A Country Doc

Amarillo is bracketed by stone, sand and sky. There are things to see and explore beyond the Roughriders' barricades. And unexpected dangers. Which nearly anyone will tell you can add spice to an otherwise humdrum life.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

A Pale Dusty Shroud

Doc

Mental Style.

A low-risk challenge

On your way back from a hike outside the city, a strong wind blows a shroud of pale dust over your eyes. The roofs of buildings just visible in the distance disappear entirely. The grit stings your eyelids and lips. Miz Nils mentioned this: the quick sudden sirocco, there and gone again. Only slightly deadly. <i>Only slightly.</i> Best get back behind the barricades, and fast.

            9
            You need Doc 9 (you have 13)

            9
            Unlocked with Doc 9 - you have 13

Where There's a Will

Doc

Mental Style.

A straightforward challenge

Miz Nils suggests you spend a little while in the canyon area east of the city -- a place, she claims, with both aesthetic and tactical value.

There you find a sheer expanse of rock drops downward at your feet, neatly exposing layer after layer of rock. Strong gusts of wind play through the deep canyon, whistling a tune that is unfamiliar. Lights reflects off of something at the bottom of the canyon. It's difficult to make out what it is from here. The climb looks treacherous but well within your capacity.

            7
            You need Doc 7 (you have 13)

            7
            Unlocked with Doc 7 - you have 13

The Quick-Witted Ornithologist

Doc

Mental Style.

A straightforward challenge

In the scrub you spy the Quick-Witted Ornithologist, the woman previously so concerned with owls. As she sees you, an eager smile cracks her dusty wind-chapped face.

"I don't usually see anyone else out here, especially not more than once," she says, and holds up a dog-eared notebook. "I'm gathering data on migratory patterns. Could you help?"

            5
            You need Doc 5 (you have 13)

            5
            Unlocked with Doc 5 - you have 13

Bird-Watching

Doc

Mental Style.

A straightforward challenge

Out in the Scrublands you find yourself under an unmistakable human shadow. You look up and shade your eyes: there in the dry scraggly tree just off to your side is a small woman in khakis with binoculars in hand. "A burrowing owl!" she calls quietly to you. Her binoculars are pointed at an unremarkable patch of ground. What's this, then?

            4
            You need Doc 4 (you have 13)

            4
            Unlocked with Doc 4 - you have 13

A Walled Garden

Doc

Mental Style.

A straightforward challenge

Sometimes nature is best seen from a distance. On the east side of Amarillo is a quiet wealthy neighborhood full of two-story houses with front porches and sweeping views of the desert. The Heywoods' porch is a notorious hang-out/salon for retirees, mostly old men and the widow Heywood herself; they spend their days playing rubbers of bridge, smoking cigars and emptying bottle after bottle of Cornskunk's best.

Rumor has it that the widow Heywood is also a first-class birdwatcher and liberal with her binoculars. If you can talk your way onto her porch, you could get all the nature you want without risking an unfriendly few moments with a rattlesnake.

            3
            You need Doc 3 (you have 13)

            3
            Unlocked with Doc 3 - you have 13

A Walk in the Scrublands

Doc

Mental Style.

A straightforward challenge

Miz Nils turns out to be the Jackrabbits' resident naturalist. She recommends a walk through the Scrublands north of Amarillo to get a feel for what grows around here. It might look hot and dry and dead, she says, but keep an eye: the scrub is teeming, alive, and way better at surviving in the desert than any person.

            1
            You need Doc 1 (you have 13)

            1
            Unlocked with Doc 1 - you have 13

Formulating a Hypothesis

Doc

Mental Style.

A modest challenge

A dry wind picks up in fits and starts, like an engine with dying carburetor. It scuffs and skids along, pushing at tumbleweeds and the vultures circling overhead. Hmm, vultures mean only one ominous thing. Something has died nearby.

            11
            You need Doc 11 (you have 13)

            11
            Unlocked with Doc 11 - you have 13


Unpleasant

A Pale Dusty Shroud

Doc

Mental Style.

A low-risk challenge

Nothing for it but to sprint, and sprint until your lungs burn with the bite of angry air. It's not enough to outpace the wind. You make it back alive but covered in sand and grit and unmentionable thorns from long-dead trees. Unpleasant, to say the least.

4 change points, 10 more needed to reach level 14.

Doc is increasing...

Doc 13 failed in a challenge! (This challenge was old territory for you - you won't learn so much.)


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

1 x A Wrapped Package from Absolom the Tinker

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A low-risk challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 13)

            9
            Unlocked with Gunslinger 9 - you have 13

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 13)

            7
            Unlocked with Gunslinger 7 - you have 13

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 13)

            5
            Unlocked with Gunslinger 5 - you have 13

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 13)

            4
            Unlocked with Gunslinger 4 - you have 13

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 13)

            3
            Unlocked with Gunslinger 3 - you have 13

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 13)

            1
            Unlocked with Gunslinger 1 - you have 13

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A modest challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.

            11
            You need Gunslinger 11 (you have 13)

            11
            Unlocked with Gunslinger 11 - you have 13


Big Fred

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A very modest challenge

            11
            You need Gunslinger 11 (you have 14)

            11
            Unlocked with Gunslinger 11 - you have 14

After a long pull of Darren Skunk's strongest, not many of Doc Roslyn's patients have the wherewithal to thrash around mid-surgery. But there are exceptions. For example Big Fred, who after Doc Roslyn makes the first cut screams like a stuck pig and kicks out with both feet, sending one of the surgical carts crashing into the distant operating theater dimness and forcing Doc Roslyn to step back for fear of nicking something important.

Eventually you manage to subdue Big Fred, though not before earning a sharp broad bruise on your chest. Doc Roslyn takes you aside once Big Fred is sewed up and presses a small glass bottle into your palm.

It's a thank-you, Doc Roslyn explains. For use in the event of e.g. sudden excruciating pain. All natural. Plant-based. Highly addictive. Don't overdo it.

10 change points, 4 more needed to reach level 14.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge!

You now have 1 x Doc Roslyn's Patent Nostrum.

0 change points, 15 more needed to reach level 15.

Gunslinger has increased to 14!

You've gained 2 x Reputation (new total 60).

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

You've gained 1 x Dollars (new total 9).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

            9
            You need Gunslinger 9 (you have 14)

            9
            Unlocked with Gunslinger 9 - you have 14

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

            7
            You need Gunslinger 7 (you have 14)

            7
            Unlocked with Gunslinger 7 - you have 14

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

            5
            You need Gunslinger 5 (you have 14)

            5
            Unlocked with Gunslinger 5 - you have 14

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

            4
            You need Gunslinger 4 (you have 14)

            4
            Unlocked with Gunslinger 4 - you have 14

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

            3
            You need Gunslinger 3 (you have 14)

            3
            Unlocked with Gunslinger 3 - you have 14

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

            1
            You need Gunslinger 1 (you have 14)

            1
            Unlocked with Gunslinger 1 - you have 14

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A very modest challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.


A Cool Welcome

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

The delivery goes off without a hitch. At six stories, Little Japan is one of the tallest buildings left in Amarillo. You can see what Traeger means about stand-offish: all the windows are blacked out and all the doors are reinforced steel.

As instructed, you knock on the front door and wait for a full minute. The door cracks; a sallow, veiny hand emerges with a folded white envelope. You trade the envelope for your bag of bullets. The hand withdraws; the door slams shut.

The envelope feels thin to you, but Traeger seems pleased. He promises to find you if he has any paying work.

1 change point, 14 more needed to reach level 15.

Gunslinger is increasing...

You succeeded in a Gunslinger challenge! (Simple challenges mean you don't learn so much.)

You've gained 1 x Reputation (new total 61).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground. It takes time to move from one place to another.

Pinned

Pinned

Move to Burrow and Briar

Both an intersection and the tumble-down hideout of the Jackrabbits, Burrow and Briar represents a significant chunk of suburban Amarillo.

Move to Platform #1

The last stop on the Rio Sur line, located right here in Amarillo. A bustling place! Hub of commerce and social interaction! Mind the gap.

Move to St. Francis's

This tiny church near the heart of Amarillo is nevertheless a social hub -- for the worshipful few, the devotees of Santo Guerrero, and the better sort of criminal, the latter flocking like peacocks to the public fountain just outside.

Move to The Highrise Hotel

The tallest building in Amarillo was once public housing. Now its lower floors serve as flophouses for the indigent. And its upper floors? Rumors abound; no one can say for sure.

Move to the Wall Market

Beating heart of Amarillo's commercial district! Once a supermarket, now a sprawling swap meet where dollars and goods are bought and sold and bartered by hands both filthy and clean.

Move to the Scrublands

Step lightly through the lonely grass and sweeping sands north of Amarillo, where homesteaders and farmers and more unnatural things compete for water and precious black soil.

Move to the Mission

All brick and broken statues of angels. Here live the homeless and hopeless of Amarillo. The smell of chickens and the sound of singing will let you know you've arrived.

Move to Little Japan

On the west side, a forbidding place of blacked-out windows, steel doors and standoffish Japanese-Americans. Very few people are seen going in and out.

Move to Downtown Amarillo

A latter-day suburban sprawl! Choked with dust and the bright energy of commerce! Even now the wheels turn in Amarillo's rusted heart.

Move to Amarillo Academy

The former local college has been converted into an ivory fortress. Few students are accepted; none seem to leave. The masthead over the iron gate reads "Amarillo Academy of Arts and Speculative Sciences." Security is said to shoot on sight. It seems more credible than not.

A colored flyer on the gate announces a lecture series starting Friday, May 22nd on the subject of "Actuating Transposition in a Biplanar Society." The presenter will be Prof. M. J. Freiburg. The flyer promises light snacks and a Q&A.

            1
            You need An Invitation to Amarillo Academy 1

            1
            Unlocked with An Invitation to Amarillo Academy 1

Move to the Pony Express

The heart of Amarillo: its living breathing center. Its distributor of mail. Its carrier of justice. Only open when a postal rider is in town.

            Unlocked when Date is:

May 22, 2026 - Morning

May 22, 2026 - Afternoon

May 22, 2026 - Evening

May 23, 2026


Back Home

You make your way back to Burrow and Briar, the one place in town that's always hopping.

You have moved to a new area: Burrow and Briar


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


The Guest Room

Burrow and Briar

A shabby tuckaway at the corner of Burrow Street and Briar Lane. Home to the Jackrabbits, a local gang of rough characters with hearts of -- not gold, but perhaps another less precious metal that still glitters in the proper light.

Your own personal space here in Amarillo. A bed, a desk, a lamp, a window. It's not much, but for now, it's home.

Pinned

Pinned

Move to the Guest Room

There's no lock, but the Jackrabbits respect your privacy.


A Little Rest

There now. Softly now. A little rest from the dust and toil.

You have moved to a new area: The Guest Room at Burrow and Briar

You moved to a new setting: The Guest Room at Burrow and Briar.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


The Guest Room

Your own personal space here in Amarillo. A bed, a desk, a lamp, a window. It's not much, but for now, it's home.

Pinned

Pinned

Leave the Guest Room

Back into it, then, better-equipped than before, better-rested and -prepared.


Back to Burrow and Briar

The Jackrabbits take no note of your coming and going. There are always new faces about -- coming off patrol, making sandwiches, lazing in the afternoon sun through the cracked and blinded window.

You have moved to a new area: Burrow and Briar

You moved to a new setting: Amarillo.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Travel Around Town

Amarillo was once a largeish city; even now it covers a lot of ground. It takes time to move from one place to another.

Pinned

Pinned

Move to Burrow and Briar

Both an intersection and the tumble-down hideout of the Jackrabbits, Burrow and Briar represents a significant chunk of suburban Amarillo.

Move to Platform #1

The last stop on the Rio Sur line, located right here in Amarillo. A bustling place! Hub of commerce and social interaction! Mind the gap.

Move to St. Francis's

This tiny church near the heart of Amarillo is nevertheless a social hub -- for the worshipful few, the devotees of Santo Guerrero, and the better sort of criminal, the latter flocking like peacocks to the public fountain just outside.

Move to The Highrise Hotel

The tallest building in Amarillo was once public housing. Now its lower floors serve as flophouses for the indigent. And its upper floors? Rumors abound; no one can say for sure.

Move to the Wall Market

Beating heart of Amarillo's commercial district! Once a supermarket, now a sprawling swap meet where dollars and goods are bought and sold and bartered by hands both filthy and clean.

Move to the Scrublands

Step lightly through the lonely grass and sweeping sands north of Amarillo, where homesteaders and farmers and more unnatural things compete for water and precious black soil.

Move to the Mission

All brick and broken statues of angels. Here live the homeless and hopeless of Amarillo. The smell of chickens and the sound of singing will let you know you've arrived.

Move to Little Japan

On the west side, a forbidding place of blacked-out windows, steel doors and standoffish Japanese-Americans. Very few people are seen going in and out.

Move to Downtown Amarillo

A latter-day suburban sprawl! Choked with dust and the bright energy of commerce! Even now the wheels turn in Amarillo's rusted heart.

Move to Amarillo Academy

The former local college has been converted into an ivory fortress. Few students are accepted; none seem to leave. The masthead over the iron gate reads "Amarillo Academy of Arts and Speculative Sciences." Security is said to shoot on sight. It seems more credible than not.

A colored flyer on the gate announces a lecture series starting Friday, May 22nd on the subject of "Actuating Transposition in a Biplanar Society." The presenter will be Prof. M. J. Freiburg. The flyer promises light snacks and a Q&A.

Move to the Pony Express

The heart of Amarillo: its living breathing center. Its distributor of mail. Its carrier of justice. Only open when a postal rider is in town.


Oh Brother, Let's Go Down

Orphans, chickens, the blind, the lame, the hurt and homeless all in one crowd.  A quiet crowd. Not a small one.

You have moved to a new area: The Mission


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Chasing Down Chickens

The Mission

TBD

After her brief intense hello, Sermon leaves you to your own devices. Like a forest after a brief violent storm, the Mission seems livelier now that she's back. Not every broken person in Amarillo is here -- the Highrise Hotel has its derelicts, the Wall Market is home to orphan gangs -- but most of them are. And it should be a dysfunctional carousel, throwing people off at crazed tilting intervals, but somehow it all just works.

And still there's this: even the chickens are uneaten. How to explain it?

Increase your Chasing Down Chickens Quality to open up new branches!

Pinned

Pinned

Follow Their Tracks

Cityslicker

Social Style.

A straightforward challenge

Chasing Down Chickens

The Mission

TBD

People are taller and easier to spot than chickens. If you want to know about the latter, follow the former.

            5
            You need Cityslicker 5 (you have 14)

            5
            Unlocked with Cityslicker 5 - you have 14

Following Them Home

Doc

Mental Style.

A straightforward challenge

Chasing Down Chickens

The Mission

TBD

These are not plump white pastoral bantams. The Mission's chickens are rangy and tufted and brown and half-wild. And they're clannish, almost viciously insular. Which must mean they're stashing their eggs somewhere. Presumably that place is chicken HQ.

            5
            You need Doc 5 (you have 13)

            5
            Unlocked with Doc 5 - you have 13

View from the Roost

A very chancy challenge

Chasing Down Chickens

The Mission

TBD

As you study the roost in the bell-tower, you see one of the orphans clambering up for eggs. It seems a simple matter once you give the route some thought, and the perspective from higher up is often a good one. At least novel, perhaps even enlightening.

            4
            You need Chasing Down Chickens 4 (you have 3)

            4
            Unlocked with Chasing Down Chickens 4 - you have 3


An Insight

Follow Their Tracks

Cityslicker

Social Style.

A straightforward challenge

Chasing Down Chickens

The Mission

TBD

Outside the occasional over-eager child getting a scratch, the Mission's people and its chickens get along really very well. Chicken droppings are raked into the vegetable beds; the plants spit out huge zucchinis and tomatoes. And the chickens eat all the bugs, keeping the plants healthy and the people un-flea'd.

A memory stirs: temperate well-watered farms in neat rows, square pens for the animals, regular schedules. Isn't that how farms are supposed to work? But at the Mission everything is haphazard. Some of the bean rows are neat, others scraggly and wild. The chickens are similarly variable. Curious.

6 change points, 9 more needed to reach level 15.

Cityslicker is increasing...

You succeeded in a Cityslicker challenge! (Simple challenges mean you don't learn so much.)

2 change points, 2 more needed to reach level 4.

Chasing Down Chickens is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A very modest challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.


The Art of Bulletmaking

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Traeger explains the process: molten lead is poured into a silicon mold he got from up norte in exchange for a tainted saguaro Darren Skunk dug out of his corn field and threw thoughtlessly away to be scavenged. The lead sets and somebody, meaning you, packs it with a light metal case the size of a thimble and a fingernail of black powder.

Each mold makes twelve bullets. You pack half a dozen molds before Traeger waves you off. Looks good, he says. If he ever has paying work, et cetera.

2 change points, 13 more needed to reach level 15.

Gunslinger is increasing...

You've gained 1 x Reputation (new total 62).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Jack Ishiguro

Always smiling is Jack Ishiguro, resident fast-talker, quick on the draw with a high pitched giggle. The life of the party. One odd Jackrabbit. But very little escapes his tiny cheerful eyes.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Perhaps Not

Your plate is already full.

The Power of Confidence

Seeing Jack Ishiguro move through a crowd -- sliding unimpeded, shoulder slouching, confidence glowing off him like heat from a lamp -- is quite the thing. People smile and swoon and flutter when he bumps into them. And not just women. A friend to all, is Jack Ishiguro, and universally charming. You could learn a thing or two.

You Scratch My Back

A recurring theme in Jack Ishiguro's many upbeat rambling conversations is how he's lean on cash. Liquid assets. Valoota. He never quite explains what he needs the money for, but you get the impression that his life would be somehow even cheerfuller if he had it.

And not empty-handed is Jack Ishiguro, no beggar at the door: he's made clear -- and not just once -- that he's sitting on a box of bullets he doesn't have any plans for, and would be happy to come to an arrangement involving bullets and dollars and a quiet exchange.

            1
            You need 1 x Dollars  (you have 9)

            1
            Unlocked with 1 x Dollars  - you have 9


A Different Kind of Education

It's all, Jack Ishiguro says, in how you hold yourself. How you walk on the outsides of your feet, letting your weight roll you forward, shiplike and easy. How you walk through the saloon and lean against the bar with casual, self-focused confidence.

Want nothing. Ask nothing. And everyone will want to know you, even if they don't know your name -- even if you don't, Jack Ishiguro says, and slaps your back in a good-natured way.

9 change points, 6 more needed to reach level 15.

Cityslicker is increasing...


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


A Gunslinger in Amarillo

There are endless opportunities here for you to brush up on all the things a gunslinger needs to know.

This is one of Zero Summer's "grind" cards. "Grind" cards can be replayed as often as you like. And most of their branches have a chance to produce a Rare Success, which will significantly increase one of your Styles and yield certain other benefits as well.

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Hammer and Tongs

Gunslinger

Physical Style.

A straightforward challenge

Hammond Traeger is short-staffed and needs a hand pouring bullets. His usual apprentice is out with a case of forge-lung. He brushes off questions about whether it's contagious; the doctor, he explains, assured him it was neither viral nor bacterial.

Operational Support

Gunslinger

Physical Style.

A straightforward challenge

The Roughriders periodically sweep the city for gun caches. They're looking for a spotter to help them clear the neighborhood around the Highrise Hotel. Gangs with loose interpretations of the Rule of One often squirrel away guns, bullets and heavier ordnance. Everywhere is a potential hiding place: abandoned buildings, converted stretches of sewer, even dead trees with false knot-holes.

Cleaning House for the Pony Express

Gunslinger

Physical Style.

A straightforward challenge

Word is that that a Pony Express carrier is due in tomorrow, and Governor Berkshire will show his appreciation to anyone who clears out the Pony Express office beforehand. Abandoned buildings tend to attract varmints, pests and squatters -- especially in Amarillo, and even the Pony Express office. Carriers tend to be particular about their spaces being clear. And given how much Amarillo depends on them, it's no surprise the governor is taking extra precautions.

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

Traeger the gunsmith on Short Vine is looking for someone to deliver a package to Little Japan, an apartment building on the west side of town where every unit is owned by one large Japanese-American family. According to Traeger, they're secretive, stand-offish, and endlessly thirsty for bullets. No one but him will do business with them.

Keeping the Peace

Gunslinger

Physical Style.

A straightforward challenge

The beating heart of Amarillo's commercial district is the Wall Market, a sprawling parking lot bazaar and former supermarket where you can buy or barter anything you desire. Petty theft is obviously a problem.

A doughman for Butterloaf Bakery is looking for warm bodies to fill the morning security shift. A bad case of food poisoning from the salmon jerky stall has the regular crew doing the Texas two-step. The way the doughman tells it, they're having a graphic morning. Borderline tragic.

Getting to Know the Roughriders

Gunslinger

Physical Style.

A straightforward challenge

The local police -- the Roughriders -- have exactly two jobs: keeping the Rule of One and handling the local unnatural fauna. The chief of police is fiercely-mustached Nicco Carfora. He's asked for a civilian volunteer to take one of the Roughriders' aging motorcycles out for a loop around the nearby farms and snoop for unnatural activity.

Doc Roslyn's Free Clinic

Gunslinger

Physical Style.

A very modest challenge

Health and wellness south of the Wall often means taking two shots and calling nobody in the morning. Not so in Amarillo, where Doc Roslyn's Free Clinic tends to the infirmities of the high and low alike. The Clinic prescribes many nostrums -- most are sugar or penicillin -- but Doc Roslyn is an accomplished surgeon. And without anesthesia, she's always looking for volunteers to help subdue livelier patients.


A Cool Welcome

Bullets for Little Japan

Gunslinger

Physical Style.

A straightforward challenge

The delivery goes off without a hitch. At six stories, Little Japan is one of the tallest buildings left in Amarillo. You can see what Traeger means about stand-offish: all the windows are blacked out and all the doors are reinforced steel.

As instructed, you knock on the front door and wait for a full minute. The door cracks; a sallow, veiny hand emerges with a folded white envelope. You trade the envelope for your bag of bullets. The hand withdraws; the door slams shut.

The envelope feels thin to you, but Traeger seems pleased. He promises to find you if he has any paying work.

3 change points, 12 more needed to reach level 15.

Gunslinger is increasing...

You've gained 1 x Reputation (new total 63).


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."


Sermon on the Mount

You've still heard more from the others at the Mission about Sermon that from the woman herself. She is at once engaging and charismatic, but inclined to be stand-offish on the specific subject of herself. "I'm not here to be a celebrity or a name. It's not me that important, not really any one of us."

Opportunities

Draw cards from here to raise your Styles, meet your Allies, and risk your Antagonists.

Sincere Forms of Flattery

Luck

Watch for the fall of a card.

A matter of luck: the odds are strongly against you here.

There is a different relationship between you and Sermon from most of her -- what do you call them, congregation, family, adherents, charity cases? Though they're not directly worshipful, watching Sermon move through the Mission is like watching a magnet dragged through iron filings. She's highly regarded, highly sought out by them. What are you to her?

Perhaps Not

Your plate is already full.

A Charitable Donation

The Mission can seem to operated on luck and goodwill, but like any group of people it needs flour and soap, and it wants a few fine things like shoes and sugar. Those need cash and Sermon herself isn't above accepting charity, especially the lead kind.

            1
            You need 1 x Revolver Bullet  (you have 0)

            1
            Unlocked with 1 x Revolver Bullet


Opportunities

Perhaps Not

Your plate is already full.

Opportunities always come around again.


Gunslinger Gear

Guns, gloves, boots.

Cityslicker Duds

Coats and clothes for every occasion.

Doc Toppers

Bowlers, stetsons, the occasional eyewear.

Talismans

Relics, charms, tokens of authority.

Currency

Spendables of all sorts.

Reputation

Your standing in the community.

Dollars

NorteAmericano dollars. Not the only currency in Amarillo, but certainly the preferred one.

Blue Chip

Marked with a TS on one side for Tall Saul. Redeemable for a dollar at the floating table.

Usables

Treasures, mementos, relics.

Not to be opened until you've finished reading New England in November and Fifty Miles South of Lexington.

Consumables

Nostrums, drinkables, tobaccos and other treatlets.

Doc Roslyn's Patent Nostrum

All natural. Plant-based. Highly addictive. Don't overdo it.

Ally: Warren Castillo

Warren Castillo of the Amarillo Jackrabbits.

Afraid of Heights

You were born on the ground and you'll die on the ground. Preferably not just after a fall.

Ally: Sermon on the Mount

Sermon on the Mount. Community organizer. Runner of Missions. A warm imposing figure.

Ally: Jack Ishiguro

Jack Ishiguro of the Amarillo Jackrabbits.

Ally: Miz Nils

Miz Nils of the Amarillo Jackrabbits.

A Reader of New England and Lexington

You have read New England in November and Fifty Miles South of Lexington.

Version

Game version number.

Game version number.
Thanks for playing Zero Summer!

Man in Black

Your ethical Orientation. Your concerns are self-empowerment and getting things done.

Time to Move On

You've accomplished at least some of what you've set out to do.

Hallowed Ground

You've been taken in by the strange beautiful kindnesses of the Mission.

The Harvestmen

You're following the trail of the Harvestmen

H. Traeger and Ms. Chanticleer

Amarillo's pre-eminent gunsmith and baker are having an affair. You know at least some of the dirty details.

The Postmaster's Right Hand

Rumors are circulating about the Postmaster General's right-hand woman.

Helping the Brothers Skunk

The Skunk brothers' farm is a local institution; you've lent a hand to keep it running.

Black Blood

You've taken a life. Perhaps more than one. That's a stain that won't come off.

Ally: Calo

Calo. As in Flaca Loca. As in crazy-skinny.

Connections: The Mission

You're working with Sermon on the Mount at the Mission.

Burning Burning Burning Burning

Fire reflecting in a watery mirror.

Avatar

Your avatar.

Time of Day

The time of day.

Date

Today's date.

White Noise

The unnatural world is becoming all too real.

Cityslicker

Social Style.

Doc

Mental Style.

Gunslinger

Physical Style.

The Ministry of Black Powder

You're helping "Padre" Charlie with his good works.

Chasing Down Chickens

Surely all the Mission's chickens come from somewhere.

Ornithologist's Notebook

A dog-eared Moleskine filled with notes, locations, and neatly rendered watercolors.

20th Century Penny

An old but well-polished US penny. Minted in 1960. Just the thing to throw into the fountain at St. Francis's.

The Door

A Tarot card. It shows a door in a meadow and a man in front doing a handstand, one leg crossed over the other.

Tall Saul's Business Card

It reads "Franz Schirmer -- Purveyor of Unexpected Delicacies."