You leave.

Walk off.

You don't need any of this stuff.

Nothing caught your eye, and you're sure you could find this stuff elsewhere.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

Faction Chosen Corporation: Metamorphysis

You've chosen your side.

Faction Chosen: Corporation: Metamorphysis

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

Investigating the corpse They deserved it.

You found a corpse lying in an alley, and decided to investigate further.

Investigating the corpse: They deserved it.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Old Odaiba

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

This nightclub in the Minato Prefecture bustles with activity. The dull droning of the electronic music is near deafening, with particular beats causing physical tremors. It's dark and smoky, illuminated only with neon lighting from the occasional light fixture or flamboyant patron wearing the obligatory cyberpunk apparel. The building itself is built out of old industrial equipment, the door is an old plow from a bulldozer and the light fixtures are plunged into wrecking balls.

The club obviously tries to cash in on Minato's reputation as an industrial district, but the island surrounding it is a thriving tourism and leisure district, and most of the clientele are rich kids coming to blow off steam and complain about their lucky heritage.

Being educated about the black market, however, you know that the club has close ties to the Shibuya Underground Market. The bouncer subtly nods to a man sitting in a booth by himself as you enter.

Always

Always

Talk to the bartender.

Old Odaiba's bartender has been working at the place for decades, and he knows what's going on around here.

Pay a visit to the man in the booth.

You figure you may as well go over and say hello to the man. What could it hurt?

Leave.

You decide not to stick around.


You approach the man.

The smoke and lights of the room are particularly blinding by this booth, and you notice a bit of white noise interference over the already booming bass of the music.

You wander around the nightclub.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Old Odaiba

You're at Old Odaiba.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Uncle Tabito

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

"Yeah? What do you need?" The man in the booth looks at you, waiting for you to say something. You recognize him as Uncle Tabito, a well-known forger and hacker in the underworld.

Always

Always

"I need a gun unlocked."

Ask the man about getting a weapon unlocked.

Leave.

You don't have anything for Tabito to take a look at right now.


"Sure thing, come around  back."

The man leads you into an "Employees Only" area and takes a look at your locked weapons.

You wander around the nightclub.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Old Odaiba

You're at Old Odaiba.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock a weapon.

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Choose a weapon to unlock (unlockable weapons will appear below).

Always

Always

Leave.

You don't need anything unlocked right now.

Unlock a Firestorm Assault Platform

"Where'd you get one of these? Actually, I don't need to know. These are really tricky to bypass, though, I'll need some payment up front." Tabito waits for you to give your approval.

            1
            You need 1 x Locked Firestorm Assault Platform  (you have 1)

            5000
            You need 5,000 x CCredits  (you have 0)

            1
            Unlocked with 1 x Locked Firestorm Assault Platform  - you have 1

            5000
            Unlocked with 5,000 x CCredits


You walk off.

It's time to go and have some more adventures.

You leave the club.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Jumped by thugs.

As you walk down the street a couple men come out of the shadows, looking to take what's yours and leave you behind. One of them has a bulge in his coat pocket.

One-Shot

Draw a card to experience a one-storylet random encounter.

Fight back.

A high-risk challenge

You figure that since these individuals don't exactly look like upstanding citizens you may as well try to clean up the place by taking out the trash.

Talk them out of it.

An almost impossible challenge

You may as well try to get the thugs to leave you alone. Maybe if you're lucky they'll leave you alone.

Run away!

A high-risk challenge

A chancy challenge

You run down the street, vaulting over obstacles to get away from your attackers. Discretion is the better part of valor.

Bribe the men.

A high-risk challenge

Maybe if you give them some money they'll go away.

            250
            You need 250 x CCredits  (you have 0)

            250
            Unlocked with 250 x CCredits


Ouch!

Talk them out of it.

An almost impossible challenge

Not only do they not stop even after you apply your incredible charm, they even start beating you up more just because of it! At least they were so busy being ticked off they didn't try to steal from you.

3 change points, 4 more needed to reach level 7.

You feel like others feel more easy in your presence.

Influence- Diplomacy 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You have taken wounds. You are currently: Injured

You've been injured, but you have a chance to heal yourself.

You've been bloodied.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Bloodied!

You've been injured, but you have a chance to heal yourself.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Patch yourself up.

You've been beaten up in combat, so it's time to do some quick first-aid.

Always

Always

Do basic first aid.

A very chancy challenge

You know enough to bandage your wounds, you think. Hopefully it'll pay off.

Heal yourself using Dominance.

A tough challenge

You think you could focus on knitting your flesh back together.


Failure!

A tough challenge

Your attempts do nothing but give you a headache, so you give up.

9 change points, 1 more needed to reach level 10.

Your powers wash over the things around you, changing them minutely.

Dominance- Creation 9 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've been injured, but you have a chance to heal yourself.

That's the best you can do for now.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Current Status: Indefinitely Canceled

Update, May 17: I've spent the last few weeks working on a way to fix Orchestra up, and the truth is that it's not really going to be possible to proceed to grow it in its current state. There's too many conflicting design elements, and unless StoryNexus gets some features that really go against the platform's intended design (no gripes with the platform; I love it, but I started Orchestra out with an unrealistic vision) it will be too difficult to continue.

For fans of Orchestra, however, I am beginning work on a new project, Dust Watch, which will use a simplified OSR system and be built from the ground up with lessons I've learned from this project.

Update, May 10: My school is now over for the semester, so Orchestra is back up and running. First things first, I'll pick up more or less where I left off in February with the first Metamorphysis mission. I've also been working on an alternate starting mission for Metamorphysis, to be followed by one for the anarchists, as they currently stand.

 Once this is done

As of February 6, 2013, I'm putting Orchestra on a hiatus so that I can take care of some personal issues.

Part of the reason for this is that I hope to implement new features soon, some of which I am not entirely sure on, but also must be final as soon as I release them to the public.

Once I get more time to pursue the rigorous testing needed for the next stage of Orchestra, it will be continued.

UPDATE: March 9: Orchestra will probably go back in hiatus as personal issues become more important again, but at least for the next week I have a lot of time free to work on it, so expect to see some new features.

Always

Always

Continue playing Orchestra.

You may continue playing the game as is.

Feel free to send a message at any time-I should get them in my e-mail and respond promptly to any major issues, even if Orchestra is on a development hiatus.


Thank you for playing Orchestra.

Your support and enjoyment has helped create the game that Orchestra is, and will help it continue for (hopefully) a long time to come.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Old Odaiba

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

This nightclub in the Minato Prefecture bustles with activity. The dull droning of the electronic music is near deafening, with particular beats causing physical tremors. It's dark and smoky, illuminated only with neon lighting from the occasional light fixture or flamboyant patron wearing the obligatory cyberpunk apparel. The building itself is built out of old industrial equipment, the door is an old plow from a bulldozer and the light fixtures are plunged into wrecking balls.

The club obviously tries to cash in on Minato's reputation as an industrial district, but the island surrounding it is a thriving tourism and leisure district, and most of the clientele are rich kids coming to blow off steam and complain about their lucky heritage.

Being educated about the black market, however, you know that the club has close ties to the Shibuya Underground Market. The bouncer subtly nods to a man sitting in a booth by himself as you enter.

Always

Always

Talk to the bartender.

Old Odaiba's bartender has been working at the place for decades, and he knows what's going on around here.

Pay a visit to the man in the booth.

You figure you may as well go over and say hello to the man. What could it hurt?

Leave.

You decide not to stick around.


You walk off.

You decide not to stick around.

There wasn't anything going on right now, so you left to go do more productive things with your time.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


"Stop!"

You hear someone cry out behind you. Looking over your shoulder, you see a police officer accosting a tatooed gangster. The gangster turns and begins to beat the police officer, who is easily overpowered by the larger man.

One-Shot

Draw a card to experience a one-storylet random encounter.

Help the gangster out.

Hey, why miss out on a good bit of fun? It's been a while since you've participated in a good old beating.

Fight the gangster.

A very chancy challenge

You may not always follow the law to the letter, but you sure aren't going to let a thug beat up a police officer on your watch. You go to beat sense into the criminal.

Walk off.

This isn't your fight.


Caught on camera!

You beat up the officer for a while until you notice the gangster on your left turn pale and stop. You notice a security camera pointed right at you. Both of you flee quickly.

You've drawn the wrong sort of attention.

You're being searched for by someone.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Shell game.

You see a man sitting by the side of the street with a table. "Wanna play a game? All you do is guess which shell the coin is under and you get it, it's 25 credits a play." The fifty credit coin shines through the smoke and neon lighting.

One-Shot

Draw a card to experience a one-storylet random encounter.

Attack the man!

A modest challenge

Why gamble for money when you can have all of it for yourself?

Walk by.

This isn't your sort of thing.

Play the game.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

A high-risk challenge

You go to play the shell game.

            25
            You need 25 x CCredits  (you have 0)

            25
            Unlocked with 25 x CCredits


You leave.

Walk by.

This isn't your sort of thing.

It's probably a scam somehow anyway.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Wandering vendor.

As you walk down the street a man approaches you and offers to sell you some goods. "I've got a few Trauma Sticks here, and for a man of discretion like yourself, I might have a few grenades."

One-Shot

Draw a card to experience a one-storylet random encounter.

Walk off.

You don't need any of this stuff.

Buy a Trauma Stick.

You can buy a Trauma Stick from the vendor to help you recover from wounds you sustain.

            150
            You need 150 x CCredits  (you have 0)

            150
            Unlocked with 150 x CCredits

Buy three Trauma Sticks.

Why buy one Trauma Stick when you can get three?

            450
            You need 450 x CCredits  (you have 0)

            450
            Unlocked with 450 x CCredits

Buy one grenade.

You never know when you'll need to make something go boom in a dramatic fashion.

            500
            You need 500 x CCredits  (you have 0)

            500
            Unlocked with 500 x CCredits

Buy three grenades.

Buying one grenade could leave you unprepared, if you had multiple you could blast your way out of anything!

            1500
            You need 1,500 x CCredits  (you have 0)

            1500
            Unlocked with 1,500 x CCredits


You leave.

Walk off.

You don't need any of this stuff.

Nothing caught your eye, and you're sure you could find this stuff elsewhere.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Nobody worth robbing.

Rob a mark.

Luck

Watch for the fall of a card.

You wander around Shibuya all day, but you don't see anyone worth the risk of robbing.

You were fortunate!


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Old Odaiba

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

This nightclub in the Minato Prefecture bustles with activity. The dull droning of the electronic music is near deafening, with particular beats causing physical tremors. It's dark and smoky, illuminated only with neon lighting from the occasional light fixture or flamboyant patron wearing the obligatory cyberpunk apparel. The building itself is built out of old industrial equipment, the door is an old plow from a bulldozer and the light fixtures are plunged into wrecking balls.

The club obviously tries to cash in on Minato's reputation as an industrial district, but the island surrounding it is a thriving tourism and leisure district, and most of the clientele are rich kids coming to blow off steam and complain about their lucky heritage.

Being educated about the black market, however, you know that the club has close ties to the Shibuya Underground Market. The bouncer subtly nods to a man sitting in a booth by himself as you enter.

Always

Always

Talk to the bartender.

Old Odaiba's bartender has been working at the place for decades, and he knows what's going on around here.

Pay a visit to the man in the booth.

You figure you may as well go over and say hello to the man. What could it hurt?

Leave.

You decide not to stick around.


You approach the man.

The smoke and lights of the room are particularly blinding by this booth, and you notice a bit of white noise interference over the already booming bass of the music.

You wander around the nightclub.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Old Odaiba

You're at Old Odaiba.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Uncle Tabito

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

"Yeah? What do you need?" The man in the booth looks at you, waiting for you to say something. You recognize him as Uncle Tabito, a well-known forger and hacker in the underworld.

Always

Always

"I need a gun unlocked."

Ask the man about getting a weapon unlocked.

Leave.

You don't have anything for Tabito to take a look at right now.


You walk off, ignoring the man.

You can come back later to see what's going on.

You leave the club.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


Search the Codex

Read about the world of Orchestra here.

Always

Always

Enter the Codex

Read about the world of Orchestra here.

You log onto the Infonet to get an idea of what awaits you out in the world.


You go to browse the codex.

Enter the Codex

Search the Codex

Read about the world of Orchestra here.

You prepare to learn more about the world around you, hopefully gaining an edge on your opposition.

You moved to a new setting: Codex.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Trauma Stick

A trauma stick carries enough medicine to remove a wound, and can be used easily without training.

Locked Firestorm Assault Platform

If only you could find a way to get this unlocked so that you could use it.


History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought.

Always

Always

Chapter 1: Cataclysms

In the course of history, the Cataclysms have been the most dramatic event ever recorded, with apocalyptic levels of mass destruction literally rending tears in the fabric of reality and disintegrating matter across giant amounts of territory. The two Cataclysms to date were the California Cataclysm and the Arabia Cataclysm.

The California Cataclysm was the first event of its kind, stemming from the activation of a cataclysm generator created by the GCRA along the Arizona-California border, the incident gave California and its northern and southern neighbors their own tectonic plate, and caused massive loss of life in urban areas affected. Unlike the Arabia Cataclysm, there were no known examples of mutation in the affected.

The Arabia Cataclysm is much more controversial; it stems from an unknown source: officially the World League claims Islamic extremists were building a cataclysm generator as a WMD, but this is disputed in many circles. All that is known is that it was several magnitudes greater than the California Cataclysm, removed most of Eastern Europe and the Middle East from the map, and caused several people to exhibit strange physical characteristics including neoteny, progeria, abnormal protein synthesis, and Dominance-reactive senses or organs. Many of those affected gained powerful Dominance abilities that were unheard of at the time.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Chapter 2: Dominance

Not much is technically known about Dominance by its very nature. The general consensus is that it is a disturbance in space-time created by the non-Euclidean mechanisms of the cataclysm generators, though exactly why it interfaces with the human mind is unknown.

While many people who exhibit Dominance abilities claim to have a direct connection to it, the conflicting nature of their statements about the nature of Dominance leads many to discredit them as frauds, though in the wake of the Arabia Cataclysm it is becoming clear that Dominance may itself manifest in human minds in ways that they find comprehensible.

Chapter 3: The Fluid Nature of Dominance

Dominance has changed greatly in the times before and since the Cataclysms, though the most extreme manifestations of Dominance come from the Damned, the first people who exhibited Dominance, in the time between the development of the first cataclysm generator and the California Cataclysm. The Damned, and the terrorist cell "Heralds of Pandora", were known for receiving cryptic and nightmarish visions, most of which have been discredited as sources of information about the Dominance, but which have been researched as possible prescience and clairvoyance, a feat complicated by the fact that the Damned disappeared in the aftermath of the California Cataclysm.

The appearance of people who were physiologically changed by the Arabia Cataclysm has spurred new investigation into the nature of Dominance, including studies looking into the question of whether the individuals who were changed had latent Dominance powers before the cataclysm and if Dominance could play a role in alleviating the effects of future cataclysms.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

Always

Metamorphysis in the World

Metamorphysis is a biotechnology corporation built from the ground up to make a difference in people's lives. We research cutting-edge cures and augmentations to increase the quality of living for the average person.

Look, for example, to our CHIMERA nanite. We developed it in order to allow anyone to be able to benefit from low-price affordable corrective augmentations, eliminating disabilities in a good portion of the world's population.

Metamorphysis is the corporation that will bring a brighter light to humanity's tomorrow, built upon a strong foundation of human ethics and technological expansion.

Stockholder Statement 2058

Metamorphysis has seen unprecedented gains in the last few years. Our CHIMERA system remains our most profitable product, as it has for years, but our new gene therapy techniques show promise and have yielded their first gains for the company.

Metamorphysis recently merged with Independence Biotechnology, located in California, and is continuing to pursue biological augmentations using the CHIMERA system in order to allow more flexible human augmentation.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes. For example, if you can't take a shot because your aim is too bad, you'll know it. However, if you fail to hear someone walking up behind you in the rain because your perception is too bad you won't even see the option to succeed.

Always

Skills are gotten by spending Skill Attributes to increase them; the Skill Attributes are Augmentation, Dominance, Influence, Veterancy, and Learning. You can also advance skills through spending Achievements.

Augmentation, Dominance, and Influence all increase only their respective skills (see the list below), while Learning can increase Influence, Combat, Miscellaneous, and Knowledge skills. Veterancy can increase only Combat and Miscellaneous skills. Achievements can increase any skill, but also have other uses.

            1
            You need Impossible! 1 and Impossible! no more than 1


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies. However, there are ways around this.

Always

Chapter 1: Playing The Part

The first part of any disguise is convincing onlookers that the person someone is disguised as is standing there. For the most part this uses time-tried methods of impersonation; the right posture, diction, and idiosyncrasies can fool almost anyone.

Chapter 2: The Scanner Issue

Problems arise with traditional disguise methods when high tech scanners come into the mix. Computers can immediately measure a person's gait, skin and hair color, and even the exact dimensions of their body.

Chapter 3: Fooling The Scanners

However, as technology advances, even the most advanced scanners stop working against certain things.

Smart radar absorbing materials are capable of deflecting a scanner's attention away from implants the user has that their target does not.

Nanites can be configured to function in the reverse manner: spoofing an implant that doesn't exist or even altering the signature of a present one to match what the scanner wants to see.

Chapter 4: Advanced Disguises

If merely impersonation and radar absorption and spoofing is not enough, more advanced devices can be applied.

Implants can be set to broadcast a frequency to a scanner, but it is not difficult to spoof this with special implants.

For times when face or body mass is incompatible, nanomasks can be manufactured that have the signature of human tissue and appear to be human tissue but can be applied or removed at will.

In addition, should a user be forced to modify their posture, augmentations can be added to override their standard muscle commands so that the user moves like the person they are impersonating, or augmentations can physically block certain motions to cause the user to fall into the appropriate gait.

Chapter 5: The Alternative

While technology remains one of the best ways of gathering information for and uncovering disguises, Dominance plays a role in modern disguise as well.

Skilled Dominance users are able to impersonate people by modifying their body slightly, one of the few ways that people can pretend to be someone smaller than themselves when confronted with advanced scanners.

In addition to the ability to morph one's body, it is also possible to use Dominance to control one's gait, diction, and reactions subconsciously, in which case the user immediately is capable of falling into the same habits and patterns of their target, should they be good enough at reading them to figure out what they need.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day.

Always

Chapter 1: Inception

The World League was wrought from the ideas of a number of thinkers, idealists, and politicians who wanted to create a singular world government in order to obsolete war and better tackle social and economic problems. These thinkers formed a cabal that took over or created a variety of government agencies and UN enterprises. While each was technically independent, collaboration between the puppet leaders of each organization allowed the group to build power.

Chapter 2: Cataclysm and Unification

The California Cataclysm provided a crisis for the World League's organizations to unite under; at first the change was nearly impossible to notice but it became clear that one man, the first ruler of the World League, President Matthews, had been calling the shots in the rebuilding effort.

Chapter 3: Rise to Power

The World League rose to power when President Matthews used the massive resources he had at his disposal to bring together a massive amount of resources and personnel. His massive forces then peacefully annexed the eastern United States, Mexico, Canada, and most of Europe.

@ddendum 3.1: "Peaceful Annexation"

The World League's definition of "peaceful annexation" doesn't really mean what they say it does, in truth they pulled gunboat diplomacy on an international scale. -@narchist15

Chapter 4: The Somalia Cataclysm

In the years that followed the World League's formation they found themselves fighting the well-established Islamic League, who had themselves formed a coalition of nations bent on opposing what they viewed as the World League's corrupting influence. A scientist somewhere in Eastern Europe or the Middle East recreated the first cataclysm generator, but it deployed in the lab instead of on the battlefield, causing damage that stretched from Saudi Arabia all the way north to the Arctic Ocean. The loss of life was tremendous, and demonstrated the consequences of a high-yield cataclysm generator.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always