Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Winding Path

Winding Path Through mortal fallen world

You know what they say about roads paved with good intentions.

Winding Path: Through mortal fallen world

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Fallen World

A place where torment coexists with other thing.

The other one. No, the ~other~ other one.

You are fairly certain that this wall is not supposed to be here.

Then again, it probably believes the same about you.

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.

Breach it

With explosives, if necessary.

This will create a dramatic amount of Noise and will affect your Wrath.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Ritual of Opening

<p>We all carry a portal into Hell inside us...

Always

Always

Stonewalled

Unlocked when LOUD ALARM NOISES! is:

; Unlocked when Heist Progress is:

Preparations (you have this)

Exfiltration

Descent

Main phase

; Unlocked when Torment is:

<p>You are fairly certain that this wall is not supposed to be here...


Ritual of Opening

We all carry a portal into Hell inside us. Time to open yours.

Always

Always

Perform the ritual

The ritual is not a difficult one. It is what comes afterwards that will hurt.

This will begin your descent. Ensure that you have finished all preparations.


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Ritual of Opening

Always


Exploration

We have such sights to show you.

Always

Always


Ritual of Opening

Always


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

Always

Always


Alive and vulnerable

Ritual of Descent

You perform gestures, both prescribed and proscribed. You make sounds: some of them even resemble human words.

All that remains is one last step.

As you pronounce the words and trace the signs, your entire body involuntarily shivers - in dread, anticipation or both?

Your head is vulnerable to sin.

Your heart is vulnerable to sin.

Your hands are vulnerable to sin.

Your lower body is now vulnerable to sin.

You have opened yourself to corruption.

Pray that they do not take an interest in you.

Adversity awaits.


Adversaries

Pray that they do not take an interest in you.

Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


A pox on all architects

And look for an alternate passage.

Who in their right minds redesigns a place in this way? Once your heist is done, you will complain to the management. Or possibly the newspapers.

And now to business.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Invoke the Tin Mantra

A string of curses in a dead language, threaded together like shrunken heads on a rope.

You will transgress against four Principles without committing a Sin.

Like jagged splinters under the world's skin

The world convulses in pain until pain becomes the whole world.

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

You have severed bonds that were meant to remain whole.

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

You have extinguished the divine spark and trampled it into dust.

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Each hour we wander away from the light.

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

The body is a temple, ruined and despoiled.

You have begun your heist.

Welcome to hell. We have missed you so much.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inglorious Wanderings

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Writhing Flesh

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

Age of Ashes

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

Ties Unbound

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

A spot of piracy

Unlocked when Winding Path is:

Through Hell (you have this)

; Unlocked when Obstacles is:

; Unlocked with

The Queen of Inklings sails eternally down seventy-seven stolen rivers towards a sunless swamp, getting further from its destination with every hour...

Always

Always

Stonewalled

Unlocked when LOUD ALARM NOISES! is:

; Unlocked when Heist Progress is:

Preparations

Exfiltration

Descent

Main phase (you have this)

; Unlocked when Torment is:


A spot of piracy

The Queen of Inklings sails eternally down seventy-seven stolen rivers towards a sunless swamp, getting further from its destination with every hour.

The target is somewhere in her hold. All that remains is getting onboard and back.

Always

Always

Disguise yourself as a new hand

A very chancy challenge

The Queen has a skeleton crew. You will need hollow dead eyes and a shuffling gait to fit in.

Failure will cause Season of Adversity to start early.

            1
            You need Seasons of Torment 1 and Seasons of Torment no more than 4

            1
            Unlocked with Seasons of Torment 1


Exploration

We have such sights to show you.

Always

Always


Stonewalled

Fallen World

A place where torment coexists with other thing.

You are fairly certain that this wall is not supposed to be here.

Then again, it probably believes the same about you.

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.

Breach it

With explosives, if necessary.

This will create a dramatic amount of Noise and will affect your Wrath.


BOOOOM

That was very satisfying. And very loud.

More trials and tribulations ahead.

You are attracting attention. Not the nice kind, either.

You are Noisy. One more misstep and things will get Loud.

Stupidity has killed more people than all diseases combined.

You have done something extremely stupid.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Unreason

Stupidity has killed more people than all diseases combined.

Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Obstacles

Nothing is ever straightforward.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Noise

You are attracting attention. Not the nice kind, either.

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Adversaries

Pray that they do not take an interest in you.

Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inglorious Wanderings

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Writhing Flesh

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

Age of Ashes

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

Ties Unbound

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


A pox on all architects

Double back

And look for an alternate passage.

Who in their right minds redesigns a place in this way? Once your heist is done, you will complain to the management. Or possibly the newspapers.

And now to business.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Hell of a job

The wake-up alarm

Letters of Fire

"GO TO HELL"

The message is accompanied by loud wailing that banishes the last vestiges of sleep.

You've set it up to remind yourself that you have a job to do.

Infernaut, hellrunner, rent-a-Dante: whatever colorful term is trending these days, they all boil down to the same thing: someone skillful, bold or desperate enough to walk into hell, accomplish their mission, return to the world of the living - and then do it over and over again.

Your "A Stranger" quality has gone. Welcome to the world!

You are an infernaut.

You now have 3 x Measure of Leeway.

Welcome to the waking world, such as it is.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Hell of a job

The wake-up alarm

Letters of Fire

Fallen World

A place where torment coexists with other thing.

You are an infernaut.

You now have 3 x Measure of Leeway.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


You are an infernaut.

You now have 3 x Measure of Leeway.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Commissions

The wages of sin don't pay themselves.

Always

Always


Commissions

The wages of sin don't pay themselves.

Always

Always


Commissions

The wages of sin don't pay themselves.

Always

Always


Commissions

The wages of sin don't pay themselves.

Always

Always


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Rescue the Brass-Nailed Accomplice

A long con played against Curious Yellow Army has suddenly turned into an Orpheus job. The Eurydice is a 4th circle infliltrator who is very close to blowing her cover. Get in fast and sneak her out.

This is a Medium-Length Extraction Heist against an Adequate-Security target.

Extra complications: All Sins start at 20.

Commissions

The wages of sin don't pay themselves.

Accept the job.

Deviless or not, she deserves better than what C.Y.A. has in store for her.

Don't take the job

She has gotten herself into this mess, she can get herself out.

Spend a Measure of Leeway to discard this card.

            1
            You need 1 x Measure of Leeway  (you have 3)

            1
            Unlocked with 1 x Measure of Leeway  - you have 3


Fungal Grimoire Fun

A collector wants you to retrieve a particular book from the infamous Greyfields series. The original perished in an inquisitorial pyre, but its shadow still lingers in the underworld.

This is an introductory quick Plunder Heist against a Minimal-Security target with no Complications.

Commissions

The wages of sin don't pay themselves.

Accept the job.

We all have to start somewhere.


Eleventh Hour Raid

The Wormwood Group has struck a bargain with the Cold Queen to carry out its clinical trials upon dead sinners within her domain. For their part, they will release a series of plagues that will destroy one-third of all life in the world - and bolster their bottom line, of course.

Your clients want you to shut down Wormwood's infernal facility - the hard way.

Length: Abyssally Deep (8 phases)

Heist Type: Sabotage (Extra Torment until you reach the goal)

Extra Complications: Ticking Clock (Seasons pass twice as fast), Inevitable Betrayal (something bad will happen once you reach the goal).

Commissions

The wages of sin don't pay themselves.

Accept the job.

You didn't expect to live forever, anyway.

Don't take the job

No. Just no.

Spend a Measure of Leeway to discard this card.


Rescue the Brass-Nailed Accomplice

Commissions

The wages of sin don't pay themselves.


Self-Censure

Before embarking on the mission, you perform a self-mortification rite to dim your inner fire long enough to get you past the outer wards.

The long-term side effects of the rite are not worth thinking about too much. Especially not when you have a deviless to exfiltrate.

You are preparing for the job.

Easy is the descent to Avernus, for the door to the underworld lies open both day and night.

You need get someone out - preferably alive and well.

Your target is adequately guarded.

You have extensively pursued the material and the ephemeral.

An occurrence! Your 'Avarice' Quality is now 20!

You have committed an injustice.


Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Mission Type

You are doing this for something more than cheap steal-thrills.

Unreason

Stupidity has killed more people than all diseases combined.

Avarice

You have extensively pursued the material and the ephemeral.

Sins Against Ties-That-Bind +1; Sins Against Glory-and-Purpose +1; Sins Against Law-Before-Laws +1.

Injustice

Life is not fair, and neither are you.

Sins Against Law-Before-Laws +3; Sins Against Ties-That-Bind +1.

Measure of Leeway

You have a certain degree of autonomy.


Growth begets growth

Accept the job.

We all have to start somewhere.

Hopefully yours will be of the metaphorical variety.

You are preparing for the job.

Your target is barely guarded.

You seek to loot and plunder.

More trials and tribulations ahead.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Perhaps another time

Don't take the job

            1
            You need 1 x Measure of Leeway  (you have 2)

            1
            Unlocked with 1 x Measure of Leeway  - you have 2

Hopefully never.

You've lost 1 x Measure of Leeway (new total 2).


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Perhaps another time

Although given the circumstances, she is unlikely to survive until that time.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Hell of a job

The wake-up alarm

Letters of Fire

"GO TO HELL"

The message is accompanied by loud wailing that banishes the last vestiges of sleep.

You've set it up to remind yourself that you have a job to do.

Infernaut, hellrunner, rent-a-Dante: whatever colorful term is trending these days, they all boil down to the same thing: someone skillful, bold or desperate enough to walk into hell, accomplish their mission, return to the world of the living - and then do it over and over again.

You are an infernaut.

You now have 3 x Measure of Leeway.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Hell of a job

The wake-up alarm

Letters of Fire

Fallen World

A place where torment coexists with other thing.

You are an infernaut.

You now have 3 x Measure of Leeway.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


You are an infernaut.

You now have 3 x Measure of Leeway.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Commissions

The wages of sin don't pay themselves.

Always

Always


Commissions

The wages of sin don't pay themselves.

Always

Always


Commissions

The wages of sin don't pay themselves.

Always

Always


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Eleventh Hour Raid

Commissions

The wages of sin don't pay themselves.


Fungal Grimoire Fun

Commissions

The wages of sin don't pay themselves.

Accept the job.

We all have to start somewhere.


Rescue the Brass-Nailed Accomplice

A long con played against Curious Yellow Army has suddenly turned into an Orpheus job. The Eurydice is a 4th circle infliltrator who is very close to blowing her cover. Get in fast and sneak her out.

This is a Medium-Length Extraction Heist against an Adequate-Security target.

Extra complications: All Sins start at 20.

Commissions

The wages of sin don't pay themselves.

Accept the job.

Deviless or not, she deserves better than what C.Y.A. has in store for her.

Don't take the job

She has gotten herself into this mess, she can get herself out.

Spend a Measure of Leeway to discard this card.


Self-Censure

Accept the job.

Eleventh Hour Raid

The Wormwood Group has struck a bargain with the Cold Queen to carry out its clinical trials upon dead sinners within her domain. For their part, they will release a series of plagues that will destroy one-third of all life in the world - and bolster their bottom line, of course.

Your clients want you to shut down Wormwood's infernal facility - the hard way.

Length: Abyssally Deep (8 phases)

Heist Type: Sabotage (Extra Torment until you reach the goal)

Extra Complications: Ticking Clock (Seasons pass twice as fast), Inevitable Betrayal (something bad will happen once you reach the goal).

You didn't expect to live forever, anyway.

Before embarking on the mission, you perform a self-mortification rite to dim your inner fire long enough to get you past the outer wards.

The long-term side effects of the rite are not worth thinking about too much. Especially not when you have a deviless to exfiltrate.

You are preparing for the job.

You are delivering a message of ruination.

Something terrible will happen once you achieve your goal.


Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Commissions

The wages of sin don't pay themselves.

Always

Always

Eleventh Hour Raid

<p>The Wormwood Group has struck a bargain with the Cold Queen to carry out its clinical trials upon dead sinners within her domain...

Rescue the Brass-Nailed Accomplice

<p>A long con played against Curious Yellow Army has suddenly turned into an Orpheus job...

Fungal Grimoire Fun

Unlocked when Heist Progress is:

Between jobs (you have this)

; Unlocked with Experience 1 - you have 1

<p>A collector wants you to retrieve a particular book from the infamous Greyfields series...


Commissions

The wages of sin don't pay themselves.

Always

Always


Exploration

We have such sights to show you.

Always

Always


Eleventh Hour Raid

Commissions

The wages of sin don't pay themselves.

Don't take the job

No. Just no.

Spend a Measure of Leeway to discard this card.


Fungal Grimoire Fun

A collector wants you to retrieve a particular book from the infamous Greyfields series. The original perished in an inquisitorial pyre, but its shadow still lingers in the underworld.

This is an introductory quick Plunder Heist against a Minimal-Security target with no Complications.

Commissions

The wages of sin don't pay themselves.

Accept the job.

We all have to start somewhere.


You are an infernaut.

You now have 3 x Measure of Leeway.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Perhaps another time

Hopefully never.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Commissions

The wages of sin don't pay themselves.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Fungal Grimoire Fun

Commissions

The wages of sin don't pay themselves.

Accept the job.

We all have to start somewhere.


Commissions

The wages of sin don't pay themselves.

Always

Always


Stonewalled

You are fairly certain that this wall is not supposed to be here.

Then again, it probably believes the same about you.

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.

Breach it

With explosives, if necessary.

This will create a dramatic amount of Noise and will affect your Wrath.


Commissions

The wages of sin don't pay themselves.

Always

Always


Fungal Grimoire Fun

Commissions

The wages of sin don't pay themselves.

Accept the job.

We all have to start somewhere.


A pox on all architects

Double back

And look for an alternate passage.

Who in their right minds redesigns a place in this way? Once your heist is done, you will complain to the management. Or possibly the newspapers.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Commissions

The wages of sin don't pay themselves.

Always

Always


Eleventh Hour Raid

Commissions

The wages of sin don't pay themselves.


Growth begets growth

Accept the job.

We all have to start somewhere.

Hopefully yours will be of the metaphorical variety.

You are preparing for the job.

Your target is barely guarded.

You seek to loot and plunder.

More trials and tribulations ahead.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Perhaps another time

Don't take the job

Eleventh Hour Raid

Fallen World

A place where torment coexists with other thing.

Hopefully never.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Commissions

The wages of sin don't pay themselves.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Rescue the Brass-Nailed Accomplice

A long con played against Curious Yellow Army has suddenly turned into an Orpheus job. The Eurydice is a 4th circle infliltrator who is very close to blowing her cover. Get in fast and sneak her out.

This is a Medium-Length Extraction Heist against an Adequate-Security target.

Extra complications: All Sins start at 20.

Commissions

The wages of sin don't pay themselves.

Accept the job.

Deviless or not, she deserves better than what C.Y.A. has in store for her.

Don't take the job

She has gotten herself into this mess, she can get herself out.

Spend a Measure of Leeway to discard this card.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


You are preparing for the job.

Your target is adequately guarded.

You have committed an injustice.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Unreason

Stupidity has killed more people than all diseases combined.

Avarice

You have extensively pursued the material and the ephemeral.

Injustice

Life is not fair, and neither are you.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Eleventh Hour Raid

The Wormwood Group has struck a bargain with the Cold Queen to carry out its clinical trials upon dead sinners within her domain. For their part, they will release a series of plagues that will destroy one-third of all life in the world - and bolster their bottom line, of course.

Your clients want you to shut down Wormwood's infernal facility - the hard way.

Length: Abyssally Deep (8 phases)

Heist Type: Sabotage (Extra Torment until you reach the goal)

Extra Complications: Ticking Clock (Seasons pass twice as fast), Inevitable Betrayal (something bad will happen once you reach the goal).

Commissions

The wages of sin don't pay themselves.

Accept the job.

You didn't expect to live forever, anyway.


Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Perhaps another time

Don't take the job

No. Just no.

Spend a Measure of Leeway to discard this card.

Hopefully never.


Experience

Hard-won lessons and memorable scars.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

We all carry a portal into Hell inside us. Time to open yours.

Always

Always

Perform the ritual

The ritual is not a difficult one. It is what comes afterwards that will hurt.

This will begin your descent. Ensure that you have finished all preparations.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Alive and vulnerable

Ritual of Descent

You perform gestures, both prescribed and proscribed. You make sounds: some of them even resemble human words.

All that remains is one last step.

As you pronounce the words and trace the signs, your entire body involuntarily shivers - in dread, anticipation or both?

Your head is vulnerable to sin.

Your heart is vulnerable to sin.

Your hands are vulnerable to sin.

You have opened yourself to corruption.

Adversity awaits.


Adversaries

Pray that they do not take an interest in you.

Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Injustice

Life is not fair, and neither are you.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Commissions

The wages of sin don't pay themselves.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Invoke the Tin Mantra

Ritual of Descent

Fallen World

A place where torment coexists with other thing.

A string of curses in a dead language, threaded together like shrunken heads on a rope.

You will transgress against four Principles without committing a Sin.

The world convulses in pain until pain becomes the whole world.

You have begun your heist.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Unreason

Stupidity has killed more people than all diseases combined.

Injustice

Life is not fair, and neither are you.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inglorious Wanderings

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Writhing Flesh

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

Age of Ashes

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

Ties Unbound

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Fungal Grimoire Fun

A collector wants you to retrieve a particular book from the infamous Greyfields series. The original perished in an inquisitorial pyre, but its shadow still lingers in the underworld.

This is an introductory quick Plunder Heist against a Minimal-Security target with no Complications.

Commissions

The wages of sin don't pay themselves.

Accept the job.

We all have to start somewhere.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


A spot of piracy

The Queen of Inklings sails eternally down seventy-seven stolen rivers towards a sunless swamp, getting further from its destination with every hour.

The Eurydice is somewhere in her hold. All that remains is getting onboard and back.

Always

Always

Disguise yourself as a new hand

An almost impossible challenge

The Queen has a skeleton crew. You will need hollow dead eyes and a shuffling gait to fit in.

Failure will cause Season of Adversity to start early.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Growth begets growth

Accept the job.

We all have to start somewhere.

Hopefully yours will be of the metaphorical variety.

You are preparing for the job.

Your target is barely guarded.

You seek to loot and plunder.

More trials and tribulations ahead.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


A spot of piracy

Always

Always

Disguise yourself as a new hand

An almost impossible challenge


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Adversaries

Pray that they do not take an interest in you.

Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Avarice

You have extensively pursued the material and the ephemeral.

Head

The crown of thought, sight and voice.

Injustice

Life is not fair, and neither are you.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Fallen World

A place where torment coexists with other thing.

You are fairly certain that this wall is not supposed to be here.

Then again, it probably believes the same about you.

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.

Breach it

With explosives, if necessary.

This will create a dramatic amount of Noise and will affect your Wrath.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


BOOOOM

That was very satisfying. And very loud.

More trials and tribulations ahead.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Unreason

Stupidity has killed more people than all diseases combined.

Injustice

Life is not fair, and neither are you.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Noise

You are attracting attention. Not the nice kind, either.

Inglorious Wanderings

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Writhing Flesh

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

Age of Ashes

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

Ties Unbound

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

Security

How tough is your target?

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Obstacles

Nothing is ever straightforward.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Injustice

Life is not fair, and neither are you.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Ritual of Opening

We all carry a portal into Hell inside us. Time to open yours.

Always

Always

Perform the ritual

The ritual is not a difficult one. It is what comes afterwards that will hurt.

This will begin your descent. Ensure that you have finished all preparations.


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


A pox on all architects

Double back

And look for an alternate passage.

Who in their right minds redesigns a place in this way? Once your heist is done, you will complain to the management. Or possibly the newspapers.

And now to business.


Adversaries

Pray that they do not take an interest in you.

Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Avarice

You have extensively pursued the material and the ephemeral.

Head

The crown of thought, sight and voice.

Injustice

Life is not fair, and neither are you.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Alive and vulnerable

Ritual of Descent

Fallen World

A place where torment coexists with other thing.

You perform gestures, both prescribed and proscribed. You make sounds: some of them even resemble human words.

All that remains is one last step.

As you pronounce the words and trace the signs, your entire body involuntarily shivers - in dread, anticipation or both?

Your head is vulnerable to sin.

Your heart is vulnerable to sin.

Your hands are vulnerable to sin.

You have opened yourself to corruption.

Adversity awaits.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Unreason

Stupidity has killed more people than all diseases combined.

Injustice

Life is not fair, and neither are you.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Noise

You are attracting attention. Not the nice kind, either.

Inglorious Wanderings

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Writhing Flesh

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

Age of Ashes

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

Ties Unbound

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

Security

How tough is your target?

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Obstacles

Nothing is ever straightforward.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

You are fairly certain that this wall is not supposed to be here.

Then again, it probably believes the same about you.

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.

Breach it

With explosives, if necessary.

This will create a dramatic amount of Noise and will affect your Wrath.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


BOOOOM

That was very satisfying. And very loud.

More trials and tribulations ahead.

The time for stealth has passed.


Adversaries

Pray that they do not take an interest in you.

Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Avarice

You have extensively pursued the material and the ephemeral.

Head

The crown of thought, sight and voice.

Injustice

Life is not fair, and neither are you.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Spotted!

Fallen World

A place where torment coexists with other thing.

The enemy knows that you are here.

Your Noise has grown too high. Things shall get LOUD now.

Always

Always

This is a call to action

Finish the job or bail?


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Invoke the Tin Mantra

Ritual of Descent

You perform gestures, both prescribed and proscribed. You make sounds: some of them even resemble human words.

All that remains is one last step.

A string of curses in a dead language, threaded together like shrunken heads on a rope.

You will transgress against four Principles without committing a Sin.

The world convulses in pain until pain becomes the whole world.

You have begun your heist.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inglorious Wanderings

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Writhing Flesh

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

Age of Ashes

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

Ties Unbound

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

Security

How tough is your target?

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


This is a call to arms

This is a call to action

Finish the job or bail?

Whatever you choose, you'd better do it quickly.

Crime, once exposed, has no refuge but in audacity.

Hell's bells ring out dolorously, followed by the sound of heavy footsteps approaching your position.

The time for stealth has passed.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Unreason

Stupidity has killed more people than all diseases combined.

Injustice

Life is not fair, and neither are you.

Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Obstacles

Nothing is ever straightforward.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

LOUD ALARM NOISES!

Crime, once exposed, has no refuge but in audacity.

Heist Progress

One does not simply go to Hell.

Noise

You are attracting attention. Not the nice kind, either.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Adversaries

Pray that they do not take an interest in you.

Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Fallen World

A place where torment coexists with other thing.

You are fairly certain that this wall is not supposed to be here.

Then again, it probably believes the same about you.

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.

Breach it

With explosives, if necessary.

This will create a dramatic amount of Noise and will affect your Wrath.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


BOOOOM

That was very satisfying. And very loud.

More trials and tribulations ahead.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inglorious Wanderings

You have trangressed against Glory-And-Purpose, the ancient principle of truth, reason and agency.

Writhing Flesh

You have transgressed against Shape-In-Image, the principle of health, dignity and growth.

Age of Ashes

You have transgressed against Flame-Beyond-Time, the ancient principle of freedom, creativity and progress.

Ties Unbound

You have transgressed against Ties-That-Bind, the ancient principle of unity, honour and responsibility.

Security

How tough is your target?

Mission Type

You are doing this for something more than cheap steal-thrills.

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


A pox on all architects

Double back

And look for an alternate passage.

Who in their right minds redesigns a place in this way? Once your heist is done, you will complain to the management. Or possibly the newspapers.

And now to business.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Unreason

Stupidity has killed more people than all diseases combined.

Depth

To retrace your steps and return to the breezes above - that's the task, that's the toil.

Obstacles

Nothing is ever straightforward.

Winding Path

You know what they say about roads paved with good intentions.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Exploration

We have such sights to show you.

Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Stonewalled

Exploration

We have such sights to show you.

Double back

And look for an alternate passage.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


More trials and tribulations ahead.

The time for stealth has passed.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Spotted!

The enemy knows that you are here.

Your Noise has grown too high. Things shall get LOUD now.

Always

Always

This is a call to action

Finish the job or bail?


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


This is a call to arms

This is a call to action

Finish the job or bail?

Whatever you choose, you'd better do it quickly.

As red lights begin to flash overhead, your ears are assaulted by the loud beeping of the alarm.

The time for stealth has passed.


Hind

Fundamental basis and the root of all.

Hands

To grasp, hold and touch with.

Heart

The seat of blood and emotion.

Head

The crown of thought, sight and voice.

Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

LOUD ALARM NOISES!

Crime, once exposed, has no refuge but in audacity.

Heist Progress

One does not simply go to Hell.

Noise

You are attracting attention. Not the nice kind, either.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Inevitable Betrayal

Something terrible will happen once you achieve your goal.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Always

Always


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.


Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Measure of Leeway

You have a certain degree of autonomy.


Obstacles

Nothing is ever straightforward.

Experience

Hard-won lessons and memorable scars.

Heist Progress

One does not simply go to Hell.

Security

How tough is your target?

Measure of Leeway

You have a certain degree of autonomy.