End Character Advancement

Here you can leave character advancement...

Increase Miscellaneous- Electronics

Use this to put points in your Miscellaneous- Electronics skill...

Increase Miscellaneous- Piloting

Use this to put points in your Miscellaneous- Piloting skill...

Increase Miscellaneous- Disguise

Use this to put points in your Miscellaneous- Disguise skill...

Increase Miscellaneous- Survival

Use this to put points in your Miscellaneous- Survival skill...

Increase Miscellaneous- Infiltration

Use this to put points in your Miscellaneous- Infiltration skill...

Increase Combat- Evasion

Use this to put points in your Combat- Evasion skill...

Increase Combat- Melee

Use this to put points in your Combat- Melee skill...

Increase Combat- Ranged

Use this to put points in your Combat- Ranged skill...

Increase Influence- Con

Use this to put points in your Influence- Con skill...

Increase Influence- Diplomacy

Use this to put points in your Influence- Diplomacy skill...

Increase Influence- Negotiation

Use this to put points in your Influence- Negotiation skill...

Increase Dominance- Creation

Use this to put points in your Dominance- Creation skill...

Increase Dominance- Reading

Use this to put points in your Dominance- Reading skill...

Increase Dominance- Warping

Use this to put points in your Dominance- Warping skill...

Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill...

Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill...

Increase Augmentation- Strength

Use this to put points in your Augmentation- Strength skill...

Certifications

Get certifications that allow you to equip new items, as well as learn special abilities...

Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase...

Always

Always


Increase Combat- Melee

Use this to put points in your Combat- Melee skill.

Always

25 Learning

Use 25 Learning to gain 25 points of experience in Combat- Melee.

            25
            You need Learning 25 (you have 3)

            25
            Unlocked with Learning 25 - you have 3

25 Veterancy

Use 25 Veterancy to gain 25 points of experience in Combat- Melee.

            25
            You need Veterancy 25 (you have 1)

            25
            Unlocked with Veterancy 25 - you have 1

25 Achievements

Use 25 Achievements to gain 50 points of experience in Combat- Melee.

            25
            You need Achievements 25 (you have 6)

            25
            Unlocked with Achievements 25 - you have 6


End Character Advancement

Here you can leave character advancement...

Increase Miscellaneous- Electronics

Use this to put points in your Miscellaneous- Electronics skill...

Increase Miscellaneous- Piloting

Use this to put points in your Miscellaneous- Piloting skill...

Increase Miscellaneous- Disguise

Use this to put points in your Miscellaneous- Disguise skill...

Increase Miscellaneous- Survival

Use this to put points in your Miscellaneous- Survival skill...

Increase Miscellaneous- Infiltration

Use this to put points in your Miscellaneous- Infiltration skill...

Increase Combat- Evasion

Use this to put points in your Combat- Evasion skill...

Increase Combat- Melee

Use this to put points in your Combat- Melee skill...

Increase Combat- Ranged

Use this to put points in your Combat- Ranged skill...

Increase Influence- Con

Use this to put points in your Influence- Con skill...

Increase Influence- Diplomacy

Use this to put points in your Influence- Diplomacy skill...

Increase Influence- Negotiation

Use this to put points in your Influence- Negotiation skill...

Increase Dominance- Creation

Use this to put points in your Dominance- Creation skill...

Increase Dominance- Reading

Use this to put points in your Dominance- Reading skill...

Increase Dominance- Warping

Use this to put points in your Dominance- Warping skill...

Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill...

Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill...

Increase Augmentation- Strength

Use this to put points in your Augmentation- Strength skill...

Certifications

Get certifications that allow you to equip new items, as well as learn special abilities...

Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase...

Always

Always


Increase Influence- Con

Use this to put points in your Influence- Con skill.

Always

25 Learning

Use 25 Learning to gain 25 points of experience in Influence- Con.

25 Influence

Use 25 Influence to gain 25 points of experience in Influence- Con.

            25
            You need Influence 25

            25
            Unlocked with Influence 25

25 Achievements

Use 25 Achievements to gain 50 points of experience in Influence- Con.


End Character Advancement

Here you can leave character advancement...

Increase Miscellaneous- Electronics

Use this to put points in your Miscellaneous- Electronics skill...

Increase Miscellaneous- Piloting

Use this to put points in your Miscellaneous- Piloting skill...

Increase Miscellaneous- Disguise

Use this to put points in your Miscellaneous- Disguise skill...

Increase Miscellaneous- Survival

Use this to put points in your Miscellaneous- Survival skill...

Increase Miscellaneous- Infiltration

Use this to put points in your Miscellaneous- Infiltration skill...

Increase Combat- Evasion

Use this to put points in your Combat- Evasion skill...

Increase Combat- Melee

Use this to put points in your Combat- Melee skill...

Increase Combat- Ranged

Use this to put points in your Combat- Ranged skill...

Increase Influence- Con

Use this to put points in your Influence- Con skill...

Increase Influence- Diplomacy

Use this to put points in your Influence- Diplomacy skill...

Increase Influence- Negotiation

Use this to put points in your Influence- Negotiation skill...

Increase Dominance- Creation

Use this to put points in your Dominance- Creation skill...

Increase Dominance- Reading

Use this to put points in your Dominance- Reading skill...

Increase Dominance- Warping

Use this to put points in your Dominance- Warping skill...

Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill...

Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill...

Increase Augmentation- Strength

Use this to put points in your Augmentation- Strength skill...

Certifications

Get certifications that allow you to equip new items, as well as learn special abilities...

Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase...

Always

Always


Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill.

Always

25 Augmentations

Use 25 Augmentations to gain 25 points in Augmentation- Reflexes.

            25
            You need Augmentations 25

            25
            Unlocked with Augmentations 25

25 Achievements

Use 25 Achievements to gain 50 points in Augmentation- Reflexes.


End Character Advancement

Here you can leave character advancement...

Increase Miscellaneous- Electronics

Use this to put points in your Miscellaneous- Electronics skill...

Increase Miscellaneous- Piloting

Use this to put points in your Miscellaneous- Piloting skill...

Increase Miscellaneous- Disguise

Use this to put points in your Miscellaneous- Disguise skill...

Increase Miscellaneous- Survival

Use this to put points in your Miscellaneous- Survival skill...

Increase Miscellaneous- Infiltration

Use this to put points in your Miscellaneous- Infiltration skill...

Increase Combat- Evasion

Use this to put points in your Combat- Evasion skill...

Increase Combat- Melee

Use this to put points in your Combat- Melee skill...

Increase Combat- Ranged

Use this to put points in your Combat- Ranged skill...

Increase Influence- Con

Use this to put points in your Influence- Con skill...

Increase Influence- Diplomacy

Use this to put points in your Influence- Diplomacy skill...

Increase Influence- Negotiation

Use this to put points in your Influence- Negotiation skill...

Increase Dominance- Creation

Use this to put points in your Dominance- Creation skill...

Increase Dominance- Reading

Use this to put points in your Dominance- Reading skill...

Increase Dominance- Warping

Use this to put points in your Dominance- Warping skill...

Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill...

Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill...

Increase Augmentation- Strength

Use this to put points in your Augmentation- Strength skill...

Certifications

Get certifications that allow you to equip new items, as well as learn special abilities...

Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase...

Always

Always


Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill.

Always

25 Augmentations

Use 25 Augmentations to gain 25 points in Augmentation- Perception.

25 Achievements

Use 25 Achievements to gain 50 points in Augmentation- Perception.


End Character Advancement

Here you can leave character advancement...

Increase Miscellaneous- Electronics

Use this to put points in your Miscellaneous- Electronics skill...

Increase Miscellaneous- Piloting

Use this to put points in your Miscellaneous- Piloting skill...

Increase Miscellaneous- Disguise

Use this to put points in your Miscellaneous- Disguise skill...

Increase Miscellaneous- Survival

Use this to put points in your Miscellaneous- Survival skill...

Increase Miscellaneous- Infiltration

Use this to put points in your Miscellaneous- Infiltration skill...

Increase Combat- Evasion

Use this to put points in your Combat- Evasion skill...

Increase Combat- Melee

Use this to put points in your Combat- Melee skill...

Increase Combat- Ranged

Use this to put points in your Combat- Ranged skill...

Increase Influence- Con

Use this to put points in your Influence- Con skill...

Increase Influence- Diplomacy

Use this to put points in your Influence- Diplomacy skill...

Increase Influence- Negotiation

Use this to put points in your Influence- Negotiation skill...

Increase Dominance- Creation

Use this to put points in your Dominance- Creation skill...

Increase Dominance- Reading

Use this to put points in your Dominance- Reading skill...

Increase Dominance- Warping

Use this to put points in your Dominance- Warping skill...

Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill...

Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill...

Increase Augmentation- Strength

Use this to put points in your Augmentation- Strength skill...

Certifications

Get certifications that allow you to equip new items, as well as learn special abilities...

Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase...

Always

Always


Certifications

Get certifications that allow you to equip new items, as well as learn special abilities.

Always

Certification: Melee Combat

This certification, bought with Veterancy, allows you to equip
melee weapons and martial arts styles.

            50
            You need Veterancy 50 (you have 1)

            50
            Unlocked with Veterancy 50 - you have 1

Certification: Ranged Combat

This certification, bought with Veterancy, allows you to equip ranged weapons such as guns.

Certification: Body Armor

This certification, bought with Veterancy, allows you to equip body armor of all sorts.

Discrete Implant Slot: Eyes

This discrete implant slot, bought with Augmentations, allows you to purchase and activate specific eye augmentations.

            50
            You need Augmentations 50

            50
            Unlocked with Augmentations 50

Discrete Implant Slot: Head

This discrete implant slot, bought with Augmentations, allows you to purchase and activate specific head augmentations.

Discrete Implant Slot: Body

This discrete implant slot, bought with Augmentations, allows you to purchase and activate specific body augmentations.

            75
            You need Augmentations 75

            75
            Unlocked with Augmentations 75


End Character Advancement

Here you can leave character advancement...

Increase Miscellaneous- Electronics

Use this to put points in your Miscellaneous- Electronics skill...

Increase Miscellaneous- Piloting

Use this to put points in your Miscellaneous- Piloting skill...

Increase Miscellaneous- Disguise

Use this to put points in your Miscellaneous- Disguise skill...

Increase Miscellaneous- Survival

Use this to put points in your Miscellaneous- Survival skill...

Increase Miscellaneous- Infiltration

Use this to put points in your Miscellaneous- Infiltration skill...

Increase Combat- Evasion

Use this to put points in your Combat- Evasion skill...

Increase Combat- Melee

Use this to put points in your Combat- Melee skill...

Increase Combat- Ranged

Use this to put points in your Combat- Ranged skill...

Increase Influence- Con

Use this to put points in your Influence- Con skill...

Increase Influence- Diplomacy

Use this to put points in your Influence- Diplomacy skill...

Increase Influence- Negotiation

Use this to put points in your Influence- Negotiation skill...

Increase Dominance- Creation

Use this to put points in your Dominance- Creation skill...

Increase Dominance- Reading

Use this to put points in your Dominance- Reading skill...

Increase Dominance- Warping

Use this to put points in your Dominance- Warping skill...

Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill...

Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill...

Increase Augmentation- Strength

Use this to put points in your Augmentation- Strength skill...

Certifications

Get certifications that allow you to equip new items, as well as learn special abilities...

Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase...

Always

Always


Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase. If you don't see anything, you either have all the discrete implants available or have no slots which can activate discrete implants.

Always


End Character Advancement

Here you can leave character advancement...

Increase Miscellaneous- Electronics

Use this to put points in your Miscellaneous- Electronics skill...

Increase Miscellaneous- Piloting

Use this to put points in your Miscellaneous- Piloting skill...

Increase Miscellaneous- Disguise

Use this to put points in your Miscellaneous- Disguise skill...

Increase Miscellaneous- Survival

Use this to put points in your Miscellaneous- Survival skill...

Increase Miscellaneous- Infiltration

Use this to put points in your Miscellaneous- Infiltration skill...

Increase Combat- Evasion

Use this to put points in your Combat- Evasion skill...

Increase Combat- Melee

Use this to put points in your Combat- Melee skill...

Increase Combat- Ranged

Use this to put points in your Combat- Ranged skill...

Increase Influence- Con

Use this to put points in your Influence- Con skill...

Increase Influence- Diplomacy

Use this to put points in your Influence- Diplomacy skill...

Increase Influence- Negotiation

Use this to put points in your Influence- Negotiation skill...

Increase Dominance- Creation

Use this to put points in your Dominance- Creation skill...

Increase Dominance- Reading

Use this to put points in your Dominance- Reading skill...

Increase Dominance- Warping

Use this to put points in your Dominance- Warping skill...

Increase Augmentation- Reflexes

Use this to put points in your Augmentation- Reflexes skill...

Increase Augmentation- Perception

Use this to put points in your Augmentation- Perception skill...

Increase Augmentation- Strength

Use this to put points in your Augmentation- Strength skill...

Certifications

Get certifications that allow you to equip new items, as well as learn special abilities...

Purchase Discrete Implants

Here you can find a number of Discrete Implants to purchase...

Always

Always


End Character Advancement

Here you can leave character advancement.

Always

Return to your adventures.

You are ready to continue exploring the world of Orchestra.


You leave Character Advancement.

You can come back at any time to increase your character's skills and unlock new certifications and abilities.

You moved to a new setting: Orchestra default setting.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

Faction Chosen Corporation: Metamorphysis

You've chosen your side.

Faction Chosen: Corporation: Metamorphysis

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Wandering vendor.

As you walk down the street a man approaches you and offers to sell you some goods. "I've got a few Trauma Sticks here, and for a man of discretion like yourself, I might have a few grenades."

One-Shot

Draw a card to experience a one-storylet random encounter.

Buy a Trauma Stick.

You can buy a Trauma Stick from the vendor to help you recover from wounds you sustain.

            150
            You need 150 x CCredits  (you have 375)

            150
            Unlocked with 150 x CCredits  - you have 375

Walk off.

You don't need any of this stuff.

Buy three Trauma Sticks.

Why buy one Trauma Stick when you can get three?

            450
            You need 450 x CCredits  (you have 375)

            450
            Unlocked with 450 x CCredits  - you have 375

Buy one grenade.

You never know when you'll need to make something go boom in a dramatic fashion.

            500
            You need 500 x CCredits  (you have 375)

            500
            Unlocked with 500 x CCredits  - you have 375

Buy three grenades.

Buying one grenade could leave you unprepared, if you had multiple you could blast your way out of anything!

            1500
            You need 1,500 x CCredits  (you have 375)

            1500
            Unlocked with 1,500 x CCredits  - you have 375


You leave.

Walk off.

You don't need any of this stuff.

Nothing caught your eye, and you're sure you could find this stuff elsewhere.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


You hear them keep arguing.

"No, that's not right at all!" "Well, it's what you said yesterday! Get your stories straight!"

They are oblivious to your approach.

This shows that you're in a random encounter.

The argument draws your attention.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


You listen to the two men from the shadows.

You look at the men for a while, thinking of what you could do when you notice that the first man's wallet is sticking slightly out of his pocket. It would be easy enough to grab if you wanted to. Unfortunately, it's too busy for you to try to steal from both men.

Always

Always

Go to grab the wallet.

A very chancy challenge

You don't think you can be stealthy enough to grab it without being noticed, but if you grab it and tear it out of his pocket you should be able to run off with it.

Decide to solve their argument.

It's not worth risking robbing the guy for his wallet, you'd rather try to mediate in their dispute and see what happens.

Leave.

You don't want to worry about this any longer.


You depart.

You take one last glance back at the wallet as you head into the shadows.

This lets us know where you are in your mission.

You return from your adventure.

This shows that you're in a random encounter.

You've finished this encounter.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


A man bumps into you.

"Sorry!" The man keeps running as you regain your balance. Fortunately, it looks like he didn't take anything, but you notice men chasing after him.

One-Shot

Draw a card to experience a one-storylet random encounter.

Stop the man.

A chancy challenge

You run after the man and attempt to tackle him.

Confront the Pursuers

A high-risk challenge

You decide to help the man get away.

Get out of the way.

You decide to just duck into a doorway and let the people pass.

Stop the man.

A very modest challenge

You run after the man and attempt to tackle him, using your superhuman reflexes to help you.

            3
            You need Augmentation- Reflexes 3 (you have 5)

            3
            Unlocked with Augmentation- Reflexes 3 - you have 5

Confront the Pursuers

A chancy challenge

You activate your reflex enhancements, planning to teach the man's hunters a thing about manners.

            5
            You need Augmentation- Reflexes 5 (you have 5)

            5
            Unlocked with Augmentation- Reflexes 5 - you have 5


You stand back.

This isn't your battle, there's nothing for you to do here.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Jumped by thugs.

As you walk down the street a couple men come out of the shadows, looking to take what's yours and leave you behind. One of them has a bulge in his coat pocket.

One-Shot

Draw a card to experience a one-storylet random encounter.

Fight back.

An almost impossible challenge

You figure that since these individuals don't exactly look like upstanding citizens you may as well try to clean up the place by taking out the trash.

Talk them out of it.

An almost impossible challenge

You may as well try to get the thugs to leave you alone. Maybe if you're lucky they'll leave you alone.

Bribe the men.

A tough challenge

Maybe if you give them some money they'll go away.

            250
            You need 250 x CCredits  (you have 375)

            250
            Unlocked with 250 x CCredits  - you have 375

Attack the men.

A chancy challenge

You activate your boosted reflexes as you prepare to unleash an onslaught of pain on the men.

Run away!

A very chancy challenge

A low-risk challenge

You run down the street, vaulting over obstacles to get away from your attackers. Discretion is the better part of valor.


Whoops!

Bribe the men.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

A very chancy challenge

            250
            You need 250 x CCredits  (you have 125)

            250
            Unlocked with 250 x CCredits  - you have 125

They beat you up, took the money, and ran. As you stagger to your feet, you wish you hadn't shown them your money. At least the beating was cursory.

1 change point, 7 more needed to reach level 8.

You feel like going to a store.

Influence- Negotiation 6 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Your CCredit balance has changed.

You've been injured, but you have a chance to heal yourself.

You've been bloodied.

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

You have taken wounds. You are currently: Scratched.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Bloodied!

You've been injured, but you have a chance to heal yourself.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Patch yourself up.

You've been beaten up in combat, so it's time to do some quick first-aid.

Always

Always

Do basic first aid.

A high-risk challenge

You know enough to bandage your wounds, you think. Hopefully it'll pay off.

Heal yourself using Dominance.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

A high-risk challenge

You think you could focus on knitting your flesh back together.


Failure!

A tough challenge

Your attempts do nothing but give you a headache, so you give up.

2 change points, 8 more needed to reach level 10.

Your powers wash over the things around you, changing them minutely.

Dominance- Creation 8 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've been injured, but you have a chance to heal yourself.

That's the best you can do for now.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


News-December 2012

This is where you can read about news for Orchestra's development.

Always

Always

December 1

Very early this morning I added a couple codex entries and started work at the second normal-length random encounter, An Argument. I want to have three normal-length random encounters, and they'll be A Mugging, An Argument, and something else I haven't decided on yet.

I also added some codex entries about Dominance, in an attempt to start fleshing out the codex, which has been sadly lacking attention in recent days.

I've also begun the conception of a weapon modification system, but this will take a while to implement, depending on how exactly I try to work it. I don't want to bloat my storylet count with a ton of ItemUse storylets that would be required for the system I have in mind, but it may prove to be necessary to allow the most versatile system.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

December 2

Today has been a little crazier than normal due to a number of reasons, but I've added an entry on lifestyles in Orchestra to the Codex. This brings the Milestone 1 codex closer and closer to completion.

I'll also try to finish up An Argument, the smaller of the two currently in-progress normal encounters, tonight. I may also work out the prototype weapon modification system.

I've also posted on the forum about my weapon modification issues, since I'm not sure about a way to do it that doesn't artificially inflate the storylets/quality list for each combination while maintaining individual gun complexity (i.e. you can have multiple configurations of the same gun in your inventory). Mostly it's storylet bloat I'm worried about, since it makes the game look larger than it is (Orchestra suffers from this a ton) and also since it results in more chances for HKI error on my behalf. Also, a weapon with 3 attachments that are compatible needs 10 storylets to cover all possible configurations, which is a lot of work to design and clutters up my user interface when I go to work on new storylets.

I didn't get as much stuff done as I meant to tonight on the core encounters, but I made a codex entry where you can browse your phone contacts as well as revised Eli's shop so that larger sales increase your relationship with the mysterious arms dealer.

December 3

Today I turned off the Important Announcement from November. Soon I should add a reward for using the token, but it'll come around later rather than sooner since the primary concern is working on the normal-length encounters.

UPDATE: I didn't get much done on the encounters, but I started working on a milestone/style guide that will hopefully help deliver much higher quality content in the future. In addition, it includes the stuff that I've worked on in addition to stuff I haven't worked on yet, so I can get a little reminder "no, don't work on another universal one-shot".

December 4

Today I finished up the first bits of the style guide and such. I've given a few people access to it-it's not exactly "secret", but I don't really care to disseminate it far and wide since it contains mostly hypothetical/theoretical stuff, more useful for someone who might want to write content for the game (which I'm not currently opening up) or for someone to game the system with and point out my intentional exceptions to the rules I've laid out within it.

Tonight I'll be finishing up stuff for an Argument and hopefully releasing it.

UPDATE: As of about 11 I've finished up most of An Argument, as well as created a survey which I will release shortly after finishing An Argument, once I hear back from preliminary tests on the survey.

UPDATE: An Argument is "finished" in so far as the options for completing the mission go, but I need to add in the aftermath storylets tomorrow, since I physically just can't keep working tonight.

December 5

I just launched "An Argument", the first Normal length encounter of 3-5 actions. Next on the agenda is adding a couple more entries to A Cat, as well as some codex entries. I'll finish up A Mugging and then I'll start work on the final Normal encounter so that the game's "playable" while I undertake the massive goal of writing the first Metamorphysis story mission.

December 6

Today has been rather crazy, but I did work on moving the A Cat storyline forward. I should be able to release the next segments by Monday, if not earlier.

December 7

I added a new codex entry today and rearranged some things. I also added yesterday's news entry which I forgot to make visible.

I've had a killer headache this week, which is nothing unusual for me, as well as really low amounts of sleep and not very much free time.

I should be able to do some more stuff, but I'm pretty miserable right now what with fatigue, a headache, and other assorted not feeling well things, so while I'm still going to be updating I'm going slower in updates for a while and I'm also moving into stuff I won't be able to release until I've done other stuff, as we're approaching the Milestone 1 big goals.

December 8

As of writing I have not been able to work on Orchestra today due to a personal crisis as well as general school issues, but I may sneak in some edgewise work on A Cat.

UPDATE:I got some stuff done anyway, some of it's related to A Cat and other stuff is related to the future Cyberspace update.

December 9

I finished up a codex entry on computers in 2059 (in so much as I don't think what's currently up needs revision, but there will probably be more added).

I have a lot of work today just as I did yesterday, so I can't guarantee that I'll update again, but if I do I'll be working on the A Cat or A Mugging storylines.

I've known for a long time what the first Metamorphysis mission will be (it's adapted from a tabletop scenario), but I have yet to start on it in StoryNexus terms.

Soon I'll send out a survey about player experiences in Orchestra that will allow me to help better the game, so keep your eyes peeled. It'll be a mandatory announcement that gives a December Announcement Token, and will be available from the 15th to the 22nd.

If you'd like to take the survey early, you may submit a report request and I'll send you the link, but it won't be available after the 22nd.

December 10

Not much happened today for Real Life reasons, though I am approaching a period where I'll be able to work more.

I started work on a Settings menu tonight-once this is finished you'll be able to hide/show old news, opt out of the (currently) mandatory announcements, select difficulty for random encounters (once that gets put in), and opt out of seeing the Premium Content shop (once that gets put in as well).

The Premium Content shop will sell things from old surveys and such that players missed, allowing everyone to have access to everything, though all the new content in the game will, at least as far as I have plans, either be free to acquire (survey and feedback rewards) until being added to the Premium Shop (and then only survey rewards will probably be added), or consist of a storyline separate from the core story of Orchestra (i.e. alternate time scenarios set between now and the time of Orchestra, like the Somalia Incident), and be entirely tangential to enjoying Orchestra as a game.

December 11

Today was a crazy day with not much practical work getting done, but tomorrow should be an opportunity to work on Orchestra a ton.

December 12

I added the settings menu in its final form tonight; I also added an experimental content toggle that doesn't do anything yet, but soon it'll allow you to access content that's not in the final game yet.

Right now I haven't flagged anything for it yet, but it'll basically be for plot dead ends that need more work before a full release as well as "homeless" storylets that haven't been implemented into their current content yet.

Tomorrow I'll add in a few new pieces of gear/cybernetic enhancements, possibly a reward for the November Announcement Token, and for December's upcoming survey and bug report rewards. I may also add in a new Achievement Coin at either 10 or 15 points to showcase the new content before it gets in-game.

Only the hide old news setting button does anything right now, because there are no announcements nor is there released experimental content, but these features will come in handy a little bit down the road.

December 13

I didn't get any work done on Orchestra today due to pressing real life needs: I should be able to do what I was going to do today tomorrow. I've got a big test tomorrow, so I have to study.

December 14

I'm really beat today due to having an early morning and I have a lot of work due tomorrow, so the survey's going to be pushed back a week. I haven't done anything today except for flesh out some concepts, which aren't available yet.

December 15

The good news is that I did some work for adding new discrete augmentations, gear, and more to Orchestra including silenced firearms.

The bad news is that this will almost not be available, even in the experimental shop, until tomorrow because I didn't finish up my work today until later than I had expected.

December 16

Added new implants to the character advancement page. That's not all that will be done today, but it's all I have time for right now.

UPDATE: I just revised the training mission for Tokyo-there were some minor errors but they should be fixed now.

UPDATE: Was going to get some more stuff today but crazy happened, so it'll have to wait for tomorrow. There should be some stuff in the Experimental Shop for stuff to see.

I've also decided that you won't see terribly many new plot things being made because the platform Orchestra is hosted on is getting some new upgrades-namely, the ability to link storylets, which in the past had to be done with an inefficient, user-error heavy system. As such, expect to see more short-length content, possibly the next chapter of A Cat, than the storyline or lengthy encounters until the update releases.

December 17

News-December 2012

Today I'm working on adding the first experimental weapon, the TAW-7. It is special because it will be wholly modifiable, top-to-bottom, with a total of 5 potential add-ons configured in a large number of ways (No Mod/Stock/Recoil Compensator, Foregrip/No Foregrip, Silencer/No Barrel Attachment, No Upper Attachment/4x Optics/Laser Dot, No Lower Attachment/Laser Dot), which means that it has to have a lot of potential outcomes.

Depending on how hard it is to set all this up/make sure it's working, this may be the sort of gun that goes into the final game, or alternatively guns in the final game may come in a variety of non-modifiable configurations.

December 18

I didn't get anything done today because it was a little crazy, but it should be my last crazy time for a while.

December 19/20

I wasn't able to update yesterday because I was visiting family and it wound up taking longer than I had expected.

I've set up a work environment I can use, so expect to see more today, after some small things happen.

December 21

I'm not going to get much done today because it has been busy so far and will continue to be so. However, I am confident that I will be able to send out the survey this weekend, as promised, despite the relative lack of work on Orchestra because I got some cyberware done, and while I'm waiting for the next StoryNexus update for certain things I should be able to continue making progress, hopefully at a much greater rate as the crazy holidays draw to an end.

December 22

The world is still here, as am I! As a result, a new announcement is going around with a URL link to the survey. If you have opted out of announcements, but wish to take the survey, you can re-enable them at any time to see the announcement and get the December Announcement Token or you can get the link to the storylet by scrolling down to the Take the December Survey storylet wherever you are.

Unfortunately, today is crazy and I've got a killer headache for no good reason, so I probably won't make much progress today.

December 23

I'm going to be working on some stuff today, namely the first storyline mission for Metamorphysis, based on some incredibly balanced feedback from the surveys. I'll also create the survey reward trophy today.

December 24-26

I'm not dead and neither is Orchestra! Today I'm going to start work on the Metamorphysis storyline (as in put the first storylines in and flesh out the alternate ending).

For those who are interested I will be posting a sample storylet and the outline (with spoilers/whatnot removed) on the Failbetter forum today (Dec. 26th) or tomorrow.

I'm coming off a cold, family festivities, and more, so I'm not sure anything I do right now will be final, since I'm on very little sleep and will probably make errors.

December 27

Today I'm beginning the implementation of the first Metamorphysis mission, including a new item. It will be completed in parts, just as seen in the outline (which can be found via a link on the Failbetter forums), so it probably won't be available outside of the experimental phase for a while yet, though I hope to release it this year.

UPDATE: I got most of the work done on experimental modifiable weapons, which means it'll just be a little bit more. Unfortunately, technical issues on my end earlier followed up by a killer headache mean I probably won't be very productive for the rest of the day.

December 30

Today's work marks an important milestone, because today I'm crafting the living story that boots up the first Metamorphysis mission (a similar thing will be used for all the other storylines, except for ones unlocked in a subsequent play, which may start in media res without a tutorial.

The last couple days have been busy with getting back in touch with some friends as well as crippling headaches, but progress resumes today. I'm hoping to have at least one full arc of Part 1 of 3 of the storyline mission done, and then I'll be able to make the others relatively quickly.


Normal Encounter

Draw cards for medium length random encounters.

One-Shot

Draw a card to experience a one-storylet random encounter.

Change Settings

At this menu you'll be able to change various in-game functions, such as seeing past months' in game news or opting out of announcements...

Frequently Asked Questions

This covers some of the common questions about how Orchestra functions...

Roadmap

This is where you can see the progress on Orchestra as it continues to grow an develop...

News-November 2012

Unlocked when Settings: Show Old News Enabled is:

This is where you can read about news for Orchestra's development...

News-January 2013

This is where you can find the news for Orchestra in January of 2013...

Search the Codex

Read about the world of Orchestra here...

Go to Character Advancement

Spend your character's earned points on new skills, certifications, and abilities...

Achievement Shop

Unlocked with Achievements 1 - you have 6

Here you can spend Achievements in order to purchase certain items...

Shibuya Underground Market

<p>Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League...

Old Odaiba

<p>This nightclub in the Minato Prefecture bustles with activity...

Current Status: Indefinitely Canceled

Update, May 17: I've spent the last few weeks working on a way to fix Orchestra up, and the truth is that it's not really going to be possible to proceed to grow it in its current state...

Always

Always

Shell game.

You see a man sitting by the side of the street with a table...


Change Settings

At this menu you'll be able to change various in-game functions, such as seeing past months' in game news or opting out of announcements.

Always

Always

Hide Old News

Choosing this will turn off old news entries.

Unlocked when Settings: Show Old News Enabled is:

Opt Out: Announcements

You can disable announcements here.

WARNING: Announcements may be used to share critical information about Orchestra. You will also miss out on Announcement Tokens if you select this option. Opt out at your own peril.

Unlocked when Settings: Announcements Disabled is:

Opt In: Experimental Content

If you opt into experimental areas you will be able to access some unfinished game content-this is often written but lacks some of the branches needed to be fully functional, or some of the required items have not yet been added to the game, which means that you may either miss out on options, writing, or outcomes. This may also give you access to content that will eventually be locked and delegated to people who have reached certain milestones or joined certain factions.

In addition, this might include pure content tests without any in-setting fluff, these will eventually be retrofitted into the core game should they be accepted but exist in a purely mechanical form for speed's sake.

WARNING: Experimental content may be untested, and while every attempt is made to ensure that it fails gracefully, it may still cause errors. If these occur, use Contact Creator from the help menu above and tell us what went wrong!

            0
            You need Settings: Experimental Content Enabled 0 and Settings: Experimental Content Enabled no more than 0

            0
            Unlocked with Settings: Experimental Content Enabled 0


Old news has been disabled!

You should no longer see news from past months.

This means that you can see old news entries at any major area.

Old news entries disabled


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


You go over to the men.

They try to explain what happened.

"He took the money I invested in his company and let it fail."

"You're to blame! The company failed when you pulled the funding too early!"

"He said it was foolproof!"

"I didn't stop paying in, you did! That's why it failed!"

This shows that you're in a random encounter.

The argument draws your attention.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


You try to mediate between the men.

The first man insists that the second ran off with his investment money and wasted it.

"I gave the money to him in good faith that he'd take care of it, not waste it all."

The second man insists that the first is to blame.

"The investment wouldn't have gone to waste if he had sent me as much money as he said he was going to."

Always

Always

Take the first man's side.

When someone makes an investment they deserve to see a return on it, after all.

Take the second man's side.

If you say you're going to do something and you don't then you're the one in the wrong if stuff goes bad.


You side with the businessman.

You decide to try to get the investor to see his error.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


You take the second man's side.

The first man insists that the second ran off with his investment money and wasted it, but you're not so sure.

"I gave the money to him in good faith that he'd take care of it, not waste it all."

The second man insists that the first is to blame.

"The investment wouldn't have gone to waste if he had sent me as much money as he said he was going to."

Always

Always

An almost impossible challenge

Try to get the first man to resume his payments.

If he kept giving the businessman money, he might actually succeed in his endeavors and then everyone would walk away happy.

An almost impossible challenge

Convince the man to calm down and re-evaluate.

You think that the first man's just upset about something. Maybe if you soothe his nerves enough he'll settle down and help out the investor.


An almost impossible challenge

You fail to get the man to resume his payments.

Unfortunately, the investor is just too stubborn to see your point of view. He storms off, leaving you and the businessman standing in the rain.

5 change points, 3 more needed to reach level 8.

You feel like going to a store.

Influence- Negotiation 7 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

This lets us know where you are in your mission.

You return from your adventure.

This shows that you're in a random encounter.

You've finished this encounter.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Met the vendor.

It doesn't take you long to find the guy you're looking for, a middle aged man in an over-the-top doctor costume. He immediately begins to offer you a CHIMERA kit for 1000 credits.

You're currently in Shibuya and something interesting has happened.

You go about your business at the Shibuya Underground Marketplace.