Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

Faction Chosen Corporation: Metamorphysis

You've chosen your side.

Faction Chosen: Corporation: Metamorphysis

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

Trust: The Tiger Acquaintance of The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Trust: The Tiger: Acquaintance of The Tiger

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


A cat.

You see a white cat with patches of black and orange fur following you at a distance.

One-Shot

Draw a card to experience a one-storylet random encounter.

Ignore the cat.

You keep on moving, you don't care about the cat.

Something's wrong.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

A high-risk challenge

You don't feel the mental feedback you'd expect from a normal cat. This warrants further investigation.

            3
            You need Dominance- Reading 3 (you have 5)

            3
            Unlocked with Dominance- Reading 3 - you have 5


You keep moving on.

A cat's not your problem. You enter a crowd nonchalantly, and when you leave it on the other side the cat's gotten bored of following you and wandered off.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Jumped by thugs.

As you walk down the street a couple men come out of the shadows, looking to take what's yours and leave you behind. One of them has a bulge in his coat pocket.

One-Shot

Draw a card to experience a one-storylet random encounter.

Fight back.

An almost impossible challenge

You figure that since these individuals don't exactly look like upstanding citizens you may as well try to clean up the place by taking out the trash.

Talk them out of it.

An almost impossible challenge

You may as well try to get the thugs to leave you alone. Maybe if you're lucky they'll leave you alone.

Attack the men.

A chancy challenge

You activate your boosted reflexes as you prepare to unleash an onslaught of pain on the men.

            5
            You need Augmentation- Reflexes 5 (you have 5)

            5
            Unlocked with Augmentation- Reflexes 5 - you have 5

Run away!

A very chancy challenge

A very modest challenge

You run down the street, vaulting over obstacles to get away from your attackers. Discretion is the better part of valor.

Bribe the men.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

A tough challenge

Maybe if you give them some money they'll go away.

            250
            You need 250 x CCredits  (you have 50)

            250
            Unlocked with 250 x CCredits  - you have 50


They don't buy it.

Talk them out of it.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

An almost impossible challenge

As you punch, one of them swings at you. You go down, spraying saliva as you land on the sidewalk. They beat you up a little, grab your coins, and run off.

4 change points, 2 more needed to reach level 6.

You feel like others feel more easy in your presence.

Influence- Diplomacy 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've been injured, but you have a chance to heal yourself.

You've been bloodied.

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

You have taken wounds. You are currently: Injured

Your CCredit balance has changed.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Bloodied!

You've been injured, but you have a chance to heal yourself.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Patch yourself up.

You've been beaten up in combat, so it's time to do some quick first-aid.

Always

Always

Do basic first aid.

A tough challenge

You know enough to bandage your wounds, you think. Hopefully it'll pay off.

Heal yourself using Dominance.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

An almost impossible challenge

You think you could focus on knitting your flesh back together.


Failure!

A high-risk challenge

Your attempts do nothing but give you a headache, so you give up.

3 change points, 5 more needed to reach level 8.

Your powers wash over the things around you, changing them minutely.

Dominance- Creation 6 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've been injured, but you have a chance to heal yourself.

That's the best you can do for now.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


A cat.

You see a white cat with patches of black and orange fur following you at a distance.

One-Shot

Draw a card to experience a one-storylet random encounter.

Ignore the cat.

You keep on moving, you don't care about the cat.

Something's wrong.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

A high-risk challenge

You don't feel the mental feedback you'd expect from a normal cat. This warrants further investigation.


No, just an odd feeling.

A high-risk challenge

It must have been the city playing around with your senses. The cat meows and moves on into the crowd.

3 change points, 3 more needed to reach level 6.

You catch a flicker of a thought.

Dominance- Reading 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Old Odaiba

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

This nightclub in the Minato Prefecture bustles with activity. The dull droning of the electronic music is near deafening, with particular beats causing physical tremors. It's dark and smoky, illuminated only with neon lighting from the occasional light fixture or flamboyant patron wearing the obligatory cyberpunk apparel. The building itself is built out of old industrial equipment, the door is an old plow from a bulldozer and the light fixtures are plunged into wrecking balls.

The club obviously tries to cash in on Minato's reputation as an industrial district, but the island surrounding it is a thriving tourism and leisure district, and most of the clientele are rich kids coming to blow off steam and complain about their lucky heritage.

Being educated about the black market, however, you know that the club has close ties to the Shibuya Underground Market. The bouncer subtly nods to a man sitting in a booth by himself as you enter.

Always

Always

Talk to the bartender.

Old Odaiba's bartender has been working at the place for decades, and he knows what's going on around here.

Pay a visit to the man in the booth.

You figure you may as well go over and say hello to the man. What could it hurt?

Leave.

You decide not to stick around.


You approach the man.

The smoke and lights of the room are particularly blinding by this booth, and you notice a bit of white noise interference over the already booming bass of the music.

You wander around the nightclub.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Old Odaiba

You're at Old Odaiba.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Uncle Tabito

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

"Yeah? What do you need?" The man in the booth looks at you, waiting for you to say something. You recognize him as Uncle Tabito, a well-known forger and hacker in the underworld.

Always

Always

"I need a gun unlocked."

Ask the man about getting a weapon unlocked.

Leave.

You don't have anything for Tabito to take a look at right now.


"Sure thing, come around  back."

The man leads you into an "Employees Only" area and takes a look at your locked weapons.

You wander around the nightclub.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Old Odaiba

You're at Old Odaiba.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Unlock a weapon.

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Choose a weapon to unlock (unlockable weapons will appear below).

Always

Always

Leave.

You don't need anything unlocked right now.


You walk off.

It's time to go and have some more adventures.

You leave the club.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


A cat.

You see a white cat with patches of black and orange fur following you at a distance.

One-Shot

Draw a card to experience a one-storylet random encounter.

Ignore the cat.

You keep on moving, you don't care about the cat.

Something's wrong.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

A high-risk challenge

You don't feel the mental feedback you'd expect from a normal cat. This warrants further investigation.


You take note of the cat.

A high-risk challenge

            3
            You need Dominance- Reading 3 (you have 6)

            3
            Unlocked with Dominance- Reading 3 - you have 6

It's too far away for you to do anything with now, but you'll remember it if you see it.

2 change points, 5 more needed to reach level 7.

You catch a flicker of a thought.

You succeeded in a Dominance- Reading challenge! (Risky challenges mean you learn more.)

You've seen an odd cat following you around.

That cat demands further examination.

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Your perception of the world warps as you feel your Dominance expanding over your surroundings.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Search the Codex

Read about the world of Orchestra here.

Always

Always

Enter the Codex

Read about the world of Orchestra here.

You log onto the Infonet to get an idea of what awaits you out in the world.


You go to browse the codex.

Enter the Codex

Search the Codex

Read about the world of Orchestra here.

You prepare to learn more about the world around you, hopefully gaining an edge on your opposition.

You moved to a new setting: Codex.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

The Cat

You've seen an odd cat following you around.

Heat

You've drawn the wrong sort of attention.

Investigating the corpse

You found a corpse lying in an alley, and decided to investigate further.

Settings: Show Old News Enabled

This means that you can see old news entries at any major area.

Dominance

Dominance measures your ability to warp reality using your mind. You can dedicate points of this to gaining specific powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

The Tiger's Parcel

This package has a picture of a middle-aged man wearing a suit; he'd barely stand out in a crowd but you think you could find him. [To find the man, do One-Shots in Tokyo.]


Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Always

Always

Springing from the ashes of world nations, the World League has restored a standard of living and technological advances that were thought lost during the first half of the twenty-first century. From the failed individual nations, several leaders arose and built up a stronger, international coalition that has become the World League.

With equality and justice for all, the World League provides unrivaled opportunities for citizens and immigrants alike, with socialized medicine and cutting-edge technology available to the masses. Poverty is obsolete within our borders, and famines are a thing of history.

With colonies on every continent, the World League is a hope for tomorrow, pushing back the anarchic free states, and keeping the corruption of the corporations in line.

            1
            You need Impossible! 1

            1
            Unlocked with Impossible! 1

Response by Dr. Martin Stevens.

Right now, it's impossible to say exactly how successful the World League has been. As of 2059, New California still has received little support from the World League.

More blatant is the World League's disregard for the civil rights of some of its citizens; while it's true that quality of living is back to traditional first world standards almost universally, what they fail to point out is that there is a large population of what they call "non-citizens"-criminals, people without papers, and political dissidents-who lack the same protections as other citizens. While it is true that many of these people live just as well as fully recognized citizens, they lack any protection from the government. These citizens are exempted from government healthcare and forced to pay exorbitant prices at World League controlled hospitals, and they almost always lose legal cases that looked to be very much in their favor, much less those in which they appear guilty, and the sentences they receive are not limited by law.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

Always

Metamorphysis in the World

Metamorphysis is a biotechnology corporation built from the ground up to make a difference in people's lives. We research cutting-edge cures and augmentations to increase the quality of living for the average person.

Look, for example, to our CHIMERA nanite. We developed it in order to allow anyone to be able to benefit from low-price affordable corrective augmentations, eliminating disabilities in a good portion of the world's population.

Metamorphysis is the corporation that will bring a brighter light to humanity's tomorrow, built upon a strong foundation of human ethics and technological expansion.

Stockholder Statement 2058

Metamorphysis has seen unprecedented gains in the last few years. Our CHIMERA system remains our most profitable product, as it has for years, but our new gene therapy techniques show promise and have yielded their first gains for the company.

Metamorphysis recently merged with Independence Biotechnology, located in California, and is continuing to pursue biological augmentations using the CHIMERA system in order to allow more flexible human augmentation.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments.

Always

Chapter 1- The Rise of Independent Agencies

In the United States the Global Crisis Response Agency (GCRA) sprung out of the ashes of a collapsing FEMA. On paper, the GCRA focused on humanitarian aid both domestically and internationally, but in practice it was a place for the future leaders of the World League to congregate, waiting to assume control. To this day, the GCRA remains the primary branch of the World League.

            1
            You need Impossible! 1 and Impossible! no more than 1

Chapter 2- International Agencies

The GCRA was soon recognized by the United Nations as a international relief organization, and soon annexed UNICEF and UNIDO as it achieved status as an entity existing above the nation level. This level of power allowed it to also absorb various national agencies, particularly in England, France, and Germany, where local agencies were placed under the GCRA's control, often on account of their heads being founders of the World League.

Chapter 3- The Somalia Incident

After 2016 several Arab countries form together in an "Islamic League", known extremist heads cause media panic, but act moderately despite extremist platforms. In 2023, after a period of economic collapse, the Islamic League invades Israel, wiping the nation off the face of the earth in a matter of hours. The Islamic League cuts off any relationship with the United Nations, protecting the region from GCRA influence.

Chapter 4- Aftermath

Following the Islamic League's destruction of Israel, the GCRA "accidentally" has a security breach that lets Israeli mercenaries turned patriots access fusion powered "launchsuits", military infantry platforms designed to allow a minimally trained user to rapidly assault fortified positions. Har, the first prototype, was recorded as destroying four tanks and decimating a platoon of light infantry on one raid. The launchsuit is immediately viewed as a threat to security by many nations, as the platform was capable of deploying what many thought to be experimental energy weapons.

Chapter 5- The Damned

As the GCRA saw international scrutiny build, their plan to develop a new superweapon only grew more urgent. They attempted to build a "cataclysm generator", a weapon that could alter the very chemical composition of the world around it, dissociating atoms out miles in every direction, in order to create a fictional terrorist menace to justify the production of launchsuits. The unfinished cataclysm generator, however, was responsible for the first echoes of Dominance, and the Heralds of Pandora formed as a coalition of the first people to exhibit supernatural powers. At this time those with Dominance powers were known as the Damned, because of the horrible nightmarish feedback they received when using their powers, which was stripped away with the California Cataclysm.

Chapter 6- The California Cataclysm

The California Cataclysm came about from an accidental detonation of a cataclysm generator in its testing grounds. The weapon was massively more dangerous than had been thought, and the Heralds of Pandora detonated the device on the California-Arizona border. The result was powerful enough to split the North American tectonic plate, causing the westernmost portion of the plate all the way north to Alaska to split off, leaving the remaining landmass an island of its own.

Further Reading

Continue the story of the World League's rise by checking out the entry on History: Rise of the World League.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day.

Always

Chapter 1: Inception

The World League was wrought from the ideas of a number of thinkers, idealists, and politicians who wanted to create a singular world government in order to obsolete war and better tackle social and economic problems. These thinkers formed a cabal that took over or created a variety of government agencies and UN enterprises. While each was technically independent, collaboration between the puppet leaders of each organization allowed the group to build power.

Chapter 2: Cataclysm and Unification

The California Cataclysm provided a crisis for the World League's organizations to unite under; at first the change was nearly impossible to notice but it became clear that one man, the first ruler of the World League, President Matthews, had been calling the shots in the rebuilding effort.

Chapter 3: Rise to Power

The World League rose to power when President Matthews used the massive resources he had at his disposal to bring together a massive amount of resources and personnel. His massive forces then peacefully annexed the eastern United States, Mexico, Canada, and most of Europe.

@ddendum 3.1: "Peaceful Annexation"

The World League's definition of "peaceful annexation" doesn't really mean what they say it does, in truth they pulled gunboat diplomacy on an international scale. -@narchist15

Chapter 4: The Somalia Cataclysm

In the years that followed the World League's formation they found themselves fighting the well-established Islamic League, who had themselves formed a coalition of nations bent on opposing what they viewed as the World League's corrupting influence. A scientist somewhere in Eastern Europe or the Middle East recreated the first cataclysm generator, but it deployed in the lab instead of on the battlefield, causing damage that stretched from Saudi Arabia all the way north to the Arctic Ocean. The loss of life was tremendous, and demonstrated the consequences of a high-yield cataclysm generator.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought.

Always

Chapter 1: Cataclysms

In the course of history, the Cataclysms have been the most dramatic event ever recorded, with apocalyptic levels of mass destruction literally rending tears in the fabric of reality and disintegrating matter across giant amounts of territory. The two Cataclysms to date were the California Cataclysm and the Arabia Cataclysm.

The California Cataclysm was the first event of its kind, stemming from the activation of a cataclysm generator created by the GCRA along the Arizona-California border, the incident gave California and its northern and southern neighbors their own tectonic plate, and caused massive loss of life in urban areas affected. Unlike the Arabia Cataclysm, there were no known examples of mutation in the affected.

The Arabia Cataclysm is much more controversial; it stems from an unknown source: officially the World League claims Islamic extremists were building a cataclysm generator as a WMD, but this is disputed in many circles. All that is known is that it was several magnitudes greater than the California Cataclysm, removed most of Eastern Europe and the Middle East from the map, and caused several people to exhibit strange physical characteristics including neoteny, progeria, abnormal protein synthesis, and Dominance-reactive senses or organs. Many of those affected gained powerful Dominance abilities that were unheard of at the time.

Chapter 2: Dominance

Not much is technically known about Dominance by its very nature. The general consensus is that it is a disturbance in space-time created by the non-Euclidean mechanisms of the cataclysm generators, though exactly why it interfaces with the human mind is unknown.

While many people who exhibit Dominance abilities claim to have a direct connection to it, the conflicting nature of their statements about the nature of Dominance leads many to discredit them as frauds, though in the wake of the Arabia Cataclysm it is becoming clear that Dominance may itself manifest in human minds in ways that they find comprehensible.

Chapter 3: The Fluid Nature of Dominance

Dominance has changed greatly in the times before and since the Cataclysms, though the most extreme manifestations of Dominance come from the Damned, the first people who exhibited Dominance, in the time between the development of the first cataclysm generator and the California Cataclysm. The Damned, and the terrorist cell "Heralds of Pandora", were known for receiving cryptic and nightmarish visions, most of which have been discredited as sources of information about the Dominance, but which have been researched as possible prescience and clairvoyance, a feat complicated by the fact that the Damned disappeared in the aftermath of the California Cataclysm.

The appearance of people who were physiologically changed by the Arabia Cataclysm has spurred new investigation into the nature of Dominance, including studies looking into the question of whether the individuals who were changed had latent Dominance powers before the cataclysm and if Dominance could play a role in alleviating the effects of future cataclysms.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always


Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area. It has, however, lost much of its former glamor in recent years, falling victim to urban decay as the World League occupation forces do nothing. Most citizens of Tokyo still identify with national Japan, even if they do not actively partake in rebellion against the World League.

Always

Place of Interest: Metamorphysis Tokyo

Metamorphysis' Tokyo offices are built in a giant pair of skyscrapers tethered together in a double helix, built to call to mind both the power of the corporation as well as the nature of the biotechnology firm's research into genetically modified organisms and human augmentations. Some anti-augmentation groups point out that to Metamorphysis the difference between a human as a legal entity with rights and as a thing to be experimented upon is rather poorly observed.

Place of Interest: Shibuya Underground Market

For being a black market, the Shibuya Underground Market is somewhat of an open secret. Rumors abound that one of the people who runs the ring is in contact with the World League and is an active agent for them, though the extent of the relationship between the World League and Shibuya is unclear. Shibuya's known for being a relatively tame area, rather than frequent muggings, the goods sold are typically low-threat to society, and include proscriptions on human trafficking and recreational drugs.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

Always

Always