Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century.

Always

Chapter 1: Feeding the Masses

The population has recently expanded to ten billion humans, precipitated by advanced hydroponics and energy technology. The average person lives a lifestyle very different from what was experienced at the turn of the century.

Analysts believe that the development of fusion power was responsible for staving off major population loss and allowing hydroponic farming to effectively feed the masses of people.

There is still a demand for non-hydroponic foodstuffs, but hydroponics and vatfood make up the majority of consumable food. Vatfood refers to a number of things, but the most common is a "nutrient paste", modified bacteria or mold that metabolize a meal's worth of nutrients into a dense package and are then used as supplements to various texture and flavor providing agents in mass produced foods. The title, however, is used to refer to any product that contains the GMO products.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Chapter 2: Working in 2059

While the majority of the world's population is still involved in menial and unskilled labor, the standards of living in developed areas are quite high, with people who work in unskilled positions usually working to provide a human element with computerized and robotic labor doing the heavy lifting. It is only in the most impoverished regions that physically demanding labor is done by humans or livestock, or in traditional lifestyle enclaves.

Endeavors have been undertaken to make as much as the world's population as possible trained in scientific or cultural pursuits, so that a full third of the population of the World League, if not more, are scientists or engineers. Art is still practiced only by a minority of the population, but endowments enable a higher standard of living for artists, at least in the World League.

Every corporation or government, no matter how small, has investments in at least some tech trend or their own R&D department, and even people who manage financial issues for companies must be relatively savvy when it comes to technology, especially since it is not unheard of for people to telecommute to their workplace.

Chapter 3: Ways of Life

In 2059, the majority of the world's population has at the very least light augmentations or genetic therapy, with wireless telecommunication often being integrated into the user's senses. Almost everyone has access to at least a moderately strong computer, even if they belong to a library or internet cafe rather than the individual in question.

Due to the incredible amount of interregional communication it is quite possible for people to have acquaintances made over the internet with whom they work, play, and spend hours a day with either in a virtual reality or in augmented reality.

Augmented reality is everywhere in Orchestra, the average business in major cities will rely on it for their signage, decorations, and even financial transactions. Most people use glasses for AR vision, but people with the money and willingness to alter their body can get AR senses integrated to their neural systems through a CHIMERA system.

Chapter 4: Social Status

For the most part, social status in 2059 is based on where an individual is in life, rather than where they were born. While this is not always the case, stories of members of elite corporate dynasties winding up in the gutters begging are often told, and some have more than a small measure of truth in them. However, for the most part, mobility is largely upward, with people advancing in ranks, with only a small portion of people remaining in abject poverty or in dead-end careers.

Discrimination still exists, but it tends to be less common than it used to be, and is focused on newer outlets rather than traditional ones. People who show overt signs of Dominance or augmentation are occasionally targeted by withdrawn job offers or jeers.

For the most part, however, reputation is everything, especially in more anarchic regions. The integration of social networking into real-life events through augmented and virtual reality leads to a situation where the measure of a man often comes down to the number of friends he has and how well regarded his contributions to online discussions are.

Chapter 5: Law and Order

In the World League the justice system has changed to accommodate the increase in population; rather than relying on traditional legal systems instead there is a network of surveillance and analysis, with most of the surveillance being done by automatic means and the analysis falling to either programmed machinery or people, depending on the severity of the crime being examined.

Rather than relying on a trial, footage is recorded by drones, sent to analysis, and a verdict is reached, all by a computer. Once the computer is done, a real person double-checks the computer, ensuring that it has not made a mistake. In addition, when possible, footage is randomly checked by people for redundancy, but this is rare at best. Enforcement is then carried out either by drones or security personnel, depending on how dispatchers think the offender is best handled. All offenses are logged against biometric data, linked to an individual's Legal Identification Code. People without a LIC are assigned one automatically.

LIC data is freely shared by the World League with corporate and local databases, employers, and anyone interested. As such, an entry on an individual's LIC often serves as a blacklisting from wide areas.

In traditional regions and some corporate regions, traditional common or civil law remains established, while in other corporate regions and anarchic regions law has been replaced by reputation, and serves as the de facto basis for decisions to be made.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments.

Always

Chapter 1- The Rise of Independent Agencies

In the United States the Global Crisis Response Agency (GCRA) sprung out of the ashes of a collapsing FEMA. On paper, the GCRA focused on humanitarian aid both domestically and internationally, but in practice it was a place for the future leaders of the World League to congregate, waiting to assume control. To this day, the GCRA remains the primary branch of the World League.

            1
            You need Impossible! 1 and Impossible! no more than 1

Chapter 2- International Agencies

The GCRA was soon recognized by the United Nations as a international relief organization, and soon annexed UNICEF and UNIDO as it achieved status as an entity existing above the nation level. This level of power allowed it to also absorb various national agencies, particularly in England, France, and Germany, where local agencies were placed under the GCRA's control, often on account of their heads being founders of the World League.

Chapter 3- The Somalia Incident

After 2016 several Arab countries form together in an "Islamic League", known extremist heads cause media panic, but act moderately despite extremist platforms. In 2023, after a period of economic collapse, the Islamic League invades Israel, wiping the nation off the face of the earth in a matter of hours. The Islamic League cuts off any relationship with the United Nations, protecting the region from GCRA influence.

Chapter 4- Aftermath

Following the Islamic League's destruction of Israel, the GCRA "accidentally" has a security breach that lets Israeli mercenaries turned patriots access fusion powered "launchsuits", military infantry platforms designed to allow a minimally trained user to rapidly assault fortified positions. Har, the first prototype, was recorded as destroying four tanks and decimating a platoon of light infantry on one raid. The launchsuit is immediately viewed as a threat to security by many nations, as the platform was capable of deploying what many thought to be experimental energy weapons.

Chapter 5- The Damned

As the GCRA saw international scrutiny build, their plan to develop a new superweapon only grew more urgent. They attempted to build a "cataclysm generator", a weapon that could alter the very chemical composition of the world around it, dissociating atoms out miles in every direction, in order to create a fictional terrorist menace to justify the production of launchsuits. The unfinished cataclysm generator, however, was responsible for the first echoes of Dominance, and the Heralds of Pandora formed as a coalition of the first people to exhibit supernatural powers. At this time those with Dominance powers were known as the Damned, because of the horrible nightmarish feedback they received when using their powers, which was stripped away with the California Cataclysm.

Chapter 6- The California Cataclysm

The California Cataclysm came about from an accidental detonation of a cataclysm generator in its testing grounds. The weapon was massively more dangerous than had been thought, and the Heralds of Pandora detonated the device on the California-Arizona border. The result was powerful enough to split the North American tectonic plate, causing the westernmost portion of the plate all the way north to Alaska to split off, leaving the remaining landmass an island of its own.

Further Reading

Continue the story of the World League's rise by checking out the entry on History: Rise of the World League.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Leave the Codex

Leave the Codex and return to your adventures.

Always

Return to reality.

You've spent enough time looking at the codex entries. It's time to go back to reality.


You log off the Infonet.

This trip to the Codex is over, it's time to get back to business.

You moved to a new setting: Orchestra default setting.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Combat- Melee +3; Armed (Blade) +1; Suspicion +3.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.

5-point Achievement Coin

This coin offers one of a number of rewards when used.


Current Status: Indefinitely Canceled

Update, May 17: I've spent the last few weeks working on a way to fix Orchestra up, and the truth is that it's not really going to be possible to proceed to grow it in its current state. There's too many conflicting design elements, and unless StoryNexus gets some features that really go against the platform's intended design (no gripes with the platform; I love it, but I started Orchestra out with an unrealistic vision) it will be too difficult to continue.

For fans of Orchestra, however, I am beginning work on a new project, Dust Watch, which will use a simplified OSR system and be built from the ground up with lessons I've learned from this project.

Update, May 10: My school is now over for the semester, so Orchestra is back up and running. First things first, I'll pick up more or less where I left off in February with the first Metamorphysis mission. I've also been working on an alternate starting mission for Metamorphysis, to be followed by one for the anarchists, as they currently stand.

 Once this is done

As of February 6, 2013, I'm putting Orchestra on a hiatus so that I can take care of some personal issues.

Part of the reason for this is that I hope to implement new features soon, some of which I am not entirely sure on, but also must be final as soon as I release them to the public.

Once I get more time to pursue the rigorous testing needed for the next stage of Orchestra, it will be continued.

UPDATE: March 9: Orchestra will probably go back in hiatus as personal issues become more important again, but at least for the next week I have a lot of time free to work on it, so expect to see some new features.

Always

Always

Continue playing Orchestra.

You may continue playing the game as is.

Feel free to send a message at any time-I should get them in my e-mail and respond promptly to any major issues, even if Orchestra is on a development hiatus.


Thank you for playing Orchestra.

Your support and enjoyment has helped create the game that Orchestra is, and will help it continue for (hopefully) a long time to come.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.

5-point Achievement Coin

This coin offers one of a number of rewards when used.


You activate the coin.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

5-point Achievement Coin.

ItemUse

Players should never wind up here.

Click below to use the coin!

It begins letting out a slight droning noise and lights up as symbols begin to flash on its face.

The Luck test here is used for extra randomness.

The coin flashes various icons of various objects.

You make out a grenade, a cross, a stack of coins, and a set of clothes.

You were unlucky. Better luck next time...

You've activated an Achievement coin and are waiting for the result to come up.

You await the result of your Achievement Coin.

You've lost 1 x 5-point Achievement Coin (new total 0).


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Coin result pending

You've activated an Achievement coin and are waiting for the result to come up.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


You see the result of the achievement coin.

The images begin to slow down in their flashing and one begins to grow to cover the entire surface of the coin.

See Coin results pending to get an idea of what the qualities required for this are.

Always

Always

The images slow down.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

Your coin finally stops flashing and shows an individual symbol, it is...

The Luck check here is just for randomness.


...an image of a grenade.

The images slow down.

Luck

Watch for the fall of a card.

A man hands you a satchel as you walk. You peek in and see a lot of small, dangerous objects.

You were fortunate!

You've activated an Achievement coin and are waiting for the result to come up.

The courier takes your Achievement Coin with him as he leaves.

Click. Boom! Pull the pin and throw this at your enemies.

You now have 5 x Grenade.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Old Odaiba

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

This nightclub in the Minato Prefecture bustles with activity. The dull droning of the electronic music is near deafening, with particular beats causing physical tremors. It's dark and smoky, illuminated only with neon lighting from the occasional light fixture or flamboyant patron wearing the obligatory cyberpunk apparel. The building itself is built out of old industrial equipment, the door is an old plow from a bulldozer and the light fixtures are plunged into wrecking balls.

The club obviously tries to cash in on Minato's reputation as an industrial district, but the island surrounding it is a thriving tourism and leisure district, and most of the clientele are rich kids coming to blow off steam and complain about their lucky heritage.

Being educated about the black market, however, you know that the club has close ties to the Shibuya Underground Market. The bouncer subtly nods to a man sitting in a booth by himself as you enter.

Always

Always

Talk to the bartender.

Old Odaiba's bartender has been working at the place for decades, and he knows what's going on around here.

Pay a visit to the man in the booth.

You figure you may as well go over and say hello to the man. What could it hurt?

Leave.

You decide not to stick around.


You walk off.

You decide not to stick around.

There wasn't anything going on right now, so you left to go do more productive things with your time.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Old Taguchi's Stall

The man selling weapons today is Otoya Taguchi, traditional weaponsmith and skilled armorer. His fading hair stands out to you as you approach his booth, and he motions to his stock of weapons with the measured grace of a veteran salesperson.

You're currently in Shibuya and something interesting has happened.

You go about your business at the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Shibuya Encounter

Shibuya Encounter 1 - Shopping at Shibuya.

You're currently in Shibuya and something interesting has happened.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Old Taguchi's Stall

You arrive at the shop, and the old swordsmith invites you to look over his wares.

Always

Always

Buy a dagger.

Taguchi's daggers are reknowned for their quality; while he maintains the old style of crafting, the blades have been replaced with monofilament.

            1500
            You need 1,500 x CCredits  (you have 1525)

            1500
            Unlocked with 1,500 x CCredits  - you have 1525

Leave without buying anything.

None of this stuff is for you right now.

Buy a sword.

You go for one of Taguchi's signature swords, a lengthy katana with a dangerous blade.

            5000
            You need 5,000 x CCredits  (you have 1525)

            5000
            Unlocked with 5,000 x CCredits  - you have 1525

Buy a handgun.

Taguchi rarely sells guns, with most customers preferring his well-made blades, but he offers a 2043 Pitbull revolver.

            7500
            You need 7,500 x CCredits  (you have 1525)

            7500
            Unlocked with 7,500 x CCredits  - you have 1525


Thank you for your business!

Buy a dagger.

            1500
            You need 1,500 x CCredits  (you have 25)

            1500
            Unlocked with 1,500 x CCredits  - you have 25

This new dagger should help you fight a good deal better.

Your CCredit balance has changed.

You've gained 1 x Dagger (new total 2).

You're currently in Shibuya and something interesting has happened.

You leave the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Search the Codex

Read about the world of Orchestra here.

Always

Always

Enter the Codex

Read about the world of Orchestra here.

You log onto the Infonet to get an idea of what awaits you out in the world.


You go to browse the codex.

Enter the Codex

Search the Codex

Read about the world of Orchestra here.

You prepare to learn more about the world around you, hopefully gaining an edge on your opposition.

You moved to a new setting: Codex.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it.

Always

Always

Chapter 1: Dominance and Humanity

Only humans and a few mammals have ever exhibited Dominance abilities, and the other mammals that exhibited Dominance abilities were all within the fallout of a Cataclysm.

What is known about Dominance is that it requires a sapient, high-functioning mind to manifest. It does not, however, seem to be based simply off of a measure of intelligence.

Chapter 2: Psychology and Dominance

Since Dominance is so inherently shaped by a human mind, it is very difficult to discount the link between a user's mental state and their abilities with Dominance.

Dominance users have almost unlimited power, as shown in some tests, when their abilities are honed, trained, and augmented. Dominance users tend not to be able to do anything they do not believe they can do, though this can be waived in certain situations. In addition, Dominance requires a fair amount of understanding of the processes that the user wishes to create, meaning that almost anyone can exhibit telekinetic abilities by pushing or pulling objects, but it is difficult to heal wounds without a high degree of anatomical skill.

Unlike in the past, at the present time Dominance shows little sign of psychological feedback on its users, other than what one would expect from "psychic supersoldiers", according to several studies.

Chapter 3: Dominance and the Environment

Dominance is not a standard physical force, in so much as it tends to violate physical rules by its very nature. However, the usage of Dominance abilities does result in some noticeable physical phenomena.

Dominance drains energy from its surrounding, causing short-term power outages and chills in small areas relative to the power being exerted. All electromagnetic energy, including heat, visible light, and radiation are affected, as well as electricity, some chemically stored energy, such as petroleum products and chemical batteries, and in extreme cases even minute amounts of matter.

Items that spend a prolonged amount of time in contact with Dominance phenomena tend to acquire similar properties, actively absorbing passing energy. This knowledge has recently been applied to fusion reactor cores that resist contamination by radiation with great success, though the input of Dominance required renders the technique unsustainable.

Chapter 4: Dominance and Society

Dominance has been common knowledge for a long time, though not all elements of it are common knowledge. However, most people on the street will be aware of Dominance as a concept and know about the manifestation phenomena.

Most people have not, however, experienced Dominance activity first hand, and the fact that time and space warp around them will be fairly unsettling.

Perception of Dominance users varies from region to region; they are legally protected in the World League, at least on paper, though most wind up being forced into government programs.

Elsewhere, Dominance is greeted less fondly. Most religious institutions are officially apathetic toward Dominance, but some more extreme factions view it to be a modern manifestation of witchcraft. In addition, some people insist that people with Dominance abilities be legally registered and have their abilities controlled, which is theoretically possible but proves difficult.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers.

Always

You have a gift!

Unlike most people, you have discovered that you carry the metaphysical gift of Dominance, a wonderful boon to humanity that you too can enjoy! There's just a few things you should know first.

What you can do!

Dominance users have been shown to do the following:

Communicate telepathically.

Alter material objects

Create high-energy phenomena.

Warp the fabric of space and time.

Expand their own sense..

Interface with technological devices.

Limitations of Dominance:

Dominance is very powerful, but even it has some limitations:

More than a few seconds of time travel.

Creating or reinstating sapient minds.

Alterations to one's own body.

Manifest energy above the ultraviolet spectrum.

Create phenomena outside a "zone of awareness".

Zone of Awareness

The zone of awareness is the area in which one's Dominance abilities can function, it is created from the user's senses.

The zone of awareness can be extended through augmentations or Dominance, but senses must be first-hand, it cannot be extended by remote displays except in very rare circumstances.

Augmentations take a while to integrate into the zone of awareness, depending on how intrusive they are. Ocular augmentations have been shown to work within minutes, but echolocation systems often take weeks to begin functioning as part of the zone of awareness.

Dominance abilities traditionally are oriented around a user's body, as well as their zone of awareness, so some abilities may be restricted to more strict boundaries.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

Always

Metamorphysis in the World

Metamorphysis is a biotechnology corporation built from the ground up to make a difference in people's lives. We research cutting-edge cures and augmentations to increase the quality of living for the average person.

Look, for example, to our CHIMERA nanite. We developed it in order to allow anyone to be able to benefit from low-price affordable corrective augmentations, eliminating disabilities in a good portion of the world's population.

Metamorphysis is the corporation that will bring a brighter light to humanity's tomorrow, built upon a strong foundation of human ethics and technological expansion.

Stockholder Statement 2058

Metamorphysis has seen unprecedented gains in the last few years. Our CHIMERA system remains our most profitable product, as it has for years, but our new gene therapy techniques show promise and have yielded their first gains for the company.

Metamorphysis recently merged with Independence Biotechnology, located in California, and is continuing to pursue biological augmentations using the CHIMERA system in order to allow more flexible human augmentation.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes. For example, if you can't take a shot because your aim is too bad, you'll know it. However, if you fail to hear someone walking up behind you in the rain because your perception is too bad you won't even see the option to succeed.

Always

Skills are gotten by spending Skill Attributes to increase them; the Skill Attributes are Augmentation, Dominance, Influence, Veterancy, and Learning. You can also advance skills through spending Achievements.

Augmentation, Dominance, and Influence all increase only their respective skills (see the list below), while Learning can increase Influence, Combat, Miscellaneous, and Knowledge skills. Veterancy can increase only Combat and Miscellaneous skills. Achievements can increase any skill, but also have other uses.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


2059: Computers and Security

Society has incredible degrees of digital integration in 2059. Billboards exist in virtual space, some people's fashion exists entirely in augmented reality, their actual clothing being blank shrouds, and the vast majority of financial information existing in cyberspace. With this in mind, computers play an important role in 2059.

Always

Chapter 1: Quantum Computing

Quantum computers represent a great move forward in computing technology, but there are major issues with traditional quantum computing.

Quantum computers suffer from quantum decoherence, which essentially results in total data loss. There are a number of ways this can be prevented, but quantum computers that can bypass this are heavily controlled, as they can break most encryption very easily.

Chapter 2: Enhanced Quantum Computers

Quantum computers operating by themselves are rather limited-still superior to traditional computers in many ways but they are forced to work and write data quickly before it is lost by the quantum processor.

Enhanced quantum computers are very heavily controlled, and the most common type is the topological quantum computer, which rather than perfectly fixing the problem of quantum decoherence manages to minimize it, allowing large calculations to be done with fewer qubits.

Chapter 3: Hacking and Digital Infiltration

Anyone hacking with a traditional computer in the age of quantum computing runs into major issues-while quantum cryptography is not often applied in manners that explicitly prevent traditional computers from bypassing it, traditional computers lack quantum computers' edge against traditional encryption methods.

Quantum computers also have an advantage over their human counterparts-their ability to run analytics on the system they are attacking far surpasses that of their human users, and as such hacking is almost exclusively done with one machine fighting another.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought.

Always

Chapter 1: Cataclysms

In the course of history, the Cataclysms have been the most dramatic event ever recorded, with apocalyptic levels of mass destruction literally rending tears in the fabric of reality and disintegrating matter across giant amounts of territory. The two Cataclysms to date were the California Cataclysm and the Arabia Cataclysm.

The California Cataclysm was the first event of its kind, stemming from the activation of a cataclysm generator created by the GCRA along the Arizona-California border, the incident gave California and its northern and southern neighbors their own tectonic plate, and caused massive loss of life in urban areas affected. Unlike the Arabia Cataclysm, there were no known examples of mutation in the affected.

The Arabia Cataclysm is much more controversial; it stems from an unknown source: officially the World League claims Islamic extremists were building a cataclysm generator as a WMD, but this is disputed in many circles. All that is known is that it was several magnitudes greater than the California Cataclysm, removed most of Eastern Europe and the Middle East from the map, and caused several people to exhibit strange physical characteristics including neoteny, progeria, abnormal protein synthesis, and Dominance-reactive senses or organs. Many of those affected gained powerful Dominance abilities that were unheard of at the time.

Chapter 2: Dominance

Not much is technically known about Dominance by its very nature. The general consensus is that it is a disturbance in space-time created by the non-Euclidean mechanisms of the cataclysm generators, though exactly why it interfaces with the human mind is unknown.

While many people who exhibit Dominance abilities claim to have a direct connection to it, the conflicting nature of their statements about the nature of Dominance leads many to discredit them as frauds, though in the wake of the Arabia Cataclysm it is becoming clear that Dominance may itself manifest in human minds in ways that they find comprehensible.

Chapter 3: The Fluid Nature of Dominance

Dominance has changed greatly in the times before and since the Cataclysms, though the most extreme manifestations of Dominance come from the Damned, the first people who exhibited Dominance, in the time between the development of the first cataclysm generator and the California Cataclysm. The Damned, and the terrorist cell "Heralds of Pandora", were known for receiving cryptic and nightmarish visions, most of which have been discredited as sources of information about the Dominance, but which have been researched as possible prescience and clairvoyance, a feat complicated by the fact that the Damned disappeared in the aftermath of the California Cataclysm.

The appearance of people who were physiologically changed by the Arabia Cataclysm has spurred new investigation into the nature of Dominance, including studies looking into the question of whether the individuals who were changed had latent Dominance powers before the cataclysm and if Dominance could play a role in alleviating the effects of future cataclysms.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day.

Always

Chapter 1: Inception

The World League was wrought from the ideas of a number of thinkers, idealists, and politicians who wanted to create a singular world government in order to obsolete war and better tackle social and economic problems. These thinkers formed a cabal that took over or created a variety of government agencies and UN enterprises. While each was technically independent, collaboration between the puppet leaders of each organization allowed the group to build power.

Chapter 2: Cataclysm and Unification

The California Cataclysm provided a crisis for the World League's organizations to unite under; at first the change was nearly impossible to notice but it became clear that one man, the first ruler of the World League, President Matthews, had been calling the shots in the rebuilding effort.

Chapter 3: Rise to Power

The World League rose to power when President Matthews used the massive resources he had at his disposal to bring together a massive amount of resources and personnel. His massive forces then peacefully annexed the eastern United States, Mexico, Canada, and most of Europe.

@ddendum 3.1: "Peaceful Annexation"

The World League's definition of "peaceful annexation" doesn't really mean what they say it does, in truth they pulled gunboat diplomacy on an international scale. -@narchist15

Chapter 4: The Somalia Cataclysm

In the years that followed the World League's formation they found themselves fighting the well-established Islamic League, who had themselves formed a coalition of nations bent on opposing what they viewed as the World League's corrupting influence. A scientist somewhere in Eastern Europe or the Middle East recreated the first cataclysm generator, but it deployed in the lab instead of on the battlefield, causing damage that stretched from Saudi Arabia all the way north to the Arctic Ocean. The loss of life was tremendous, and demonstrated the consequences of a high-yield cataclysm generator.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Knowledge Skills

Knowledge Skills unlock Codex entries.

Always

The Function of Knowledge Skills

Knowledge Skills unlock Codex entries.

Knowledge skills are rarely used in adventuring, but they come in handy for Codex entries. While there are many freely available codex entries, there are also many codex entries that will prove impossible to find without appropriate knowledge skills.

It is not practical to list Knowledge skills here because there are many, but there are knowledge skills that correspond to factions, locations, and events that you will uncover throughout play.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system.

Always

Liking Storylines

Like a storylet, and contact me using the Help->Contact Creator menu above to tell me why you like it (please include detail) you can get an item for your troubles. If you tip Nex as well you can get an item made for you; 1 Nex gets you a rare donor item chosen at random, 3 Nex will give a custom item I come up with. Include a description of your character and I'll make it something appropriate. For 5 Nex you get a custom item and you can name it (nothing obscene, please). If you contribute a whopping 10 Nex I'll let you send me details of an item you want added to the game, named after your appropriate and non-trademarked ideas, and I'll work with you to settle on its attributes, where it should be placed in shops (if it should) or storylines it should be in. You will also receive a spot in the credits, including what item you contributed.

Also, you can get a special reward for reporting bugs using the Help->Contact Creator function on the StoryNexus bar, one of a variety of useful items.

Nex-Locked Story Arcs

When the time comes there will be a Premium Content Access option for any location in the game, outside of the Codex. When you select this, you will be able to see a variety of content behind Nex gates. When you buy content, it's yours forever to play whenever, your character will get a quality which unlocks a Nex-free version of that under an Owned Content option available wherever the Premium Content Access option is. You will be able to play your content as many times as you wish, and if you ever need a replacement you can use the Help->Contact Creator feature to get help.

Orchestra's main storyline with Metamorphysis is guaranteed to remain free to play, and any non-Nex gated character creation path will be accessible to players.

The current planned Premium Content storyline is Independent Agencies, which focuses on the time directly before the California Cataclysm.

Action Refills

You can pay Nex to refill your actions, as you can in all StoryNexus games. This is a mandatory feature of monetization, which all worlds that enable it share.

Referral Links

People who want to write about Orchestra can drop me a line using the Contact Creator option and I'll send them a special link for their blog/website/review that players can use to gain additional in-game goodies!

The idea of this is to reward people who spread the word by drawing people who want the unique loot that these links provide to search out sites that have links.

Unfortunately, at this time there are no plans to reward people who are frequent referrers (other than a potential unique piece of gear), but this could change at some point down the road.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots.

Always

How do I equip gear?

When you have gear you will see it in a particular section of your inventory that relates to other gear of the same type. By clicking on it and choosing the Equip option, you will be able to use it, and it will give you active skill bonuses.

What are Cryptographic Credits?

Cryptographic credits, usually just known as CCredits, are used as currency, they are cryptographic tokens that symbolize a specific amount of resources. They serve as the primary currency in Orchestra, though not an exclusive one. They're usable wherever people have electronics with an internet connection, and practically impossible to counterfeit.

Coins

"Coins" in Orchestra only rarely refers to simple metal tokens, the most common coins issued in Orchestra carry the coding for a number of cryptographic credits. These can be carried on the coin for easy transfer, with most people carrying at least a couple coins loaded with a couple small amounts of CCredits in case they need to use a vending machine or something else. Coins can be filled with cryptographic credits to a very high amount, but maintain a minimum value so that people still carry them around rather than discarding them, typically 25 or 50 CCredits.

Coins usually are made of a near-indestructible glossy plastic shell covering two backlit displays. In between the displays there is a computer and an antenna that allows the coin to connect to any internet connection and carry the codes for specific CCredits. Some individuals have a fingerprint lock on their coins, so that only they can send their balance to another account, while general issue coins will have no security features other than how well they are guarded.