Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


You hear them keep arguing.

"No, that's not right at all!" "Well, it's what you said yesterday! Get your stories straight!"

They are oblivious to your approach.

This shows that you're in a random encounter.

The argument draws your attention.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


You listen to the two men from the shadows.

You look at the men for a while, thinking of what you could do when you notice that the first man's wallet is sticking slightly out of his pocket. It would be easy enough to grab if you wanted to. Unfortunately, it's too busy for you to try to steal from both men.

Always

Always

Go to grab the wallet.

A high-risk challenge

You don't think you can be stealthy enough to grab it without being noticed, but if you grab it and tear it out of his pocket you should be able to run off with it.

Decide to solve their argument.

It's not worth risking robbing the guy for his wallet, you'd rather try to mediate in their dispute and see what happens.

Leave.

You don't want to worry about this any longer.


You side with the businessman.

You decide to try to get the investor to see his error.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


You try to mediate between the men.

The first man insists that the second ran off with his investment money and wasted it.

"I gave the money to him in good faith that he'd take care of it, not waste it all."

The second man insists that the first is to blame.

"The investment wouldn't have gone to waste if he had sent me as much money as he said he was going to."

Always

Always

Take the first man's side.

When someone makes an investment they deserve to see a return on it, after all.

Take the second man's side.

If you say you're going to do something and you don't then you're the one in the wrong if stuff goes bad.


You side with the investor.

You take his side and try to convince the other man to back down.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


You take the investor's side.

You go to help the investor in his argument against the businessman.

Always

Always

An almost impossible challenge

Try to convince the businessman to pay up.

"You should pay him back some of what he gave you, I know you're not hurting for money that badly."

An almost impossible challenge

LIE Convince the man that if he pays the investor you'll help him out.

You could try to pretend that you'd invest in the man's venture if he repaid the original investor.


"But I don't have any money left."

An almost impossible challenge

The businessman just tears up a little and walks off into the crowd, dejected. Looks like you couldn't get anything from him.

3 change points, 2 more needed to reach level 5.

You feel like going to a store.

Influence- Negotiation 3 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

This lets us know where you are in your mission.

You return from your adventure.

This shows that you're in a random encounter.

You've finished this encounter.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Old Odaiba

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

This nightclub in the Minato Prefecture bustles with activity. The dull droning of the electronic music is near deafening, with particular beats causing physical tremors. It's dark and smoky, illuminated only with neon lighting from the occasional light fixture or flamboyant patron wearing the obligatory cyberpunk apparel. The building itself is built out of old industrial equipment, the door is an old plow from a bulldozer and the light fixtures are plunged into wrecking balls.

The club obviously tries to cash in on Minato's reputation as an industrial district, but the island surrounding it is a thriving tourism and leisure district, and most of the clientele are rich kids coming to blow off steam and complain about their lucky heritage.

Being educated about the black market, however, you know that the club has close ties to the Shibuya Underground Market. The bouncer subtly nods to a man sitting in a booth by himself as you enter.

Always

Always

Talk to the bartender.

Old Odaiba's bartender has been working at the place for decades, and he knows what's going on around here.

Pay a visit to the man in the booth.

You figure you may as well go over and say hello to the man. What could it hurt?

Leave.

You decide not to stick around.


You look around for the bar.

Elevated on a giant wheel, the bar spins slowly around the building, but you quickly locate it with its bright yellow "Warning: Drinks!" signage. A man who's had too much to drink falls off one of the stools as the wheel turns, and you take his place.

You wander around the nightclub.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Old Odaiba

You're at Old Odaiba.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


You approach the bartender.

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

The gruff old man just offers you a drink. You're certain he knows something about the underground, though.

Always

Always

Buy a drink.

The prices here are relatively low for being in a relatively nice tourist neighborhood. There's an unlimited drink plan that catches your eye; nothing too fancy but it'll keep you drinking for a while.

            100
            You need 100 x CCredits  (you have 3725)

            100
            Unlocked with 100 x CCredits  - you have 3725

Leave.

There's nothing for you here right now, and your time could be better spent elsewhere.


You hold your liquor really well.

Buy a drink.

            100
            You need 100 x CCredits  (you have 3625)

            100
            Unlocked with 100 x CCredits  - you have 3625

Of course, you do happen to have some augmentations, which confer an automatic immunity to alcohol now, but the bartender doesn't have to know that. Eventually you get bored and leave, giving a decent tip.

Your CCredit balance has changed.

You leave the club.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


A man bumps into you.

"Sorry!" The man keeps running as you regain your balance. Fortunately, it looks like he didn't take anything, but you notice men chasing after him.

One-Shot

Draw a card to experience a one-storylet random encounter.

Stop the man.

A modest challenge

You run after the man and attempt to tackle him.

Confront the Pursuers

A high-risk challenge

You decide to help the man get away.

Get out of the way.

You decide to just duck into a doorway and let the people pass.

Stop the man.

A low-risk challenge

You run after the man and attempt to tackle him, using your superhuman reflexes to help you.

            3
            You need Augmentation- Reflexes 3 (you have 9)

            3
            Unlocked with Augmentation- Reflexes 3 - you have 9

Confront the Pursuers

A modest challenge

You activate your reflex enhancements, planning to teach the man's hunters a thing about manners.

            5
            You need Augmentation- Reflexes 5 (you have 9)

            5
            Unlocked with Augmentation- Reflexes 5 - you have 9


You tackle the man!

Stop the man.

A low-risk challenge

You collide with the man, knocking the wind out of him. He falls to the ground panting. The men who were chasing him catch up to you and drag him off. "Thanks for the help."

2 change points, 7 more needed to reach level 9.

You feel like taking a swing at something.

You succeeded in a Combat- Melee challenge! (Simple challenges mean you don't learn so much.)

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Weapons feel more comfortable in your hand.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


A corpse.

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

You stumble onto a corpse in an alley; it's still warm. The poor victim has been shot in the head by someone.

One-Shot

Draw a card to experience a one-storylet random encounter.

Investigate the body.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

A modest challenge

You decide to check the body, see what someone would kill for.

Unlocked when Investigating the corpse is:


Nothing?

A modest challenge

You don't see anything here that's worth checking out. May as well move on.

Augmentation- Perception 9 failed in a challenge! Try again and you may have better luck...


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Attacked by the Tiger!

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

As you walk through Lower Tokyo a man stops you and you feel another assailant grab you from behind. "This is for betraying us, you snitch!"

One-Shot

Draw a card to experience a one-storylet random encounter.

There's nothing you can do.

Try as you might, you don't think you can even attempt to break free.

Fight back!

An almost impossible challenge

You're not going to take a beating from thugs and do nothing about it.

Apologize

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

An almost impossible challenge

Plead for mercy and hope that the thugs don't beat you senseless.

Bluff

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

An almost impossible challenge

When you have two big thugs looking to beat you senseless, the best thing to do is to pretend you're someone else.


That's going to hurt in the morning.

Fight back!

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

An almost impossible challenge

The men only get angry when you flail, and they beat you especially viciously as a reward for your struggles.

6 change points, 3 more needed to reach level 9.

Combat- Melee 8 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

You have taken wounds. You are currently: Beaten

You've been injured, but you have a chance to heal yourself.

You've been bloodied.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Bloodied!

You've been injured, but you have a chance to heal yourself.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Patch yourself up.

You've been beaten up in combat, so it's time to do some quick first-aid.

Always

Always

Do basic first aid.

A high-risk challenge

You know enough to bandage your wounds, you think. Hopefully it'll pay off.

Heal yourself using Dominance.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

An almost impossible challenge

You think you could focus on knitting your flesh back together.


Ow!

Do basic first aid.

A high-risk challenge

You don't hurt yourself further, but you didn't manage to make any meaningful progress bandaging your wounds.

3 change points, 3 more needed to reach level 6.

You look around for a water supply.

Miscellaneous- Survival 5 failed in a challenge! (When you try a challenge that's difficult for you, you learn more even when you fail.)

You've been injured, but you have a chance to heal yourself.

That's the best you can do for now.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


A man bumps into you.

"Sorry!" The man keeps running as you regain your balance. Fortunately, it looks like he didn't take anything, but you notice men chasing after him.

One-Shot

Draw a card to experience a one-storylet random encounter.

Stop the man.

A modest challenge

You run after the man and attempt to tackle him.

Confront the Pursuers

A high-risk challenge

You decide to help the man get away.

Get out of the way.

You decide to just duck into a doorway and let the people pass.

Stop the man.

A low-risk challenge

You run after the man and attempt to tackle him, using your superhuman reflexes to help you.

Confront the Pursuers

A modest challenge

You activate your reflex enhancements, planning to teach the man's hunters a thing about manners.


You obliterate the men.

A modest challenge

Time slows down as you grab the two men and crack their heads together, and they groan as they fall to the ground. That will hurt in the morning.

The man they were following keeps running, never looking back.

8 change points, 1 more needed to reach level 9.

You succeeded in a Combat- Melee challenge!

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Shibuya Underground Market

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

Shibuya is the place to go in Tokyo for black-market dealings and more, with its thriving Underground Market consisting of a complex web of merchants and various petty criminals working together to provide whatever people want without attracting the attention of the World League.

Always

Always

Buy weapons.

Even though weapons are heavily controlled in World League territory, you can still find a few of the more available types of gear here.

Buy a CHIMERA kit.

It's not hard to find someone who's willing to sell a CHIMERA kit without the required control module inspection or the background check in this crowd, the only challenge is figuring out who's selling a real one.

Rob a mark.

Luck

Watch for the fall of a card.

A matter of luck: it could go either way.

The nice thing about committing robberies at a black market is that nobody calls the police. The better thing about Shibuya Underground Market is that there's no unified organized crime ring running the show, so as long as you steer clear of the Yakuza you should be fine.

The Luck test here simply provides additional randomness, rather than necessarily indicating a bad outcome.


Old Taguchi's Stall

The man selling weapons today is Otoya Taguchi, traditional weaponsmith and skilled armorer. His fading hair stands out to you as you approach his booth, and he motions to his stock of weapons with the measured grace of a veteran salesperson.

You're currently in Shibuya and something interesting has happened.

You go about your business at the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Shibuya Encounter

Shibuya Encounter 1 - Shopping at Shibuya.

You're currently in Shibuya and something interesting has happened.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Old Taguchi's Stall

You arrive at the shop, and the old swordsmith invites you to look over his wares.

Always

Always

Buy a dagger.

Taguchi's daggers are reknowned for their quality; while he maintains the old style of crafting, the blades have been replaced with monofilament.

            1500
            You need 1,500 x CCredits  (you have 3625)

            1500
            Unlocked with 1,500 x CCredits  - you have 3625

Leave without buying anything.

None of this stuff is for you right now.

Buy a sword.

You go for one of Taguchi's signature swords, a lengthy katana with a dangerous blade.

            5000
            You need 5,000 x CCredits  (you have 3625)

            5000
            Unlocked with 5,000 x CCredits  - you have 3625

Buy a handgun.

Taguchi rarely sells guns, with most customers preferring his well-made blades, but he offers a 2043 Pitbull revolver.

            7500
            You need 7,500 x CCredits  (you have 3625)

            7500
            Unlocked with 7,500 x CCredits  - you have 3625


Thank you for your business!

Buy a dagger.

            1500
            You need 1,500 x CCredits  (you have 2125)

            1500
            Unlocked with 1,500 x CCredits  - you have 2125

This new dagger should help you fight a good deal better.

Your CCredit balance has changed.

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

You now have 1 x Dagger.

You're currently in Shibuya and something interesting has happened.

You leave the Shibuya Underground Marketplace.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

Combat- Melee +3; Armed (Blade) +1; Suspicion +3.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


An argument.

You see two men arguing. "You ripped me off!" "At least I fulfilled my side of the bargain!"

Normal encounters generally take 3 to 5 actions to complete.

Normal Encounter

Draw cards for medium length random encounters.

"What's the problem here?"

You could try to help the two men work out their issues in a peaceful fashion.

Listen in.

This sounds like it could be interesting.

Leave.

This really isn't your business.


You hear them keep arguing.

"No, that's not right at all!" "Well, it's what you said yesterday! Get your stories straight!"

They are oblivious to your approach.

This shows that you're in a random encounter.

The argument draws your attention.

This lets us know where you are in your mission.

You continue on your adventure.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Encounter

This shows that you're in a random encounter.

Stage

This lets us know where you are in your mission.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


You look at the men for a while, thinking of what you could do when you notice that the first man's wallet is sticking slightly out of his pocket. It would be easy enough to grab if you wanted to. Unfortunately, it's too busy for you to try to steal from both men.

Always

Always

Go to grab the wallet.

A high-risk challenge

You don't think you can be stealthy enough to grab it without being noticed, but if you grab it and tear it out of his pocket you should be able to run off with it.

Decide to solve their argument.

It's not worth risking robbing the guy for his wallet, you'd rather try to mediate in their dispute and see what happens.

Leave.

You don't want to worry about this any longer.


You grab the wallet and run!

Go to grab the wallet.

A tough challenge

Your fingers work their way into the man's pocket just enough to grab the wallet. You turn to run as he notices you.

"Hey!"

By the time anyone else notices, however, you've already run into a crowded business.

2 change points, 5 more needed to reach level 7.

You feel yourself stepping into the shadows.

You succeeded in a Miscellaneous- Infiltration challenge! (Risky challenges mean you learn more.)

Your CCredit balance has changed.

Learning allows you to opgrade your skills.

You've learned something.

This lets us know where you are in your mission.

You return from your adventure.

This shows that you're in a random encounter.

You've finished this encounter.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Unlock: Trophy

You can equip a trophy here. Trophies are awarded upon storyline completion and for people who submit bug reports.

Faction Chosen

You've chosen your side.

Out in the World

You've left training and are ready to do whatever you need to get done.

Trust: The Tiger

This measures how much Haruhide "The Tiger" Nakahara trusts you.

Settings: Announcements Disabled

You will not see announcements.

Augmentations

Augmentations measure the various ways in which a person can be enhanced to extend their physical capabilities, from near-human tweaks to help with disease resistance to the ability to carry out superhuman feats of strength and endurance. You can spend these to increase special powers.

Learning

Learning allows you to opgrade your skills.

Achievements

Achievements measure your character's progress in Orchestra and can be redeemed for a variety of rewards.

Veterancy

Veterancy measures how much you have trained at combat; you can spend this on Combat skills and some Miscellaneous skills.

Wounds

Wounds represent how much your character has been hurt. If you have ten wounds or more you'll be taken to a hospital, where you can get them treated.

Augmentation- Reflexes

This measures how well your augmentations boost your reflexes.

Augmentation- Perception

Perception augmentations grant increased likelihood of noticing subtle movments and sounds.

Dominance- Creation

Creation is the ability to do various things relating to the modification of matter using Dominance.

Dominance- Reading

Reading is the Dominance ability associated with powers that are often described as "psychic", allowing people to gain insight to those around them.

Dominance- Warping

Warping covers Dominance powers that involve the manipulation of energy and space-time.

Influence- Con

Con is the player's ability to talk their way out of awkward situations and inspire confidence in others based on a lie.

Influence- Diplomacy

Diplomacy is your character's ability to smooth over hurt feelings and talk people out of drastic action.

Influence- Negotiation

Negotiation can be used to get a better reward or at the very least mitigate others' demands.

Combat- Ranged

Ranged combat governs a character's skill with all sorts of personal-scale weapons.

Combat- Melee

Melee combat is the art of landing meaninful blows in close quarters combat while avoiding injury.

Combat- Evasion

Evasion measures a character's ability to get out of harm's way when necessary.

Miscellaneous- Electronics

Electronics measures a character's skill with computers and other electronics.

Miscellaneous- Infiltration

Infiltration measures the ability to move unnoticed, climb, and generally get into places one isn't supposed to be.

Miscellaneous- Piloting

Piloting measures a character's skill with all sorts of vehicles.

Miscellaneous- Survival

Survival measures a character's ability to make do with what they have when stuck in the wilderness.

Miscellaneous- Disguise

Disguise is a character's ability to pass themselves off as someone else, either to evade people looking for them or to pass themselves off as the person they are imitating.

CCredits

This is the currency used by almost everyone in 2059. It's currency based off cryptographic values pertaining to holdings at the International Bank of Phoenix.

Dagger

It's no sword, but most people don't expect you to take out an oversized knife and stab at them.

2043 Pitbull Revolver

This rather large gun packs a relatively small punch.


Old Odaiba

Tokyo

After being taken over by the World League, Tokyo is still a bustling city, rebuilt on a continent city plate, but the influence of the pancontinental World League is easily apparent.

This nightclub in the Minato Prefecture bustles with activity. The dull droning of the electronic music is near deafening, with particular beats causing physical tremors. It's dark and smoky, illuminated only with neon lighting from the occasional light fixture or flamboyant patron wearing the obligatory cyberpunk apparel. The building itself is built out of old industrial equipment, the door is an old plow from a bulldozer and the light fixtures are plunged into wrecking balls.

The club obviously tries to cash in on Minato's reputation as an industrial district, but the island surrounding it is a thriving tourism and leisure district, and most of the clientele are rich kids coming to blow off steam and complain about their lucky heritage.

Being educated about the black market, however, you know that the club has close ties to the Shibuya Underground Market. The bouncer subtly nods to a man sitting in a booth by himself as you enter.

Always

Always

Talk to the bartender.

Old Odaiba's bartender has been working at the place for decades, and he knows what's going on around here.

Pay a visit to the man in the booth.

You figure you may as well go over and say hello to the man. What could it hurt?

Leave.

You decide not to stick around.


You approach the man.

The smoke and lights of the room are particularly blinding by this booth, and you notice a bit of white noise interference over the already booming bass of the music.

You wander around the nightclub.