Normal Encounter

Draw cards for medium length random encounters.

One-Shot

Draw a card to experience a one-storylet random encounter.

Change Settings

At this menu you'll be able to change various in-game functions, such as seeing past months' in game news or opting out of announcements...

Frequently Asked Questions

This covers some of the common questions about how Orchestra functions...

Roadmap

This is where you can see the progress on Orchestra as it continues to grow an develop...

Search the Codex

Read about the world of Orchestra here...

Go to Character Advancement

Spend your character's earned points on new skills, certifications, and abilities...

Achievement Shop

Unlocked with Achievements 1 - you have 6

Here you can spend Achievements in order to purchase certain items...

Shibuya Underground Market

<p>Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League...

Old Odaiba

<p>This nightclub in the Minato Prefecture bustles with activity...

Current Status: Indefinitely Canceled

Update, May 17: I've spent the last few weeks working on a way to fix Orchestra up, and the truth is that it's not really going to be possible to proceed to grow it in its current state...

Always

Always

A breath of fresh air.

Unlocked with Wounds 1 - you have 8; Unlocked when Out in the World is:

As you go for a walk, the fresh air inspires you to take a second look at your wounds...

"You're under arrest!"

Unlocked when Heat is:

Suspect

On the Run

Public Enemy

A man yells at you to put your hands up in the air and kneel on the ground...

Safehouse

Unlocked when Heat is:

Wanted for Questioning

Suspect

On the Run

Public Enemy

Known

A man offers you a stay in his safehouse for a few credits...


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Old Taguchi's Stall

The man selling weapons today is Otoya Taguchi, traditional weaponsmith and skilled armorer. His fading hair stands out to you as you approach his booth, and he motions to his stock of weapons with the measured grace of a veteran salesperson.

You're currently in Shibuya and something interesting has happened.

You go about your business at the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Shibuya Encounter

Shibuya Encounter 1 - Shopping at Shibuya.

You're currently in Shibuya and something interesting has happened.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Combat- Melee +3; Armed (Blade) +1; Suspicion +3.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Old Taguchi's Stall

You arrive at the shop, and the old swordsmith invites you to look over his wares.

Always

Always

Leave without buying anything.

None of this stuff is for you right now.

Buy a dagger.

Taguchi's daggers are reknowned for their quality; while he maintains the old style of crafting, the blades have been replaced with monofilament.

            1500
            You need 1,500 x CCredits  (you have 75)

            1500
            Unlocked with 1,500 x CCredits  - you have 75

Buy a sword.

You go for one of Taguchi's signature swords, a lengthy katana with a dangerous blade.

            5000
            You need 5,000 x CCredits  (you have 75)

            5000
            Unlocked with 5,000 x CCredits  - you have 75

Buy a handgun.

Taguchi rarely sells guns, with most customers preferring his well-made blades, but he offers a 2043 Pitbull revolver.

            7500
            You need 7,500 x CCredits  (you have 75)

            7500
            Unlocked with 7,500 x CCredits  - you have 75


You leave the stall.

You're done here for now.

You're currently in Shibuya and something interesting has happened.

You leave the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


A breath of fresh air.

As you go for a walk, the fresh air inspires you to take a second look at your wounds.

One-Shot

Draw a card to experience a one-storylet random encounter.

Do basic first aid.

A tough challenge

You could try to bandage up your wounds again and see if they'll heal right this time.

Remove your wounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

An almost impossible challenge

You could try to use your Dominance abilities to patch up your wounds.


No luck.

Do basic first aid.

A tough challenge

Nothing you do seems to help your wounds right now.

7 change points, 1 more needed to reach level 8.

You look around for a water supply.

Miscellaneous- Survival 7 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Safehouse

A man offers you a stay in his safehouse for a few credits.

One-Shot

Draw a card to experience a one-storylet random encounter.

Politely decline.

You don't need to avoid attention, you're doing fine right now.

Stay.

You could use to keep your head down and reduce your heat for a while.

            200
            You need 200 x CCredits  (you have 75)

            200
            Unlocked with 200 x CCredits  - you have 75


You walk off.

Why hide? You're still out on the streets, and you're safe for today.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


This really isn't your business.

You walk off, leaving the two men quarreling.

Some people just can't keep a civil tone in public, apparently.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Met the vendor.

It doesn't take you long to find the guy you're looking for, a middle aged man in an over-the-top doctor costume. He immediately begins to offer you a CHIMERA kit for 2500 credits.

You're currently in Shibuya and something interesting has happened.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Shibuya Encounter

Shibuya Encounter 3 - Shopping at Shibuya.

You're currently in Shibuya and something interesting has happened.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Purchase a CHIMERA kit for 2500 credits.

The spam message popped up on your phone even before you saw the ostentatious "Doctor Aug" salesman. Ignoring his over-the-top style, you approach.

"The finest CHIMERA nanites in Tokyo, fifteen doses for just 2500!" The man practically screams above the noise of the crowd, trying to attract customers.

Always

Always

Walk away.

This deal isn't so great, and you're not sure you can trust the man.

Buy the CHIMERA kit.

It might be a risk to trust this vendor, but the ability to augment yourself would help you enough right now that it's worth the chance his goods might be fake.

            2500
            You need 2,500 x CCredits  (you have 75)

            2500
            Unlocked with 2,500 x CCredits  - you have 75


You leave.

You can try your fortune here another day.

You're currently in Shibuya and something interesting has happened.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


"You're under arrest!"

A man yells at you to put your hands up in the air and kneel on the ground. You glance and see that he's a police officer, but he's alone and armed only with a handgun and a stun gun.

One-Shot

Draw a card to experience a one-storylet random encounter.

Fight off the police officer.

An almost impossible challenge

You could pretend to give yourself in then turn on the officer as he goes to restrain you.

Try to flee!

An almost impossible challenge

The police officer's still a while off, and you're willing to risk running and hoping he won't try to shoot in chance he hits a bystander.


You barely escape.

Fight off the police officer.

An almost impossible challenge

You manage to keep the police officer from slipping handcuffs on you, but only after a prolonged struggle in which you took several nasty blows before knocking him out with a lucky blow.

9 change points, 2 more needed to reach level 11.

You feel like taking a swing at something.

Combat- Melee 10 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

You are now in critical condition.

You've been injured, but you have a chance to heal yourself.

You've been bloodied.

You've drawn the wrong sort of attention.

You're being searched for by someone.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Bloodied!

You've been injured, but you have a chance to heal yourself.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Patch yourself up.

You've been beaten up in combat, so it's time to do some quick first-aid.

Always

Always

Do basic first aid.

A very chancy challenge

You know enough to bandage your wounds, you think. Hopefully it'll pay off.

Heal yourself using Dominance.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

An almost impossible challenge

You think you could focus on knitting your flesh back together.


Failure!

An almost impossible challenge

Your attempts do nothing but give you a headache, so you give up.

3 change points, 1 more needed to reach level 4.

Your powers wash over the things around you, changing them minutely.

Dominance- Creation 2 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've been injured, but you have a chance to heal yourself.

That's the best you can do for now.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Down for the count.

You collapse, falling to the ground. You've taken too many wounds. You grab your phone: time to make a decision.

[WARNING: Choosing any option but going to the hospital will result in skill loss, potentially enough to make your skills disappear. If this happens, you can choose the death option and you'll end your game and be able to start anew.

Always

Always

Treat yourself.

You call a taxi to get you back to your lair, where you patch yourself up. Hopefully you'll be fine.

Charity!

A passerby takes pity on you and calls an ambulance, footing the bill himself.

Give up.

You're done here, there's nothing left for you to do, you're too badly injured to continue, and it's time to die.

WARNING: Choosing this option will remove your character from the game, and your skills will be reset in Character Creation.

Go to the hospital.

Get a ride to the nearest hospital. It's expensive, but you can be assured of a total recovery.

            10000
            You need 10,000 x CCredits  (you have 75)

            10000
            Unlocked with 10,000 x CCredits  - you have 75

Call a shady street doc.

Call a taxi to get to a guy you know about who doesn't ask questions. Sure you'll have to wait longer to get there, and he doesn't have a medical license, but it'll get you through.


You die.

Your body and mind begin to cease as your wounds overwhelm you.

You started with a quality called "A Stranger", which has just changed to level 1. This will unlock more stories.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Announcements Disabled

You will not see announcements.

a stranger

A past yet to be revealed

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Grenade

Click. Boom! Pull the pin and throw this at your enemies.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


The Beginning

Character Creation

Here you can create your character's background before beginning to play Orchestra.

You were never like everyone else. Unlike them, you were destined to break free of society's boundaries. What you do is up to you.

First, however, you should choose why you were able to transcend the social structures that keep so many countless others in place.

Always

Always

Dominance

Unlike most of the people around you, you discovered a power unlike anything known. Every once in a while, you can just slip outside of the world, changing the rules to whatever you think they should be.

Wealth

Some people have exceptional abilities. You didn't. However, you discovered very quickly that there is one thing that really matters in the world, money. It opened up a world of possibility for you, allowing you mobility unlike most people will ever know.

Cybernetics

You were born a normal human, and through a good portion of your life nothing much happened to you. Then you got your first augmentations, a mistake at the hospital, your superior's gift to you, or black market dealings you have powers beyond that of a normal man.

Fate

You're not special in any way, you just got lucky, or unlucky, enough to stand out from the crowd, through no merit or fault of your own.

Warning: This is the "hard mode" of the game, you'll have a harder time getting "good" endings depending on the path you take.

Great Fortune

Some people just get everything; you have the best of all worlds. Not only were you from a rich family, but you also discovered your ability to interface with the Dominance early in life. You got augmentations as you decided that you were ready to go into the world, taking it by storm.

Warning: This is the "easy mode", giving you the best of all the possible starts. You should have little difficulty getting a "good ending", but you may miss out on some of the experience. You will likely have little difficulty succeeding in whichever story you write for yourself.

Charming

Somehow you talked yourself into a position of influence with your peers, and soon you found yourself leaving your humble beginnings behind.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

a stranger

A past yet to be revealed

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.


Augmented

Cybernetics

The Beginning

Character Creation

Here you can create your character's background before beginning to play Orchestra.

You were never like everyone else. Unlike them, you were destined to break free of society's boundaries. What you do is up to you.

First, however, you should choose why you were able to transcend the social structures that keep so many countless others in place.

You were born a normal human, and through a good portion of your life nothing much happened to you. Then you got your first augmentations, a mistake at the hospital, your superior's gift to you, or black market dealings you have powers beyond that of a normal man.

As you set off into the world, you are confident in your ability to overcome anything with your strength and endurance.

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

You feel the CHIMERA nanites coursing through your veins.

Your "A Stranger" quality has gone. Welcome to the world!


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.


Search the Codex

Read about the world of Orchestra here.

Always

Always

Enter the Codex

Read about the world of Orchestra here.

You log onto the Infonet to get an idea of what awaits you out in the world.


You go to browse the codex.

Enter the Codex

Search the Codex

Read about the world of Orchestra here.

You prepare to learn more about the world around you, hopefully gaining an edge on your opposition.

You moved to a new setting: Codex.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.


Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots.

Always

Always

How do I equip gear?

When you have gear you will see it in a particular section of your inventory that relates to other gear of the same type. By clicking on it and choosing the Equip option, you will be able to use it, and it will give you active skill bonuses.

            1
            You need Impossible! 1 and Impossible! no more than 1

            1
            Unlocked with Impossible! 1

What are Cryptographic Credits?

Cryptographic credits, usually just known as CCredits, are used as currency, they are cryptographic tokens that symbolize a specific amount of resources. They serve as the primary currency in Orchestra, though not an exclusive one. They're usable wherever people have electronics with an internet connection, and practically impossible to counterfeit.

Coins

"Coins" in Orchestra only rarely refers to simple metal tokens, the most common coins issued in Orchestra carry the coding for a number of cryptographic credits. These can be carried on the coin for easy transfer, with most people carrying at least a couple coins loaded with a couple small amounts of CCredits in case they need to use a vending machine or something else. Coins can be filled with cryptographic credits to a very high amount, but maintain a minimum value so that people still carry them around rather than discarding them, typically 25 or 50 CCredits.

Coins usually are made of a near-indestructible glossy plastic shell covering two backlit displays. In between the displays there is a computer and an antenna that allows the coin to connect to any internet connection and carry the codes for specific CCredits. Some individuals have a fingerprint lock on their coins, so that only they can send their balance to another account, while general issue coins will have no security features other than how well they are guarded.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day.

Always

Chapter 1: Inception

The World League was wrought from the ideas of a number of thinkers, idealists, and politicians who wanted to create a singular world government in order to obsolete war and better tackle social and economic problems. These thinkers formed a cabal that took over or created a variety of government agencies and UN enterprises. While each was technically independent, collaboration between the puppet leaders of each organization allowed the group to build power.

Chapter 2: Cataclysm and Unification

The California Cataclysm provided a crisis for the World League's organizations to unite under; at first the change was nearly impossible to notice but it became clear that one man, the first ruler of the World League, President Matthews, had been calling the shots in the rebuilding effort.

Chapter 3: Rise to Power

The World League rose to power when President Matthews used the massive resources he had at his disposal to bring together a massive amount of resources and personnel. His massive forces then peacefully annexed the eastern United States, Mexico, Canada, and most of Europe.

@ddendum 3.1: "Peaceful Annexation"

The World League's definition of "peaceful annexation" doesn't really mean what they say it does, in truth they pulled gunboat diplomacy on an international scale. -@narchist15

Chapter 4: The Somalia Cataclysm

In the years that followed the World League's formation they found themselves fighting the well-established Islamic League, who had themselves formed a coalition of nations bent on opposing what they viewed as the World League's corrupting influence. A scientist somewhere in Eastern Europe or the Middle East recreated the first cataclysm generator, but it deployed in the lab instead of on the battlefield, causing damage that stretched from Saudi Arabia all the way north to the Arctic Ocean. The loss of life was tremendous, and demonstrated the consequences of a high-yield cataclysm generator.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League.

Always

Chapter 1: Asia

Asia has never been fully conquered by the World League, though it claims authority over the governments there. In truth, resistance in Asia is more common than submission to the regime.

While Russia in the north is mostly quiet, and Japan is "assimilated" into the World League, the rest of Asia remains mostly unconquered. The Arabian Cataclysm wiped out most of the Middle East, but what remains is still openly defiant to the World League.

To the east, however, India, China, and what states they managed to annex in the chaos following the cataclysms remain a bone of contention with the World League, though they do not pose a threat to it despite their formation of the Unified Asian Federation.

Chapter 2: United Asian Federation

The UAF formed in 2053, after it became clear that the World League had global aspirations that included annexing sovereign nations by force.

The United Asian Federation is more a loose military alliance than a real federation, but the fact remains that it forms a concentrated effort to rebuff the World League's advance into Asia.

The only real advantage the UAF has against the World League is the fact that they have a massive population, and the World League would have to recruit a massive army, which would only serve to weaken the already unpopular government.

Chapter 3: Africa

Africa, as a continent, was largely ignored by the world league as it was still moving out of its third world status as the California Cataclysm occurred.

However, since this time, Africa has been spared the horrors of a Cataclysm, something that can be said of no other populated continent.

Chapter 4: The African Union

The key to Africa's solvency as independent nations lies in the hands of the African Union, which protected its member states from outside encroachment.

While not every member state of the early 21st century African Union survived without being annexed into the World League, the majority of countries survived intact.

The countries that were annexed include Egypt, which had left the AU for the Islamic League during the Somalia Incident, Madagascar, which was captured by military force in a World League sponsored coup, and Morocco, which had only joined the AU just a year and a half before the World League moved in and took over.

Despite this, however, entrenched members of the AU kept their independence in the face of the World League's conquests, and to this day remain a safe haven for refugees and enemies of the World League as they enjoy an era of prosperity.

Chapter 5: North and South America

The California Cataclysm was devastating to the United States, Canada, and Mexico, but South America remained untouched by the devastation.

Despite the fact that the United States served as the breeding grounds for the World League's core members, only the "unscathed" parts of the nation were integrated into the World League; the west coast of North America was untouched by the new regime.

Surprisingly, South America is predominantly controlled by the World League, which took control relatively easily by running its own candidates in legitimate elections and promising reforms and massive progress.

Chapter 6: West North America

The remainders of the west coast of North America remain distinct regions, separated by culture and economic needs.

Unlike other regions which retained a sense of national identity, the Western American Abcontinent was almost entirely shattered by the World League's acquisition of their mainland counterparts and the impacts of the California Cataclysm.

Corporations moved in to fill the void, and the majority of the Western American Abcontinent is under the care of a corporate enclave. The remainder of the land either belongs to neo-traditional governments modeled after either Mexican, United States, or Canadian government from before the World League's rise. Still other regions remain unclaimed, in a state of anarchy.

            1
            You need Impossible! 1


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Always

Springing from the ashes of world nations, the World League has restored a standard of living and technological advances that were thought lost during the first half of the twenty-first century. From the failed individual nations, several leaders arose and built up a stronger, international coalition that has become the World League.

With equality and justice for all, the World League provides unrivaled opportunities for citizens and immigrants alike, with socialized medicine and cutting-edge technology available to the masses. Poverty is obsolete within our borders, and famines are a thing of history.

With colonies on every continent, the World League is a hope for tomorrow, pushing back the anarchic free states, and keeping the corruption of the corporations in line.

Response by Dr. Martin Stevens.

Right now, it's impossible to say exactly how successful the World League has been. As of 2059, New California still has received little support from the World League.

More blatant is the World League's disregard for the civil rights of some of its citizens; while it's true that quality of living is back to traditional first world standards almost universally, what they fail to point out is that there is a large population of what they call "non-citizens"-criminals, people without papers, and political dissidents-who lack the same protections as other citizens. While it is true that many of these people live just as well as fully recognized citizens, they lack any protection from the government. These citizens are exempted from government healthcare and forced to pay exorbitant prices at World League controlled hospitals, and they almost always lose legal cases that looked to be very much in their favor, much less those in which they appear guilty, and the sentences they receive are not limited by law.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits.

Always

Chapter 1: Traditional Cyberware

Early cyberware designs integrated poorly with the user's body, causing major issues with nearby muscle groups and nerve clusters and requiring full organ, limb, or body region replacements in order to facilitate the cyberware's effect. Traditional cyberware is almost entirely phased out by Orchestra's time, though it is still possible to find people with prosthetic limbs that look similar, and some people augmented for combat intentionally remove vital organs and replace them with hardened mechanical equivalents.

Chapter 2: CHIMERA System Cyberware

The CHIMERA System was developed around the time of the California Cataclysm and allows cyberware to be developed in connection with the human body; CHIMERA kits allow the user to easily insert the cybernetic materials inside the human body in the form of nanites. This is often done through a syringe or with an outpatient surgery, depending how many nanites are inserted at a time. The CHIMERA System does require one invasive surgery, a CHIMERA control module, which directs the nanites. For safety reasons, it is not possible for CHIMERA nanites to self-replicate, and the CHIMERA control module cannot fabricate more, but the cybernetic augmentations are capable of self-repair on a per-nanite level as well as on a structural level, healing about as fast as human tissue, or quicker if additional CHIMERA nanites are added.

Chapter 3: Discrete and Integrated Implants

The CHIMERA system uses two types of Implants, Discrete and Integrated implants. Discrete implants hook directly into the user's nervous system for activation and control functionality and work in such a manner that they require specific training in order to use. Some of the more complex discrete implants are often considered by their users to be as difficult to use as an additional limb would be, requiring intensive rehabilitation and concentration to use for the first few months of operation. Integrated implants do not need to be integrated into the nervous system for control purposes, though they may, and tend to be simple mechanical systems such as bone reinforcements, vision correction, armor skin, and muscle boosts, and even the coveted reflex enhancements sported by those who are willing to take the risks inherent to refining one's own nervous system.

Chapter 4: Beyond Cyberware

More recently on the augmentation scene, advanced bioware developed by the likes of Metamorphysis and their rival corporations as well as government and independent laboratories have become more and more prevalent as a means of both self-expression through simple body modifications all the way to covert weapons such as retractable talons that can pass through magnetic scanners. This advanced bioware differs from previous bioware, which was meant to replace human organs in case of failure or offer high-performance alternatives to human tissue, in that it often contains transgenic elements from non-human tissue.

Though controversial, genemodding is now possible partly through Metamorphysis' groundbreaking research on universal gene therapy, which does not require more than cursory adjustment to accurately sequence and modify an individual's genome. This technology is considered taboo in most circles when used without consent, but is most effective when applied to infants and children, or, optimally, an embryo, often taking several years to fully manifest in adults.

Chapter 5: Augmentations and Legality

While most CHIMERA control modules are built to automatically restrict the user to only legal cybernetic enhancements, there are people who have military or black-market modules capable of producing any sort of enhancement, and old-school prosthetic limbs or replacement limbs can be built relatively easily with incredible functionality included.

Legally, most cyberware is treated like a possession; it is not considered a legal part of the user's body and may be confiscated in most jurisdictions. This is the policy that the World League follows, though most corporations view cyberware as a part of the user's body, but not equivalent to natural tissue, and will only disable an offender's cyberware, often by removing or destroying their CHIMERA controller, rather than surgically removing augmentations themselves, allowing the user to retain the functionality but lose the self-repair and adaptation of CHIMERA augmentations. Extreme augmentation groups as well as some small regions consider augmentations to be, without exception, the equivalent of an organ, and push for any removal of cyberware without consent to be considered mutilation.

Bioware and genemodding do not usually run into legality issues when inside the user's body; bioware can often go undetected, and if it is detected it is usually restrained rather than removed. Genemodding as a practice is illegal in some jurisdictions, but there are no known cases of people being prosecuted as criminals for having genemods, which does not necessarily protect them from pockets of vitriolic backlash against what some see as an abomination.