 1,500 x CCredits

Buy a sword.

You go for one of Taguchi's signature swords, a lengthy katana with a dangerous blade.

            5000
            You need 5,000 x CCredits  (you have 0)

            5000
            Unlocked with 5,000 x CCredits

Buy a handgun.

Taguchi rarely sells guns, with most customers preferring his well-made blades, but he offers a 2043 Pitbull revolver.

            7500
            You need 7,500 x CCredits  (you have 0)

            7500
            Unlocked with 7,500 x CCredits


You leave the stall.

You're done here for now.

You're currently in Shibuya and something interesting has happened.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Jumped by thugs.

As you walk down the street a couple men come out of the shadows, looking to take what's yours and leave you behind. One of them has a bulge in his coat pocket.

One-Shot

Draw a card to experience a one-storylet random encounter.

Fight back.

A high-risk challenge

You figure that since these individuals don't exactly look like upstanding citizens you may as well try to clean up the place by taking out the trash.

Talk them out of it.

An almost impossible challenge

You may as well try to get the thugs to leave you alone. Maybe if you're lucky they'll leave you alone.

Run away!

A tough challenge

A chancy challenge

You run down the street, vaulting over obstacles to get away from your attackers. Discretion is the better part of valor.

Bribe the men.

A high-risk challenge

Maybe if you give them some money they'll go away.

            250
            You need 250 x CCredits  (you have 0)

            250
            Unlocked with 250 x CCredits


The men catch you.

Run away!

A tough challenge

A modest challenge

Unfortunately, you proved not to be as fast as the men, and you got tripped up, then beaten. They didn't take anything, though.

1 change point, 5 more needed to reach level 6.

You feel yourself stepping into the shadows.

You succeeded in a Miscellaneous- Infiltration challenge!

3 change points, 2 more needed to reach level 5.

You feel jittery, like you have to move.

Combat- Evasion 4 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You are now in critical condition.

You've been injured, but you have a chance to heal yourself.

You've been bloodied.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Bloodied!

You've been injured, but you have a chance to heal yourself.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Patch yourself up.

You've been beaten up in combat, so it's time to do some quick first-aid.

Always

Always

Do basic first aid.

A very chancy challenge

You know enough to bandage your wounds, you think. Hopefully it'll pay off.

Heal yourself using Dominance.

A very chancy challenge

You think you could focus on knitting your flesh back together.


Healed!

A very chancy challenge

Lights flicker around you and the room grows dark and cold, but you manage to fix a few of your wounds. This might be enough to keep you on your feet for a while.

8 change points, 3 more needed to reach level 11.

Your powers wash over the things around you, changing them minutely.

You succeeded in a Dominance- Creation challenge! (Risky challenges mean you learn more.)

You are now in critical condition.

You've been injured, but you have a chance to heal yourself.

That's the best you can do for now.

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Your perception of the world warps as you feel your Dominance expanding over your surroundings.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Down for the count.

You collapse, falling to the ground. You've taken too many wounds. You grab your phone: time to make a decision.

[WARNING: Choosing any option but going to the hospital will result in skill loss, potentially enough to make your skills disappear. If this happens, you can choose the death option and you'll end your game and be able to start anew.

Always

Always

Treat yourself.

You call a taxi to get you back to your lair, where you patch yourself up. Hopefully you'll be fine.

Charity!

A passerby takes pity on you and calls an ambulance, footing the bill himself.

Give up.

You're done here, there's nothing left for you to do, you're too badly injured to continue, and it's time to die.

WARNING: Choosing this option will remove your character from the game, and your skills will be reset in Character Creation.

Go to the hospital.

Get a ride to the nearest hospital. It's expensive, but you can be assured of a total recovery.

            10000
            You need 10,000 x CCredits  (you have 0)

            10000
            Unlocked with 10,000 x CCredits

Call a shady street doc.

Call a taxi to get to a guy you know about who doesn't ask questions. Sure you'll have to wait longer to get there, and he doesn't have a medical license, but it'll get you through.


You die.

Your body and mind begin to cease as your wounds overwhelm you.

You started with a quality called "A Stranger", which has just changed to level 1. This will unlock more stories.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

a stranger

A past yet to be revealed

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


The Beginning

Character Creation

Here you can create your character's background before beginning to play Orchestra.

You were never like everyone else. Unlike them, you were destined to break free of society's boundaries. What you do is up to you.

First, however, you should choose why you were able to transcend the social structures that keep so many countless others in place.

Always

Always

Dominance

Unlike most of the people around you, you discovered a power unlike anything known. Every once in a while, you can just slip outside of the world, changing the rules to whatever you think they should be.

Wealth

Some people have exceptional abilities. You didn't. However, you discovered very quickly that there is one thing that really matters in the world, money. It opened up a world of possibility for you, allowing you mobility unlike most people will ever know.

Cybernetics

You were born a normal human, and through a good portion of your life nothing much happened to you. Then you got your first augmentations, a mistake at the hospital, your superior's gift to you, or black market dealings you have powers beyond that of a normal man.

Fate

You're not special in any way, you just got lucky, or unlucky, enough to stand out from the crowd, through no merit or fault of your own.

Warning: This is the "hard mode" of the game, you'll have a harder time getting "good" endings depending on the path you take.

Great Fortune

Some people just get everything; you have the best of all worlds. Not only were you from a rich family, but you also discovered your ability to interface with the Dominance early in life. You got augmentations as you decided that you were ready to go into the world, taking it by storm.

Warning: This is the "easy mode", giving you the best of all the possible starts. You should have little difficulty getting a "good ending", but you may miss out on some of the experience. You will likely have little difficulty succeeding in whichever story you write for yourself.

Charming

Somehow you talked yourself into a position of influence with your peers, and soon you found yourself leaving your humble beginnings behind.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

a stranger

A past yet to be revealed

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.


A Great Gift

Wealth

The Beginning

Character Creation

Here you can create your character's background before beginning to play Orchestra.

You were never like everyone else. Unlike them, you were destined to break free of society's boundaries. What you do is up to you.

First, however, you should choose why you were able to transcend the social structures that keep so many countless others in place.

Some people have exceptional abilities. You didn't. However, you discovered very quickly that there is one thing that really matters in the world, money. It opened up a world of possibility for you, allowing you mobility unlike most people will ever know.

You set off into the world, confident that with your CCreds you'll be able to get through any problems that await you.

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Your CCredit balance has changed.

Your "A Stranger" quality has gone. Welcome to the world!


CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Search the Codex

Read about the world of Orchestra here.

Always

Always

Enter the Codex

Read about the world of Orchestra here.

You log onto the Infonet to get an idea of what awaits you out in the world.


You go to browse the codex.

Enter the Codex

Search the Codex

Read about the world of Orchestra here.

You prepare to learn more about the world around you, hopefully gaining an edge on your opposition.

You moved to a new setting: Codex.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.


2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century.

Always

Always

Chapter 1: Feeding the Masses

The population has recently expanded to ten billion humans, precipitated by advanced hydroponics and energy technology. The average person lives a lifestyle very different from what was experienced at the turn of the century.

Analysts believe that the development of fusion power was responsible for staving off major population loss and allowing hydroponic farming to effectively feed the masses of people.

There is still a demand for non-hydroponic foodstuffs, but hydroponics and vatfood make up the majority of consumable food. Vatfood refers to a number of things, but the most common is a "nutrient paste", modified bacteria or mold that metabolize a meal's worth of nutrients into a dense package and are then used as supplements to various texture and flavor providing agents in mass produced foods. The title, however, is used to refer to any product that contains the GMO products.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Chapter 2: Working in 2059

While the majority of the world's population is still involved in menial and unskilled labor, the standards of living in developed areas are quite high, with people who work in unskilled positions usually working to provide a human element with computerized and robotic labor doing the heavy lifting. It is only in the most impoverished regions that physically demanding labor is done by humans or livestock, or in traditional lifestyle enclaves.

Endeavors have been undertaken to make as much as the world's population as possible trained in scientific or cultural pursuits, so that a full third of the population of the World League, if not more, are scientists or engineers. Art is still practiced only by a minority of the population, but endowments enable a higher standard of living for artists, at least in the World League.

Every corporation or government, no matter how small, has investments in at least some tech trend or their own R&D department, and even people who manage financial issues for companies must be relatively savvy when it comes to technology, especially since it is not unheard of for people to telecommute to their workplace.

Chapter 3: Ways of Life

In 2059, the majority of the world's population has at the very least light augmentations or genetic therapy, with wireless telecommunication often being integrated into the user's senses. Almost everyone has access to at least a moderately strong computer, even if they belong to a library or internet cafe rather than the individual in question.

Due to the incredible amount of interregional communication it is quite possible for people to have acquaintances made over the internet with whom they work, play, and spend hours a day with either in a virtual reality or in augmented reality.

Augmented reality is everywhere in Orchestra, the average business in major cities will rely on it for their signage, decorations, and even financial transactions. Most people use glasses for AR vision, but people with the money and willingness to alter their body can get AR senses integrated to their neural systems through a CHIMERA system.

Chapter 4: Social Status

For the most part, social status in 2059 is based on where an individual is in life, rather than where they were born. While this is not always the case, stories of members of elite corporate dynasties winding up in the gutters begging are often told, and some have more than a small measure of truth in them. However, for the most part, mobility is largely upward, with people advancing in ranks, with only a small portion of people remaining in abject poverty or in dead-end careers.

Discrimination still exists, but it tends to be less common than it used to be, and is focused on newer outlets rather than traditional ones. People who show overt signs of Dominance or augmentation are occasionally targeted by withdrawn job offers or jeers.

For the most part, however, reputation is everything, especially in more anarchic regions. The integration of social networking into real-life events through augmented and virtual reality leads to a situation where the measure of a man often comes down to the number of friends he has and how well regarded his contributions to online discussions are.

Chapter 5: Law and Order

In the World League the justice system has changed to accommodate the increase in population; rather than relying on traditional legal systems instead there is a network of surveillance and analysis, with most of the surveillance being done by automatic means and the analysis falling to either programmed machinery or people, depending on the severity of the crime being examined.

Rather than relying on a trial, footage is recorded by drones, sent to analysis, and a verdict is reached, all by a computer. Once the computer is done, a real person double-checks the computer, ensuring that it has not made a mistake. In addition, when possible, footage is randomly checked by people for redundancy, but this is rare at best. Enforcement is then carried out either by drones or security personnel, depending on how dispatchers think the offender is best handled. All offenses are logged against biometric data, linked to an individual's Legal Identification Code. People without a LIC are assigned one automatically.

LIC data is freely shared by the World League with corporate and local databases, employers, and anyone interested. As such, an entry on an individual's LIC often serves as a blacklisting from wide areas.

In traditional regions and some corporate regions, traditional common or civil law remains established, while in other corporate regions and anarchic regions law has been replaced by reputation, and serves as the de facto basis for decisions to be made.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

Always

Metamorphysis in the World

Metamorphysis is a biotechnology corporation built from the ground up to make a difference in people's lives. We research cutting-edge cures and augmentations to increase the quality of living for the average person.

Look, for example, to our CHIMERA nanite. We developed it in order to allow anyone to be able to benefit from low-price affordable corrective augmentations, eliminating disabilities in a good portion of the world's population.

Metamorphysis is the corporation that will bring a brighter light to humanity's tomorrow, built upon a strong foundation of human ethics and technological expansion.

Stockholder Statement 2058

Metamorphysis has seen unprecedented gains in the last few years. Our CHIMERA system remains our most profitable product, as it has for years, but our new gene therapy techniques show promise and have yielded their first gains for the company.

Metamorphysis recently merged with Independence Biotechnology, located in California, and is continuing to pursue biological augmentations using the CHIMERA system in order to allow more flexible human augmentation.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits.

Always

Chapter 1: Traditional Cyberware

Early cyberware designs integrated poorly with the user's body, causing major issues with nearby muscle groups and nerve clusters and requiring full organ, limb, or body region replacements in order to facilitate the cyberware's effect. Traditional cyberware is almost entirely phased out by Orchestra's time, though it is still possible to find people with prosthetic limbs that look similar, and some people augmented for combat intentionally remove vital organs and replace them with hardened mechanical equivalents.

Chapter 2: CHIMERA System Cyberware

The CHIMERA System was developed around the time of the California Cataclysm and allows cyberware to be developed in connection with the human body; CHIMERA kits allow the user to easily insert the cybernetic materials inside the human body in the form of nanites. This is often done through a syringe or with an outpatient surgery, depending how many nanites are inserted at a time. The CHIMERA System does require one invasive surgery, a CHIMERA control module, which directs the nanites. For safety reasons, it is not possible for CHIMERA nanites to self-replicate, and the CHIMERA control module cannot fabricate more, but the cybernetic augmentations are capable of self-repair on a per-nanite level as well as on a structural level, healing about as fast as human tissue, or quicker if additional CHIMERA nanites are added.

Chapter 3: Discrete and Integrated Implants

The CHIMERA system uses two types of Implants, Discrete and Integrated implants. Discrete implants hook directly into the user's nervous system for activation and control functionality and work in such a manner that they require specific training in order to use. Some of the more complex discrete implants are often considered by their users to be as difficult to use as an additional limb would be, requiring intensive rehabilitation and concentration to use for the first few months of operation. Integrated implants do not need to be integrated into the nervous system for control purposes, though they may, and tend to be simple mechanical systems such as bone reinforcements, vision correction, armor skin, and muscle boosts, and even the coveted reflex enhancements sported by those who are willing to take the risks inherent to refining one's own nervous system.

Chapter 4: Beyond Cyberware

More recently on the augmentation scene, advanced bioware developed by the likes of Metamorphysis and their rival corporations as well as government and independent laboratories have become more and more prevalent as a means of both self-expression through simple body modifications all the way to covert weapons such as retractable talons that can pass through magnetic scanners. This advanced bioware differs from previous bioware, which was meant to replace human organs in case of failure or offer high-performance alternatives to human tissue, in that it often contains transgenic elements from non-human tissue.

Though controversial, genemodding is now possible partly through Metamorphysis' groundbreaking research on universal gene therapy, which does not require more than cursory adjustment to accurately sequence and modify an individual's genome. This technology is considered taboo in most circles when used without consent, but is most effective when applied to infants and children, or, optimally, an embryo, often taking several years to fully manifest in adults.

Chapter 5: Augmentations and Legality

While most CHIMERA control modules are built to automatically restrict the user to only legal cybernetic enhancements, there are people who have military or black-market modules capable of producing any sort of enhancement, and old-school prosthetic limbs or replacement limbs can be built relatively easily with incredible functionality included.

Legally, most cyberware is treated like a possession; it is not considered a legal part of the user's body and may be confiscated in most jurisdictions. This is the policy that the World League follows, though most corporations view cyberware as a part of the user's body, but not equivalent to natural tissue, and will only disable an offender's cyberware, often by removing or destroying their CHIMERA controller, rather than surgically removing augmentations themselves, allowing the user to retain the functionality but lose the self-repair and adaptation of CHIMERA augmentations. Extreme augmentation groups as well as some small regions consider augmentations to be, without exception, the equivalent of an organ, and push for any removal of cyberware without consent to be considered mutilation.

Bioware and genemodding do not usually run into legality issues when inside the user's body; bioware can often go undetected, and if it is detected it is usually restrained rather than removed. Genemodding as a practice is illegal in some jurisdictions, but there are no known cases of people being prosecuted as criminals for having genemods, which does not necessarily protect them from pockets of vitriolic backlash against what some see as an abomination.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system.

Always

Liking Storylines

Like a storylet, and contact me using the Help->Contact Creator menu above to tell me why you like it (please include detail) you can get an item for your troubles. If you tip Nex as well you can get an item made for you; 1 Nex gets you a rare donor item chosen at random, 3 Nex will give a custom item I come up with. Include a description of your character and I'll make it something appropriate. For 5 Nex you get a custom item and you can name it (nothing obscene, please). If you contribute a whopping 10 Nex I'll let you send me details of an item you want added to the game, named after your appropriate and non-trademarked ideas, and I'll work with you to settle on its attributes, where it should be placed in shops (if it should) or storylines it should be in. You will also receive a spot in the credits, including what item you contributed.

Also, you can get a special reward for reporting bugs using the Help->Contact Creator function on the StoryNexus bar, one of a variety of useful items.

            1
            You need Impossible! 1 and Impossible! no more than 1

Nex-Locked Story Arcs

When the time comes there will be a Premium Content Access option for any location in the game, outside of the Codex. When you select this, you will be able to see a variety of content behind Nex gates. When you buy content, it's yours forever to play whenever, your character will get a quality which unlocks a Nex-free version of that under an Owned Content option available wherever the Premium Content Access option is. You will be able to play your content as many times as you wish, and if you ever need a replacement you can use the Help->Contact Creator feature to get help.

Orchestra's main storyline with Metamorphysis is guaranteed to remain free to play, and any non-Nex gated character creation path will be accessible to players.

The current planned Premium Content storyline is Independent Agencies, which focuses on the time directly before the California Cataclysm.

Action Refills

You can pay Nex to refill your actions, as you can in all StoryNexus games. This is a mandatory feature of monetization, which all worlds that enable it share.

Referral Links

People who want to write about Orchestra can drop me a line using the Contact Creator option and I'll send them a special link for their blog/website/review that players can use to gain additional in-game goodies!

The idea of this is to reward people who spread the word by drawing people who want the unique loot that these links provide to search out sites that have links.

Unfortunately, at this time there are no plans to reward people who are frequent referrers (other than a potential unique piece of gear), but this could change at some point down the road.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day.

Always

Chapter 1: Inception

The World League was wrought from the ideas of a number of thinkers, idealists, and politicians who wanted to create a singular world government in order to obsolete war and better tackle social and economic problems. These thinkers formed a cabal that took over or created a variety of government agencies and UN enterprises. While each was technically independent, collaboration between the puppet leaders of each organization allowed the group to build power.

Chapter 2: Cataclysm and Unification

The California Cataclysm provided a crisis for the World League's organizations to unite under; at first the change was nearly impossible to notice but it became clear that one man, the first ruler of the World League, President Matthews, had been calling the shots in the rebuilding effort.

Chapter 3: Rise to Power

The World League rose to power when President Matthews used the massive resources he had at his disposal to bring together a massive amount of resources and personnel. His massive forces then peacefully annexed the eastern United States, Mexico, Canada, and most of Europe.

@ddendum 3.1: "Peaceful Annexation"

The World League's definition of "peaceful annexation" doesn't really mean what they say it does, in truth they pulled gunboat diplomacy on an international scale. -@narchist15

Chapter 4: The Somalia Cataclysm

In the years that followed the World League's formation they found themselves fighting the well-established Islamic League, who had themselves formed a coalition of nations bent on opposing what they viewed as the World League's corrupting influence. A scientist somewhere in Eastern Europe or the Middle East recreated the first cataclysm generator, but it deployed in the lab instead of on the battlefield, causing damage that stretched from Saudi Arabia all the way north to the Arctic Ocean. The loss of life was tremendous, and demonstrated the consequences of a high-yield cataclysm generator.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers.

Always

You have a gift!

Unlike most people, you have discovered that you carry the metaphysical gift of Dominance, a wonderful boon to humanity that you too can enjoy! There's just a few things you should know first.

What you can do!

Dominance users have been shown to do the following:

Communicate telepathically.

Alter material objects

Create high-energy phenomena.

Warp the fabric of space and time.

Expand their own sense..

Interface with technological devices.

Limitations of Dominance:

Dominance is very powerful, but even it has some limitations:

More than a few seconds of time travel.

Creating or reinstating sapient minds.

Alterations to one's own body.

Manifest energy above the ultraviolet spectrum.

Create phenomena outside a "zone of awareness".

Zone of Awareness

The zone of awareness is the area in which one's Dominance abilities can function, it is created from the user's senses.

The zone of awareness can be extended through augmentations or Dominance, but senses must be first-hand, it cannot be extended by remote displays except in very rare circumstances.

Augmentations take a while to integrate into the zone of awareness, depending on how intrusive they are. Ocular augmentations have been shown to work within minutes, but echolocation systems often take weeks to begin functioning as part of the zone of awareness.

Dominance abilities traditionally are oriented around a user's body, as well as their zone of awareness, so some abilities may be restricted to more strict boundaries.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area. It has, however, lost much of its former glamor in recent years, falling victim to urban decay as the World League occupation forces do nothing. Most citizens of Tokyo still identify with national Japan, even if they do not actively partake in rebellion against the World League.

Always

Place of Interest: Metamorphysis Tokyo

Metamorphysis' Tokyo offices are built in a giant pair of skyscrapers tethered together in a double helix, built to call to mind both the power of the corporation as well as the nature of the biotechnology firm's research into genetically modified organisms and human augmentations. Some anti-augmentation groups point out that to Metamorphysis the difference between a human as a legal entity with rights and as a thing to be experimented upon is rather poorly observed.

Place of Interest: Shibuya Underground Market

For being a black market, the Shibuya Underground Market is somewhat of an open secret. Rumors abound that one of the people who runs the ring is in contact with the World League and is an active agent for them, though the extent of the relationship between the World League and Shibuya is unclear. Shibuya's known for being a relatively tame area, rather than frequent muggings, the goods sold are typically low-threat to society, and include proscriptions on human trafficking and recreational drugs.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


2059: Computers and Security

Society has incredible degrees of digital integration in 2059. Billboards exist in virtual space, some people's fashion exists entirely in augmented reality, their actual clothing being blank shrouds, and the vast majority of financial information existing in cyberspace. With this in mind, computers play an important role in 2059.

Always

Chapter 1: Quantum Computing

Quantum computers represent a great move forward in computing technology, but there are major issues with traditional quantum computing.

Quantum computers suffer from quantum decoherence, which essentially results in total data loss. There are a number of ways this can be prevented, but quantum computers that can bypass this are heavily controlled, as they can break most encryption very easily.

Chapter 2: Enhanced Quantum Computers

Quantum computers operating by themselves are rather limited-still superior to traditional computers in many ways but they are forced to work and write data quickly before it is lost by the quantum processor.

Enhanced quantum computers are very heavily controlled, and the most common type is the topological quantum computer, which rather than perfectly fixing the problem of quantum decoherence manages to minimize it, allowing large calculations to be done with fewer qubits.

Chapter 3: Hacking and Digital Infiltration

Anyone hacking with a traditional computer in the age of quantum computing runs into major issues-while quantum cryptography is not often applied in manners that explicitly prevent traditional computers from bypassing it, traditional computers lack quantum computers' edge against traditional encryption methods.

Quantum computers also have an advantage over their human counterparts-their ability to run analytics on the system they are attacking far surpasses that of their human users, and as such hacking is almost exclusively done with one machine fighting another.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Knowledge Skills

Knowledge Skills unlock Codex entries.

Always

The Function of Knowledge Skills

Knowledge Skills unlock Codex entries.

Knowledge skills are rarely used in adventuring, but they come in handy for Codex entries. While there are many freely available codex entries, there are also many codex entries that will prove impossible to find without appropriate knowledge skills.

It is not practical to list Knowledge skills here because there are many, but there are knowledge skills that correspond to factions, locations, and events that you will uncover throughout play.