Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

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History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day.

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Chapter 1: Inception

The World League was wrought from the ideas of a number of thinkers, idealists, and politicians who wanted to create a singular world government in order to obsolete war and better tackle social and economic problems. These thinkers formed a cabal that took over or created a variety of government agencies and UN enterprises. While each was technically independent, collaboration between the puppet leaders of each organization allowed the group to build power.

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            You need Impossible! 1 and Impossible! no more than 1

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Chapter 2: Cataclysm and Unification

The California Cataclysm provided a crisis for the World League's organizations to unite under; at first the change was nearly impossible to notice but it became clear that one man, the first ruler of the World League, President Matthews, had been calling the shots in the rebuilding effort.

Chapter 3: Rise to Power

The World League rose to power when President Matthews used the massive resources he had at his disposal to bring together a massive amount of resources and personnel. His massive forces then peacefully annexed the eastern United States, Mexico, Canada, and most of Europe.

@ddendum 3.1: "Peaceful Annexation"

The World League's definition of "peaceful annexation" doesn't really mean what they say it does, in truth they pulled gunboat diplomacy on an international scale. -@narchist15

Chapter 4: The Somalia Cataclysm

In the years that followed the World League's formation they found themselves fighting the well-established Islamic League, who had themselves formed a coalition of nations bent on opposing what they viewed as the World League's corrupting influence. A scientist somewhere in Eastern Europe or the Middle East recreated the first cataclysm generator, but it deployed in the lab instead of on the battlefield, causing damage that stretched from Saudi Arabia all the way north to the Arctic Ocean. The loss of life was tremendous, and demonstrated the consequences of a high-yield cataclysm generator.


Credits

This is the page where we give credits to everyone who's contributed to Orchestra...

Premium Content Guide

At this time Orchestra has no premium content, but when it does it will use a simple system...

Leave the Codex

Leave the Codex and return to your adventures...

Manifesto of the World League

The following statement is provided by the World League to explain their role in world affairs:

Metamorphysis Press Release

Metamorphysis has the following statement up on their corporate homepage:

History: Independent Agencies

Independent Agencies sprung up during the early 21st century that seemed to have no purpose across several major governments...

History: The Rise of the World League

This record details the World League's rise to a position of global power, one it maintains to this day...

History: The Cataclysms and Dominance

Dominance and the Cataclysms are inherently linked, as it was the reality warping Cataclysms that allowed humans' minds to interface with the Dominance and change the world around them with a thought...

Local Knowledge: Tokyo

Tokyo is a major city in Japan, with more than fifty million citizens in its metropolitan area...

2059: Life in the Post-Cataclysm

This entry examines the general way of life after the Cataclysms versus that of the early 21st century...

2059: Anti-World League Regions

There are still a number of regions in the world that remain hostile to or uncaptured by the World League...

2059: Computers and Security

Society has incredible degrees of digital integration in 2059...

Technology: Augmentations

Augmentations are common in the world of Orchestra; the most common augmentations come in the form of CHIMERA kits...

Technology: Modern Disguises

Disguise is more difficult in a time when scanners are built to see not just the surface of an individual but also to check anything they carry, what they are wearing, and even their bodies...

Dominance: The Background of Dominance

Dominance is a mysterious force, but several things are known about it...

Dominance: Dominance and You

This instructional pamphlet is occasionally issued to help people who have recently discovered Dominance adjust to their new-found powers...

Skills

Skills dominate the gameplay of Orchestra; they are used both openly to do certain things and covertly to provide better outcomes...

Knowledge Skills

Knowledge Skills unlock Codex entries...

Gear and Cryptographic Credits

There are a number of items to encounter through the course of Orchestra, which will each be grouped into slots...

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Leave the Codex

Leave the Codex and return to your adventures.

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Return to reality.

You've spent enough time looking at the codex entries. It's time to go back to reality.


You log off the Infonet.

This trip to the Codex is over, it's time to get back to business.

You moved to a new setting: Orchestra default setting.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Roadmap

This is where you can see the progress on Orchestra as it continues to grow an develop. The top five current elements of Orchestra's development will be posted here.

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Character Creation- Complete!

Currently the only available character class is Agent, for balance reasons. The other character classes are forthcoming, though functionality for the Rebel will be ready as soon as Character Advancement is complete.

Character creation is now just waiting on the creation of multiple factions to enable some of the faction-based options, which means that it's just a matter of content now. This milestone is complete.

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            You need Impossible! 1

Character Advancement- Complete!

Character Advancement will be done with the ability to exchange Learning, Veterancy, Influence, Dominance, Augmentations, and Achievements for skill progress (each resource will have its own limitations).

As of November 21, skill increase mechanics are in the game. Certifications and special abilities have not yet been added, but they will soon.

As of November 26, Character Advancement is functionally complete; more martial arts, discrete implants, and personas will be available later on.

Tokyo- 40%

Tokyo will be getting its first areas; a bar, airport, shopping center, Metamorphysis Headquarters, and World League Station 295 early in development. These will offer unique random encounters and will be accessible from the Tokyo area as a whole.

Shibuya Underground Market, the shopping area, is complete as of November 26. Work continues on the other encounters.

Old Odaiba, a nightclub, is now available, but not complete, as of November 29.

Metamorphysis (10%)

The Metamorphysis corporation will receive the first storyline, based around the biotech corporation's Tokyo and New California interests. Once the Metamorphysis storyline is complete work will begin on a Phoenix storyline for the World League.

Codex- 100%

The current Codex entries are but a fraction of what will be required to have it considered complete in and of itself. In addition, the first knowledge-specific entries will be coming with each storyline and with some random encounters.

The milestone goal for the codex will basically be to get it to an impressive size (15 or so entries). As of November 26 it has 6 entries. At least one of the entries will be locked by a knowledge skill for this milestone to be complete.

No knowledge skills yet, but that's okay.


Change Settings

At this menu you'll be able to change various in-game functions, such as seeing past months' in game news or opting out of announcements...

Frequently Asked Questions

This covers some of the common questions about how Orchestra functions...

Roadmap

This is where you can see the progress on Orchestra as it continues to grow an develop...

Search the Codex

Read about the world of Orchestra here...

Faction Selection

<p>Choose your faction; each will determine where you start in the world and which faction is friendly to you...

Current Status: Indefinitely Canceled

Update, May 17: I've spent the last few weeks working on a way to fix Orchestra up, and the truth is that it's not really going to be possible to proceed to grow it in its current state...

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Current Status: Indefinitely Canceled

Update, May 17: I've spent the last few weeks working on a way to fix Orchestra up, and the truth is that it's not really going to be possible to proceed to grow it in its current state. There's too many conflicting design elements, and unless StoryNexus gets some features that really go against the platform's intended design (no gripes with the platform; I love it, but I started Orchestra out with an unrealistic vision) it will be too difficult to continue.

For fans of Orchestra, however, I am beginning work on a new project, Dust Watch, which will use a simplified OSR system and be built from the ground up with lessons I've learned from this project.

Update, May 10: My school is now over for the semester, so Orchestra is back up and running. First things first, I'll pick up more or less where I left off in February with the first Metamorphysis mission. I've also been working on an alternate starting mission for Metamorphysis, to be followed by one for the anarchists, as they currently stand.

 Once this is done

As of February 6, 2013, I'm putting Orchestra on a hiatus so that I can take care of some personal issues.

Part of the reason for this is that I hope to implement new features soon, some of which I am not entirely sure on, but also must be final as soon as I release them to the public.

Once I get more time to pursue the rigorous testing needed for the next stage of Orchestra, it will be continued.

UPDATE: March 9: Orchestra will probably go back in hiatus as personal issues become more important again, but at least for the next week I have a lot of time free to work on it, so expect to see some new features.

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Continue playing Orchestra.

You may continue playing the game as is.

Feel free to send a message at any time-I should get them in my e-mail and respond promptly to any major issues, even if Orchestra is on a development hiatus.


Thank you for playing Orchestra.

Your support and enjoyment has helped create the game that Orchestra is, and will help it continue for (hopefully) a long time to come.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Frequently Asked Questions

This covers some of the common questions about how Orchestra functions.

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Where do I go for this quest?

If you have an item in your inventory, it should say where to go next for your quest. If you get into a quest chain it will always be continued by encounters of the same type of the first encounter in the chain, and if there's no item in your inventory the quest will be continued wherever the last quest in the chain was.

Why don't some of my qualities have an effect on my usable skills.

Veterancy, Dominance, Augmentations, and Influence all seem like they should have an impact on your character's abilities, but in reality they are used like a currency to improve your skills in character creation, as well as unlock "certification" to use certain equipment and abilities; you can buy some special abilities here as well.

I can't continue in my storyline!

Usually this means it's not done. When a storyline is completed, you'll know it. Some side plots may not explicitly state that they end, and in this case this means that they still have an impact on your character (influencing the random encounters you can get, certain options, etc.). If you think there's an error, feel free to contact me using the Help option on the StoryNexus sidebar.


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Faction Selection

Character Creation

Here you can create your character's background before beginning to play Orchestra.

Choose your faction; each will determine where you start in the world and which faction is friendly to you.

If you decide to change your mind, you can return to faction selection at any time during character creation.

This is a part of character creation that is absolutely vital.

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Corporation

Corporations gained a new degree of influence after the power vacuum created by the World League annexing most of the world's governments because only the corporations were willing to operate in devastated regions to restore order.

Starting as a Corporate Agent you can begin in Phoenix, Tokyo, or New California, depending on which corporation you align with.

Anarchist

You have aligned yourself with no faction, abandoning authority to live your own life.

WARNING: If you choose this option, you will start without a faction, allowing you to start anywhere and be the most flexible, but you may have difficulty accessing storyline quests, faction stores, and some sidequests.

World League

The World League, based out of Phoenix, is a massive world-spanning authoritarian regime that restored civilization after the cataclysms.

If you pick the World League, you will start in Phoenix.

Locals

Local forces fight for the survival of their way of life in the face of the crushing influence of the World League.

If you align with local forces you can select to start in either Tokyo or New California.


Anarchist

You don't adhere to any government, whether the remnants of an order long forgotten, the World League's oppressive grasp, or corporate control.

You've avoided joining a faction.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Location Selection

Character Creation

Here you can create your character's background before beginning to play Orchestra.

Choose where you want to go.

WARNING: This will end character creation.

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Tokyo

Tokyo is an ancient city, rebuilt by the World League after a destructive military campaign as a symbol of the new regime. It still languishes under martial law, but the industrious can find plenty of work in the shadows of the skyscrapers.


Waking Up

You wake up to the sound of an alarm. You hear English and Japanese being spoken in the hallway as you switch off the clock. You stand up. Training begins today.

You have moved to a new area: Tokyo


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Training

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

It's a cloudy day, and what light filters between the skyscrapers everything around you is white. You arrive at the training facility for your last day. Soon you'll be a full-fledged Cyborg.

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Go inside.

Complete your training and become a full-fledged Cyborg, ready to go on wild adventures for your corporation.

Call in sick.

You're skilled enough already, you don't need another day of training. They'll pass you through either way.


You decide not to go.

You turn away before reaching the academy. You don't need a final day just to go over some stuff, you've got the hang of it already.

You've left training and are ready to do whatever you need to get done.

You've completed training.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


A corpse.

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

You stumble onto a corpse in an alley; it's still warm. The poor victim has been shot in the head by someone.

One-Shot

Draw a card to experience a one-storylet random encounter.

Investigate the body.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

A modest challenge

You decide to check the body, see what someone would kill for.

Unlocked when Investigating the corpse is:


Nothing?

A modest challenge

You don't see anything here that's worth checking out. May as well move on.

Augmentation- Perception 9 failed in a challenge! Try again and you may have better luck...


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


An Invitation to Tea

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

As you walk by a street vendor selling tea he motions to you. "You look like an honorable and discrete man. Come over here and have a cup of tea, on the house." You can tell by the smell that this is real, premium tea, not the synthetic stuff that is so common these days.

One-Shot

Draw a card to experience a one-storylet random encounter.

Sit down.

You may as well do what the man asks; it's free tea after all, and that's rare enough to come by. Maybe the guy has a job for you.

Walk off.

You ignore the man.


"Wait, come back!"

You ignore the man.

The man calls after you, but to no avail. You've made your decision.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


A coin on the ground.

You see a coin lying on the ground. You try to turn it on, but it's been crushed underfoot enough that it's no longer functional.

One-Shot

Draw a card to experience a one-storylet random encounter.

Try to fix the coin.

A high-risk challenge

It's pretty beat up, but you think with a little careful work you could get the coin going again.


Snap!

A high-risk challenge

The coin breaks in two, rendering it permanently destroyed. You let it drop to the ground again, ignoring it.

3 change points, 3 more needed to reach level 6.

You feel like running some current through something.

Miscellaneous- Electronics 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


You go over to the men.

They try to explain what happened.

"He took the money I invested in his company and let it fail."

"You're to blame! The company failed when you pulled the funding too early!"

"He said it was foolproof!"

"I didn't stop paying in, you did! That's why it failed!"

This shows that you're in a random encounter.

The argument draws your attention.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


You try to mediate between the men.

The first man insists that the second ran off with his investment money and wasted it.

"I gave the money to him in good faith that he'd take care of it, not waste it all."

The second man insists that the first is to blame.

"The investment wouldn't have gone to waste if he had sent me as much money as he said he was going to."

Always

Always

Take the first man's side.

When someone makes an investment they deserve to see a return on it, after all.

Take the second man's side.

If you say you're going to do something and you don't then you're the one in the wrong if stuff goes bad.


You side with the businessman.

You decide to try to get the investor to see his error.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


You take the second man's side.

The first man insists that the second ran off with his investment money and wasted it, but you're not so sure.

"I gave the money to him in good faith that he'd take care of it, not waste it all."

The second man insists that the first is to blame.

"The investment wouldn't have gone to waste if he had sent me as much money as he said he was going to."

Always

Always

An almost impossible challenge

Try to get the first man to resume his payments.

If he kept giving the businessman money, he might actually succeed in his endeavors and then everyone would walk away happy.

An almost impossible challenge

Convince the man to calm down and re-evaluate.

You think that the first man's just upset about something. Maybe if you soothe his nerves enough he'll settle down and help out the investor.


An almost impossible challenge

You fail to get the man to resume his payments.

Unfortunately, the investor is just too stubborn to see your point of view. He storms off, leaving you and the businessman standing in the rain.

2 change points, 1 more needed to reach level 3.

You feel like going to a store.

Influence- Negotiation 1 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

This lets us know where you are in your mission.

You return from your adventure.

This shows that you're in a random encounter.

You've finished this encounter.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


You hear them keep arguing.

"No, that's not right at all!" "Well, it's what you said yesterday! Get your stories straight!"

They are oblivious to your approach.

This shows that you're in a random encounter.

The argument draws your attention.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


You listen to the two men from the shadows.

You look at the men for a while, thinking of what you could do when you notice that the first man's wallet is sticking slightly out of his pocket. It would be easy enough to grab if you wanted to. Unfortunately, it's too busy for you to try to steal from both men.

Always

Always

Go to grab the wallet.

A high-risk challenge

You don't think you can be stealthy enough to grab it without being noticed, but if you grab it and tear it out of his pocket you should be able to run off with it.

Decide to solve their argument.

It's not worth risking robbing the guy for his wallet, you'd rather try to mediate in their dispute and see what happens.

Leave.

You don't want to worry about this any longer.


Whoops!

Go to grab the wallet.

A high-risk challenge

You go to grab the wallet, but you pretty much just bump into the man. "Stop, thief!" he yells as you run off. A man starts chasing after you. Time to get out of here!

3 change points, 3 more needed to reach level 6.

You feel yourself stepping into the shadows.

Miscellaneous- Infiltration 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Aftermath- Running away!

You run through the crowd, trying to escape the man after he has noticed you, weaving through traffic and vaulting over obstacles.

Always

Always

An almost impossible challenge

Try to evade him by ducking into an alley.

You could try to flee into an alleyway and disappear. If you're lucky, the man won't be able to follow you, or you'll find somewhere to hide.

Make him run into a barrier.

An almost impossible challenge

You could extend that fencing over just a foot or so and the man would plow right into it, and probably wind up in a world of hurt.


You just give yourself a headache.

An almost impossible challenge

You try to move the barrier, but the world doesn't respond to your commands. You keep running when you realize the futility of your actions, and by the time you get away you've been yelled at by no fewer than a dozen people.

2 change points, 1 more needed to reach level 3.

Time seems to stop and go around you.

Dominance- Warping 1 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've drawn the wrong sort of attention.

You're being searched for by someone.

This lets us know where you are in your mission.

You return from your adventure.

This shows that you're in a random encounter.

You've finished this encounter.

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

You feel accomplished!


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Heat

You've drawn the wrong sort of attention.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Heat

You've drawn the wrong sort of attention.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.


An Invitation to Tea

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

As you walk by a street vendor selling tea he motions to you. "You look like an honorable and discrete man. Come over here and have a cup of tea, on the house." You can tell by the smell that this is real, premium tea, not the synthetic stuff that is so common these days.

One-Shot

Draw a card to experience a one-storylet random encounter.

Sit down.

You may as well do what the man asks; it's free tea after all, and that's rare enough to come by. Maybe the guy has a job for you.

Walk off.

You ignore the man.


"How would you like to meet a tiger?"

Your surprise is immediately apparent. You've heard of Haruhide "The Tiger" Nakahara before. He's known for being a local rebel, fighting for Tokyo's independence from the World League with a variety of daring attacks on World League "cultural monuments".

The man gives you a small paper with an address, time, and date written on it in Japanese. "Go now, meet my friend. He has a proposition for you."

This paper leads you to the poorly lit remains of a park in the Lower City.

You now have 1 x Piece of Paper.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Heat

You've drawn the wrong sort of attention.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Piece of Paper

This paper leads you to the poorly lit remains of a park in the Lower City.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Heat

You've drawn the wrong sort of attention.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Piece of Paper

This paper leads you to the poorly lit remains of a park in the Lower City.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


You hear them keep arguing.

"No, that's not right at all!" "Well, it's what you said yesterday! Get your stories straight!"

They are oblivious to your approach.

This shows that you're in a random encounter.

The argument draws your attention.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Heat

You've drawn the wrong sort of attention.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Piece of Paper

This paper leads you to the poorly lit remains of a park in the Lower City.


You look at the men for a while, thinking of what you could do when you notice that the first man's wallet is sticking slightly out of his pocket. It would be easy enough to grab if you wanted to. Unfortunately, it's too busy for you to try to steal from both men.

Always

Always

Go to grab the wallet.

A high-risk challenge

You don't think you can be stealthy enough to grab it without being noticed, but if you grab it and tear it out of his pocket you should be able to run off with it.

Decide to solve their argument.

It's not worth risking robbing the guy for his wallet, you'd rather try to mediate in their dispute and see what happens.

Leave.

You don't want to worry about this any longer.


You side with the businessman.

You decide to try to get the investor to see his error.

This lets us know where you are in your mission.

You continue on your adventure.