Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it.

Always

Chapter 1: Dominance and Humanity

Only humans and a few mammals have ever exhibited Dominance abilities, and the other mammals that exhibited Dominance abilities were all within the fallout of a Cataclysm.

What is known about Dominance is that it requires a sapient, high-functioning mind to manifest. It does not, however, seem to be based simply off of a measure of intelligence.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Chapter 2: Psychology and Dominance

Since Dominance is so inherently shaped by a human mind, it is very difficult to discount the link between a user's mental state and their abilities with Dominance.

Dominance users have almost unlimited power, as shown in some tests, when their abilities are honed, trained, and augmented. Dominance users tend not to be able to do anything they do not believe they can do, though this can be waived in certain situations. In addition, Dominance requires a fair amount of understanding of the processes that the user wishes to create, meaning that almost anyone can exhibit telekinetic abilities by pushing or pulling objects, but it is difficult to heal wounds without a high degree of anatomical skill.

Unlike in the past, at the present time Dominance shows little sign of psychological feedback on its users, other than what one would expect from "psychic supersoldiers", according to several studies.

Chapter 3: Dominance and the Environment

Dominance is not a standard physical force, in so much as it tends to violate physical rules by its very nature. However, the usage of Dominance abilities does result in some noticeable physical phenomena.

Dominance drains energy from its surrounding, causing short-term power outages and chills in small areas relative to the power being exerted. All electromagnetic energy, including heat, visible light, and radiation are affected, as well as electricity, some chemically stored energy, such as petroleum products and chemical batteries, and in extreme cases even minute amounts of matter.

Items that spend a prolonged amount of time in contact with Dominance phenomena tend to acquire similar properties, actively absorbing passing energy. This knowledge has recently been applied to fusion reactor cores that resist contamination by radiation with great success, though the input of Dominance required renders the technique unsustainable.

Chapter 4: Dominance and Society

Dominance has been common knowledge for a long time, though not all elements of it are common knowledge. However, most people on the street will be aware of Dominance as a concept and know about the manifestation phenomena.

Most people have not, however, experienced Dominance activity first hand, and the fact that time and space warp around them will be fairly unsettling.

Perception of Dominance users varies from region to region; they are legally protected in the World League, at least on paper, though most wind up being forced into government programs.

Elsewhere, Dominance is greeted less fondly. Most religious institutions are officially apathetic toward Dominance, but some more extreme factions view it to be a modern manifestation of witchcraft. In addition, some people insist that people with Dominance abilities be legally registered and have their abilities controlled, which is theoretically possible but proves difficult.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Always

Springing from the ashes of world nations, the World League has restored a standard of living and technological advances that were thought lost during the first half of the twenty-first century. From the failed individual nations, several leaders arose and built up a stronger, international coalition that has become the World League.

With equality and justice for all, the World League provides unrivaled opportunities for citizens and immigrants alike, with socialized medicine and cutting-edge technology available to the masses. Poverty is obsolete within our borders, and famines are a thing of history.

With colonies on every continent, the World League is a hope for tomorrow, pushing back the anarchic free states, and keeping the corruption of the corporations in line.

Response by Dr. Martin Stevens.

Right now, it's impossible to say exactly how successful the World League has been. As of 2059, New California still has received little support from the World League.

More blatant is the World League's disregard for the civil rights of some of its citizens; while it's true that quality of living is back to traditional first world standards almost universally, what they fail to point out is that there is a large population of what they call "non-citizens"-criminals, people without papers, and political dissidents-who lack the same protections as other citizens. While it is true that many of these people live just as well as fully recognized citizens, they lack any protection from the government. These citizens are exempted from government healthcare and forced to pay exorbitant prices at World League controlled hospitals, and they almost always lose legal cases that looked to be very much in their favor, much less those in which they appear guilty, and the sentences they receive are not limited by law.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies. However, there are ways around this.

Always

Chapter 1: Playing The Part

The first part of any disguise is convincing onlookers that the person someone is disguised as is standing there. For the most part this uses time-tried methods of impersonation; the right posture, diction, and idiosyncrasies can fool almost anyone.

Chapter 2: The Scanner Issue

Problems arise with traditional disguise methods when high tech scanners come into the mix. Computers can immediately measure a person's gait, skin and hair color, and even the exact dimensions of their body.

Chapter 3: Fooling The Scanners

However, as technology advances, even the most advanced scanners stop working against certain things.

Smart radar absorbing materials are capable of deflecting a scanner's attention away from implants the user has that their target does not.

Nanites can be configured to function in the reverse manner: spoofing an implant that doesn't exist or even altering the signature of a present one to match what the scanner wants to see.

Chapter 4: Advanced Disguises

If merely impersonation and radar absorption and spoofing is not enough, more advanced devices can be applied.

Implants can be set to broadcast a frequency to a scanner, but it is not difficult to spoof this with special implants.

For times when face or body mass is incompatible, nanomasks can be manufactured that have the signature of human tissue and appear to be human tissue but can be applied or removed at will.

In addition, should a user be forced to modify their posture, augmentations can be added to override their standard muscle commands so that the user moves like the person they are impersonating, or augmentations can physically block certain motions to cause the user to fall into the appropriate gait.

Chapter 5: The Alternative

While technology remains one of the best ways of gathering information for and uncovering disguises, Dominance plays a role in modern disguise as well.

Skilled Dominance users are able to impersonate people by modifying their body slightly, one of the few ways that people can pretend to be someone smaller than themselves when confronted with advanced scanners.

In addition to the ability to morph one's body, it is also possible to use Dominance to control one's gait, diction, and reactions subconsciously, in which case the user immediately is capable of falling into the same habits and patterns of their target, should they be good enough at reading them to figure out what they need.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Dominance: The Background of Dominance

Always


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

Always

Metamorphysis in the World

Metamorphysis is a biotechnology corporation built from the ground up to make a difference in people's lives. We research cutting-edge cures and augmentations to increase the quality of living for the average person.

Look, for example, to our CHIMERA nanite. We developed it in order to allow anyone to be able to benefit from low-price affordable corrective augmentations, eliminating disabilities in a good portion of the world's population.

Metamorphysis is the corporation that will bring a brighter light to humanity's tomorrow, built upon a strong foundation of human ethics and technological expansion.

Stockholder Statement 2058

Metamorphysis has seen unprecedented gains in the last few years. Our CHIMERA system remains our most profitable product, as it has for years, but our new gene therapy techniques show promise and have yielded their first gains for the company.

Metamorphysis recently merged with Independence Biotechnology, located in California, and is continuing to pursue biological augmentations using the CHIMERA system in order to allow more flexible human augmentation.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers.

Always

You have a gift!

Unlike most people, you have discovered that you carry the metaphysical gift of Dominance, a wonderful boon to humanity that you too can enjoy! There's just a few things you should know first.

What you can do!

Dominance users have been shown to do the following:

Communicate telepathically.

Alter material objects

Create high-energy phenomena.

Warp the fabric of space and time.

Expand their own sense..

Interface with technological devices.

Limitations of Dominance:

Dominance is very powerful, but even it has some limitations:

More than a few seconds of time travel.

Creating or reinstating sapient minds.

Alterations to one's own body.

Manifest energy above the ultraviolet spectrum.

Create phenomena outside a "zone of awareness".

Zone of Awareness

The zone of awareness is the area in which one's Dominance abilities can function, it is created from the user's senses.

The zone of awareness can be extended through augmentations or Dominance, but senses must be first-hand, it cannot be extended by remote displays except in very rare circumstances.

Augmentations take a while to integrate into the zone of awareness, depending on how intrusive they are. Ocular augmentations have been shown to work within minutes, but echolocation systems often take weeks to begin functioning as part of the zone of awareness.

Dominance abilities traditionally are oriented around a user's body, as well as their zone of awareness, so some abilities may be restricted to more strict boundaries.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area. It has, however, lost much of its former glamor in recent years, falling victim to urban decay as the World League occupation forces do nothing. Most citizens of Tokyo still identify with national Japan, even if they do not actively partake in rebellion against the World League.

Always

Place of Interest: Metamorphysis Tokyo

Metamorphysis' Tokyo offices are built in a giant pair of skyscrapers tethered together in a double helix, built to call to mind both the power of the corporation as well as the nature of the biotechnology firm's research into genetically modified organisms and human augmentations. Some anti-augmentation groups point out that to Metamorphysis the difference between a human as a legal entity with rights and as a thing to be experimented upon is rather poorly observed.

Place of Interest: Shibuya Underground Market

For being a black market, the Shibuya Underground Market is somewhat of an open secret. Rumors abound that one of the people who runs the ring is in contact with the World League and is an active agent for them, though the extent of the relationship between the World League and Shibuya is unclear. Shibuya's known for being a relatively tame area, rather than frequent muggings, the goods sold are typically low-threat to society, and include proscriptions on human trafficking and recreational drugs.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day.

Always

Chapter 1: Inception

The World League was wrought from the ideas of a number of thinkers, idealists, and politicians who wanted to create a singular world government in order to obsolete war and better tackle social and economic problems. These thinkers formed a cabal that took over or created a variety of government agencies and UN enterprises. While each was technically independent, collaboration between the puppet leaders of each organization allowed the group to build power.

            1
            You need Impossible! 1 and Impossible! no more than 1

Chapter 2: Cataclysm and Unification

The California Cataclysm provided a crisis for the World League's organizations to unite under; at first the change was nearly impossible to notice but it became clear that one man, the first ruler of the World League, President Matthews, had been calling the shots in the rebuilding effort.

Chapter 3: Rise to Power

The World League rose to power when President Matthews used the massive resources he had at his disposal to bring together a massive amount of resources and personnel. His massive forces then peacefully annexed the eastern United States, Mexico, Canada, and most of Europe.

@ddendum 3.1: "Peaceful Annexation"

The World League's definition of "peaceful annexation" doesn't really mean what they say it does, in truth they pulled gunboat diplomacy on an international scale. -@narchist15

Chapter 4: The Somalia Cataclysm

In the years that followed the World League's formation they found themselves fighting the well-established Islamic League, who had themselves formed a coalition of nations bent on opposing what they viewed as the World League's corrupting influence. A scientist somewhere in Eastern Europe or the Middle East recreated the first cataclysm generator, but it deployed in the lab instead of on the battlefield, causing damage that stretched from Saudi Arabia all the way north to the Arctic Ocean. The loss of life was tremendous, and demonstrated the consequences of a high-yield cataclysm generator.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century.

Always

Chapter 1: Feeding the Masses

The population has recently expanded to ten billion humans, precipitated by advanced hydroponics and energy technology. The average person lives a lifestyle very different from what was experienced at the turn of the century.

Analysts believe that the development of fusion power was responsible for staving off major population loss and allowing hydroponic farming to effectively feed the masses of people.

There is still a demand for non-hydroponic foodstuffs, but hydroponics and vatfood make up the majority of consumable food. Vatfood refers to a number of things, but the most common is a "nutrient paste", modified bacteria or mold that metabolize a meal's worth of nutrients into a dense package and are then used as supplements to various texture and flavor providing agents in mass produced foods. The title, however, is used to refer to any product that contains the GMO products.

Chapter 2: Working in 2059

While the majority of the world's population is still involved in menial and unskilled labor, the standards of living in developed areas are quite high, with people who work in unskilled positions usually working to provide a human element with computerized and robotic labor doing the heavy lifting. It is only in the most impoverished regions that physically demanding labor is done by humans or livestock, or in traditional lifestyle enclaves.

Endeavors have been undertaken to make as much as the world's population as possible trained in scientific or cultural pursuits, so that a full third of the population of the World League, if not more, are scientists or engineers. Art is still practiced only by a minority of the population, but endowments enable a higher standard of living for artists, at least in the World League.

Every corporation or government, no matter how small, has investments in at least some tech trend or their own R&D department, and even people who manage financial issues for companies must be relatively savvy when it comes to technology, especially since it is not unheard of for people to telecommute to their workplace.

Chapter 3: Ways of Life

In 2059, the majority of the world's population has at the very least light augmentations or genetic therapy, with wireless telecommunication often being integrated into the user's senses. Almost everyone has access to at least a moderately strong computer, even if they belong to a library or internet cafe rather than the individual in question.

Due to the incredible amount of interregional communication it is quite possible for people to have acquaintances made over the internet with whom they work, play, and spend hours a day with either in a virtual reality or in augmented reality.

Augmented reality is everywhere in Orchestra, the average business in major cities will rely on it for their signage, decorations, and even financial transactions. Most people use glasses for AR vision, but people with the money and willingness to alter their body can get AR senses integrated to their neural systems through a CHIMERA system.

Chapter 4: Social Status

For the most part, social status in 2059 is based on where an individual is in life, rather than where they were born. While this is not always the case, stories of members of elite corporate dynasties winding up in the gutters begging are often told, and some have more than a small measure of truth in them. However, for the most part, mobility is largely upward, with people advancing in ranks, with only a small portion of people remaining in abject poverty or in dead-end careers.

Discrimination still exists, but it tends to be less common than it used to be, and is focused on newer outlets rather than traditional ones. People who show overt signs of Dominance or augmentation are occasionally targeted by withdrawn job offers or jeers.

For the most part, however, reputation is everything, especially in more anarchic regions. The integration of social networking into real-life events through augmented and virtual reality leads to a situation where the measure of a man often comes down to the number of friends he has and how well regarded his contributions to online discussions are.

Chapter 5: Law and Order

In the World League the justice system has changed to accommodate the increase in population; rather than relying on traditional legal systems instead there is a network of surveillance and analysis, with most of the surveillance being done by automatic means and the analysis falling to either programmed machinery or people, depending on the severity of the crime being examined.

Rather than relying on a trial, footage is recorded by drones, sent to analysis, and a verdict is reached, all by a computer. Once the computer is done, a real person double-checks the computer, ensuring that it has not made a mistake. In addition, when possible, footage is randomly checked by people for redundancy, but this is rare at best. Enforcement is then carried out either by drones or security personnel, depending on how dispatchers think the offender is best handled. All offenses are logged against biometric data, linked to an individual's Legal Identification Code. People without a LIC are assigned one automatically.

LIC data is freely shared by the World League with corporate and local databases, employers, and anyone interested. As such, an entry on an individual's LIC often serves as a blacklisting from wide areas.

In traditional regions and some corporate regions, traditional common or civil law remains established, while in other corporate regions and anarchic regions law has been replaced by reputation, and serves as the de facto basis for decisions to be made.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


2059: Computers and Security

Society has incredible degrees of digital integration in 2059. Billboards exist in virtual space, some people's fashion exists entirely in augmented reality, their actual clothing being blank shrouds, and the vast majority of financial information existing in cyberspace. With this in mind, computers play an important role in 2059.

Always

Chapter 1: Quantum Computing

Quantum computers represent a great move forward in computing technology, but there are major issues with traditional quantum computing.

Quantum computers suffer from quantum decoherence, which essentially results in total data loss. There are a number of ways this can be prevented, but quantum computers that can bypass this are heavily controlled, as they can break most encryption very easily.

Chapter 2: Enhanced Quantum Computers

Quantum computers operating by themselves are rather limited-still superior to traditional computers in many ways but they are forced to work and write data quickly before it is lost by the quantum processor.

Enhanced quantum computers are very heavily controlled, and the most common type is the topological quantum computer, which rather than perfectly fixing the problem of quantum decoherence manages to minimize it, allowing large calculations to be done with fewer qubits.

Chapter 3: Hacking and Digital Infiltration

Anyone hacking with a traditional computer in the age of quantum computing runs into major issues-while quantum cryptography is not often applied in manners that explicitly prevent traditional computers from bypassing it, traditional computers lack quantum computers' edge against traditional encryption methods.

Quantum computers also have an advantage over their human counterparts-their ability to run analytics on the system they are attacking far surpasses that of their human users, and as such hacking is almost exclusively done with one machine fighting another.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought.

Always

Chapter 1: Cataclysms

In the course of history, the Cataclysms have been the most dramatic event ever recorded, with apocalyptic levels of mass destruction literally rending tears in the fabric of reality and disintegrating matter across giant amounts of territory. The two Cataclysms to date were the California Cataclysm and the Arabia Cataclysm.

The California Cataclysm was the first event of its kind, stemming from the activation of a cataclysm generator created by the GCRA along the Arizona-California border, the incident gave California and its northern and southern neighbors their own tectonic plate, and caused massive loss of life in urban areas affected. Unlike the Arabia Cataclysm, there were no known examples of mutation in the affected.

The Arabia Cataclysm is much more controversial; it stems from an unknown source: officially the World League claims Islamic extremists were building a cataclysm generator as a WMD, but this is disputed in many circles. All that is known is that it was several magnitudes greater than the California Cataclysm, removed most of Eastern Europe and the Middle East from the map, and caused several people to exhibit strange physical characteristics including neoteny, progeria, abnormal protein synthesis, and Dominance-reactive senses or organs. Many of those affected gained powerful Dominance abilities that were unheard of at the time.

Chapter 2: Dominance

Not much is technically known about Dominance by its very nature. The general consensus is that it is a disturbance in space-time created by the non-Euclidean mechanisms of the cataclysm generators, though exactly why it interfaces with the human mind is unknown.

While many people who exhibit Dominance abilities claim to have a direct connection to it, the conflicting nature of their statements about the nature of Dominance leads many to discredit them as frauds, though in the wake of the Arabia Cataclysm it is becoming clear that Dominance may itself manifest in human minds in ways that they find comprehensible.

Chapter 3: The Fluid Nature of Dominance

Dominance has changed greatly in the times before and since the Cataclysms, though the most extreme manifestations of Dominance come from the Damned, the first people who exhibited Dominance, in the time between the development of the first cataclysm generator and the California Cataclysm. The Damned, and the terrorist cell "Heralds of Pandora", were known for receiving cryptic and nightmarish visions, most of which have been discredited as sources of information about the Dominance, but which have been researched as possible prescience and clairvoyance, a feat complicated by the fact that the Damned disappeared in the aftermath of the California Cataclysm.

The appearance of people who were physiologically changed by the Arabia Cataclysm has spurred new investigation into the nature of Dominance, including studies looking into the question of whether the individuals who were changed had latent Dominance powers before the cataclysm and if Dominance could play a role in alleviating the effects of future cataclysms.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Knowledge Skills

Knowledge Skills unlock Codex entries.

Always

The Function of Knowledge Skills

Knowledge Skills unlock Codex entries.

Knowledge skills are rarely used in adventuring, but they come in handy for Codex entries. While there are many freely available codex entries, there are also many codex entries that will prove impossible to find without appropriate knowledge skills.

It is not practical to list Knowledge skills here because there are many, but there are knowledge skills that correspond to factions, locations, and events that you will uncover throughout play.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers.

Always

You have a gift!

Unlike most people, you have discovered that you carry the metaphysical gift of Dominance, a wonderful boon to humanity that you too can enjoy! There's just a few things you should know first.

What you can do!

Dominance users have been shown to do the following:

Communicate telepathically.

Alter material objects

Create high-energy phenomena.

Warp the fabric of space and time.

Expand their own sense..

Interface with technological devices.

Limitations of Dominance:

Dominance is very powerful, but even it has some limitations:

More than a few seconds of time travel.

Creating or reinstating sapient minds.

Alterations to one's own body.

Manifest energy above the ultraviolet spectrum.

Create phenomena outside a "zone of awareness".

Zone of Awareness

The zone of awareness is the area in which one's Dominance abilities can function, it is created from the user's senses.

The zone of awareness can be extended through augmentations or Dominance, but senses must be first-hand, it cannot be extended by remote displays except in very rare circumstances.

Augmentations take a while to integrate into the zone of awareness, depending on how intrusive they are. Ocular augmentations have been shown to work within minutes, but echolocation systems often take weeks to begin functioning as part of the zone of awareness.

Dominance abilities traditionally are oriented around a user's body, as well as their zone of awareness, so some abilities may be restricted to more strict boundaries.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits.

Always

Chapter 1: Traditional Cyberware

Early cyberware designs integrated poorly with the user's body, causing major issues with nearby muscle groups and nerve clusters and requiring full organ, limb, or body region replacements in order to facilitate the cyberware's effect. Traditional cyberware is almost entirely phased out by Orchestra's time, though it is still possible to find people with prosthetic limbs that look similar, and some people augmented for combat intentionally remove vital organs and replace them with hardened mechanical equivalents.

Chapter 2: CHIMERA System Cyberware

The CHIMERA System was developed around the time of the California Cataclysm and allows cyberware to be developed in connection with the human body; CHIMERA kits allow the user to easily insert the cybernetic materials inside the human body in the form of nanites. This is often done through a syringe or with an outpatient surgery, depending how many nanites are inserted at a time. The CHIMERA System does require one invasive surgery, a CHIMERA control module, which directs the nanites. For safety reasons, it is not possible for CHIMERA nanites to self-replicate, and the CHIMERA control module cannot fabricate more, but the cybernetic augmentations are capable of self-repair on a per-nanite level as well as on a structural level, healing about as fast as human tissue, or quicker if additional CHIMERA nanites are added.

Chapter 3: Discrete and Integrated Implants

The CHIMERA system uses two types of Implants, Discrete and Integrated implants. Discrete implants hook directly into the user's nervous system for activation and control functionality and work in such a manner that they require specific training in order to use. Some of the more complex discrete implants are often considered by their users to be as difficult to use as an additional limb would be, requiring intensive rehabilitation and concentration to use for the first few months of operation. Integrated implants do not need to be integrated into the nervous system for control purposes, though they may, and tend to be simple mechanical systems such as bone reinforcements, vision correction, armor skin, and muscle boosts, and even the coveted reflex enhancements sported by those who are willing to take the risks inherent to refining one's own nervous system.

Chapter 4: Beyond Cyberware

More recently on the augmentation scene, advanced bioware developed by the likes of Metamorphysis and their rival corporations as well as government and independent laboratories have become more and more prevalent as a means of both self-expression through simple body modifications all the way to covert weapons such as retractable talons that can pass through magnetic scanners. This advanced bioware differs from previous bioware, which was meant to replace human organs in case of failure or offer high-performance alternatives to human tissue, in that it often contains transgenic elements from non-human tissue.

Though controversial, genemodding is now possible partly through Metamorphysis' groundbreaking research on universal gene therapy, which does not require more than cursory adjustment to accurately sequence and modify an individual's genome. This technology is considered taboo in most circles when used without consent, but is most effective when applied to infants and children, or, optimally, an embryo, often taking several years to fully manifest in adults.

Chapter 5: Augmentations and Legality

While most CHIMERA control modules are built to automatically restrict the user to only legal cybernetic enhancements, there are people who have military or black-market modules capable of producing any sort of enhancement, and old-school prosthetic limbs or replacement limbs can be built relatively easily with incredible functionality included.

Legally, most cyberware is treated like a possession; it is not considered a legal part of the user's body and may be confiscated in most jurisdictions. This is the policy that the World League follows, though most corporations view cyberware as a part of the user's body, but not equivalent to natural tissue, and will only disable an offender's cyberware, often by removing or destroying their CHIMERA controller, rather than surgically removing augmentations themselves, allowing the user to retain the functionality but lose the self-repair and adaptation of CHIMERA augmentations. Extreme augmentation groups as well as some small regions consider augmentations to be, without exception, the equivalent of an organ, and push for any removal of cyberware without consent to be considered mutilation.

Bioware and genemodding do not usually run into legality issues when inside the user's body; bioware can often go undetected, and if it is detected it is usually restrained rather than removed. Genemodding as a practice is illegal in some jurisdictions, but there are no known cases of people being prosecuted as criminals for having genemods, which does not necessarily protect them from pockets of vitriolic backlash against what some see as an abomination.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots.

Always

How do I equip gear?

When you have gear you will see it in a particular section of your inventory that relates to other gear of the same type. By clicking on it and choosing the Equip option, you will be able to use it, and it will give you active skill bonuses.

What are Cryptographic Credits?

Cryptographic credits, usually just known as CCredits, are used as currency, they are cryptographic tokens that symbolize a specific amount of resources. They serve as the primary currency in Orchestra, though not an exclusive one. They're usable wherever people have electronics with an internet connection, and practically impossible to counterfeit.

Coins

"Coins" in Orchestra only rarely refers to simple metal tokens, the most common coins issued in Orchestra carry the coding for a number of cryptographic credits. These can be carried on the coin for easy transfer, with most people carrying at least a couple coins loaded with a couple small amounts of CCredits in case they need to use a vending machine or something else. Coins can be filled with cryptographic credits to a very high amount, but maintain a minimum value so that people still carry them around rather than discarding them, typically 25 or 50 CCredits.

Coins usually are made of a near-indestructible glossy plastic shell covering two backlit displays. In between the displays there is a computer and an antenna that allows the coin to connect to any internet connection and carry the codes for specific CCredits. Some individuals have a fingerprint lock on their coins, so that only they can send their balance to another account, while general issue coins will have no security features other than how well they are guarded.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes. For example, if you can't take a shot because your aim is too bad, you'll know it. However, if you fail to hear someone walking up behind you in the rain because your perception is too bad you won't even see the option to succeed.

Always

Skills are gotten by spending Skill Attributes to increase them; the Skill Attributes are Augmentation, Dominance, Influence, Veterancy, and Learning. You can also advance skills through spending Achievements.

Augmentation, Dominance, and Influence all increase only their respective skills (see the list below), while Learning can increase Influence, Combat, Miscellaneous, and Knowledge skills. Veterancy can increase only Combat and Miscellaneous skills. Achievements can increase any skill, but also have other uses.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies. However, there are ways around this.

Always

Chapter 1: Playing The Part

The first part of any disguise is convincing onlookers that the person someone is disguised as is standing there. For the most part this uses time-tried methods of impersonation; the right posture, diction, and idiosyncrasies can fool almost anyone.

Chapter 2: The Scanner Issue

Problems arise with traditional disguise methods when high tech scanners come into the mix. Computers can immediately measure a person's gait, skin and hair color, and even the exact dimensions of their body.

Chapter 3: Fooling The Scanners

However, as technology advances, even the most advanced scanners stop working against certain things.

Smart radar absorbing materials are capable of deflecting a scanner's attention away from implants the user has that their target does not.

Nanites can be configured to function in the reverse manner: spoofing an implant that doesn't exist or even altering the signature of a present one to match what the scanner wants to see.

Chapter 4: Advanced Disguises

If merely impersonation and radar absorption and spoofing is not enough, more advanced devices can be applied.

Implants can be set to broadcast a frequency to a scanner, but it is not difficult to spoof this with special implants.

For times when face or body mass is incompatible, nanomasks can be manufactured that have the signature of human tissue and appear to be human tissue but can be applied or removed at will.

In addition, should a user be forced to modify their posture, augmentations can be added to override their standard muscle commands so that the user moves like the person they are impersonating, or augmentations can physically block certain motions to cause the user to fall into the appropriate gait.

Chapter 5: The Alternative

While technology remains one of the best ways of gathering information for and uncovering disguises, Dominance plays a role in modern disguise as well.

Skilled Dominance users are able to impersonate people by modifying their body slightly, one of the few ways that people can pretend to be someone smaller than themselves when confronted with advanced scanners.

In addition to the ability to morph one's body, it is also possible to use Dominance to control one's gait, diction, and reactions subconsciously, in which case the user immediately is capable of falling into the same habits and patterns of their target, should they be good enough at reading them to figure out what they need.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it.

Always

Chapter 1: Dominance and Humanity

Only humans and a few mammals have ever exhibited Dominance abilities, and the other mammals that exhibited Dominance abilities were all within the fallout of a Cataclysm.

What is known about Dominance is that it requires a sapient, high-functioning mind to manifest. It does not, however, seem to be based simply off of a measure of intelligence.

Chapter 2: Psychology and Dominance

Since Dominance is so inherently shaped by a human mind, it is very difficult to discount the link between a user's mental state and their abilities with Dominance.

Dominance users have almost unlimited power, as shown in some tests, when their abilities are honed, trained, and augmented. Dominance users tend not to be able to do anything they do not believe they can do, though this can be waived in certain situations. In addition, Dominance requires a fair amount of understanding of the processes that the user wishes to create, meaning that almost anyone can exhibit telekinetic abilities by pushing or pulling objects, but it is difficult to heal wounds without a high degree of anatomical skill.

Unlike in the past, at the present time Dominance shows little sign of psychological feedback on its users, other than what one would expect from "psychic supersoldiers", according to several studies.

Dominance is not a standard physical force, in so much as it tends to violate physical rules by its very nature. However, the usage of Dominance abilities does result in some noticeable physical phenomena.

Dominance drains energy from its surrounding, causing short-term power outages and chills in small areas relative to the power being exerted. All electromagnetic energy, including heat, visible light, and radiation are affected, as well as electricity, some chemically stored energy, such as petroleum products and chemical batteries, and in extreme cases even minute amounts of matter.

Items that spend a prolonged amount of time in contact with Dominance phenomena tend to acquire similar properties, actively absorbing passing energy. This knowledge has recently been applied to fusion reactor cores that resist contamination by radiation with great success, though the input of Dominance required renders the technique unsustainable.

Chapter 4: Dominance and Society

Dominance has been common knowledge for a long time, though not all elements of it are common knowledge. However, most people on the street will be aware of Dominance as a concept and know about the manifestation phenomena.

Most people have not, however, experienced Dominance activity first hand, and the fact that time and space warp around them will be fairly unsettling.

Perception of Dominance users varies from region to region; they are legally protected in the World League, at least on paper, though most wind up being forced into government programs.

Elsewhere, Dominance is greeted less fondly. Most religious institutions are officially apathetic toward Dominance, but some more extreme factions view it to be a modern manifestation of witchcraft. In addition, some people insist that people with Dominance abilities be legally registered and have their abilities controlled, which is theoretically possible but proves difficult.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system.

Always

Liking Storylines

Like a storylet, and contact me using the Help->Contact Creator menu above to tell me why you like it (please include detail) you can get an item for your troubles. If you tip Nex as well you can get an item made for you; 1 Nex gets you a rare donor item chosen at random, 3 Nex will give a custom item I come up with. Include a description of your character and I'll make it something appropriate. For 5 Nex you get a custom item and you can name it (nothing obscene, please). If you contribute a whopping 10 Nex I'll let you send me details of an item you want added to the game, named after your appropriate and non-trademarked ideas, and I'll work with you to settle on its attributes, where it should be placed in shops (if it should) or storylines it should be in. You will also receive a spot in the credits, including what item you contributed.

Also, you can get a special reward for reporting bugs using the Help->Contact Creator function on the StoryNexus bar, one of a variety of useful items.

Nex-Locked Story Arcs

When the time comes there will be a Premium Content Access option for any location in the game, outside of the Codex. When you select this, you will be able to see a variety of content behind Nex gates. When you buy content, it's yours forever to play whenever, your character will get a quality which unlocks a Nex-free version of that under an Owned Content option available wherever the Premium Content Access option is. You will be able to play your content as many times as you wish, and if you ever need a replacement you can use the Help->Contact Creator feature to get help.

Orchestra's main storyline with Metamorphysis is guaranteed to remain free to play, and any non-Nex gated character creation path will be accessible to players.

The current planned Premium Content storyline is Independent Agencies, which focuses on the time directly before the California Cataclysm.

Action Refills

You can pay Nex to refill your actions, as you can in all StoryNexus games. This is a mandatory feature of monetization, which all worlds that enable it share.

Referral Links

People who want to write about Orchestra can drop me a line using the Contact Creator option and I'll send them a special link for their blog/website/review that players can use to gain additional in-game goodies!

The idea of this is to reward people who spread the word by drawing people who want the unique loot that these links provide to search out sites that have links.

Unfortunately, at this time there are no plans to reward people who are frequent referrers (other than a potential unique piece of gear), but this could change at some point down the road.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

Always

Metamorphysis in the World

Metamorphysis is a biotechnology corporation built from the ground up to make a difference in people's lives. We research cutting-edge cures and augmentations to increase the quality of living for the average person.

Look, for example, to our CHIMERA nanite. We developed it in order to allow anyone to be able to benefit from low-price affordable corrective augmentations, eliminating disabilities in a good portion of the world's population.

Metamorphysis is the corporation that will bring a brighter light to humanity's tomorrow, built upon a strong foundation of human ethics and technological expansion.

Stockholder Statement 2058

Metamorphysis has seen unprecedented gains in the last few years. Our CHIMERA system remains our most profitable product, as it has for years, but our new gene therapy techniques show promise and have yielded their first gains for the company.

Metamorphysis recently merged with Independence Biotechnology, located in California, and is continuing to pursue biological augmentations using the CHIMERA system in order to allow more flexible human augmentation.