Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


A Shield of Your Body

The man in the duster closes fast, his dukes up and his head low.

"Maybe you heard of me," he says. "John the Biter. John from my mother, Biter from -- well: you'll see, if you don't shift yourself promptish."

Increase your Whupping John the Biter Quality to open up new options!

But watch out: if your Losing Ground to John the Biter Quality gets too high, you won't be able to protect the Deacon!

Pinned

Pinned

Jockey For Position

Gunslinger

Physical Style.

A low-risk challenge

The Deacon is your first concern. You can pump John the Biter for answers later. Like after you beat the grit and sass out of him.

Words Before Blows

Cityslicker

Social Style.

A straightforward challenge

You've obviously never heard of John the Biter, but from his name you've got a rough idea what he's about.

Other questions remain unanswered: what does he want with the Deacon? and what's the Deacon done to deserve him? Now seems a perfect time to ask.


A Quick Morning Interrogation

Words Before Blows

Cityslicker

Social Style.

A straightforward challenge

You fend off a series of blows -- here a knee, there a jab, once a spurred boot shot thigh-ward -- while pressing for info.

Turns out John the Biter runs with the Dusters, the local under-21s gang. Sort of a farm team for both the more serious toughs and the police.

And it seems the Deacon hasn't done anything to them, exactly, or to John the Biter specifically. Instead the Deacon "stepped on the wrong piggies of a certain Mister." Whatever that means.

6 change points, 6 more needed to reach level 12.

Cityslicker is increasing...

You succeeded in a Cityslicker challenge! (Simple challenges mean you don't learn so much.)

2 change points, 1 more needed to reach level 3.

Whupping John the Biter is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


A Shield of Your Body

The man in the duster closes fast, his dukes up and his head low.

"Maybe you heard of me," he says. "John the Biter. John from my mother, Biter from -- well: you'll see, if you don't shift yourself promptish."

Increase your Whupping John the Biter Quality to open up new options!

But watch out: if your Losing Ground to John the Biter Quality gets too high, you won't be able to protect the Deacon!

Pinned

Pinned

Jockey For Position

Gunslinger

Physical Style.

A low-risk challenge

The Deacon is your first concern. You can pump John the Biter for answers later. Like after you beat the grit and sass out of him.

Words Before Blows

Cityslicker

Social Style.

A straightforward challenge

You've obviously never heard of John the Biter, but from his name you've got a rough idea what he's about.

Other questions remain unanswered: what does he want with the Deacon? and what's the Deacon done to deserve him? Now seems a perfect time to ask.


Shuck and Jive

Jockey For Position

Gunslinger

Physical Style.

A low-risk challenge

You narrowly duck a quick left jab and come up bobbing a few feet away. John the Biter keeps on you, moving a few steps away from the Deacon.

10 change points, 1 more needed to reach level 11.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge! (Simple challenges mean you don't learn so much.)

0 change points, 4 more needed to reach level 4.

Whupping John the Biter has increased to 3!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Higher Ground

You need to move the fight away from the Deacon in a big way. Otherwise you run the risk of tripping over him. Or worse: letting John the Biter put a spur into his gut in a permanent way.

Pinned

Pinned

Lure Him Onto the Tracks

The Rio Sur runs on old-fashioned steel rail and wooden cross-ties. And John the Biter isn't very quick on his feet. If you can get him onto the tracks, you can trip him up in more ways than one.

Push Him Against a Wall

If you can get John the Biter against a wall, he'll have no way to get at the Deacon. Except through you. He'll be very focused putting a hole through your very own body -- but the Deacon will be as well-protected as your own two hands can make him.

WARNING: this may protect the Deacon, but it will certainly hurt you!


Tactical Retreat

The next time a punch comes, you lean into it. It glances off your side; you play hurt. John the Biter pushes his advantage, forcing you back in a slow loop that ends with the sunken track bed behind you.

You hop down among the crossties and John the Biter follows. For a moment he looks -- apprehensive? Good choice, then.

0 change points, 5 more needed to reach level 5.

Whupping John the Biter has increased to 4!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A low-risk challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


The Taste of Copper

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

What is this on your sleeve? Blood? But whose, and from where? Your fingers touch your lip and come back slick. Then a sickening lurch in your chest as thoughts of your own mortality crash into your heart. John the Biter slugs you again and you fall back, dazed.

0 change points, 12 more needed to reach level 12.

Gunslinger has increased to 11!

Gunslinger 10 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)

John the Biter is giving as good as he gets. Don't let this get to 5!

You are now Losing Ground to John the Biter!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Losing Ground to John the Biter

John the Biter is giving as good as he gets. Don't let this get to 5!

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Grit Your Teeth!

Sometimes physical strength isn't enough. Moral fortitude is required.

WARNING: while both options below will reduce your Losing Ground to John the Biter Quality, they will also significantly drop your Paladin/Man in Black!

Pinned

Pinned

Walk the Line

The Deacon must be defended. Otherwise you may never have your answers.

            1
            You need Man in Black 1 (you have 1)

            1
            Unlocked with Man in Black 1 - you have 1

A Knight Without Armor

If you fail, who knows what will happen to the Deacon? Certainly harm. Maybe worse. You can't allow that to happen.

            1
            You need Paladin 1

            1
            Unlocked with Paladin 1


Strength of Character

Walk the Line

            1
            You need Man in Black 1

            1
            Unlocked with Man in Black 1

You take a deep breath and inhale your second wind. All of a sudden your body is drenched with -- adrenaline? Fear, or joy? Or something greater still?

0 change points, 1 more needed to reach level 1.

A twist in your tale! You are no longer Man in Black.

Your 'Losing Ground to John the Biter' Quality has gone!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


Your Iron Clutch

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

John the Biter is clearly surprised when you close with him. He's even more surprised when you wrap your fingers around his neck and squeeze once, hard, until you hear a pop like someone stepping hard on a twig. He stumbles back and touches his neck, caught between gingerness and panic.

2 change points, 10 more needed to reach level 12.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge!

3 change points, 2 more needed to reach level 5.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


Gaining Ground

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

You play your waiting game and John the Biter obliges, hunting and pecking at your defenses and generally conserving his strength. He's flagging, though. You can see it in the dimming of his eyes, their flighty glances to the side. In his heart is a filthy dog. Its head is raised, snuffling for a way out.

3 change points, 9 more needed to reach level 12.

Gunslinger is increasing...

4 change points, 1 more needed to reach level 5.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


Your Iron Clutch

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

John the Biter is clearly surprised when you close with him. He's even more surprised when you wrap your fingers around his neck and squeeze once, hard, until you hear a pop like someone stepping hard on a twig. He stumbles back and touches his neck, caught between gingerness and panic.

5 change points, 7 more needed to reach level 12.

Gunslinger is increasing...

2 change points, 4 more needed to reach level 6.

Whupping John the Biter has increased to 5!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


Gaining Ground

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

You play your waiting game and John the Biter obliges, hunting and pecking at your defenses and generally conserving his strength. He's flagging, though. You can see it in the dimming of his eyes, their flighty glances to the side. In his heart is a filthy dog. Its head is raised, snuffling for a way out.

6 change points, 6 more needed to reach level 12.

Gunslinger is increasing...

3 change points, 3 more needed to reach level 6.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


All Risk, No Reward

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

You rush up to John the Biter with fists churning, thoughts of caution to the wind. The impact of his knuckles on the side of your head is so shocking that for a moment you don't feel it, only see the impact as a series of black and white lights shattering over your vision. And then the hurt comes, crashing and recrashing like the surf over your battered skull and nerves.

7 change points, 5 more needed to reach level 12.

Gunslinger is increasing...

Gunslinger 11 failed in a challenge!

2 change points, 4 more needed to reach level 6.

Whupping John the Biter is dropping...

John the Biter is giving as good as he gets. Don't let this get to 5!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Losing Ground to John the Biter

John the Biter is giving as good as he gets. Don't let this get to 5!

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


Your Iron Clutch

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

John the Biter is clearly surprised when you close with him. He's even more surprised when you wrap your fingers around his neck and squeeze once, hard, until you hear a pop like someone stepping hard on a twig. He stumbles back and touches his neck, caught between gingerness and panic.

9 change points, 3 more needed to reach level 12.

Gunslinger is increasing...

5 change points, 1 more needed to reach level 6.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Losing Ground to John the Biter

John the Biter is giving as good as he gets. Don't let this get to 5!

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Grit Your Teeth!

Sometimes physical strength isn't enough. Moral fortitude is required.

WARNING: while both options below will reduce your Losing Ground to John the Biter Quality, they will also significantly drop your Paladin/Man in Black!

Pinned

Pinned

A Knight Without Armor

If you fail, who knows what will happen to the Deacon? Certainly harm. Maybe worse. You can't allow that to happen.

Walk the Line

The Deacon must be defended. Otherwise you may never have your answers.


A Final Decisive Strike

Unlocked with Whupping John the Biter 1 - you have 5; Unlocked with  - you have 1

The truth is that John the Biter is younger than you, and armed, and alive with the hot hunger of a wild animal...

Though Much is Taken, Much Abides

Unlocked with Whupping John the Biter 4 - you have 5; Unlocked with  - you have 1

You've got John the Biter where you want him now...

Grit Your Teeth!

Unlocked with Whupping John the Biter 1 - you have 5; Unlocked with Losing Ground to John the Biter 1 - you have 1

Sometimes physical strength isn't enough...

Pinned

Pinned


Though Much is Taken, Much Abides

You've got John the Biter where you want him now. He's starting to flag -- but so are you. Your body, made weak by time and fate, is acting like a broken-down nag: it wants to go but can hardly remember how. The only thing carrying you is your will to strive and not to yield.

Pinned

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

The horizon is starting to take on a reddish tinge as it recedes and advances at all once. You're wearing down, you realize. But from the look of him, so is John the Biter. Play it safe. Keep him at arm's length. All you need is enough <i>oomph</i> for one good strike when your moment comes.

A Dangerous Game

Gunslinger

Physical Style.

A very modest challenge

Why keep John the Biter away? You want him close to you. Close enough to get your hands in. To deliver in his softest places all your tenderest mercies.


Gaining Ground

Play it Safe: Draw Him Out

Gunslinger

Physical Style.

A straightforward challenge

You play your waiting game and John the Biter obliges, hunting and pecking at your defenses and generally conserving his strength. He's flagging, though. You can see it in the dimming of his eyes, their flighty glances to the side. In his heart is a filthy dog. Its head is raised, snuffling for a way out.

10 change points, 2 more needed to reach level 12.

Gunslinger is increasing...

0 change points, 7 more needed to reach level 7.

Whupping John the Biter has increased to 6!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Losing Ground to John the Biter

John the Biter is giving as good as he gets. Don't let this get to 5!

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


A Final Decisive Strike

The truth is that John the Biter is younger than you, and armed, and alive with the hot hunger of a wild animal. He's desperate. Your only real chance lies in exploiting that.

Your fight with John the Biter can end one of two ways: with success in this Storylet, or when your Losing Ground to John the Biter Quality rises to 5.

But watch out: if you try this Storylet and fail, your Whupping John the Biter Quality will drop!

Pinned

Pinned

Seize the Moment! Strike Him Down!

Whupping John the Biter

You're beating him back! Don't let up!

A very modest challenge

You've both worn each other down. But while you've kept your head, John the Biter has gotten sloppy. He's not keeping his arms up and his footwork is even slower than before. One good jab to the nose should put him down for the count.

            5
            You need Whupping John the Biter 5 (you have 6)

            5
            Unlocked with Whupping John the Biter 5 - you have 6


Lights Out for John the Biter

Seize the Moment! Strike Him Down!

Whupping John the Biter

You're beating him back! Don't let up!

A straightforward challenge

            5
            You need Whupping John the Biter 5 (you have 10)

            5
            Unlocked with Whupping John the Biter 5 - you have 10

His hands go down. Quick as a rattlesnake you're on him, working his stomach with your favored hand. He backs away, fending you off with his forearms. Then <i>bam!</i> A good clean shot at his face. His nose cracks like a potato chip and John the Biter goes down, clutching his face and whimpering in pain and rage.

You succeeded in a Whupping John the Biter challenge!

0 change points, 11 more needed to reach level 11.

An occurrence! Your 'Whupping John the Biter' Quality is now 10!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Whupping John the Biter

You're beating him back! Don't let up!

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Open Palm, Closed Fist

John the Biter lies whimpering on the cobbles before you. His brass knuckles gleam dully in a red splatter from his broken nose. Even now his blood is soaking into the crumbled mortar underfoot. His breath is coming in little panting sobs. His eyes are fixed on the ground.

The sun is almost directly overhead. In the distance you can hear the bells of St. Francis's. The hands of the great clock above you in the train platform steeple have come together, prayerful, due north.

High noon. And you have a decision to make.

Pinned

Pinned

Victorious in War

John the Biter is the kind of thing you scrape off your boot after an hour at the stockyard. A thug for hire. Probably a killer. A crippled life now broken at your feet.

There are many reasons not to kill him. Certainly it's murder. But in the end it's either necessary, or right, or both.

Glorious in Peace

Shattered like a tree after a lightning strike, John the Biter trembles at your feet. Beaten. Broken. Unarmed. Not an innocent, but no longer a danger. You can't kill this defenseless man, any more than you could let him lay one hand on the Deacon.

Perhaps one day he'll thank you. It seems unlikely, though.


The Head of John the Biter

Perhaps there's mercy in your heart, at the end. Who will ever know? Those few people still near the train platform watch in silence as you take John the Biter's head in your hands. One short sharp jerk is enough. You straighten under the high hot sun. If you squint through the haze, you can almost see the flies beginning to gather.

Later, when you're gone, someone will see to his body and distribute his possessions. Perhaps they'll have mercy in their heart. Who will ever know?

0 change points, 3 more needed to reach level 3.

A twist in your tale! You are now Man in Black.

0 change points, 1 more needed to reach level 1.

'Whupping John the Biter' has been reset: a conclusion, or a new beginning?

The Ministry of Black Powder has increased!

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Bad Blood is staining your hands...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Simple Gratitude

"Thank you," says the Deacon, his voice brimful of emotion.

You help the Deacon to his feet. Once up, he touches your face with his fingertips. They feel like cool and light, like the wings of a small uncertain bird.

Pinned

Pinned

Motives

Once you're sure the Deacon is alright, you explain what you're doing here from the very beginning: the train platform, the Jackrabbits, "Padre" Charlie, the gun and Pohoee.


An Exchange of Information

The Deacon listens patiently, nodding in places. When you finish, there's a short silence punctuated by him clearing his throat several times, each one dryer than before, the last one hollow and dry. Like the desert air, you realize; in a very real and physical way, the Deacon is part of the landscape here.

"Thank you. My own personal savior. Thank you. No, I don't know why that man was after me. I've heard him now for weeks. The stillness of his body in places where people don't often stand. His breathing in the eaves. I hope that will be the last of it."

He sighs and cracks his knuckles. "Woodrow Pohoee. Yes, I know him. Yes, he has Guerrero's gun. I won't say how he came by it. But want for it seems noble. Yes, I'll say it here, and in this place: your want is noble. I've heard he's throwing a party tonight, Pohoee, one of his garden parties. He won't attend in person, but if you can get into the party, you should be able to get inside his house. What you do there -- well: I wish you luck. From the bottom of my soul."

You and the Deacon shake hands. As he turns to go, he says over his shoulder: "You know, I'm working on a history of Guerrero. Like a Greek play, he was! After today, I think perhaps I'll work on that in a more full-time capacity. The church seems to be getting along without me, anyway."

You moved to a new setting: Amarillo.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Back to Briar and Burrow

It's time you checked in with "Padre" Charlie.

Pinned

Pinned

New Home, Sweet Home

This party of Pohoee's sounds promising. Perhaps "Padre" Charlie will have an idea of how to exploit it.


Late Morning

The day is wearing on, the sun past noon in the sky. Already Amarillo is starting to feel like -- not home, exactly, but a place for you. At least for now.

You have moved to a new area: Burrow and Briar


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


What You Know About the Harvestmen

Burrow and Briar

A shabby tuckaway at the corner of Burrow Street and Briar Lane. Home to the Jackrabbits, a local gang of rough characters with hearts of -- not gold, but perhaps another less precious metal that still glitters in the proper light.

You've spent enough time on the Harvestmen that if they were a jigsaw puzzle you'd have put together the edges. What you need now is a little time and a space to reflect. The guest room at Burrow and Briar should do nicely.

Pinned

Pinned

Cups of Tea Through All Adversity

Old Pinkie can be found in the kitchen with a bread knife and some old ham. He gestures at the kettle, then a mug, then a tin of loose leaf tea with the Austin Oolong label on the side. You've heard tea is good for memory and concentration. You could badly use some of both.

            9
            You need Doc 9 (you have 11)

            9
            Unlocked with Doc 9 - you have 11


In Retrospect

You settle into the desk in the guest room. It's nice, the steam from the tea. Surprisingly unhumid -- more refreshing. And the ham is flavorful, if a little dry. The house is quiet; everyone but Old Pinkie is out and about.

What do you know so far? The Harvestmen are a gang that moves through the city at night. Monsters couldn't do that; therefore they're people. Human beings. They're organized and methodical. They've been around for years. They're killers. And they take their victims' organs and do -- what?

A memory stirs. You're at a bar near a window; outside it's raining. Next to you is a policeman and a woman. The policeman's still in his uniform; the woman's in a little black dress. They're on a date. They're having beers. The policeman is telling horror stories; the woman is shrieking or pretending to shriek at appropriate intervals. The date is going well. The policeman is talking about organ-legging. How there's a black market for livers and lungs and etc. The woman is properly horrified. She clings to his arm. The lighting is low and warm. The two of them seem happy.

Maybe at the time you thought it was nice, the cop and his girlfriend. Like they were telling scary stories around the fire. In retrospect it's chilling. Organ theft. A market for livers and lungs. And the Harvestmen. It fits together neatly. Like a jigsaw puzzle.

The Harvestmen continues at Burrow and Briar.

The Harvestmen is increasing!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Shouting Outside Your Window

Burrow and Briar

A shabby tuckaway at the corner of Burrow Street and Briar Lane. Home to the Jackrabbits, a local gang of rough characters with hearts of -- not gold, but perhaps another less precious metal that still glitters in the proper light.

Outside Burrow and Briar, where you've stopped in the guest room for a well-earned cup of iced tea, someone is shouting. Loud and excited. Or: not excited, but more horrified, afraid. Your window looks out on the alley between Burrow and Briar and the abandoned house next door.

Pinned

Pinned

Check it Out

It's hard to concentrate with all that shouting. And there's this: if someone's in trouble, you would do well to figure out what's happening.

            11
            You need Cityslicker 11 (you have 11)

            11
            You need Doc 11 (you have 11)

            11
            Unlocked with Cityslicker 11 - you have 11

            11
            Unlocked with Doc 11 - you have 11


The Harvest

You dash out of the guest room and down the stairs past the kitchen where Old Pinkie is slowly chewing his way through a dry ham and mustard sandwich and out into the street and into the mouth of the alley where now that you're on the ground you can see a man and a woman, the man clutching the woman like you'd clutch a precious book in a downpour, both of them standing on the edge of a red Pollock painting come to life.

Or: not to life. Everywhere is blood: the walls, the trashcans, the ground, the undersides of the windowsills -- the undersides of your very own window.

The Roughriders are just behind you. They hustle you and the man and the woman off -- apparently the man and the woman were just on their way to breakfast, an upper-crust couple, nipping down the alley for a little of the old smoocheroo -- but not before you spot the victim. That is: the body. The horrible inescapable thought is that it's been carved like a Thanksgiving turkey: snapped open and hollowed out and steaming faintly into the dry air.

This was the Harvestmen. And this was the harvest. And it happened below your very own window.

The Harvestmen is increasing!

You've accomplished at least some of what you've set out to do.

Time to Move On has increased!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


The Afternoon Special

Word is the afternoon special from Wichita will have a new carrier on-board. People are talking about it on the streets, in the saloons and restaurants, in the <i>Daily Star</i> -- around here, the Pony Express is a big deal. But what are they saying?

Pinned

Pinned

Checkers at the High Noon Saloon

Doc Roslyn can be found playing checkers with Very Old Johnson at a table outside the High Noon Saloon. She's Amarillo's only surgeon, is Doc Roslyn, and a self-avowed gunslinger; local legend has that she shot a man dead wearing nothing but her pyjamas when he climbed through her first-floor window one sorry night. Very Old Johnson, a retired cowboy and checkers nut, is pretty much as advertised. Both are excellent sources for gossip; for the price of two Hoffenstaders, they're happy to be forthcoming.

The Daily Star

The Daily Star isn't just a newspaper; in the absence of TV and radio it's an information lifeline, part realish journalism, part rumor, all of it entertaining -- designed to shift units. The Star is purely and literally Democratic: it Wants Your Vote in the form of your weekly dime. Everyone in Amarillo reads it. Its journalists and editors are some of the best-informed people in the city. They're also notorious gossips. Right now, that could work to your advantage.


The Postmaster's Right Hand

Very Old Johnson: "I heard this one's all the way from New York City. From the main office! Got a special permit to get over the Wall and everything."

Doc Roslyn: "I'll do you one better: I heard this one's on the Postmaster's very own staff. That she'd come herself if she weren't in Palermo."

Very Old Johnson: "Came by way of Frankfort and put up in Wichita a couple nights, is what I hear. Got a big back this time."

Doc Roslyn: "Rented a horse already off Darren Skunk. Sent ahead."

Very Old Johnson: "Got a lot of deliveries to make. Even out in the sand. Roughriders already promised not to follow. I thought that was big of them. Civic-spirited."

Doc Roslyn: "That's not the best part. The best is I heard from a friend in Wichita that the carrier might be the Postmaster's very own right-hand woman. The very same!"

Very Old Johnson, reflectively: "I knew Miss Elena once."

Doc Roslyn: "But that was a long time ago."

Rumors are circulating about the Postmaster General's right-hand woman.

The Postmaster's Right Hand has increased!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Poor Lonely Patches

You've agreed to help find an old woman's Patches. You think it might be a rabbit.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Poor Lonely Patches

Burrow and Briar

A shabby tuckaway at the corner of Burrow Street and Briar Lane. Home to the Jackrabbits, a local gang of rough characters with hearts of -- not gold, but perhaps another less precious metal that still glitters in the proper light.

There: under the porch, an odd splattering of black and white. Could it be poor lonely Patches? It is! And so warm is Patches, and so friendly as you scoop him up...

A shooting pain from your finger tells you that Patches has bit you. Certainly he's a rabbit, but could he also be part rat? He looks mangy and hateful enough. This is not a loving creature. It is feral and unkind.

Pinned

Pinned

To Hell With Patches

You're not some rabbit courier. Patches seems to be doing fine on his own. Back under the porch he goes.

Keep Your Promise

Yes, Patches is already shaping up to be an unpleasant companion. But the Highrise Hotel isn't far, and the old woman did seem to genuinely miss him.

A Kindred Spirit

This Patches is a kindred spirit -- wild, willful, unkind to strangers. Not a follower, is Patches. Not a joiner. You have no intention of returning this rabbit. You'll be keeping Patches. For the company, of course.


Not Exactly Abandoned

Patches seems only too happy to get away from you. He casts one last hateful look over his flea-chewed shoulder before disappearing under Burrow and Briar, there to live out the remainder of its wild days.

Your 'Poor Lonely Patches' Quality has gone!


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Revolver Bullet

Useful for many things. Shooting monsters is only one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


The Step After This

Burrow and Briar

A shabby tuckaway at the corner of Burrow Street and Briar Lane. Home to the Jackrabbits, a local gang of rough characters with hearts of -- not gold, but perhaps another less precious metal that still glitters in the proper light.

"Padre" Charlie is waiting for you on the porch. You explain everything that's happened since you first walked into St. Francis's. He starts nodding when you mention Pohoee's party.

Pinned

Pinned

A Moment of Rest

"Padre" Charlie pats the chair next to him. "Take a load off," he says.